4jcraft/Minecraft.Client/net/minecraft/client/renderer/entity/BlazeRenderer.h

15 lines
397 B
C++

#pragma once
#include "MobRenderer.h"
class BlazeRenderer : public MobRenderer {
private:
static ResourceLocation BLAZE_LOCATION;
int modelVersion;
public:
BlazeRenderer();
virtual void render(std::shared_ptr<Entity> mob, double x, double y,
double z, float rot, float a);
virtual ResourceLocation* getTextureLocation(std::shared_ptr<Entity> mob);
};