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fs
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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game
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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input
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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leaderboard
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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network
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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profile
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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renderer
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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sound
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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storage
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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C4JThread.cpp
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perf: replace EventArray mutex+cv with atomic mask
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2026-04-09 15:24:13 +10:00 |
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C4JThread.h
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perf: replace EventArray mutex+cv with atomic mask
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2026-04-09 15:24:13 +10:00 |
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meson.build
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refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
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NetTypes.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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PlatformTypes.h
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style: clang-format the entire project
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2026-04-09 15:24:13 +10:00 |
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ShutdownManager.cpp
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style: clang-format the entire project
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2026-04-09 15:24:13 +10:00 |
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ShutdownManager.h
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split out platform/storage
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2026-04-07 14:43:07 -05:00 |
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stubs.h
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style: clang-format the entire project
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2026-04-09 15:24:13 +10:00 |
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XboxStubs.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |