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350 lines
14 KiB
C++
350 lines
14 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "../../Minecraft.World/Platform/stdafx.h"
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#include "XUI_SettingsGraphics.h"
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_SettingsGraphics::OnInit(XUIMessageInit* pInitData,
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BOOL& bHandled) {
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WCHAR TempString[256];
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m_iPad = *(int*)pInitData->pvInitData;
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// if we're not in the game, we need to use basescene 0
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bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
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bool bIsPrimaryPad = (ProfileManager.GetPrimaryPad() == m_iPad);
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MapChildControls();
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// Display the tooltips
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m_Clouds.SetCheck(
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(app.GetGameSettings(m_iPad, eGameSetting_Clouds) != 0) ? TRUE : FALSE);
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m_Clouds.SetText(app.GetString(IDS_CHECKBOX_RENDER_CLOUDS));
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetValue(
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app.GetGameSettings(m_iPad, eGameSetting_Gamma));
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swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_GAMMA),
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app.GetGameSettings(m_iPad, eGameSetting_Gamma));
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetText(TempString);
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m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetValue(
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app.GetGameSettings(m_iPad, eGameSetting_InterfaceOpacity));
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swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_INTERFACEOPACITY),
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app.GetGameSettings(m_iPad, eGameSetting_InterfaceOpacity));
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m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetText(TempString);
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m_BedrockFog.SetCheck(
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(app.GetGameSettings(m_iPad, eGameSetting_BedrockFog) != 0) ? TRUE
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: FALSE);
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m_BedrockFog.SetText(app.GetString(IDS_CHECKBOX_RENDER_BEDROCKFOG));
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m_CustomSkinAnim.SetCheck(
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(app.GetGameSettings(m_iPad, eGameSetting_CustomSkinAnim) != 0)
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? TRUE
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: FALSE);
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m_CustomSkinAnim.SetText(app.GetString(IDS_CHECKBOX_CUSTOM_SKIN_ANIM));
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// if we're not in the game, we need to use basescene 0
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if (bNotInGame) {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK);
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CXuiSceneBase::ShowBackground(DEFAULT_XUI_MENU_USER, TRUE);
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} else {
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// If the game has started, then you need to be the host to change the
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// in-game gamertags
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if (bIsPrimaryPad) {
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// are we the game host? If not, we need to remove the bedrockfog
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// setting
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if (!g_NetworkManager.IsHost()) {
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// we are the primary player on this machine, but not the game
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// host
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D3DXVECTOR3 vec;
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// hide the in-game bedrock fog setting
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m_BedrockFog.SetShow(FALSE);
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// m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY] ->
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// m_SliderA[SLIDER_SETTINGS_GAMMA]
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// m_SliderA[SLIDER_SETTINGS_GAMMA] -> m_CustomSkinAnim
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// m_CustomSkinAnim -> m_BedrockFog
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XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_GAMMA], &vec);
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m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetPosition(&vec);
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XuiElementGetPosition(m_CustomSkinAnim, &vec);
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetPosition(&vec);
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XuiElementGetPosition(m_BedrockFog, &vec);
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m_CustomSkinAnim.SetPosition(&vec);
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// reduce the size of the background
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float fWidth, fHeight, fbgnWidth, fBgnHeight;
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m_BedrockFog.GetBounds(&fWidth, &fHeight);
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GetBounds(&fbgnWidth, &fBgnHeight);
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fBgnHeight -= fHeight;
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SetBounds(fbgnWidth, fBgnHeight);
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}
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} else {
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// We shouldn't have the bedrock fog option, or the m_CustomSkinAnim
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// option
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m_BedrockFog.SetShow(FALSE);
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m_CustomSkinAnim.SetShow(FALSE);
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D3DXVECTOR3 vec, vecGamma, vecOpacity;
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float fSliderYDiff;
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// m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY] -> m_BedrockFog
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// m_SliderA[SLIDER_SETTINGS_GAMMA] -> m_BedrockFog
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m_SliderA[SLIDER_SETTINGS_GAMMA].GetPosition(&vecGamma);
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m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].GetPosition(
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&vecOpacity);
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fSliderYDiff = vecOpacity.y - vecGamma.y;
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XuiElementGetPosition(m_BedrockFog, &vec);
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetPosition(&vec);
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vec.y += fSliderYDiff;
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m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetPosition(&vec);
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// reduce the size of the background
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float fWidth, fHeight, fbgnWidth, fBgnHeight;
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GetBounds(&fbgnWidth, &fBgnHeight);
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m_BedrockFog.GetBounds(&fWidth, &fHeight);
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fBgnHeight -= fHeight;
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m_CustomSkinAnim.GetBounds(&fWidth, &fHeight);
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fBgnHeight -= fHeight;
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SetBounds(fbgnWidth, fBgnHeight);
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}
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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CXuiSceneBase::ShowBackground(m_iPad, FALSE);
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}
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if (app.GetLocalPlayerCount() > 1) {
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app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
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CXuiSceneBase::ShowLogo(m_iPad, FALSE);
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} else {
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if (bNotInGame) {
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CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
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} else {
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CXuiSceneBase::ShowLogo(m_iPad, TRUE);
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}
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}
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return S_OK;
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}
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HRESULT CScene_SettingsGraphics::OnNotifyValueChanged(
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HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged,
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BOOL& bHandled) {
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WCHAR TempString[256];
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if (hObjSource == m_SliderA[SLIDER_SETTINGS_GAMMA].GetSlider()) {
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app.SetGameSettings(m_iPad, eGameSetting_Gamma,
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pNotifyValueChanged->nValue);
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swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_GAMMA), pNotifyValueChanged->nValue);
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m_SliderA[SLIDER_SETTINGS_GAMMA].SetText(TempString);
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} else if (hObjSource ==
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m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].GetSlider()) {
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app.SetGameSettings(m_iPad, eGameSetting_InterfaceOpacity,
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pNotifyValueChanged->nValue);
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swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_INTERFACEOPACITY),
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pNotifyValueChanged->nValue);
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m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetText(TempString);
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}
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return S_OK;
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}
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HRESULT CScene_SettingsGraphics::OnKeyDown(XUIMessageInput* pInputData,
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BOOL& rfHandled) {
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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HRESULT hr = S_OK;
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// Explicitly handle B button presses
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switch (pInputData->dwKeyCode) {
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case VK_PAD_B:
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case VK_ESCAPE:
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// if the profile data has been changed, then force a profile write
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// It seems we're allowed to break the 5 minute rule if it's the
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// result of a user action
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// not in this scene -
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// app.CheckGameSettingsChanged(true,pInputData->UserIndex);
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// check the checkboxes
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app.SetGameSettings(m_iPad, eGameSetting_Clouds,
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m_Clouds.IsChecked() ? 1 : 0);
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app.SetGameSettings(m_iPad, eGameSetting_BedrockFog,
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m_BedrockFog.IsChecked() ? 1 : 0);
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app.SetGameSettings(m_iPad, eGameSetting_CustomSkinAnim,
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m_CustomSkinAnim.IsChecked() ? 1 : 0);
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app.NavigateBack(pInputData->UserIndex);
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rfHandled = TRUE;
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break;
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}
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return hr;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT CScene_SettingsGraphics::OnNotifyPressEx(
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HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) {
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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return S_OK;
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}
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HRESULT CScene_SettingsGraphics::OnControlNavigate(
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XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
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// added so we can skip greyed out items
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pControlNavigateData->hObjDest = XuiControlGetNavigation(
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pControlNavigateData->hObjSource,
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pControlNavigateData->nControlNavigate, TRUE, TRUE);
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if (pControlNavigateData->hObjDest != NULL) {
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bHandled = TRUE;
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}
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return S_OK;
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}
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HRESULT CScene_SettingsGraphics::OnTransitionStart(
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XUIMessageTransition* pTransition, BOOL& bHandled) {
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HRESULT hr;
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WCHAR TempString[256];
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if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
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return S_OK;
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if (pTransition->dwTransType == XUI_TRANSITION_TO ||
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pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
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// 4J-PB - Going to resize buttons if the text is too big to fit on any
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// of them (Br-pt problem with the length of Unlock Full Game)
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float fMaxTextLen = 0.0f;
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float fMaxLen = 0.0f;
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// sliders first
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HXUIOBJ hSlider, hVisual, hText, hCheckboxText;
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XUIRect xuiRect;
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float fWidth, fHeight, fTemp;
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D3DXVECTOR3 vec, vecCheckboxText, vSlider, vecCheckbox;
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// don't display values on these - we handle that
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for (int i = 0; i < SLIDER_SETTINGS_GRAPHICS_MAX; i++) {
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m_SliderA[i].SetValueDisplay(FALSE);
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}
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hr = XuiControlGetVisual(m_Clouds.m_hObj, &hVisual);
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hr = XuiElementGetChildById(hVisual, L"text_Button", &hCheckboxText);
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hr = XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_GAMMA].m_hObj,
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L"XuiSlider", &hSlider);
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hr = XuiControlGetVisual(hSlider, &hVisual);
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hr = XuiElementGetChildById(hVisual, L"text_Label", &hText);
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hr = XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_GAMMA].m_hObj,
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&vSlider);
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for (int i = 0; i < SLIDER_SETTINGS_GRAPHICS_MAX; i++) {
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switch (i) {
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case SLIDER_SETTINGS_GAMMA: // 3 digits
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swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_GAMMA), 999);
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break;
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case SLIDER_SETTINGS_INTERFACE_OPACITY: // 3 digits
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swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_INTERFACEOPACITY), 999);
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break;
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}
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hr = XuiTextPresenterMeasureText(hText, TempString, &xuiRect);
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// 4J-PB - the text measuring doesn't seem to be long enough - add a
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// fudge
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xuiRect.right += 25.0f;
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m_SliderA[i].GetBounds(&fWidth, &fHeight);
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if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right;
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if (fWidth > fMaxLen) fMaxLen = fWidth;
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}
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// now the clouds checkbox - let's just use the visual we already
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// have...
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hr = XuiTextPresenterMeasureText(hText, m_Clouds.GetText(), &xuiRect);
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hr = XuiTextPresenterMeasureText(hCheckboxText, m_Clouds.GetText(),
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&xuiRect);
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m_Clouds.GetBounds(&fWidth, &fHeight);
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// need to add the size of the checkbox graphic
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if ((xuiRect.right + vecCheckbox.x + vecCheckboxText.x) > fMaxTextLen)
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fMaxTextLen = xuiRect.right + vecCheckbox.x + vecCheckboxText.x;
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if (fWidth > fMaxLen) fMaxLen = fWidth;
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if (fMaxLen < fMaxTextLen) {
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float fWidth;
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XuiElementGetPosition(m_hObj, &vec);
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XuiElementGetBounds(m_hObj, &fWidth, &fHeight);
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// need to centre the scene now the size has changed
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if ((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) ||
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app.GetLocalPlayerCount() > 1) {
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// scene width needs to be more that the text width on buttons
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fWidth = vSlider.x;
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vec.x = floorf((640.0f - (fMaxTextLen + fWidth)) / 2.0f);
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XuiElementSetPosition(m_hObj, &vec);
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XuiElementSetBounds(m_hObj, fMaxTextLen + (fWidth * 2.0f),
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fHeight);
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} else {
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fWidth = vSlider.x;
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vec.x = floorf((1280.0f - (fMaxTextLen + fWidth)) / 2.0f);
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XuiElementSetPosition(m_hObj, &vec);
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XuiElementSetBounds(m_hObj, fMaxTextLen + (fWidth * 2.0f),
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fHeight);
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}
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// Need to refresh the scenes visual since the object size has now
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// changed
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XuiControlAttachVisual(m_hObj);
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// centre is vec.x+(fWidth/2)
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for (int i = 0; i < SLIDER_SETTINGS_GRAPHICS_MAX; i++) {
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hr = XuiElementGetChildById(m_SliderA[i].m_hObj, L"XuiSlider",
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&hSlider);
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XuiElementGetPosition(hSlider, &vec);
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XuiElementGetBounds(hSlider, &fTemp, &fHeight);
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XuiElementSetBounds(hSlider, fMaxTextLen, fHeight);
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}
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m_Clouds.SetBounds(fMaxTextLen, fHeight);
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}
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}
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return S_OK;
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}
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HRESULT CScene_SettingsGraphics::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
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bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
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// if we're not in the game, we need to use basescene 0
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if (bNotInGame) {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK);
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} else {
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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}
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return S_OK;
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}
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HRESULT CScene_SettingsGraphics::OnCustomMessage_Splitscreenplayer(
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bool bJoining, BOOL& bHandled) {
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bHandled = true;
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return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
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m_iPad, bJoining);
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}
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