4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Scene_Trading.cpp
2026-03-22 12:40:22 -05:00

333 lines
12 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.trading.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../Tutorial/Tutorial.h"
#include "../Tutorial/TutorialMode.h"
#include "../Tutorial/TutorialEnum.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "XUI_Ctrl_SlotList.h"
#include "XUI_Scene_Trading.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Util/JavaMath.h"
//--------------------------------------------------------------------------------------
// Name: CXuiSceneTrading::OnInit
// Desc: Message handler for XM_INIT
//--------------------------------------------------------------------------------------
HRESULT CXuiSceneTrading::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
MapChildControls();
// XuiControlSetText(m_villagerText,app.GetString(IDS_VILLAGER));
XuiControlSetText(m_inventoryLabel, app.GetString(IDS_INVENTORY));
XuiControlSetText(m_requiredLabel,
app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE));
Minecraft* pMinecraft = Minecraft::GetInstance();
TradingScreenInput* initData = (TradingScreenInput*)pInitData->pvInitData;
m_iPad = initData->iPad;
m_bSplitscreen = initData->bSplitscreen;
m_merchant = initData->trader;
// if we are in splitscreen, then we need to figure out if we want to move
// this scene
if (m_bSplitscreen) {
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
}
if (pMinecraft->localgameModes[m_iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[m_iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(
e_Tutorial_State_Trading_Menu, this);
}
m_menu = new MerchantMenu(initData->inventory, initData->trader,
initData->level);
Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu = m_menu;
// TODO Inventory dimensions need defined as constants
m_inventoryControl->SetData(m_iPad, m_menu, 3, 9,
MerchantMenu::INV_SLOT_START,
MerchantMenu::INV_SLOT_END);
// TODO Inventory dimensions need defined as constants
m_useRowControl->SetData(m_iPad, m_menu, 1, 9,
MerchantMenu::USE_ROW_SLOT_START,
MerchantMenu::USE_ROW_SLOT_END);
delete initData;
D3DXVECTOR3 vec;
// store the slot 0 position
m_tradeHSlots[0]->GetPosition(&m_vTradeSlot0Pos);
m_tradeHSlots[1]->GetPosition(&vec);
m_fSlotSize = vec.x - m_vTradeSlot0Pos.x;
// store the slot 0 highlight position
m_tradingSelector.GetPosition(&m_vSelectorInitialPos);
// app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING);
XuiSetTimer(m_hObj, TRADING_UPDATE_TIMER_ID, TRADING_UPDATE_TIMER_TIME);
ui.SetTooltips(m_iPad, -1, IDS_TOOLTIPS_EXIT);
return S_OK;
}
HRESULT CXuiSceneTrading::OnDestroy() {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localgameModes[m_iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[m_iPad];
if (gameMode != NULL)
gameMode->getTutorial()->changeTutorialState(
m_previousTutorialState);
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed
// after being killed by the client while accessing a chest during burst
// packet loss. We need to make sure that we call closeContainer() anytime
// this menu is closed, even if it is forced to close by some other reason
// (like the player dying)
if (Minecraft::GetInstance()->localplayers[m_iPad] != NULL)
Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
HRESULT CXuiSceneTrading::OnTransitionStart(XUIMessageTransition* pTransition,
BOOL& bHandled) {
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
return S_OK;
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
HXUIOBJ hObj = NULL;
HRESULT hr = XuiControlGetVisual(m_offerInfoControl.m_hObj, &hObj);
hr = XuiElementGetChildById(hObj, L"text_measurer",
&m_hOfferInfoTextMeasurer);
hr = XuiElementGetChildById(hObj, L"text_name", &m_hOfferInfoText);
hr = XuiElementGetChildById(hObj, L"text_panel", &m_hOfferInfoTextBkg);
}
return S_OK;
}
HRESULT CXuiSceneTrading::OnKeyDown(XUIMessageInput* pInputData,
BOOL& bHandled) {
bHandled = handleKeyDown(
pInputData->UserIndex, mapVKToAction(pInputData->dwKeyCode),
(pInputData->dwFlags & XUI_INPUT_FLAG_REPEAT) != 0);
return S_OK;
}
HRESULT CXuiSceneTrading::OnCustomMessage_Splitscreenplayer(bool bJoining,
BOOL& bHandled) {
bHandled = true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
m_iPad, bJoining);
}
HRESULT CXuiSceneTrading::OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled) {
if (pTimer->nId == TRADING_UPDATE_TIMER_ID) {
handleTick();
bHandled = TRUE;
}
return S_OK;
}
int CXuiSceneTrading::mapVKToAction(int vk) {
int action = MINECRAFT_ACTION_MAX;
switch (vk) {
case VK_PAD_A:
action = ACTION_MENU_A;
break;
case VK_PAD_B:
case VK_PAD_START:
action = ACTION_MENU_B;
break;
case VK_PAD_X:
action = ACTION_MENU_X;
break;
case VK_PAD_Y:
action = ACTION_MENU_Y;
break;
case VK_PAD_DPAD_LEFT:
case VK_PAD_LTHUMB_LEFT:
action = ACTION_MENU_LEFT;
break;
case VK_PAD_DPAD_RIGHT:
case VK_PAD_LTHUMB_RIGHT:
action = ACTION_MENU_RIGHT;
break;
case VK_PAD_LTHUMB_UP:
case VK_PAD_DPAD_UP:
action = ACTION_MENU_UP;
break;
case VK_PAD_LTHUMB_DOWN:
case VK_PAD_DPAD_DOWN:
action = ACTION_MENU_DOWN;
break;
case VK_PAD_LTRIGGER:
action = ACTION_MENU_PAGEUP;
break;
case VK_PAD_RTRIGGER:
action = ACTION_MENU_PAGEDOWN;
break;
case VK_PAD_LSHOULDER:
action = ACTION_MENU_LEFT_SCROLL;
break;
case VK_PAD_RSHOULDER:
action = ACTION_MENU_RIGHT_SCROLL;
break;
case VK_PAD_RTHUMB_UP:
action = ACTION_MENU_OTHER_STICK_UP;
break;
case VK_PAD_RTHUMB_DOWN:
action = ACTION_MENU_OTHER_STICK_DOWN;
break;
case VK_PAD_RTHUMB_RIGHT:
action = ACTION_MENU_OTHER_STICK_RIGHT;
break;
case VK_PAD_RTHUMB_LEFT:
action = ACTION_MENU_OTHER_STICK_LEFT;
break;
};
return action;
}
void CXuiSceneTrading::showScrollRightArrow(bool show) {
m_scrollRight.SetShow(show ? TRUE : FALSE);
m_scrollRight.PlayOptionalVisual(L"ScrollMore", L"EndScrollMore");
}
void CXuiSceneTrading::showScrollLeftArrow(bool show) {
m_scrollLeft.SetShow(show ? TRUE : FALSE);
m_scrollLeft.PlayOptionalVisual(L"ScrollMore", L"EndScrollMore");
}
void CXuiSceneTrading::moveSelector(bool right) {
D3DXVECTOR3 vec;
vec.z = 0.0f;
vec.x = m_vSelectorInitialPos.x + (m_selectedSlot * m_fSlotSize);
vec.y = m_vSelectorInitialPos.y;
m_tradingSelector.SetPosition(&vec);
}
void CXuiSceneTrading::setTitle(const std::wstring& name) {
XuiControlSetText(m_villagerText, name.c_str());
}
void CXuiSceneTrading::setRequest1Name(const std::wstring& name) {
m_request1Label.SetText(name.c_str());
}
void CXuiSceneTrading::setRequest2Name(const std::wstring& name) {
m_request2Label.SetText(name.c_str());
}
void CXuiSceneTrading::setRequest1RedBox(bool show) {
m_request1Control->SetRedBox(show ? TRUE : FALSE);
}
void CXuiSceneTrading::setRequest2RedBox(bool show) {
m_request2Control->SetRedBox(show ? TRUE : FALSE);
}
void CXuiSceneTrading::setTradeRedBox(int index, bool show) {
m_tradeHSlots[index]->SetRedBox(show ? TRUE : FALSE);
}
void CXuiSceneTrading::setRequest1Item(std::shared_ptr<ItemInstance> item) {
m_request1Control->SetIcon(getPad(), item, 12, 31, true);
}
void CXuiSceneTrading::setRequest2Item(std::shared_ptr<ItemInstance> item) {
m_request2Control->SetIcon(getPad(), item, 12, 31, true);
}
void CXuiSceneTrading::setTradeItem(int index,
std::shared_ptr<ItemInstance> item) {
m_tradeHSlots[index]->SetIcon(getPad(), item, 12, 31, true);
}
void CXuiSceneTrading::setOfferDescription(
const std::wstring& name, std::vector<std::wstring>& unformattedStrings) {
if (name.empty()) {
m_offerInfoControl.SetText(L"");
m_offerInfoControl.SetShow(FALSE);
return;
}
bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() &&
!RenderManager.IsWidescreen());
std::wstring desc = L"<font size=\"" +
_toString<int>(smallPointer ? 12 : 14) + L"\">" + name +
L"</font>";
XUIRect tempXuiRect, xuiRect;
HRESULT hr;
xuiRect.right = 0;
for (AUTO_VAR(it, unformattedStrings.begin());
it != unformattedStrings.end(); ++it) {
XuiTextPresenterMeasureText(m_hOfferInfoTextMeasurer, (*it).c_str(),
&tempXuiRect);
if (tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
}
// Set size with the new width so that the HTML height check is correct
XuiElementSetBounds(
m_hOfferInfoTextBkg, xuiRect.right + 4.0f + 4.0f + 4.0f,
xuiRect.bottom); // edge graphics are 8 pixels, with 4 for the border,
// extra 4 for the background is fudge
XuiElementSetBounds(
m_hOfferInfoText, xuiRect.right + 4.0f + 4.0f,
xuiRect.bottom); // edge graphics are 8 pixels, text is centred
XuiHtmlSetText(m_hOfferInfoText, desc.c_str());
// Check if we need to resize the box
XUIContentDims contentDims;
XuiHtmlGetContentDims(m_hOfferInfoText, &contentDims);
xuiRect.bottom = contentDims.nContentHeight;
// Set the new height
float backgroundWidth = xuiRect.right + 4.0f + 4.0f + 4.0f;
XuiElementSetBounds(
m_hOfferInfoTextBkg, backgroundWidth,
xuiRect.bottom + 4.0f +
4.0f); // edge graphics are 8 pixels, with 4 for the border, extra
// 4 for the background is fudge
XuiElementSetBounds(
m_hOfferInfoText, xuiRect.right + 4.0f + 4.0f,
xuiRect.bottom + 4.0f +
4.0f); // edge graphics are 8 pixels, text is centred
m_offerInfoControl.SetShow(TRUE);
D3DXVECTOR3 highlightPos, offerInfoPos;
float highlightWidth, highlightHeight;
m_tradingSelector.GetPosition(&highlightPos);
m_tradingSelector.GetBounds(&highlightWidth, &highlightHeight);
m_offerInfoControl.GetPosition(&offerInfoPos);
if (m_selectedSlot < DISPLAY_TRADES_COUNT / 2) {
// Display on the right
offerInfoPos.x = Math::round(highlightPos.x + highlightWidth * 1.1);
} else {
// Display on the left
offerInfoPos.x = Math::round(highlightPos.x - backgroundWidth -
highlightWidth * 0.1);
}
m_offerInfoControl.SetPosition(&offerInfoPos);
}