4jcraft/Minecraft.World/net/minecraft/world/level/biome/TaigaBiome.cpp

20 lines
657 B
C++

#include "../../../../../Header Files/stdafx.h"
#include "TaigaBiome.h"
#include "../../entity/animal/net.minecraft.world.entity.animal.h"
#include "../levelgen/feature/net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.level.biome.h"
TaigaBiome::TaigaBiome(int id) : Biome(id) {
friendlies_wolf.push_back(new MobSpawnerData(
eTYPE_WOLF, 8, 4, 4)); // 4J - moved to their own category
decorator->treeCount = 10;
decorator->grassCount = 1;
}
Feature* TaigaBiome::getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) {
return new PineFeature();
}
return new SpruceFeature(false);
}