4jcraft/Minecraft.World/net/minecraft/world/level/tile/TransparentTile.h

17 lines
449 B
C++

#pragma once
#include "Tile.h"
class TransparentTile : public Tile {
protected:
bool allowSame;
protected:
TransparentTile(int id, Material* material, bool allowSame,
bool isSolidRender = false);
public:
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
virtual bool blocksLight();
};