4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_InGameInfoMenu.h
2026-03-22 04:25:54 -05:00

69 lines
2.1 KiB
C++

#pragma once
#include <cstdint>
#include "UIScene.h"
class UIScene_InGameInfoMenu : public UIScene {
private:
enum EControls {
eControl_GameOptions,
eControl_GamePlayers,
};
bool m_isHostPlayer;
int m_playersCount;
std::uint8_t
m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
std::wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
UIControl_Button m_buttonGameOptions;
UIControl_PlayerList m_playerList;
UIControl_Label m_labelTitle;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonGameOptions, "GameOptions")
UI_MAP_ELEMENT(m_playerList, "GamePlayers")
UI_MAP_ELEMENT(m_labelTitle, "Title")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_InGameInfoMenu(int iPad, void* initData, UILayer* parentLayer);
virtual EUIScene getSceneType() { return eUIScene_InGameInfoMenu; }
virtual void updateTooltips();
virtual void handleReload();
virtual void tick();
protected:
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
protected:
virtual void handleGainFocus(bool navBack);
void handlePress(F64 controlId, F64 childId);
virtual void handleDestroy();
virtual void handleFocusChange(F64 controlId, F64 childId);
public:
static int KickPlayerReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static void OnPlayerChanged(void* callbackParam, INetworkPlayer* pPlayer,
bool leaving);
private:
#if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__)
static int MustSignInReturnedPSN(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static int ViewInvites_SignInReturned(void* pParam, bool bContinue,
int iPad);
#endif
};