4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_TutorialPopup.cpp
2026-03-22 12:40:22 -05:00

548 lines
22 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../Tutorial/Tutorial.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Blocks/Tile.h"
#include "../../Minecraft.World/Items/Item.h"
#include "XUI_Ctrl_CraftIngredientSlot.h"
#include "XUI_XZP_Icons.h"
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_TutorialPopup::OnInit(XUIMessageInit* pInitData,
BOOL& bHandled) {
HRESULT hr = S_OK;
tutorial = (Tutorial*)pInitData->pvInitData;
m_iPad = tutorial->getPad();
MapChildControls();
// splitscreen?
// if we are in splitscreen, then we need to figure out if we want to move
// this scene
if (app.GetLocalPlayerCount() > 1) {
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
}
m_textFontSize = _fromString<int>(m_fontSizeControl.GetText());
m_fontSizeControl.SetShow(false);
m_interactScene = NULL;
m_lastSceneMovedLeft = false;
m_bAllowFade = false;
SetShow(false);
XuiSetTimer(m_hObj, TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,
TUTORIAL_POPUP_MOVE_SCENE_TIME);
return hr;
}
HRESULT CScene_TutorialPopup::OnDestroy() { return S_OK; }
HRESULT CScene_TutorialPopup::OnTimer(XUIMessageTimer* pData, BOOL& rfHandled) {
if (pData->nId == TUTORIAL_POPUP_FADE_TIMER_ID) {
XuiKillTimer(m_hObj, TUTORIAL_POPUP_FADE_TIMER_ID);
SetShow(false);
XuiSetTimer(m_hObj, TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,
TUTORIAL_POPUP_MOVE_SCENE_TIME);
} else if (pData->nId == TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID) {
UpdateInteractScenePosition(IsShown() == TRUE);
XuiKillTimer(m_hObj, TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID);
}
return S_OK;
}
void CScene_TutorialPopup::UpdateInteractScenePosition(bool visible) {
if (m_interactScene == NULL) return;
// 4J-PB - check this players screen section to see if we should allow the
// animation
bool bAllowAnim = false;
HXUICLASS sceneClass = XuiGetObjectClass(m_interactScene->m_hObj);
HXUICLASS inventoryClass = XuiFindClass(L"CXuiSceneInventory");
HXUICLASS furnaceClass = XuiFindClass(L"CXuiSceneFurnace");
HXUICLASS craftingClass = XuiFindClass(L"CXuiSceneCraftingPanel");
HXUICLASS trapClass = XuiFindClass(L"CXuiSceneTrap");
HXUICLASS containerClass = XuiFindClass(L"CXuiSceneContainer");
HXUICLASS creativeInventoryClass =
XuiFindClass(L"CXuiSceneInventoryCreative");
HXUICLASS enchantingClass = XuiFindClass(L"CXuiSceneEnchant");
HXUICLASS brewingClass = XuiFindClass(L"CXuiSceneBrewingStand");
HXUICLASS anvilClass = XuiFindClass(L"CXuiSceneAnvil");
HXUICLASS tradingClass = XuiFindClass(L"CXuiSceneTrading");
bool isCraftingScene =
XuiClassDerivesFrom(sceneClass, craftingClass) != FALSE;
bool isCreativeScene =
XuiClassDerivesFrom(sceneClass, creativeInventoryClass) != FALSE;
switch (Minecraft::GetInstance()->localplayers[m_iPad]->m_iScreenSection) {
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
bAllowAnim = true;
break;
default:
// anim allowed for everything except the crafting 2x2 and 3x3, and
// the creative menu
if (!isCraftingScene && !isCreativeScene) {
bAllowAnim = true;
}
break;
}
if (bAllowAnim) {
XUITimeline* timeline;
XUINamedFrame* startFrame;
XUINamedFrame* endFrame;
bool movingLeft = false;
// Also returns TRUE if they are the same (which is what we want)
if (XuiClassDerivesFrom(sceneClass, inventoryClass) ||
XuiClassDerivesFrom(sceneClass, furnaceClass) ||
XuiClassDerivesFrom(sceneClass, trapClass) ||
XuiClassDerivesFrom(sceneClass, containerClass) ||
XuiClassDerivesFrom(sceneClass, enchantingClass) ||
XuiClassDerivesFrom(sceneClass, brewingClass) ||
XuiClassDerivesFrom(sceneClass, anvilClass) ||
XuiClassDerivesFrom(sceneClass, tradingClass) || isCreativeScene ||
isCraftingScene) {
XuiElementGetTimeline(m_interactScene->m_hObj, &timeline);
if (visible) {
startFrame = timeline->FindNamedFrame(L"MoveLeft");
endFrame = timeline->FindNamedFrame(L"EndMoveLeft");
movingLeft = true;
} else {
startFrame = timeline->FindNamedFrame(L"MoveRight");
endFrame = timeline->FindNamedFrame(L"EndMoveRight");
}
if ((m_lastInteractSceneMoved != m_interactScene && movingLeft) ||
(m_lastInteractSceneMoved == m_interactScene &&
m_lastSceneMovedLeft != movingLeft)) {
timeline->Play(startFrame->m_dwFrame, startFrame->m_dwFrame,
endFrame->m_dwFrame, FALSE, FALSE);
m_lastInteractSceneMoved = m_interactScene;
m_lastSceneMovedLeft = movingLeft;
}
}
}
}
HRESULT CScene_TutorialPopup::_SetDescription(CXuiScene* interactScene,
LPCWSTR desc, LPCWSTR title,
bool allowFade, bool isReminder) {
HRESULT hr = S_OK;
m_interactScene = interactScene;
if (interactScene != m_lastInteractSceneMoved)
m_lastInteractSceneMoved = NULL;
if (desc == NULL) {
SetShow(false);
XuiSetTimer(m_hObj, TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,
TUTORIAL_POPUP_MOVE_SCENE_TIME);
XuiKillTimer(m_hObj, TUTORIAL_POPUP_FADE_TIMER_ID);
} else {
SetShow(true);
XuiSetTimer(m_hObj, TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,
TUTORIAL_POPUP_MOVE_SCENE_TIME);
if (allowFade) {
// Initialise a timer to fade us out again
XuiSetTimer(m_hObj, TUTORIAL_POPUP_FADE_TIMER_ID,
tutorial->GetTutorialDisplayMessageTime());
} else {
XuiKillTimer(m_hObj, TUTORIAL_POPUP_FADE_TIMER_ID);
}
m_bAllowFade = allowFade;
if (isReminder) {
std::wstring text(app.GetString(IDS_TUTORIAL_REMINDER));
text.append(desc);
// set the text colour
wchar_t formatting[40];
swprintf(formatting, 40, L"<font color=\"#%08x\" size=\"%d\">",
app.GetHTMLColour(eHTMLColor_White), m_textFontSize);
text = formatting + text;
hr = m_description.SetText(text.c_str());
} else {
std::wstring text(desc);
// set the text colour
wchar_t formatting[40];
swprintf(formatting, 40, L"<font color=\"#%08x\" size=\"%d\">",
app.GetHTMLColour(eHTMLColor_White), m_textFontSize);
text = formatting + text;
hr = m_description.SetText(text.c_str());
}
D3DXVECTOR3 titlePos;
hr = XuiElementGetPosition(m_title, &titlePos);
bool titleShowAtStart = m_title.IsShown() != FALSE;
if (title != NULL && title[0] != 0) {
m_title.SetText(title);
m_title.SetShow(TRUE);
} else {
m_title.SetText(L"");
m_title.SetShow(FALSE);
}
bool titleShowAtEnd = m_title.IsShown() != FALSE;
if (titleShowAtStart != titleShowAtEnd) {
float fHeight, fWidth, fTitleHeight, fDescHeight, fDescWidth;
m_title.GetBounds(&fWidth, &fTitleHeight);
GetBounds(&fWidth, &fHeight);
// 4J Stu - For some reason when we resize the scene it resets the
// size of the HTML control We don't want that to happen, so get
// it's size before and set it back after
m_description.GetBounds(&fDescWidth, &fDescHeight);
if (titleShowAtEnd) {
titlePos.y += fTitleHeight;
SetBounds(fWidth, fHeight + fTitleHeight);
} else {
SetBounds(fWidth, fHeight - fTitleHeight);
}
XuiElementSetPosition(m_description, &titlePos);
m_description.SetBounds(fDescWidth, fDescHeight);
}
// Check if we need to resize the box
XUIContentDims contentDims;
m_description.GetContentDims(&contentDims);
int heightDiff = contentDims.nContentHeight - contentDims.nPageHeight;
float fHeight, fWidth;
GetBounds(&fWidth, &fHeight);
SetBounds(fWidth, fHeight + heightDiff);
m_description.GetBounds(&fWidth, &fHeight);
m_description.SetBounds(fWidth,
(float)(contentDims.nPageHeight + heightDiff));
}
return hr;
}
HRESULT CScene_TutorialPopup::SetDescription(int iPad,
TutorialPopupInfo* info) {
HRESULT hr = S_OK;
#ifdef _XBOX
HXUIOBJ hObj = app.GetCurrentTutorialScene(iPad);
HXUICLASS thisClass = XuiFindClass(L"CScene_TutorialPopup");
HXUICLASS objClass = XuiGetObjectClass(hObj);
// Also returns TRUE if they are the same (which is what we want)
if (XuiClassDerivesFrom(objClass, thisClass)) {
CScene_TutorialPopup* pThis;
hr = XuiObjectFromHandle(hObj, (void**)&pThis);
if (FAILED(hr)) return hr;
std::wstring parsed = pThis->_SetIcon(info->icon, info->iAuxVal,
info->isFoil, info->desc);
parsed = pThis->_SetImage(parsed);
parsed = CScene_TutorialPopup::ParseDescription(iPad, parsed);
if (parsed.empty()) {
hr = pThis->_SetDescription(info->interactScene, NULL, NULL,
info->allowFade, info->isReminder);
} else {
hr = pThis->_SetDescription(info->interactScene, parsed.c_str(),
info->title, info->allowFade,
info->isReminder);
}
}
#endif
return hr;
}
std::wstring CScene_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil,
LPCWSTR desc) {
std::wstring temp(desc);
bool iconShowAtStart = m_pCraftingPic->IsShown() != FALSE;
if (icon != TUTORIAL_NO_ICON) {
bool itemIsFoil = false;
itemIsFoil =
(std::shared_ptr<ItemInstance>(new ItemInstance(icon, 1, iAuxVal)))
->isFoil();
if (!itemIsFoil) itemIsFoil = isFoil;
m_pCraftingPic->SetIcon(m_iPad, icon, iAuxVal, 1, 10, 31, false,
itemIsFoil);
} else {
std::wstring openTag(L"{*ICON*}");
std::wstring closeTag(L"{*/ICON*}");
int iconTagStartPos = (int)temp.find(openTag);
int iconStartPos = iconTagStartPos + (int)openTag.length();
if (iconTagStartPos > 0 && iconStartPos < (int)temp.length()) {
int iconEndPos = (int)temp.find(closeTag, iconStartPos);
if (iconEndPos > iconStartPos && iconEndPos < (int)temp.length()) {
std::wstring id =
temp.substr(iconStartPos, iconEndPos - iconStartPos);
std::vector<std::wstring> idAndAux = stringSplit(id, L':');
int iconId = _fromString<int>(idAndAux[0]);
if (idAndAux.size() > 1) {
iAuxVal = _fromString<int>(idAndAux[1]);
} else {
iAuxVal = 0;
}
bool itemIsFoil = false;
itemIsFoil = (std::shared_ptr<ItemInstance>(
new ItemInstance(iconId, 1, iAuxVal)))
->isFoil();
if (!itemIsFoil) itemIsFoil = isFoil;
m_pCraftingPic->SetIcon(m_iPad, iconId, iAuxVal, 1, 10, 31,
false, itemIsFoil);
temp.replace(iconTagStartPos,
iconEndPos - iconTagStartPos + closeTag.length(),
L"");
}
}
// remove any icon text
else if (temp.find(L"{*CraftingTableIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Tile::workBench->id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*SticksIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Item::stick->id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*PlanksIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Tile::wood->id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*WoodenShovelIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Item::shovel_wood->id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*WoodenHatchetIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Item::hatchet_wood->id, 0, 1, 10,
31, false);
} else if (temp.find(L"{*WoodenPickaxeIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Item::pickAxe_wood->id, 0, 1, 10,
31, false);
} else if (temp.find(L"{*FurnaceIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Tile::furnace_Id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*WoodenDoorIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Item::door_wood->id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*TorchIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Tile::torch_Id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*BoatIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Item::boat_Id, 0, 1, 10, 31, false);
} else if (temp.find(L"{*FishingRodIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Item::fishingRod_Id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*FishIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Item::fish_raw_Id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*MinecartIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Item::minecart_Id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*RailIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Tile::rail_Id, 0, 1, 10, 31, false);
} else if (temp.find(L"{*PoweredRailIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Tile::goldenRail_Id, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*StructuresIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, XZP_ICON_STRUCTURES, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*ToolsIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, XZP_ICON_TOOLS, 0, 1, 10, 31,
false);
} else if (temp.find(L"{*StoneIcon*}") != std::wstring::npos) {
m_pCraftingPic->SetIcon(m_iPad, Tile::rock_Id, 0, 1, 10, 31, false);
} else {
// hide the icon slot
m_pCraftingPic->SetIcon(m_iPad, 0, 0, 0, 0, 0, false, false, FALSE);
}
}
bool iconShowAtEnd = m_pCraftingPic->IsShown() != FALSE;
if (iconShowAtStart != iconShowAtEnd) {
float fHeight, fWidth, fIconHeight, fDescHeight, fDescWidth;
m_pCraftingPic->GetBounds(&fWidth, &fIconHeight);
GetBounds(&fWidth, &fHeight);
// 4J Stu - For some reason when we resize the scene it resets the size
// of the HTML control We don't want that to happen, so get it's size
// before and set it back after
m_description.GetBounds(&fDescWidth, &fDescHeight);
if (iconShowAtEnd) {
SetBounds(fWidth, fHeight + fIconHeight);
} else {
SetBounds(fWidth, fHeight - fIconHeight);
}
m_description.SetBounds(fDescWidth, fDescHeight);
}
return temp;
}
std::wstring CScene_TutorialPopup::_SetImage(std::wstring& desc) {
bool imageShowAtStart = m_image.IsShown() != FALSE;
std::wstring openTag(L"{*IMAGE*}");
std::wstring closeTag(L"{*/IMAGE*}");
int imageTagStartPos = (int)desc.find(openTag);
int imageStartPos = imageTagStartPos + (int)openTag.length();
if (imageTagStartPos > 0 && imageStartPos < (int)desc.length()) {
int imageEndPos = (int)desc.find(closeTag, imageStartPos);
if (imageEndPos > imageStartPos && imageEndPos < (int)desc.length()) {
std::wstring id =
desc.substr(imageStartPos, imageEndPos - imageStartPos);
m_image.SetImagePath(id.c_str());
m_image.SetShow(TRUE);
desc.replace(imageTagStartPos,
imageEndPos - imageTagStartPos + closeTag.length(),
L"");
}
} else {
// hide the icon slot
m_image.SetShow(FALSE);
}
bool imageShowAtEnd = m_image.IsShown() != FALSE;
if (imageShowAtStart != imageShowAtEnd) {
float fHeight, fWidth, fIconHeight, fDescHeight, fDescWidth;
m_image.GetBounds(&fWidth, &fIconHeight);
GetBounds(&fWidth, &fHeight);
// 4J Stu - For some reason when we resize the scene it resets the size
// of the HTML control We don't want that to happen, so get it's size
// before and set it back after
m_description.GetBounds(&fDescWidth, &fDescHeight);
if (imageShowAtEnd) {
SetBounds(fWidth, fHeight + fIconHeight);
} else {
SetBounds(fWidth, fHeight - fIconHeight);
}
m_description.SetBounds(fDescWidth, fDescHeight);
}
return desc;
}
std::wstring CScene_TutorialPopup::ParseDescription(int iPad,
std::wstring& text) {
text = replaceAll(text, L"{*CraftingTableIcon*}", L"");
text = replaceAll(text, L"{*SticksIcon*}", L"");
text = replaceAll(text, L"{*PlanksIcon*}", L"");
text = replaceAll(text, L"{*WoodenShovelIcon*}", L"");
text = replaceAll(text, L"{*WoodenHatchetIcon*}", L"");
text = replaceAll(text, L"{*WoodenPickaxeIcon*}", L"");
text = replaceAll(text, L"{*FurnaceIcon*}", L"");
text = replaceAll(text, L"{*WoodenDoorIcon*}", L"");
text = replaceAll(text, L"{*TorchIcon*}", L"");
text = replaceAll(text, L"{*MinecartIcon*}", L"");
text = replaceAll(text, L"{*BoatIcon*}", L"");
text = replaceAll(text, L"{*FishingRodIcon*}", L"");
text = replaceAll(text, L"{*FishIcon*}", L"");
text = replaceAll(text, L"{*RailIcon*}", L"");
text = replaceAll(text, L"{*PoweredRailIcon*}", L"");
text = replaceAll(text, L"{*StructuresIcon*}", L"");
text = replaceAll(text, L"{*ToolsIcon*}", L"");
text = replaceAll(text, L"{*StoneIcon*}", L"");
if (app.GetLocalPlayerCount() > 1) {
// TODO TU-1 - This should really be a string as well rather than
// hardcoded here
text = replaceAll(
text, L"{*EXIT_PICTURE*}",
L"<div align=\"center\"><img height=\"90\" width=\"160\" "
L"src=\"TutorialExitScreenshot.png\"/></div>");
// TODO TU-1 - This should also be separate strings, or move these
// things out of a localisable file so we can add/change them at will
text = replaceAll(text, L"height=\"30\" width=\"30\"",
L"height=\"20\" width=\"20\"");
} else {
text = replaceAll(text, L"{*EXIT_PICTURE*}",
app.GetString(IDS_TUTORIAL_HTML_EXIT_PICTURE));
}
/*
#define MINECRAFT_ACTION_RENDER_DEBUG ACTION_INGAME_13
#define MINECRAFT_ACTION_PAUSEMENU ACTION_INGAME_15
#define MINECRAFT_ACTION_SNEAK_TOGGLE ACTION_INGAME_17
*/
return app.FormatHTMLString(iPad, text);
}
HRESULT CScene_TutorialPopup::_SetVisible(bool show) {
HRESULT hr = this->SetShow(show);
if (show && m_bAllowFade) {
// Initialise a timer to fade us out again
XuiSetTimer(m_hObj, TUTORIAL_POPUP_FADE_TIMER_ID,
tutorial->GetTutorialDisplayMessageTime());
}
return hr;
}
bool CScene_TutorialPopup::_IsSceneVisible() {
bool isVisible = this->IsShown() == TRUE ? true : false;
return isVisible;
}
HRESULT CScene_TutorialPopup::SetSceneVisible(int iPad, bool show) {
HRESULT hr = S_OK;
HXUIOBJ hObj = app.GetCurrentTutorialScene(iPad);
HXUICLASS thisClass = XuiFindClass(L"CScene_TutorialPopup");
HXUICLASS objClass = XuiGetObjectClass(hObj);
// Also returns TRUE if they are the same (which is what we want)
if (XuiClassDerivesFrom(objClass, thisClass)) {
CScene_TutorialPopup* pThis;
hr = XuiObjectFromHandle(hObj, (void**)&pThis);
if (FAILED(hr)) return hr;
hr = pThis->_SetVisible(show);
}
return hr;
}
HRESULT CScene_TutorialPopup::OnCustomMessage_Splitscreenplayer(
bool bJoining, BOOL& bHandled) {
bHandled = true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
m_iPad, bJoining);
}
bool CScene_TutorialPopup::IsSceneVisible(int iPad) {
bool isVisible = false;
HRESULT hr;
HXUIOBJ hObj = app.GetCurrentTutorialScene(iPad);
HXUICLASS thisClass = XuiFindClass(L"CScene_TutorialPopup");
HXUICLASS objClass = XuiGetObjectClass(hObj);
// Also returns TRUE if they are the same (which is what we want)
if (XuiClassDerivesFrom(objClass, thisClass)) {
CScene_TutorialPopup* pThis;
hr = XuiObjectFromHandle(hObj, (void**)&pThis);
if (FAILED(hr)) return false;
isVisible = pThis->_IsSceneVisible();
}
return isVisible;
}