4jcraft/Minecraft.Client/net/minecraft/client/renderer/entity/ItemFrameRenderer.h

18 lines
508 B
C++

#pragma once
#include "EntityRenderer.h"
class ItemFrameRenderer : public EntityRenderer {
private:
static ResourceLocation MAP_BACKGROUND_LOCATION;
Icon* backTexture;
public:
void registerTerrainTextures(IconRegister* iconRegister);
virtual void render(std::shared_ptr<Entity> _itemframe, double x, double y,
double z, float rot, float a);
private:
void drawFrame(std::shared_ptr<ItemFrame> itemFrame);
void drawItem(std::shared_ptr<ItemFrame> entity);
};