4jcraft/Minecraft.Client/Platform/Linux/Linux_Minecraft.cpp
2026-03-19 18:49:14 +03:00

1399 lines
53 KiB
C++

// Minecraft.cpp : Defines the entry point for the application.
//
#include "../../../Minecraft.World/Platform/stdafx.h"
#include <assert.h>
// #include <system_service.h>
#include <codecvt>
#if defined(__linux__) && defined(__GLIBC__)
#include <signal.h>
#include <execinfo.h>
#include <unistd.h>
static void sigsegv_handler(int sig) {
const char msg[] = "\n=== SIGNAL CAUGHT: ";
write(STDERR_FILENO, msg, sizeof(msg) - 1);
char signum[8];
int len = 0;
int s = sig;
if (s == 0) {
signum[len++] = '0';
} else {
char tmp[8];
int tl = 0;
while (s > 0) {
tmp[tl++] = '0' + (s % 10);
s /= 10;
}
for (int i = tl - 1; i >= 0; i--) signum[len++] = tmp[i];
}
write(STDERR_FILENO, signum, len);
const char msg1b[] = " ===\n";
write(STDERR_FILENO, msg1b, sizeof(msg1b) - 1);
void* array[64];
int size = backtrace(array, 64);
backtrace_symbols_fd(array, size, STDERR_FILENO);
const char msg2[] = "=== END BACKTRACE ===\n";
write(STDERR_FILENO, msg2, sizeof(msg2) - 1);
_exit(139);
}
#endif
#include "../Windows64/GameConfig/Minecraft.spa.h"
#include "../../MinecraftServer.h"
#include "../../Player/LocalPlayer.h"
#include "../../../Minecraft.World/Items/ItemInstance.h"
#include "../../../Minecraft.World/Items/MapItem.h"
#include "../../../Minecraft.World/Recipes/Recipes.h"
#include "../../../Minecraft.World/Recipes/Recipy.h"
#include "../../../Minecraft.World/Util/Language.h"
#include "../../../Minecraft.World/Util/StringHelpers.h"
#include "../../../Minecraft.World/Util/AABB.h"
#include "../../../Minecraft.World/Util/Vec3.h"
#include "../../../Minecraft.World/Level/Level.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
#include "../../Network/ClientConnection.h"
#include "../../Player/User.h"
#include "../../../Minecraft.World/Network/Socket.h"
#include "../../../Minecraft.World/Util/ThreadName.h"
#include "../../GameState/StatsCounter.h"
#include "../../UI/Screens/ConnectScreen.h"
// #include "../Durango/Social/SocialManager.h"
// #include "../Common/Leaderboards/LeaderboardManager.h"
// #include "../Common/XUI/XUI_Scene_Container.h"
// #include "NetworkManager.h"
#include "../../Rendering/Tesselator.h"
#include "../../GameState/Options.h"
#include "../Orbis/Sentient/SentientManager.h"
#include "../../../Minecraft.World/Util/IntCache.h"
#include "../../Textures/Textures.h"
#include "../../../Minecraft.World/IO/Streams/Compression.h"
#include "../../../Minecraft.World/Level/Storage/OldChunkStorage.h"
// #include "../Orbis/Leaderboards/OrbisLeaderboardManager.h"
// #include "../Orbis/Network/Orbis_NPToolkit.h"
// #include "../Orbis/Network/SonyVoiceChat_Orbis.h"
#define THEME_NAME "584111F70AAAAAAA"
#define THEME_FILESIZE 2797568
// #define THREE_MB 3145728 // minimum save size (checking for this on a
// selected device) #define FIVE_MB 5242880 // minimum save size (checking for
// this on a selected device) #define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR
// space required for a save (checking for this on a selected device)
#define FIFTY_ONE_MB \
(1000000 * 51) // Maximum TCR space required for a save is 52MB (checking
// for this on a selected device)
// #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
#define NUM_PROFILE_VALUES 5
#define NUM_PROFILE_SETTINGS 4
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES] = {
#ifdef _XBOX
XPROFILE_OPTION_CONTROLLER_VIBRATION,
XPROFILE_GAMER_YAXIS_INVERSION,
XPROFILE_GAMER_CONTROL_SENSITIVITY,
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
XPROFILE_TITLE_SPECIFIC1,
#else
0, 0, 0, 0, 0
#endif
};
//-------------------------------------------------------------------------------------
// Time Since fAppTime is a float, we need to keep the quadword app
// time
// as a LARGE_INTEGER so that we don't lose precision after
// running for a long time.
//-------------------------------------------------------------------------------------
// functions for storing and converting rich presence strings from wchar to utf8
uint8_t* AddRichPresenceString(int iID);
void FreeRichPresenceStrings();
BOOL g_bWidescreen = TRUE;
void DefineActions(void) {
// The app needs to define the actions required, and the possible mappings
// for these
// Split into Menu actions, and in-game actions
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
}
#if 0
HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
D3DPRESENT_PARAMETERS *pd3dPP )
{
IDirect3D9 *pD3D;
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
// Set up the structure used to create the D3DDevice
// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
// mode so don't need this functionality.
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
XVIDEO_MODE VideoMode;
XGetVideoMode( &VideoMode );
g_bWidescreen = VideoMode.fIsWideScreen;
pd3dPP->BackBufferWidth = 1280;
pd3dPP->BackBufferHeight = 720;
pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
pd3dPP->BackBufferCount = 1;
pd3dPP->EnableAutoDepthStencil = TRUE;
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
// in the launcher/dashboard.
if(g_bWidescreen)
pd3dPP->Flags=0;
else
pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
// Create the device.
return pD3D->CreateDevice(
0,
D3DDEVTYPE_HAL,
NULL,
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
pd3dPP,
ppDevice );
}
#endif
// #define MEMORY_TRACKING
#ifdef MEMORY_TRACKING
void ResetMem();
void DumpMem();
void MemPixStuff();
#else
void MemSect(int sect) {}
#endif
#ifndef __linux__
HINSTANCE g_hInst = NULL;
HWND g_hWnd = NULL;
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
ID3D11Device* g_pd3dDevice = NULL;
ID3D11DeviceContext* g_pImmediateContext = NULL;
IDXGISwapChain* g_pSwapChain = NULL;
ID3D11RenderTargetView* g_pRenderTargetView = NULL;
ID3D11DepthStencilView* g_pDepthStencilView = NULL;
ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam) {
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message) {
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId) {
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance) {
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = "Minecraft";
wcex.lpszClassName = "MinecraftClass";
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {
g_hInst = hInstance; // Store instance handle in our global variable
g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL,
hInstance, NULL);
if (!g_hWnd) {
return FALSE;
}
ShowWindow(g_hWnd, nCmdShow);
UpdateWindow(g_hWnd);
return TRUE;
}
//--------------------------------------------------------------------------------------
// Create Direct3D device and swap chain
//--------------------------------------------------------------------------------------
HRESULT InitDevice() {
HRESULT hr = S_OK;
RECT rc;
GetClientRect(g_hWnd, &rc);
UINT width = rc.right - rc.left;
UINT height = rc.bottom - rc.top;
UINT createDeviceFlags = 0;
#ifdef _DEBUG
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
D3D_DRIVER_TYPE driverTypes[] = {
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
UINT numDriverTypes = ARRAYSIZE(driverTypes);
D3D_FEATURE_LEVEL featureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
};
UINT numFeatureLevels = ARRAYSIZE(featureLevels);
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 1;
sd.BufferDesc.Width = width;
sd.BufferDesc.Height = height;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = g_hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
for (UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes;
driverTypeIndex++) {
g_driverType = driverTypes[driverTypeIndex];
hr = D3D11CreateDeviceAndSwapChain(
NULL, g_driverType, NULL, createDeviceFlags, featureLevels,
numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain,
&g_pd3dDevice, &g_featureLevel, &g_pImmediateContext);
if (HRESULT_SUCCEEDED(hr)) break;
}
if (FAILED(hr)) return hr;
// Create a render target view
ID3D11Texture2D* pBackBuffer = NULL;
hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
(LPVOID*)&pBackBuffer);
if (FAILED(hr)) return hr;
// Create a depth stencil buffer
D3D11_TEXTURE2D_DESC descDepth;
descDepth.Width = width;
descDepth.Height = height;
descDepth.MipLevels = 1;
descDepth.ArraySize = 1;
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDepth.SampleDesc.Count = 1;
descDepth.SampleDesc.Quality = 0;
descDepth.Usage = D3D11_USAGE_DEFAULT;
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
descDepth.CPUAccessFlags = 0;
descDepth.MiscFlags = 0;
hr =
g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
descDSView.Texture2D.MipSlice = 0;
hr = g_pd3dDevice->CreateDepthStencilView(
g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL,
&g_pRenderTargetView);
pBackBuffer->Release();
if (FAILED(hr)) return hr;
g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView,
g_pDepthStencilView);
// Setup the viewport
D3D11_VIEWPORT vp;
vp.Width = (FLOAT)width;
vp.Height = (FLOAT)height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;
g_pImmediateContext->RSSetViewports(1, &vp);
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
return S_OK;
}
//--------------------------------------------------------------------------------------
// Render the frame
//--------------------------------------------------------------------------------------
void Render() {
// Just clear the backbuffer
float ClearColor[4] = {0.0f, 0.125f, 0.3f, 1.0f}; // red,green,blue,alpha
g_pImmediateContext->ClearRenderTargetView(g_pRenderTargetView, ClearColor);
g_pSwapChain->Present(0, 0);
}
//--------------------------------------------------------------------------------------
// Clean up the objects we've created
//--------------------------------------------------------------------------------------
void CleanupDevice() {
if (g_pImmediateContext) g_pImmediateContext->ClearState();
if (g_pRenderTargetView) g_pRenderTargetView->Release();
if (g_pSwapChain) g_pSwapChain->Release();
if (g_pImmediateContext) g_pImmediateContext->Release();
if (g_pd3dDevice) g_pd3dDevice->Release();
}
#endif
int StartMinecraftThreadProc(void* lpParameter) {
Vec3::UseDefaultThreadStorage();
AABB::UseDefaultThreadStorage();
Tesselator::CreateNewThreadStorage(1024 * 1024);
RenderManager.InitialiseContext();
Minecraft::start(std::wstring(), std::wstring());
delete Tesselator::getInstance();
return 0;
}
int main(int argc, const char* argv[]) {
#if defined(__linux__) && defined(__GLIBC__)
struct sigaction sa;
sa.sa_handler = sigsegv_handler;
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESETHAND;
sigaction(SIGSEGV, &sa, NULL);
sigaction(SIGABRT, &sa, NULL);
sigaction(SIGBUS, &sa, NULL);
sigaction(SIGTRAP, &sa, NULL);
#endif
app.DebugPrintf("---main()\n");
// ---- Parse CLI arguments ----
// Usage: Minecraft.Client [--width W] [--height H] [--fullscreen]
// If --width/--height are omitted the primary monitor's native resolution
// is used automatically.
{
int reqW = 0, reqH = 0;
bool fs = false;
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--fullscreen") == 0) {
fs = true;
} else if (strcmp(argv[i], "--width") == 0 && i + 1 < argc) {
reqW = atoi(argv[++i]);
} else if (strcmp(argv[i], "--height") == 0 && i + 1 < argc) {
reqH = atoi(argv[++i]);
}
}
if (reqW > 0 && reqH > 0) RenderManager.SetWindowSize(reqW, reqH);
if (fs) RenderManager.SetFullscreen(true);
}
#if 0
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
Render();
}
}
return (int) msg.wParam;
#endif
static bool bTrialTimerDisplayed = true;
#ifdef MEMORY_TRACKING
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM start: Avail. phys %d\n",
memStat.dwAvailPhys / (1024 * 1024));
#endif
#if 0
// Initialize D3D
hr = InitD3D( &pDevice, &d3dpp );
g_pD3DDevice = pDevice;
if( FAILED(hr) )
{
app.DebugPrintf
( "Failed initializing D3D.\n" );
return -1;
}
// Initialize the application, assuming sharing of the d3d interface.
hr = app.InitShared( pDevice, &d3dpp,
XuiPNGTextureLoader );
if ( FAILED(hr) )
{
app.DebugPrintf
( "Failed initializing application.\n" );
return -1;
}
#endif
RenderManager.Initialise();
// Read the file containing the product codes
app.DebugPrintf("---ReadProductCodes()\n");
app.loadMediaArchive();
app.loadStringTable();
// fuck you
ui.init(1920, 1080);
// storage manager is needed for the trial key check
StorageManager.Init(0, app.GetString(IDS_DEFAULT_SAVENAME),
(char*)"savegame.dat", FIFTY_ONE_MB,
&CConsoleMinecraftApp::DisplaySavingMessage,
(LPVOID)&app, (char*)"");
////////////////
// Initialise //
////////////////
app.InitTime();
// Set the number of possible joypad layouts that the user can switch
// between, and the number of actions
InputManager.Initialise(1, 5, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Set the default joypad action mappings for Minecraft
DefineActions();
InputManager.SetJoypadMapVal(0, 0);
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
// Initialise the profile manager with the game Title ID, Offer ID, a
// profile version number, and the number of profile values and settings
ProfileManager.Initialise(
TITLEID_MINECRAFT, app.m_dwOfferID, PROFILE_VERSION_10,
NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
// set a function to be called when there's a sign in change, so we can exit
// a level if the primary player signs out
ProfileManager.SetSignInChangeCallback(
&CConsoleMinecraftApp::SignInChangeCallback, &app);
// Set a callback for when there is a read error on profile data
// StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,
// &app);
// QNet needs to be setup after profile manager, as we do not want its
// Notify listener to handle XN_SYS_SIGNINCHANGED notifications. This does
// mean that we need to have a callback in the ProfileManager for
// XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
// debug switch to trial version
ProfileManager.SetDebugFullOverride(true);
// Initialise TLS for tesselator, for this main thread
Tesselator::CreateNewThreadStorage(1024 * 1024);
// Initialise TLS for AABB and Vec3 pools, for this main thread
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
Compression::CreateNewThreadStorage();
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
Minecraft::main();
// Minecraft::main () used to call Minecraft::Start, but this takes ~2.5
// seconds, so now running this in another thread so we can do some basic
// renderer calls whilst it is happening. This is at attempt to stop getting
// TRC failure on SubmitDone taking > 5 seconds on boot
C4JThread* minecraftThread = new C4JThread(&StartMinecraftThreadProc, NULL,
"Running minecraft start");
minecraftThread->Run();
do {
RenderManager.StartFrame();
Sleep(20);
RenderManager.Present();
} while (minecraftThread->isRunning());
delete minecraftThread;
// Re-acquire the GL context in the main thread.
// StartMinecraftThreadProc calls InitialiseContext() which moves the
// context to the init thread for texture loading; we must reclaim it here
// before any further OpenGL calls in the main render loop.
RenderManager.InitialiseContext();
Minecraft* pMinecraft = Minecraft::GetInstance();
app.InitGameSettings();
app.InitialiseTips();
while (!RenderManager.ShouldClose()) {
RenderManager.StartFrame();
#ifdef _ENABLEIGGY
if (pMinecraft->pollResize()) {
int fbw, fbh;
RenderManager.GetFramebufferSize(fbw, fbh);
ui.setScreenSize(fbw, fbh);
}
#endif
app.UpdateTime();
PIXBeginNamedEvent(0, "Input manager tick");
InputManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Profile manager tick");
ProfileManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Storage manager tick");
StorageManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Render manager tick");
RenderManager.Tick();
PIXEndNamedEvent();
// Tick the social networking manager.
PIXBeginNamedEvent(0, "Social network manager tick");
// CSocialManager::Instance()->Tick();
PIXEndNamedEvent();
// Tick sentient.
PIXBeginNamedEvent(0, "Sentient tick");
MemSect(37);
// SentientManager.Tick();
MemSect(0);
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Network manager do work #1");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
// Render game graphics.
#ifdef ENABLE_JAVA_GUIS
pMinecraft->run_middle();
if (app.GetGameStarted()) {
#else
if (app.GetGameStarted()) {
pMinecraft->run_middle();
#endif
app.SetAppPaused(
// TODO: proper fix for pausing
// 4jcraft: IsLocalGame() doesn't seem to work properly on Iggy
// UI, this should work even in multiplayer scenarios though
// since it checks for the player count anyway
//
// g_NetworkManager.IsLocalGame() &&
g_NetworkManager.GetPlayerCount() == 1 &&
ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()));
} else {
MemSect(28);
pMinecraft->soundEngine->tick(NULL, 0.0f);
MemSect(0);
pMinecraft->textures->tick(true, false);
IntCache::Reset();
if (app.GetReallyChangingSessionType()) {
pMinecraft
->tickAllConnections(); // Added to stop timing out when we
// are waiting after converting to
// an offline game
}
}
pMinecraft->soundEngine->playMusicTick();
static bool bInitnet = false;
if (bInitnet) {
g_NetworkManager.Initialise();
}
#ifdef MEMORY_TRACKING
static bool bResetMemTrack = false;
static bool bDumpMemTrack = false;
MemPixStuff();
if (bResetMemTrack) {
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM: Avail. phys %d\n",
memStat.dwAvailPhys / (1024 * 1024));
bResetMemTrack = false;
}
if (bDumpMemTrack) {
DumpMem();
bDumpMemTrack = false;
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("DUMPMEM: Avail. phys %d\n",
memStat.dwAvailPhys / (1024 * 1024));
printf("Renderer used: %d\n", RenderManager.CBuffSize(-1));
}
#endif
#if 0
static bool bDumpTextureUsage = false;
if( bDumpTextureUsage )
{
RenderManager.TextureGetStats();
bDumpTextureUsage = false;
}
#endif
ui.tick();
ui.render();
#if 0
app.HandleButtonPresses();
// store the minecraft renderstates, and re-set them after the xui render
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
// Tick XUI
PIXBeginNamedEvent(0,"Xui running");
app.RunFrame();
PIXEndNamedEvent();
// Render XUI
PIXBeginNamedEvent(0,"XUI render");
MemSect(7);
hr = app.Render();
MemSect(0);
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
PIXEndNamedEvent();
for(int i=0;i<8;i++)
{
if(RenderStateA2[i]!=RenderStateA[i])
{
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
}
}
for(int i=0;i<5;i++)
{
if(SamplerStateA2[i]!=SamplerStateA[i])
{
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
}
}
RenderManager.Set_matrixDirty();
#endif
// Present the frame.
RenderManager.Present();
ui.CheckMenuDisplayed();
PIXBeginNamedEvent(0, "Profile load check");
// has the game defined profile data been changed (by a profile load)
if (app.uiGameDefinedDataChangedBitmask != 0) {
void* pData;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
if (app.uiGameDefinedDataChangedBitmask & (1 << i)) {
// reset the changed flag
app.ClearGameSettingsChangedFlag(i);
app.DebugPrintf(
"*** - APPLYING GAME SETTINGS CHANGE for pad %d\n", i);
app.ApplyGameSettingsChanged(i);
#ifdef _DEBUG_MENUS_ENABLED
if (app.DebugSettingsOn()) {
app.ActionDebugMask(i);
} else {
// force debug mask off
app.ActionDebugMask(i, true);
}
#endif
// clear the stats first - there could have beena signout
// and sign back in in the menus need to clear the player
// stats - can't assume it'll be done in setlevel - we may
// not be in the game
pMinecraft->stats[i]->clear();
pMinecraft->stats[i]->parse(pData);
}
}
// clear the flag
app.uiGameDefinedDataChangedBitmask = 0;
}
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Network manager do work #2");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
#if 0
PIXBeginNamedEvent(0,"Misc extra xui");
// Update XUI Timers
hr = XuiTimersRun();
#endif
// Any threading type things to deal with from the xui side?
app.HandleXuiActions();
#if 0
PIXEndNamedEvent();
#endif
// 4J-PB - Update the trial timer display if we are in the trial version
if (!ProfileManager.IsFullVersion()) {
// display the trial timer
if (app.GetGameStarted()) {
// 4J-PB - if the game is paused, add the elapsed time to the
// trial timer count so it doesn't tick down
if (app.IsAppPaused()) {
app.UpdateTrialPausedTimer();
}
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
}
} else {
// need to turn off the trial timer if it was on , and we've
// unlocked the full version
if (bTrialTimerDisplayed) {
ui.ShowTrialTimer(false);
bTrialTimerDisplayed = false;
}
}
// Fix for #7318 - Title crashes after short soak in the leaderboards
// menu A memory leak was caused because the icon renderer kept creating
// new Vec3's because the pool wasn't reset
Vec3::resetPool();
} // end game loop
// Graceful shutdown: destroy GL context and GLFW before any C++ dtors run.
// Without this, static/global destructors that touch GL objects cause
// SIGSEGV.
RenderManager.Shutdown();
_exit(0);
} // end main
// Free resources, unregister custom classes, and exit.
// app.Uninit();
// g_pd3dDevice->Release();
std::vector<uint8_t*> vRichPresenceStrings;
// convert std::wstring to UTF-8 string
// wchar_t is 32bit on all Linux systems, and interpreted as UTF-32
// the code base stores all strings internally as UCS-2 (16bit, subset of
// UTF-16), which, scince it only stores BMP code points, is trivially
// convertable to UTF-32 as well as UTF-16. hence this parser simply parses
// UTF-32
// all implementations of libc (including glibc, musl, uClibc...) implement
// wchar_t as 4byte/32bit (scince around 1999), it would break the libc ABI,
// if this ever will get changed, hence this assert
static_assert(sizeof(wchar_t) == 4, "Linux with non 32bit wchar_t");
std::string wstring_to_utf8(const std::wstring& str) {
std::string result;
// preallocation, so it will never need to resize.
// same allocation size as for the 4byte wstring representation.
// it well get destructed instantly, in the function that it gets called
// from
result.reserve(str.size() * 4);
for (size_t i = 0; i < str.size(); ++i) {
uint32_t cp = static_cast<uint32_t>(str[i]);
// outside of valid unicode range or preserved UTF-16 surrogate pairs
// (just in case)
if (cp > 0x10FFFF || (cp >= 0xD800 && cp <= 0xDFFF)) {
cp = 0xFFFD; // unicode replacement character
}
if (cp < 0x80) {
// ASCII
result += static_cast<char>(cp);
// extract multibyte unicode into multiple bytes of UTF-8
} else if (cp < 0x800) {
result += static_cast<char>(0xC0 | (cp >> 6));
result += static_cast<char>(0x80 | (cp & 0x3F));
} else if (cp < 0x10000) {
result += static_cast<char>(0xE0 | (cp >> 12));
result += static_cast<char>(0x80 | ((cp >> 6) & 0x3F));
result += static_cast<char>(0x80 | (cp & 0x3F));
} else {
result += static_cast<char>(0xF0 | (cp >> 18));
result += static_cast<char>(0x80 | ((cp >> 12) & 0x3F));
result += static_cast<char>(0x80 | ((cp >> 6) & 0x3F));
result += static_cast<char>(0x80 | (cp & 0x3F));
}
}
return result;
}
uint8_t* mallocAndCreateUTF8ArrayFromString(int iID) {
LPCWSTR wchString = app.GetString(iID);
std::wstring srcString = wchString;
std::string dstString = wstring_to_utf8(srcString);
int dst_len = dstString.size() + 1;
uint8_t* strUtf8 = (uint8_t*)malloc(dst_len);
memcpy(strUtf8, dstString.c_str(), dst_len);
return strUtf8;
}
uint8_t* AddRichPresenceString(int iID) {
uint8_t* strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
if (strUtf8 != NULL) {
vRichPresenceStrings.push_back(strUtf8);
}
return strUtf8;
}
void FreeRichPresenceStrings() {
uint8_t* strUtf8;
for (int i = 0; i < vRichPresenceStrings.size(); i++) {
strUtf8 = vRichPresenceStrings.at(i);
free(strUtf8);
}
vRichPresenceStrings.clear();
}
#ifdef MEMORY_TRACKING
int totalAllocGen = 0;
std::unordered_map<int, int> allocCounts;
bool trackEnable = false;
bool trackStarted = false;
volatile size_t sizeCheckMin = 1160;
volatile size_t sizeCheckMax = 1160;
volatile int sectCheck = 48;
CRITICAL_SECTION memCS;
DWORD tlsIdx;
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) {
if (!trackStarted) {
void* p = XMemAllocDefault(dwSize, dwAllocAttributes);
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
totalAllocGen += realSize;
return p;
}
EnterCriticalSection(&memCS);
void* p = XMemAllocDefault(dwSize + 16, dwAllocAttributes);
size_t realSize = XMemSizeDefault(p, dwAllocAttributes) - 16;
if (trackEnable) {
#if 1
int sect = ((int)TlsGetValue(tlsIdx)) & 0x3f;
*(((unsigned char*)p) + realSize) = sect;
if ((realSize >= sizeCheckMin) && (realSize <= sizeCheckMax) &&
((sect == sectCheck) || (sectCheck == -1))) {
app.DebugPrintf("Found one\n");
}
#endif
if (p) {
totalAllocGen += realSize;
trackEnable = false;
int key = (sect << 26) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount + 1;
trackEnable = true;
}
}
LeaveCriticalSection(&memCS);
return p;
}
void* operator new(size_t size) {
return (unsigned char*)XMemAlloc(
size, MAKE_XALLOC_ATTRIBUTES(
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP));
}
void operator delete(void* p) {
XMemFree(p, MAKE_XALLOC_ATTRIBUTES(
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP));
}
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) {
bool special = false;
if (dwAllocAttributes == 0) {
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP);
special = true;
}
if (!trackStarted) {
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
XMemFreeDefault(pAddress, dwAllocAttributes);
totalAllocGen -= realSize;
return;
}
EnterCriticalSection(&memCS);
if (pAddress) {
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
if (trackEnable) {
int sect = *(((unsigned char*)pAddress) + realSize);
totalAllocGen -= realSize;
trackEnable = false;
int key = (sect << 26) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount - 1;
trackEnable = true;
}
XMemFreeDefault(pAddress, dwAllocAttributes);
}
LeaveCriticalSection(&memCS);
}
SIZE_T WINAPI XMemSize(PVOID pAddress, DWORD dwAllocAttributes) {
if (trackStarted) {
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
} else {
return XMemSizeDefault(pAddress, dwAllocAttributes);
}
}
void DumpMem() {
int totalLeak = 0;
for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) {
if (it->second > 0) {
app.DebugPrintf("%d %d %d %d\n", (it->first >> 26) & 0x3f,
it->first & 0x03ffffff, it->second,
(it->first & 0x03ffffff) * it->second);
totalLeak += (it->first & 0x03ffffff) * it->second;
}
}
app.DebugPrintf("Total %d\n", totalLeak);
}
void ResetMem() {
if (!trackStarted) {
trackEnable = true;
trackStarted = true;
totalAllocGen = 0;
InitializeCriticalSection(&memCS);
tlsIdx = TlsAlloc();
}
EnterCriticalSection(&memCS);
trackEnable = false;
allocCounts.clear();
trackEnable = true;
LeaveCriticalSection(&memCS);
}
void MemSect(int section) {
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
if (section == 0) // pop
{
value = (value >> 6) & 0x03ffffff;
} else {
value = (value << 6) | section;
}
TlsSetValue(tlsIdx, (LPVOID)value);
}
void MemPixStuff() {
const int MAX_SECT = 46;
int totals[MAX_SECT] = {0};
for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) {
if (it->second > 0) {
int sect = (it->first >> 26) & 0x3f;
int bytes = it->first & 0x03ffffff;
totals[sect] += bytes * it->second;
}
}
unsigned int allSectsTotal = 0;
for (int i = 0; i < MAX_SECT; i++) {
allSectsTotal += totals[i];
PIXAddNamedCounter(((float)totals[i]) / 1024.0f, "MemSect%d", i);
}
PIXAddNamedCounter(((float)allSectsTotal) / (4096.0f),
"MemSect total pages");
}
#endif