mirror of
https://github.com/4jcraft/4jcraft.git
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186 lines
6.1 KiB
C++
186 lines
6.1 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../../Minecraft.Client/UI/ScreenSizeCalculator.h"
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#include "../../Minecraft.Client/Rendering/EntityRenderers/EntityRenderDispatcher.h"
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#include "../../Minecraft.Client/Rendering/Lighting.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include "XUI_Ctrl_MinecraftPlayer.h"
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#include "XUI_Scene_AbstractContainer.h"
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#include "XUI_Scene_Inventory.h"
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#include "../../Minecraft.Client/GameState/Options.h"
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//-----------------------------------------------------------------------------
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// CXuiCtrlMinecraftPlayer class
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CXuiCtrlMinecraftPlayer::CXuiCtrlMinecraftPlayer()
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: m_bDirty(false), m_fScale(1.0f), m_fAlpha(1.0f) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys,
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pMinecraft->height_phys);
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m_fScreenWidth = (float)pMinecraft->width_phys;
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m_fRawWidth = (float)ssc.rawWidth;
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m_fScreenHeight = (float)pMinecraft->height_phys;
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m_fRawHeight = (float)ssc.rawHeight;
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}
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//-----------------------------------------------------------------------------
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HRESULT CXuiCtrlMinecraftPlayer::OnInit(XUIMessageInit* pInitData,
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BOOL& rfHandled) {
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HRESULT hr = S_OK;
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HXUIOBJ parent = m_hObj;
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HXUICLASS hcInventoryClass = XuiFindClass(L"CXuiSceneInventory");
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HXUICLASS currentClass;
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do {
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XuiElementGetParent(parent, &parent);
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currentClass = XuiGetObjectClass(parent);
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} while (parent != NULL &&
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!XuiClassDerivesFrom(currentClass, hcInventoryClass));
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assert(parent != NULL);
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void* pObj;
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XuiObjectFromHandle(parent, &pObj);
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m_containerScene = (CXuiSceneInventory*)pObj;
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m_iPad = m_containerScene->getPad();
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return hr;
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}
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HRESULT CXuiCtrlMinecraftPlayer::OnRender(XUIMessageRender* pRenderData,
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BOOL& bHandled) {
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#ifdef _XBOX
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HXUIDC hDC = pRenderData->hDC;
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// build and render with the game call
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RenderManager.Set_matrixDirty();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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glColor4f(1, 1, 1, 1);
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glClear(GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, m_fRawWidth, m_fRawHeight, 0, 1000, 3000);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0, 0, -2000);
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D3DXMATRIX matrix;
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CXuiControl xuiControl(m_hObj);
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xuiControl.GetFullXForm(&matrix);
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float bwidth, bheight;
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xuiControl.GetBounds(&bwidth, &bheight);
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float xo = ((matrix._41 + ((bwidth * matrix._11) / 2)) / m_fScreenWidth) *
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m_fRawWidth;
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float yo = ((matrix._42 + (bheight * matrix._22)) / m_fScreenHeight) *
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m_fRawHeight;
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_COLOR_MATERIAL);
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glPushMatrix();
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glTranslatef(xo, yo - 3.5f, 50.0f);
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float ss; // = 26;
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if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) {
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ss = 24;
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} else {
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if (app.GetLocalPlayerCount() > 1) {
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ss = 13;
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} else {
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ss = 26;
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}
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}
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// Base scale on height of this control
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// Potentially we might want separate x & y scales here
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// ss = ( ( bheight / m_fScreenHeight ) * m_fRawHeight );
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// For testing split screen - this scale is correct for 4 player split
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// screen
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// how many local players do we have?
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// int iPlayerC=0;
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//
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// for(int i=0;i<XUSER_MAX_COUNT;i++)
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// {
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// if(pMinecraft->localplayers[i] != NULL)
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// {
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// iPlayerC++;
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// }
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// }
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//
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// switch(iPlayerC)
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// {
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// case 1:
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// break;
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// case 2:
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// case 3:
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// case 4:
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// ss *= 0.5f;
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// break;
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// }
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glScalef(-ss, ss, ss);
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glRotatef(180, 0, 0, 1);
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float oybr = pMinecraft->localplayers[m_iPad]->yBodyRot;
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float oyr = pMinecraft->localplayers[m_iPad]->yRot;
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float oxr = pMinecraft->localplayers[m_iPad]->xRot;
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float oyhr = pMinecraft->localplayers[m_iPad]->yHeadRot;
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D3DXVECTOR3 pointerPosition = m_containerScene->GetCursorScreenPosition();
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// printf("Pointer screen position is x:%f, y:%f, z:%f\n",pointerPosition.x,
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// pointerPosition.y, pointerPosition.z);
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float xd = (matrix._41 + ((bwidth * matrix._11) / 2)) - pointerPosition.x;
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// Need to base Y on head position, not centre of mass
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float yd =
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(matrix._42 + ((bheight * matrix._22) / 2) - 40) - pointerPosition.y;
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glRotatef(45 + 90, 0, 1, 0);
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Lighting::turnOn();
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glRotatef(-45 - 90, 0, 1, 0);
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glRotatef(-(float)atan(yd / 40.0f) * 20, 1, 0, 0);
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pMinecraft->localplayers[m_iPad]->yBodyRot = (float)atan(xd / 40.0f) * 20;
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pMinecraft->localplayers[m_iPad]->yRot = (float)atan(xd / 40.0f) * 40;
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pMinecraft->localplayers[m_iPad]->xRot = -(float)atan(yd / 40.0f) * 20;
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pMinecraft->localplayers[m_iPad]->yHeadRot =
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pMinecraft->localplayers[m_iPad]->yRot;
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// pMinecraft->localplayers[m_iPad]->glow = 1;
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glTranslatef(0, pMinecraft->localplayers[m_iPad]->heightOffset, 0);
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EntityRenderDispatcher::instance->playerRotY = 180;
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// 4J Stu - Turning on hideGui while we do this stops the name rendering in
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// split-screen
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bool wasHidingGui = pMinecraft->options->hideGui;
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pMinecraft->options->hideGui = true;
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EntityRenderDispatcher::instance->render(pMinecraft->localplayers[m_iPad],
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0, 0, 0, 0, 1, false, false);
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pMinecraft->options->hideGui = wasHidingGui;
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// pMinecraft->localplayers[m_iPad]->glow = 0;
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pMinecraft->localplayers[m_iPad]->yBodyRot = oybr;
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pMinecraft->localplayers[m_iPad]->yRot = oyr;
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pMinecraft->localplayers[m_iPad]->xRot = oxr;
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pMinecraft->localplayers[m_iPad]->yHeadRot = oyhr;
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glPopMatrix();
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Lighting::turnOff();
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glDisable(GL_RESCALE_NORMAL);
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XuiRenderRestoreState(hDC);
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bHandled = TRUE;
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#endif
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return S_OK;
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}
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