4jcraft/Minecraft.World/net/minecraft/world/level/biome/DesertBiome.cpp

30 lines
1.1 KiB
C++

#include "../../../../../Header Files/stdafx.h"
#include "../levelgen/feature/net.minecraft.world.level.levelgen.feature.h"
#include "../net.minecraft.world.level.h"
#include "../tile/net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.biome.h"
DesertBiome::DesertBiome(int id) : Biome(id) {
// remove default mob spawn settings
friendlies.clear();
friendlies_chicken.clear(); // 4J added
friendlies_wolf.clear(); // 4J added
this->topMaterial = static_cast<std::uint8_t>(Tile::sand_Id);
this->material = static_cast<std::uint8_t>(Tile::sand_Id);
decorator->treeCount = -999;
decorator->deadBushCount = 2;
decorator->reedsCount = 50;
decorator->cactusCount = 10;
}
void DesertBiome::decorate(Level* level, Random* random, int xo, int zo) {
Biome::decorate(level, random, xo, zo);
if (random->nextInt(1000) == 0) {
int x = xo + random->nextInt(16) + 8;
int z = zo + random->nextInt(16) + 8;
Feature* well = new DesertWellFeature();
well->place(level, random, x, level->getHeightmap(x, z) + 1, z);
}
}