4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_HelpAndOptions.cpp
2026-03-22 12:40:22 -05:00

465 lines
16 KiB
C++

// Minecraft.cpp : Defines the entry point for the application.
//
#include "../../Minecraft.World/Platform/stdafx.h"
#include <assert.h>
#include "XUI_HelpAndOptions.h"
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_HelpAndOptions::OnInit(XUIMessageInit* pInitData,
BOOL& bHandled) {
m_iPad = *(int*)pInitData->pvInitData;
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
MapChildControls();
XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN],
app.GetString(IDS_CHANGE_SKIN));
XuiControlSetText(m_Buttons[BUTTON_HAO_HOWTOPLAY],
app.GetString(IDS_HOW_TO_PLAY));
XuiControlSetText(m_Buttons[BUTTON_HAO_CONTROLS],
app.GetString(IDS_CONTROLS));
XuiControlSetText(m_Buttons[BUTTON_HAO_SETTINGS],
app.GetString(IDS_SETTINGS));
XuiControlSetText(m_Buttons[BUTTON_HAO_CREDITS],
app.GetString(IDS_CREDITS));
XuiControlSetText(m_Buttons[BUTTON_HAO_REINSTALL],
app.GetString(IDS_REINSTALL_CONTENT));
XuiControlSetText(m_Buttons[BUTTON_HAO_DEBUG],
app.GetString(IDS_DEBUG_SETTINGS));
// if(app.GetTMSDLCInfoRead())
{
m_Timer.SetShow(FALSE);
m_bIgnoreInput = false;
#ifndef _FINAL_BUILD
if (!app.DebugSettingsOn()) {
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
} else {
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
}
#endif
// 4J-PB - do not need a storage device to see this menu - just need one
// when you choose to re-install them
// any content to be re-installed?
if (m_iPad == ProfileManager.GetPrimaryPad() && bNotInGame) {
// We should show the reinstall menu
app.DebugPrintf("Reinstall Menu required...\n");
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
} else {
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
}
if (app.GetLocalPlayerCount() > 1) {
// no credits in splitscreen
D3DXVECTOR3 vec;
m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad,
false);
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
if (ProfileManager.GetPrimaryPad() != m_iPad) {
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
}
} else {
if (bNotInGame) {
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
} else {
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
}
}
// Display the tooltips
// if we're not in the game, we need to use basescene 0
if (bNotInGame) {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK);
} else {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
if (!ProfileManager
.IsFullVersion()) //|| ProfileManager.IsGuest(m_iPad))
{
// disable save button
m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
// set the focus to the second button
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj,
m_iPad);
}
}
/*else
{
m_bIgnoreInput=true;
m_Timer.SetShow(TRUE);
// hide all the buttons
for(int i=0;i<BUTTONS_HAO_MAX;i++)
{
m_Buttons[i].SetEnable(FALSE);
m_Buttons[i].SetShow(FALSE);
}
if(bNotInGame)
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,-1);
}
else
{
ui.SetTooltips( m_iPad, -1,-1);
}
}*/
return S_OK;
}
/*HRESULT CScene_HelpAndOptions::OnTMSDLCFileRetrieved( )
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_Timer.SetShow(FALSE);
m_bIgnoreInput=false;
// show all the buttons - except the debug settings and reinstall
content m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_CHANGESKIN].SetShow(TRUE);
m_Buttons[BUTTON_HAO_HOWTOPLAY].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_HOWTOPLAY].SetShow(TRUE);
m_Buttons[BUTTON_HAO_CONTROLS].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_CONTROLS].SetShow(TRUE);
m_Buttons[BUTTON_HAO_SETTINGS].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_SETTINGS].SetShow(TRUE);
m_Buttons[BUTTON_HAO_CREDITS].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_CREDITS].SetShow(TRUE);
#ifndef _FINAL_BUILD
if(!app.DebugSettingsOn())
{
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
}
else
{
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
}
#endif
// 4J-PB - do not need a storage device to see this menu - just need one
when you choose to re-install them
// any content to be re-installed?
if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
{
// We should show the reinstall menu
app.DebugPrintf("Reinstall Menu required...\n");
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
}
else
{
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
}
if(app.GetLocalPlayerCount()>1)
{
// no credits in splitscreen
D3DXVECTOR3 vec;
m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
if(ProfileManager.GetPrimaryPad()!=m_iPad)
{
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
}
}
else
{
if(bNotInGame)
{
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
}
else
{
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
}
}
// Display the tooltips
// if we're not in the game, we need to use basescene 0
if(bNotInGame)
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER,
IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
else
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
{
// disable save button
m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
// set the focus to the second button
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj,
m_iPad);
}
else
{
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_CHANGESKIN].m_hObj,
m_iPad);
}
return S_OK;
}*/
HRESULT CScene_HelpAndOptions::OnControlNavigate(
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
pControlNavigateData->hObjDest = XuiControlGetNavigation(
pControlNavigateData->hObjSource,
pControlNavigateData->nControlNavigate, TRUE, TRUE);
if (pControlNavigateData->hObjDest != NULL) {
bHandled = TRUE;
}
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_HelpAndOptions::OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData,
BOOL& rfHandled) {
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int uiButtonCounter = 0;
while ((uiButtonCounter < BUTTONS_HAO_MAX) &&
(m_Buttons[uiButtonCounter] != hObjPressed))
uiButtonCounter++;
// Determine which button was pressed,
// and call the appropriate function.
switch (uiButtonCounter) {
case BUTTON_HAO_HOWTOPLAY:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_HowToPlayMenu);
break;
case BUTTON_HAO_CONTROLS:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_ControlsMenu);
break;
case BUTTON_HAO_SETTINGS:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_SettingsMenu);
break;
case BUTTON_HAO_CHANGESKIN:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_SkinSelectMenu);
break;
case BUTTON_HAO_CREDITS:
app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_Credits);
break;
case BUTTON_HAO_REINSTALL:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_ReinstallMenu);
break;
case BUTTON_HAO_DEBUG:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_DebugOptions);
break;
default:
break;
}
return S_OK;
}
HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData,
BOOL& rfHandled) {
if (m_bIgnoreInput) return S_OK;
// ignore a held down key to avoid skipping this scene if the user changes a
// setting and presses B for slightly too long
if ((pInputData->dwFlags & XUI_INPUT_FLAG_REPEAT) &&
(pInputData->dwKeyCode == VK_PAD_B)) {
return S_OK;
}
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
switch (pInputData->dwKeyCode) {
case VK_PAD_B:
case VK_ESCAPE:
int userIndex = pInputData->UserIndex;
if (!app.IsPauseMenuDisplayed(userIndex)) {
// If we are not from a pause menu, then we are from the main
// menu
userIndex = XUSER_INDEX_ANY;
}
app.NavigateBack(userIndex);
rfHandled = TRUE;
break;
}
return S_OK;
}
HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
if (bNotInGame) {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK);
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
if (m_iPad ==
ProfileManager
.GetPrimaryPad()) //&&
// StorageManager.GetSaveDeviceSelected(m_iPad)
//&&
// !StorageManager.GetSaveDisabled() &&
// (
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_mine100Blocks) ||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_kill10Creepers)
// || ProfileManager.IsAwardsFlagSet(m_iPad,eAward_eatPorkChop) ||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_play100Days)
// || ProfileManager.IsAwardsFlagSet(m_iPad,eAward_arrowKillCreeper) ||
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_socialPost))
// )
{
// We should show the reinstall menu
app.DebugPrintf("Reinstall Menu required...\n");
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
} else {
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
}
} else {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
if (app.GetLocalPlayerCount() > 1) {
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
} else {
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
}
}
return S_OK;
}
// int CScene_HelpAndOptions::ResetDefaultsDialogReturned(void *pParam,int
// iPad,C4JStorage::EMessageResult result)
// {
// CScene_HelpAndOptions* pClass = (CScene_HelpAndOptions*)pParam;
//
// // results switched for this dialog
// if(result==C4JStorage::EMessage_ResultDecline)
// {
// app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
// // if the profile data has been changed, then force a profile
// write
// // It seems we're allowed to break the 5 minute rule if it's the
// result of a user action app.CheckGameSettingsChanged(true,iPad);
// }
// return 0;
// }
HRESULT CScene_HelpAndOptions::OnTransitionStart(
XUIMessageTransition* pTransition, BOOL& bHandled) {
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
return S_OK;
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
// 4J-PB - Going to resize buttons if the text is too big to fit on any
// of them (Br-pt problem with the length of Unlock Full Game)
XUIRect xuiRect;
HXUIOBJ visual = NULL;
HXUIOBJ text;
float fMaxTextLen = 0.0f;
float fTextVisualLen;
float fMaxButton;
float fWidth, fHeight;
HRESULT hr = XuiControlGetVisual(m_Buttons[0].m_hObj, &visual);
hr = XuiElementGetChildById(visual, L"text_Label", &text);
hr = XuiElementGetBounds(text, &fTextVisualLen, &fHeight);
m_Buttons[0].GetBounds(&fMaxButton, &fHeight);
for (int i = 0; i < BUTTONS_HAO_MAX; i++) {
hr = XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(),
&xuiRect);
if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right;
}
if (fTextVisualLen < fMaxTextLen) {
D3DXVECTOR3 vec;
// centre is vec.x+(fWidth/2)
for (int i = 0; i < BUTTONS_HAO_MAX; i++) {
// need to resize and reposition the buttons
m_Buttons[i].GetPosition(&vec);
m_Buttons[i].GetBounds(&fWidth, &fHeight);
vec.x = vec.x + (fWidth / 2.0f) - (fMaxTextLen / 2.0f);
m_Buttons[i].SetPosition(&vec);
m_Buttons[i].SetBounds(
fMaxButton + fMaxTextLen - fTextVisualLen, fHeight);
}
}
}
return S_OK;
}
HRESULT CScene_HelpAndOptions::OnCustomMessage_Splitscreenplayer(
bool bJoining, BOOL& bHandled) {
bHandled = true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
m_iPad, bJoining, false);
}