4jcraft/Minecraft.Client/Source Files/Extrax64Stubs.cpp

815 lines
34 KiB
C++

#include "../../Minecraft.World/Header Files/stdafx.h"
// #include <compressapi.h>
#if defined(_WINDOWS64)
#include "../Windows64/Source Files/Sentient/SentientManager.h"
#include "../net/minecraft/stats/StatsCounter.h"
#include "../Windows64/Source Files/Social/SocialManager.h"
#include "../Windows64/Source Files/Sentient/DynamicConfigurations.h"
#elif defined(__linux__)
// On Linux, stdafx.h already provides Orbis-compatible Sentient/Dynamic headers
// via #pragma once. Pull in SentientManager for CSentientManager class
// declaration and StatsCounter; CSocialManager is provided as inline stubs via
// Linux/Social/SocialManager.h.
#include "../Windows64/Source Files/Sentient/SentientManager.h"
#include "../net/minecraft/stats/StatsCounter.h"
#else
#include "../net/minecraft/stats/StatsCounter.h"
#endif
#if defined(_WINDOWS64)
// C4JStorage StorageManager;
C_4JProfile ProfileManager;
#endif
CSentientManager SentientManager;
#if !defined(__linux__)
// On Linux this global shadows the project's StringTable class name in unity
// builds
CXuiStringTable StringTable;
#endif
#if !defined(__linux__)
ATG::XMLParser::XMLParser() {}
ATG::XMLParser::~XMLParser() {}
int32_t ATG::XMLParser::ParseXMLBuffer(const char* strBuffer,
uint32_t uBufferSize) {
return S_OK;
}
void ATG::XMLParser::RegisterSAXCallbackInterface(ISAXCallback* pISAXCallback) {
}
#endif
#if !defined(__linux__)
bool CSocialManager::IsTitleAllowedToPostAnything() { return false; }
bool CSocialManager::AreAllUsersAllowedToPostImages() { return false; }
bool CSocialManager::IsTitleAllowedToPostImages() { return false; }
bool CSocialManager::PostLinkToSocialNetwork(ESocialNetwork eSocialNetwork,
uint32_t dwUserIndex,
bool bUsingKinect) {
return false;
}
bool CSocialManager::PostImageToSocialNetwork(ESocialNetwork eSocialNetwork,
uint32_t dwUserIndex,
bool bUsingKinect) {
return false;
}
CSocialManager* CSocialManager::Instance() { return nullptr; }
void CSocialManager::SetSocialPostText(const wchar_t* Title,
const wchar_t* Caption,
const wchar_t* Desc) {};
#endif
uint32_t XShowPartyUI(uint32_t dwUserIndex) { return 0; }
uint32_t XShowFriendsUI(uint32_t dwUserIndex) { return 0; }
int32_t XPartyGetUserList(XPARTY_USER_LIST* pUserList) { return S_OK; }
uint32_t XContentGetThumbnail(uint32_t dwUserIndex,
const XCONTENT_DATA* pContentData,
uint8_t* pbThumbnail, uint32_t* pcbThumbnail,
PXOVERLAPPED* pOverlapped) {
return 0;
}
void XShowAchievementsUI(int i) {}
uint32_t XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) {
return 0;
}
void PIXAddNamedCounter(int a, const char* b, ...) {}
// #define PS3_USE_PIX_EVENTS
// #define PS4_USE_PIX_EVENTS
void PIXBeginNamedEvent(int a, const char* b, ...) {
#if defined(PS4_USE_PIX_EVENTS)
char buf[512];
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
sceRazorCpuPushMarker(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
#endif
#if defined(PS3_USE_PIX_EVENTS)
char buf[256];
wchar_t wbuf[256];
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
snPushMarker(buf);
// mbstowcs(wbuf,buf,256);
// RenderManager.BeginEvent(wbuf);
va_end(args);
#endif
}
void PIXEndNamedEvent() {
#if defined(PS4_USE_PIX_EVENTS)
sceRazorCpuPopMarker();
#endif
#if defined(PS3_USE_PIX_EVENTS)
snPopMarker();
// RenderManager.EndEvent();
#endif
}
void PIXSetMarkerDeprecated(int a, char* b, ...) {}
// void *D3DXBUFFER::GetBufferPointer() { return nullptr; }
// int D3DXBUFFER::GetBufferSize() { return 0; }
// void D3DXBUFFER::Release() {}
// #if 0
// void GetLocalTime(SYSTEMTIME *time) {}
// #endif
bool IsEqualXUID(PlayerUID a, PlayerUID b) { return false; }
void XMemCpy(void* a, const void* b, size_t s) { memcpy(a, b, s); }
void XMemSet(void* a, int t, size_t s) { memset(a, t, s); }
void XMemSet128(void* a, int t, size_t s) { memset(a, t, s); }
void* XPhysicalAlloc(size_t a, uintptr_t b, uintptr_t c, uint32_t d) {
return malloc(a);
}
void XPhysicalFree(void* a) { free(a); }
D3DXVECTOR3::D3DXVECTOR3() {}
D3DXVECTOR3::D3DXVECTOR3(float x, float y, float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator+=(const D3DXVECTOR3& add) {
x += add.x;
y += add.y;
z += add.z;
return *this;
}
uint8_t IQNetPlayer::GetSmallId() { return 0; }
void IQNetPlayer::SendData(IQNetPlayer* player, const void* pvData,
uint32_t dwDataSize, uint32_t dwFlags) {
#if !defined(__linux__)
app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n", this, player,
dwDataSize);
#endif
}
bool IQNetPlayer::IsSameSystem(IQNetPlayer* player) { return true; }
uint32_t IQNetPlayer::GetSendQueueSize(IQNetPlayer* player, uint32_t dwFlags) {
return 0;
}
uint32_t IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return true; }
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
const wchar_t* IQNetPlayer::GetGamertag() {
static const wchar_t* test = L"stub";
return test;
}
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(uint32_t dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; }
bool IQNetPlayer::HasCamera() { return false; }
int IQNetPlayer::GetUserIndex() { return this - &IQNet::m_player[0]; }
void IQNetPlayer::SetCustomDataValue(uintptr_t ulpCustomDataValue) {
m_customData = ulpCustomDataValue;
}
uintptr_t IQNetPlayer::GetCustomDataValue() { return m_customData; }
IQNetPlayer IQNet::m_player[4];
bool _bQNetStubGameRunning = false;
int32_t IQNet::AddLocalPlayerByUserIndex(uint32_t dwUserIndex) { return S_OK; }
IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(uint32_t dwUserIndex) {
return &m_player[dwUserIndex];
}
IQNetPlayer* IQNet::GetPlayerByIndex(uint32_t dwPlayerIndex) {
return &m_player[0];
}
IQNetPlayer* IQNet::GetPlayerBySmallId(uint8_t SmallId) { return &m_player[0]; }
IQNetPlayer* IQNet::GetPlayerByXuid(PlayerUID xuid) { return &m_player[0]; }
uint32_t IQNet::GetPlayerCount() { return 1; }
QNET_STATE IQNet::GetState() {
return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE;
}
bool IQNet::IsHost() { return true; }
int32_t IQNet::JoinGameFromInviteInfo(uint32_t dwUserIndex, uint32_t dwUserMask,
const INVITE_INFO* pInviteInfo) {
return S_OK;
}
void IQNet::HostGame() { _bQNetStubGameRunning = true; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; }
uint32_t MinecraftDynamicConfigurations::GetTrialTime() {
return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME;
}
void XSetThreadProcessor(void* a, int b) {}
// #if !(0) && !(0)
// bool XCloseHandle(void* a) { return CloseHandle(a); }
// #endif // 0
uint32_t XUserGetSigninInfo(uint32_t dwUserIndex, uint32_t dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo) {
return 0;
}
const wchar_t* CXuiStringTable::Lookup(const wchar_t* szId) { return szId; }
const wchar_t* CXuiStringTable::Lookup(uint32_t nIndex) { return L"String"; }
void CXuiStringTable::Clear() {}
int32_t CXuiStringTable::Load(const wchar_t* szId) { return S_OK; }
uint32_t XUserAreUsersFriends(uint32_t dwUserIndex, PPlayerUID pXuids,
uint32_t dwXuidCount, bool* pfResult,
void* pOverlapped) {
return 0;
}
int32_t XMemDecompress(XMEMDECOMPRESSION_CONTEXT Context, void* pDestination,
size_t* pDestSize, void* pSource, size_t SrcSize) {
memcpy(pDestination, pSource, SrcSize);
*pDestSize = SrcSize;
return S_OK;
/*
DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
if( Decompress(
Decompressor, // Decompressor handle
(void *)pSource, // Compressed data
SrcSize, // Compressed data size
pDestination, // Decompressed buffer
*pDestSize, // Decompressed buffer size
pDestSize) ) // Decompressed data size
{
return S_OK;
}
else
*/
{
return E_FAIL;
}
}
int32_t XMemCompress(XMEMCOMPRESSION_CONTEXT Context, void* pDestination,
size_t* pDestSize, void* pSource, size_t SrcSize) {
memcpy(pDestination, pSource, SrcSize);
*pDestSize = SrcSize;
return S_OK;
/*
COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
if( Compress(
Compressor, // Compressor Handle
(void *)pSource, // Input buffer, Uncompressed
data SrcSize, // Uncompressed data
size pDestination, // Compressed Buffer *pDestSize, //
Compressed Buffer size pDestSize) ) //
Compressed Data size
{
return S_OK;
}
else
*/
{
return E_FAIL;
}
}
int32_t XMemCreateCompressionContext(XMEMCODEC_TYPE CodecType,
const void* pCodecParams, uint32_t Flags,
XMEMCOMPRESSION_CONTEXT* pContext) {
/*
COMPRESSOR_HANDLE Compressor = nullptr;
int32_t hr = CreateCompressor(
COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
nullptr, // Optional allocation routine
&Compressor); // Handle
pContext = (XMEMDECOMPRESSION_CONTEXT *)Compressor;
return hr;
*/
return 0;
}
int32_t XMemCreateDecompressionContext(XMEMCODEC_TYPE CodecType,
const void* pCodecParams, uint32_t Flags,
XMEMDECOMPRESSION_CONTEXT* pContext) {
/*
DECOMPRESSOR_HANDLE Decompressor = nullptr;
int32_t hr = CreateDecompressor(
COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
nullptr, // Optional allocation routine
&Decompressor); // Handle
pContext = (XMEMDECOMPRESSION_CONTEXT *)Decompressor;
return hr;
*/
return 0;
}
void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context) {
// COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
// CloseCompressor(Compressor);
}
void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context) {
// DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
// CloseDecompressor(Decompressor);
}
// #if 1
uint32_t XGetLanguage() { return 1; }
uint32_t XGetLocale() { return 0; }
uint32_t XEnableGuestSignin(bool fEnable) { return 0; }
/////////////////////////////////////////////// Profile library
#if defined(_WINDOWS64)
static void* profileData[4];
static bool s_bProfileIsFullVersion;
void C_4JProfile::Initialise(std::uint32_t dwTitleID, std::uint32_t dwOfferID,
unsigned short usProfileVersion,
unsigned int uiProfileValuesC,
unsigned int uiProfileSettingsC,
std::uint32_t* pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int* puiGameDefinedDataChangedBitmask) {
for (int i = 0; i < 4; i++) {
profileData[i] = new uint8_t[iGameDefinedDataSizeX4 / 4];
ZeroMemory(profileData[i],
sizeof(uint8_t) * iGameDefinedDataSizeX4 / 4);
// Set some sane initial values!
GAME_SETTINGS* pGameSettings = (GAME_SETTINGS*)profileData[i];
pGameSettings->ucMenuSensitivity =
100; // eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity =
80; // eGameSetting_Sensitivity_InMenu
pGameSettings->usBitmaskValues |=
0x0200; // eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues |= 0x0400; // eGameSetting_Hints - on
pGameSettings->usBitmaskValues |= 0x1000; // eGameSetting_Autosave - 2
pGameSettings->usBitmaskValues |= 0x8000; // eGameSetting_Tooltips - on
pGameSettings->uiBitmaskValues = 0L; // reset
pGameSettings->uiBitmaskValues |=
GAMESETTING_CLOUDS; // eGameSetting_Clouds - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_ONLINE; // eGameSetting_GameSetting_Online - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_FRIENDSOFFRIENDS; // eGameSetting_GameSetting_FriendsOfFriends
// - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_DISPLAYUPDATEMSG; // eGameSetting_DisplayUpdateMessage
// (counter)
pGameSettings->uiBitmaskValues &=
~GAMESETTING_BEDROCKFOG; // eGameSetting_BedrockFog - off
pGameSettings->uiBitmaskValues |=
GAMESETTING_DISPLAYHUD; // eGameSetting_DisplayHUD - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_DISPLAYHAND; // eGameSetting_DisplayHand - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_CUSTOMSKINANIM; // eGameSetting_CustomSkinAnim - on
pGameSettings->uiBitmaskValues |=
GAMESETTING_DEATHMESSAGES; // eGameSetting_DeathMessages - on
pGameSettings->uiBitmaskValues |=
(GAMESETTING_UISIZE & 0x00000800); // uisize 2
pGameSettings->uiBitmaskValues |=
(GAMESETTING_UISIZE_SPLITSCREEN &
0x00004000); // splitscreen ui size 3
pGameSettings->uiBitmaskValues |=
GAMESETTING_ANIMATEDCHARACTER; // eGameSetting_AnimatedCharacter -
// on
// TU12
// favorite skins added, but only set in TU12 - set to FFs
for (int i = 0; i < MAX_FAVORITE_SKINS; i++) {
pGameSettings->uiFavoriteSkinA[i] = 0xFFFFFFFF;
}
pGameSettings->ucCurrentFavoriteSkinPos = 0;
// Added a bitmask in TU13 to enable/disable display of the Mash-up pack
// worlds in the saves list
pGameSettings->uiMashUpPackWorldsDisplay = 0xFFFFFFFF;
// PS3DEC13
pGameSettings->uiBitmaskValues &=
~GAMESETTING_PS3EULAREAD; // eGameSetting_PS3_EULA_Read - off
// PS3 1.05 - added Greek
pGameSettings->ucLanguage =
MINECRAFT_LANGUAGE_DEFAULT; // use the system language
// PS Vita - network mode added
pGameSettings->uiBitmaskValues &=
~GAMESETTING_PSVITANETWORKMODEADHOC; // eGameSetting_PSVita_NetworkModeAdhoc
// - off
// Tutorials for most menus, and a few other things
pGameSettings->ucTutorialCompletion[0] = 0xFF;
pGameSettings->ucTutorialCompletion[1] = 0xFF;
pGameSettings->ucTutorialCompletion[2] = 0xF;
// Has gone halfway through the tutorial
pGameSettings->ucTutorialCompletion[28] |= 1 << 0;
}
}
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable* pStringTable,
int iAccept, int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType, int iTitle,
int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
void C_4JProfile::SetLockedProfile(int iProf) {}
bool C_4JProfile::IsSignedIn(int iQuadrant) { return (iQuadrant == 0); }
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
unsigned int C_4JProfile::RequestSignInUI(
bool bFromInvite, bool bLocalGame, bool bNoGuestsAllowed,
bool bMultiplayerSignIn, bool bAddUser,
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant) {
return 0;
}
unsigned int C_4JProfile::DisplayOfflineProfile(int (*Func)(void*, const bool,
const int iPad),
void* lpParam, int iQuadrant) {
return 0;
}
unsigned int C_4JProfile::RequestConvertOfflineToGuestUI(
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant) {
return 0;
}
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID* pXuid, bool bOnlineXuid) {
*pXuid = 0xe000d45248242f2e;
}
bool C_4JProfile::AreXUIDSEqual(PlayerUID xuid1, PlayerUID xuid2) {
return false;
}
bool C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
void C_4JProfile::StartTrialGame() {}
void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
bool* allAllowed,
bool* friendsAllowed) {}
bool C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
PPlayerUID pXuids,
unsigned int xuidCount) {
return true;
}
bool C_4JProfile::GetProfileAvatar(int iPad,
int (*Func)(void* lpParam,
std::uint8_t* thumbnailData,
unsigned int thumbnailBytes),
void* lpParam) {
return false;
}
void C_4JProfile::CancelProfileAvatarRequest() {}
int C_4JProfile::GetPrimaryPad() { return 0; }
void C_4JProfile::SetPrimaryPad(int iPad) {}
char* C_4JProfile::GetGamertag(int iPad) { return "PlayerName"; }
std::wstring C_4JProfile::GetDisplayName(int iPad) { return L"PlayerName"; }
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void (*Func)(void*, bool,
unsigned int),
void* lpParam) {}
void C_4JProfile::SetNotificationsCallback(void (*Func)(void*, std::uint32_t,
unsigned int),
void* lpParam) {}
bool C_4JProfile::RegionIsNorthAmerica(void) { return false; }
bool C_4JProfile::LocaleIsUSorCanada(void) { return false; }
int32_t C_4JProfile::GetLiveConnectionStatus() { return S_OK; }
bool C_4JProfile::IsSystemUIDisplayed() { return false; }
void C_4JProfile::SetProfileReadErrorCallback(void (*Func)(void*),
void* lpParam) {}
int (*defaultOptionsCallback)(void*, C_4JProfile::PROFILESETTINGS*,
const int iPad) = nullptr;
void* lpProfileParam = nullptr;
int C_4JProfile::SetDefaultOptionsCallback(int (*Func)(void*, PROFILESETTINGS*,
const int iPad),
void* lpParam) {
defaultOptionsCallback = Func;
lpProfileParam = lpParam;
return 0;
}
int C_4JProfile::SetOldProfileVersionCallback(int (*Func)(void*, unsigned char*,
const unsigned short,
const int),
void* lpParam) {
return 0;
}
// To store the dashboard preferences for controller flipped, etc.
C_4JProfile::PROFILESETTINGS ProfileSettingsA[XUSER_MAX_COUNT];
C_4JProfile::PROFILESETTINGS* C_4JProfile::GetDashboardProfileSettings(
int iPad) {
return &ProfileSettingsA[iPad];
}
void C_4JProfile::WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged,
bool bOverride5MinuteLimitOnProfileWrites) {}
void C_4JProfile::ForceQueuedProfileWrites(int iPad) {}
void* C_4JProfile::GetGameDefinedProfileData(int iQuadrant) {
// 4J Stu - Don't reset the options when we call this!!
// defaultOptionsCallback(lpProfileParam, (C_4JProfile::PROFILESETTINGS
// *)profileData[iQuadrant], iQuadrant);
// pApp->SetDefaultOptions(pSettings,iPad);
return profileData[iQuadrant];
}
void C_4JProfile::ResetProfileProcessState() {}
void C_4JProfile::Tick(void) {}
void C_4JProfile::RegisterAward(int iAwardNumber, int iGamerconfigID,
eAwardType eType, bool bLeaderboardAffected,
CXuiStringTable* pStringTable, int iTitleStr,
int iTextStr, int iAcceptStr,
char* pszThemeName, unsigned int ulThemeSize) {}
int C_4JProfile::GetAwardId(int iAwardNumber) { return 0; }
eAwardType C_4JProfile::GetAwardType(int iAwardNumber) {
return eAwardType_Achievement;
}
bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber) {
return false;
}
void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce) {}
bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward) { return false; }
void C_4JProfile::RichPresenceInit(int iPresenceCount, int iContextCount) {}
void C_4JProfile::RegisterRichPresenceContext(int iGameConfigContextID) {}
void C_4JProfile::SetRichPresenceContextValue(int iPad, int iContextID,
int iVal) {}
void C_4JProfile::SetCurrentGameActivity(int iPad, int iNewPresence,
bool bSetOthersToIdle) {}
void C_4JProfile::DisplayFullVersionPurchase(bool bRequired, int iQuadrant,
int iUpsellParam) {}
void C_4JProfile::SetUpsellCallback(void (*Func)(void* lpParam,
eUpsellType type,
eUpsellResponse response,
int iUserData),
void* lpParam) {}
void C_4JProfile::SetDebugFullOverride(bool bVal) {
s_bProfileIsFullVersion = bVal;
}
void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {}
/////////////////////////////////////////////// Storage library
// #ifdef _WINDOWS64
// TODO???
#if defined(__linux__)
C4JStorage::C4JStorage() {}
void C4JStorage::Tick() {}
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(
unsigned int uiTitle, unsigned int uiText, unsigned int* uiOptionA,
unsigned int uiOptionC, unsigned int pad,
int (*Func)(void*, int, const C4JStorage::EMessageResult), void* lpParam,
C4JStringTable* pStringTable, wchar_t* pwchFormatString,
unsigned int focusButton) {
return C4JStorage::EMessage_Undefined;
}
C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() {
return C4JStorage::EMessage_Undefined;
}
bool C4JStorage::SetSaveDevice(int (*Func)(void*, const bool), void* lpParam,
bool bForceResetOfSaveDevice) {
return true;
}
void C4JStorage::Init(const wchar_t* pwchDefaultSaveName, char* pszSavePackName,
int iMinimumSaveSize,
int (*Func)(void*, const ESavingMessage, int),
void* lpParam) {}
void C4JStorage::ResetSaveData() {}
void C4JStorage::SetDefaultSaveNameForKeyboardDisplay(
const wchar_t* pwchDefaultSaveName) {}
void C4JStorage::SetSaveTitle(const wchar_t* pwchDefaultSaveName) {}
const wchar_t* C4JStorage::GetSaveTitle() { return L""; }
bool C4JStorage::GetSaveUniqueNumber(int32_t* piVal) { return true; }
bool C4JStorage::GetSaveUniqueFilename(char* pszName) { return true; }
void C4JStorage::SetSaveUniqueFilename(char* szFilename) {}
void C4JStorage::SetState(ESaveGameControlState eControlState,
int (*Func)(void*, const bool), void* lpParam) {}
void C4JStorage::SetSaveDisabled(bool bDisable) {}
bool C4JStorage::GetSaveDisabled(void) { return false; }
unsigned int C4JStorage::GetSaveSize() { return 0; }
void C4JStorage::GetSaveData(void* pvData, unsigned int* pulBytes) {}
void* C4JStorage::AllocateSaveData(unsigned int ulBytes) {
return new char[ulBytes];
}
void C4JStorage::SaveSaveData(unsigned int ulBytes, uint8_t* pbThumbnail,
uint32_t cbThumbnail, uint8_t* pbTextData,
uint32_t dwTextLen) {}
void C4JStorage::CopySaveDataToNewSave(std::uint8_t* pbThumbnail,
unsigned int cbThumbnail,
wchar_t* wchNewName,
int (*Func)(void* lpParam, bool),
void* lpParam) {}
void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad, bool bSelected) {}
bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad) { return true; }
C4JStorage::ELoadGameStatus C4JStorage::DoesSaveExist(bool* pbExists) {
return C4JStorage::ELoadGame_Idle;
}
bool C4JStorage::EnoughSpaceForAMinSaveGame() { return true; }
void C4JStorage::SetSaveMessageVPosition(float fY) {}
// C4JStorage::ESGIStatus
// C4JStorage::GetSavesInfo(int iPad,bool ( *Func)(void*, int, CACHEINFOSTRUCT
// *, int, int32_t),void* lpParam,char *pszSavePackName) { return
// C4JStorage::ESGIStatus_Idle; }
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(
int iPad,
int (*Func)(void* lpParam, SAVE_DETAILS* pSaveDetails, const bool),
void* lpParam, char* pszSavePackName) {
return C4JStorage::ESaveGame_Idle;
}
void C4JStorage::GetSaveCacheFileInfo(unsigned int fileIndex,
XCONTENT_DATA& xContentData) {}
void C4JStorage::GetSaveCacheFileInfo(unsigned int fileIndex,
std::uint8_t** ppbImageData,
unsigned int* pImageBytes) {}
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(
PSAVE_INFO pSaveInfo, int (*Func)(void* lpParam, const bool, const bool),
void* lpParam) {
return C4JStorage::ESaveGame_Idle;
}
C4JStorage::EDeleteGameStatus C4JStorage::DeleteSaveData(
PSAVE_INFO pSaveInfo, int (*Func)(void* lpParam, const bool),
void* lpParam) {
return C4JStorage::EDeleteGame_Idle;
}
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() { return nullptr; }
void C4JStorage::RegisterMarketplaceCountsCallback(
int (*Func)(void* lpParam, C4JStorage::DLC_TMS_DETAILS*, int),
void* lpParam) {}
void C4JStorage::SetDLCPackageRoot(char* pszDLCRoot) {}
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(
int iPad, int (*Func)(void*, int, std::uint32_t, int), void* lpParam,
std::uint32_t dwOfferTypesBitmaskT) {
return C4JStorage::EDLC_Idle;
}
unsigned int C4JStorage::CancelGetDLCOffers() { return 0; }
void C4JStorage::ClearDLCOffers() {}
XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(unsigned int dw) {
static XMARKETPLACE_CONTENTOFFER_INFO retval = {0};
return retval;
}
int C4JStorage::GetOfferCount() { return 0; }
unsigned int C4JStorage::InstallOffer(int iOfferIDC, uint64_t* ullOfferIDA,
int (*Func)(void*, int, int),
void* lpParam, bool bTrial) {
return 0;
}
unsigned int C4JStorage::GetAvailableDLCCount(int iPad) { return 0; }
XCONTENT_DATA& C4JStorage::GetDLC(unsigned int dw) {
static XCONTENT_DATA retval = {0};
return retval;
}
C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad,
int (*Func)(void*, int, int),
void* lpParam) {
return C4JStorage::EDLC_Idle;
}
std::uint32_t C4JStorage::MountInstalledDLC(
int iPad, std::uint32_t dwDLC,
int (*Func)(void*, int, std::uint32_t, std::uint32_t), void* lpParam,
const char* szMountDrive) {
return 0;
}
unsigned int C4JStorage::UnmountInstalledDLC(const char* szMountDrive) {
return 0;
}
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(
int iQuadrant, eGlobalStorage eStorageFacility,
C4JStorage::eTMS_FileType eFileType, wchar_t* pwchFilename,
std::uint8_t** ppBuffer, unsigned int* pBufferSize,
int (*Func)(void*, wchar_t*, int, bool, int), void* lpParam, int iAction) {
return C4JStorage::ETMSStatus_Idle;
}
bool C4JStorage::WriteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility,
wchar_t* pwchFilename, std::uint8_t* pBuffer,
unsigned int bufferSize) {
return true;
}
bool C4JStorage::DeleteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility,
wchar_t* pwchFilename) {
return true;
}
void C4JStorage::StoreTMSPathName(wchar_t* pwchName) {}
unsigned int C4JStorage::CRC(unsigned char* buf, int len) { return 0; }
struct PTMSPP_FILEDATA;
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(
int iPad, C4JStorage::eGlobalStorage eStorageFacility,
C4JStorage::eTMS_FILETYPEVAL eFileTypeVal, const char* szFilename,
int (*Func)(void*, int, int, PTMSPP_FILEDATA, const char*) /*=nullptr*/,
void* lpParam /*=nullptr*/, int iUserData /*=0*/) {
return C4JStorage::ETMSStatus_Idle;
}
#endif
#endif
/////////////////////////////////////////////////////// Sentient manager
int32_t CSentientManager::Init() { return S_OK; }
int32_t CSentientManager::Tick() { return S_OK; }
int32_t CSentientManager::Flush() { return S_OK; }
bool CSentientManager::RecordPlayerSessionStart(uint32_t dwUserId) {
return true;
}
bool CSentientManager::RecordPlayerSessionExit(uint32_t dwUserId,
int exitStatus) {
return true;
}
bool CSentientManager::RecordHeartBeat(uint32_t dwUserId) { return true; }
bool CSentientManager::RecordLevelStart(uint32_t dwUserId,
ESen_FriendOrMatch friendsOrMatch,
ESen_CompeteOrCoop competeOrCoop,
int difficulty,
uint32_t numberOfLocalPlayers,
uint32_t numberOfOnlinePlayers) {
return true;
}
bool CSentientManager::RecordLevelExit(uint32_t dwUserId,
ESen_LevelExitStatus levelExitStatus) {
return true;
}
bool CSentientManager::RecordLevelSaveOrCheckpoint(uint32_t dwUserId,
int32_t saveOrCheckPointID,
int32_t saveSizeInBytes) {
return true;
}
bool CSentientManager::RecordLevelResume(uint32_t dwUserId,
ESen_FriendOrMatch friendsOrMatch,
ESen_CompeteOrCoop competeOrCoop,
int difficulty,
uint32_t numberOfLocalPlayers,
uint32_t numberOfOnlinePlayers,
int32_t saveOrCheckPointID) {
return true;
}
bool CSentientManager::RecordPauseOrInactive(uint32_t dwUserId) { return true; }
bool CSentientManager::RecordUnpauseOrActive(uint32_t dwUserId) { return true; }
bool CSentientManager::RecordMenuShown(uint32_t dwUserId, int32_t menuID,
int32_t optionalMenuSubID) {
return true;
}
bool CSentientManager::RecordAchievementUnlocked(
uint32_t dwUserId, int32_t achievementID, int32_t achievementGamerscore) {
return true;
}
bool CSentientManager::RecordMediaShareUpload(
uint32_t dwUserId, ESen_MediaDestination mediaDestination,
ESen_MediaType mediaType) {
return true;
}
bool CSentientManager::RecordUpsellPresented(uint32_t dwUserId,
ESen_UpsellID upsellId,
int32_t marketplaceOfferID) {
return true;
}
bool CSentientManager::RecordUpsellResponded(uint32_t dwUserId,
ESen_UpsellID upsellId,
int32_t marketplaceOfferID,
ESen_UpsellOutcome upsellOutcome) {
return true;
}
bool CSentientManager::RecordPlayerDiedOrFailed(
uint32_t dwUserId, int32_t lowResMapX, int32_t lowResMapY,
int32_t lowResMapZ, int32_t mapID, int32_t playerWeaponID,
int32_t enemyWeaponID, ETelemetryChallenges enemyTypeID) {
return true;
}
bool CSentientManager::RecordEnemyKilledOrOvercome(
uint32_t dwUserId, int32_t lowResMapX, int32_t lowResMapY,
int32_t lowResMapZ, int32_t mapID, int32_t playerWeaponID,
int32_t enemyWeaponID, ETelemetryChallenges enemyTypeID) {
return true;
}
bool CSentientManager::RecordSkinChanged(uint32_t dwUserId, uint32_t dwSkinId) {
return true;
}
bool CSentientManager::RecordBanLevel(uint32_t dwUserId) { return true; }
bool CSentientManager::RecordUnBanLevel(uint32_t dwUserId) { return true; }
int32_t CSentientManager::GetMultiplayerInstanceID() { return 0; }
int32_t CSentientManager::GenerateMultiplayerInstanceId() { return 0; }
void CSentientManager::SetMultiplayerInstanceId(int32_t value) {}
//////////////////////////////////////////////////////// Stats counter
/*
StatsCounter::StatsCounter() {}
void StatsCounter::award(Stat *stat, unsigned int difficulty, unsigned int
count) {} bool StatsCounter::hasTaken(Achievement *ach) { return true; } bool
StatsCounter::canTake(Achievement *ach) { return true; } unsigned int
StatsCounter::getValue(Stat *stat, unsigned int difficulty) { return 0; }
unsigned int StatsCounter::getTotalValue(Stat *stat) { return 0; }
void StatsCounter::tick(int player) {}
void StatsCounter::parse(void* data) {}
void StatsCounter::clear() {}
void StatsCounter::save(int player, bool force) {}
void StatsCounter::flushLeaderboards() {}
void StatsCounter::saveLeaderboards() {}
void StatsCounter::setupStatBoards() {}
#if defined(_DEBUG)
void StatsCounter::WipeLeaderboards() {}
#endif
*/