4jcraft/Minecraft.Client/net/minecraft/client/renderer/entity/SheepRenderer.h

20 lines
600 B
C++

#pragma once
#include "MobRenderer.h"
class SheepRenderer : public MobRenderer {
private:
static ResourceLocation SHEEP_LOCATION;
static ResourceLocation SHEEP_FUR_LOCATION;
public:
SheepRenderer(Model* model, Model* armor, float shadow);
protected:
virtual int prepareArmor(std::shared_ptr<LivingEntity> _sheep, int layer,
float a);
public:
virtual void render(std::shared_ptr<Entity> mob, double x, double y,
double z, float rot, float a);
virtual ResourceLocation* getTextureLocation(std::shared_ptr<Entity> mob);
};