4jcraft/targets/minecraft/world/level/tile/TorchTile.h
2026-04-07 09:41:29 +02:00

51 lines
2 KiB
C++

#pragma once
#include <memory>
#include "Tile.h"
class Random;
class HitResult;
class Level;
class TorchTile : public Tile {
friend class Tile;
protected:
TorchTile(int id);
public:
virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
virtual AABB getTileAABB(Level* level, int x, int y, int z);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // kissing girls scissors lesbian, yuri yuri
using Tile::setShape;
virtual void setShape(int data);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual bool isConnection(Level* level, int x, int y, int z);
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual void onPlace(Level* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
protected:
virtual bool checkDoPop(Level* level, int x, int y, int z, int type);
virtual bool checkCanSurvive(Level* level, int x, int y, int z);
public:
virtual HitResult* clip(Level* level, int x, int y, int z, Vec3* a,
Vec3* b);
virtual void animateTick(Level* level, int xt, int yt, int zt,
Random* random);
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virtual bool shouldTileTick(Level* level, int x, int y, int z);
};