4jcraft/Minecraft.Client/net/minecraft/client/renderer/texture/SimpleIcon.h

11 lines
389 B
C++

#pragma once
#include "../../../../../../Minecraft.World/Header Files/stdafx.h"
#include "StitchedTexture.h"
// 4J Added this class to store the uv data that we have pre-calculated and
// loaded from a file
class SimpleIcon : public StitchedTexture {
public:
SimpleIcon(const std::wstring& name, const std::wstring& filename, float u0,
float v0, float u1, float v1);
};