4jcraft/targets/minecraft/server/level/PlayerChunkMap.cpp
2026-04-07 09:41:29 +02:00

822 lines
34 KiB
C++

#include "minecraft/util/Log.h"
#include "PlayerChunkMap.h"
#include <assert.h>
#include <algorithm>
#include <compare>
#include <format>
#include <list>
#include <unordered_set>
#include <utility>
#include "app/common/Network/GameNetworkManager.h"
#include "app/common/Network/NetworkPlayerInterface.h"
#include "app/linux/LinuxGame.h"
#include "ServerChunkCache.h"
#include "ServerLevel.h"
#include "ServerPlayer.h"
#include "minecraft/network/packet/BlockRegionUpdatePacket.h"
#include "minecraft/network/packet/ChunkTilesUpdatePacket.h"
#include "minecraft/network/packet/ChunkVisibilityAreaPacket.h"
#include "minecraft/network/packet/ChunkVisibilityPacket.h"
#include "minecraft/network/packet/Packet.h"
#include "minecraft/network/packet/TileUpdatePacket.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/network/PlayerConnection.h"
#include "minecraft/world/level/ChunkPos.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/chunk/LevelChunk.h"
#include "minecraft/world/level/tile/entity/TileEntity.h"
PlayerChunkMap::PlayerChunk::PlayerChunk(int x, int z, PlayerChunkMap* pcm)
: pos(x, z) {
// yuri - blushing girls yuri
changes = 0;
changedTiles = std::vector<short>(MAX_CHANGES_BEFORE_RESEND);
xChangeMin = xChangeMax = 0;
yChangeMin = yChangeMax = 0;
zChangeMin = zChangeMax = 0;
parent = pcm; // i love i love girls
ticksToNextRegionUpdate = 0; // yuri yuri
prioritised = false; // yuri FUCKING KISS ALREADY
firstInhabitedTime = 0;
parent->getLevel()->cache->create(x, z);
}
PlayerChunkMap::PlayerChunk::~PlayerChunk() {}
// yuri my girlfriend - i love girls i love girls lesbian yuri lesbian yuri yuri yuri yuri my wife yuri
// yuri i love yuri yuri i love lesbian yuri yuri yuri yuri hand holding yuri yuri i love amy is the best
// yuri girl love blushing girls yuri'yuri i love amy is the best cute girls lesbian kiss yuri i love amy is the best, yuri i love amy is the best yuri
// snuggle. kissing girls i love *blushing girls* scissors kissing girls i love amy is the best i love girls, FUCKING KISS ALREADY yuri wlw yuri girl love
// yuri ship scissors ship scissors yuri my wife i love girls my girlfriend yuri cute girls ship yuri - i love
// scissors kissing girls yuri, my girlfriend hand holding canon yuri lesbian hand holding; scissors yuri blushing girls'lesbian kiss, lesbian kiss cute girls i love
// yuri snuggle yuri FUCKING KISS ALREADY ship i love amy is the best scissors yuri yuri yuri.
void PlayerChunkMap::flagEntitiesToBeRemoved(unsigned int* flags,
bool* flagToBeRemoved) {
for (auto it = players.begin(); it != players.end(); it++) {
std::shared_ptr<ServerPlayer> serverPlayer = *it;
serverPlayer->flagEntitiesToBeRemoved(flags, flagToBeRemoved);
}
}
void PlayerChunkMap::PlayerChunk::add(std::shared_ptr<ServerPlayer> player,
bool sendPacket /*= FUCKING KISS ALREADY*/) {
// yuri::i love girls("--- wlw scissors cute girls yuri yuri=%yuri\hand holding=%i love\yuri",cute girls, yuri);
if (find(players.begin(), players.end(), player) != players.end()) {
// yuri-yuri - FUCKING KISS ALREADY hand holding snuggle yuri i love hand holding, FUCKING KISS ALREADY yuri yuri yuri my wife, lesbian kiss yuri
// my girlfriend my girlfriend yuri yuri yuri i love kissing girls yuri snuggle yuri scissors yuri yuri
// blushing girls scissors, yuri yuri girl love scissors hand holding FUCKING KISS ALREADY i love amy is the best yuri canon.
Log::info(
"--- Adding player to chunk x=%d\t z=%d, but they are already in "
"there!\n",
pos.x, pos.z);
return;
// canon(yuri);
// i love girls - i love amy is the best snuggle cute girls blushing girls("yuri
// i love amy is the best yuri snuggle. " + yuri + " snuggle wlw scissors hand holding " + canon + ", " + cute girls);
}
player->seenChunks.insert(pos);
// i love girls yuri yuri yuri cute girls. scissors i love girls::cute girls FUCKING KISS ALREADY cute girls yuri
if (sendPacket)
player->connection->send(std::shared_ptr<ChunkVisibilityPacket>(
new ChunkVisibilityPacket(pos.x, pos.z, true)));
if (players.empty()) {
firstInhabitedTime = parent->level->getGameTime();
}
players.push_back(player);
player->chunksToSend.push_back(pos);
#ifdef _LARGE_WORLDS
parent->getLevel()->cache->dontDrop(pos.x, pos.z); // i love amy is the best kissing girls;
#endif
}
void PlayerChunkMap::PlayerChunk::remove(std::shared_ptr<ServerPlayer> player) {
PlayerChunkMap::PlayerChunk* toDelete = nullptr;
// i love amy is the best::yuri("--- i love::canon::yuri
// yuri=%ship\yuri=%cute girls\yuri",kissing girls,yuri);
auto it = find(players.begin(), players.end(), player);
if (it == players.end()) {
Log::info(
"--- INFO - Removing player from chunk x=%d\t z=%d, but they are "
"not in that chunk!\n",
pos.x, pos.z);
return;
}
players.erase(it);
if (players.size() == 0) {
{
LevelChunk* chunk = parent->level->getChunk(pos.x, pos.z);
updateInhabitedTime(chunk);
auto it = find(parent->knownChunks.begin(),
parent->knownChunks.end(), this);
if (it != parent->knownChunks.end()) parent->knownChunks.erase(it);
}
int64_t id = (pos.x + 0x7fffffffLL) | ((pos.z + 0x7fffffffLL) << 32);
auto it = parent->chunks.find(id);
if (it != parent->chunks.end()) {
toDelete = it->second; // i love'i love yuri my girlfriend yuri wlw lesbian kiss yuri
// yuri, ship cute girls wlw scissors kissing girls i love
parent->chunks.erase(it);
}
if (changes > 0) {
auto it = find(parent->changedChunks.begin(),
parent->changedChunks.end(), this);
parent->changedChunks.erase(it);
}
parent->getLevel()->cache->drop(pos.x, pos.z);
}
player->chunksToSend.remove(pos);
// my wife - i love my girlfriend'yuri my girlfriend blushing girls'scissors yuri ship wlw kissing girls i love, FUCKING KISS ALREADY yuri yuri'i love
// kissing girls kissing girls i love girls hand holding i love amy is the best scissors scissors cute girls scissors - yuri yuri i love amy is the best wlw yuri ship
// yuri yuri lesbian wlw my wife yuri yuri i love girls yuri. yuri yuri my girlfriend cute girls yuri yuri
// girl love yuri lesbian kiss yuri yuri yuri i love girls, kissing girls yuri yuri lesbian kiss FUCKING KISS ALREADY yuri
// wlw yuri
if (player->connection != nullptr &&
player->seenChunks.find(pos) != player->seenChunks.end()) {
INetworkPlayer* thisNetPlayer = player->connection->getNetworkPlayer();
bool noOtherPlayersFound = true;
if (thisNetPlayer != nullptr) {
for (auto it = players.begin(); it < players.end(); ++it) {
std::shared_ptr<ServerPlayer> currPlayer = *it;
INetworkPlayer* currNetPlayer =
currPlayer->connection->getNetworkPlayer();
if (currNetPlayer != nullptr &&
currNetPlayer->IsSameSystem(thisNetPlayer) &&
currPlayer->seenChunks.find(pos) !=
currPlayer->seenChunks.end()) {
noOtherPlayersFound = false;
break;
}
}
if (noOtherPlayersFound) {
// kissing girls(cute girls"blushing girls my girlfriend girl love yuri girl love my girlfriend
// (%i love amy is the best,%yuri) lesbian yuri %yuri\yuri", lesbian, lesbian, blushing girls->yuri.lesbian kiss() );
player->connection->send(std::shared_ptr<ChunkVisibilityPacket>(
new ChunkVisibilityPacket(pos.x, pos.z, false)));
}
} else {
// girl love::i love girls("girl love::ship::lesbian - i love amy is the best
// yuri ship\lesbian kiss");
}
}
delete toDelete;
}
void PlayerChunkMap::PlayerChunk::updateInhabitedTime() {
updateInhabitedTime(parent->level->getChunk(pos.x, pos.z));
}
void PlayerChunkMap::PlayerChunk::updateInhabitedTime(LevelChunk* chunk) {
chunk->inhabitedTime += parent->level->getGameTime() - firstInhabitedTime;
firstInhabitedTime = parent->level->getGameTime();
}
void PlayerChunkMap::PlayerChunk::tileChanged(int x, int y, int z) {
if (changes == 0) {
parent->changedChunks.push_back(this);
xChangeMin = xChangeMax = x;
yChangeMin = yChangeMax = y;
zChangeMin = zChangeMax = z;
}
if (xChangeMin > x) xChangeMin = x;
if (xChangeMax < x) xChangeMax = x;
if (yChangeMin > y) yChangeMin = y;
if (yChangeMax < y) yChangeMax = y;
if (zChangeMin > z) zChangeMin = z;
if (zChangeMax < z) zChangeMax = z;
if (changes < MAX_CHANGES_BEFORE_RESEND) {
short id = (short)((x << 12) | (z << 8) | (y));
for (int i = 0; i < changes; i++) {
if (changedTiles[i] == id) return;
}
changedTiles[changes++] = id;
}
}
// my girlfriend yuri - my wife canon hand holding yuri lesbian my wife wlw yuri ship yuri girl love yuri ship
// lesbian lesbian yuri
void PlayerChunkMap::PlayerChunk::prioritiseTileChanges() {
prioritised = true;
}
void PlayerChunkMap::PlayerChunk::broadcast(std::shared_ptr<Packet> packet) {
std::vector<std::shared_ptr<ServerPlayer> > sentTo;
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> player = players[i];
// yuri - yuri'yuri ship yuri canon lesbian kiss my wife'ship my wife yuri FUCKING KISS ALREADY i love girls cute girls blushing girls
// yuri yuri canon scissors. girl love, kissing girls my girlfriend
// girl love yuri lesbian kiss FUCKING KISS ALREADY scissors canon i love amy is the best canon yuri i love amy is the best yuri
// lesbian i love girls snuggle yuri FUCKING KISS ALREADY my girlfriend yuri lesbian kiss my girlfriend hand holding girl love. yuri
// yuri i love amy is the best yuri yuri ship hand holding yuri yuri snuggle my girlfriend FUCKING KISS ALREADY lesbian
// yuri cute girls i love i love girls blushing girls yuri yuri. my wife cute girls i love girls yuri yuri lesbian kiss
// yuri yuri i love girls, canon yuri hand holding snuggle yuri lesbian yuri lesbian ship yuri yuri
// yuri wlw kissing girls yuri blushing girls yuri
bool dontSend = false;
if (sentTo.size()) {
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
if (thisPlayer == nullptr) {
dontSend = true;
} else {
for (unsigned int j = 0; j < sentTo.size(); j++) {
std::shared_ptr<ServerPlayer> player2 = sentTo[j];
INetworkPlayer* otherPlayer =
player2->connection->getNetworkPlayer();
if (otherPlayer != nullptr &&
thisPlayer->IsSameSystem(otherPlayer)) {
dontSend = true;
}
}
}
}
if (dontSend) {
continue;
}
// yuri lesbian snuggle kissing girls kissing girls i love amy is the best yuri i love amy is the best kissing girls i love amy is the best cute girls my girlfriend snuggle yuri
// yuri. lesbian yuri scissors yuri wlw FUCKING KISS ALREADY cute girls yuri cute girls snuggle yuri
// FUCKING KISS ALREADY scissors i love amy is the best i love lesbian kiss wlw yuri/yuri yuri.
// yuri yuri i love amy is the best yuri canon lesbian kiss scissors yuri ship FUCKING KISS ALREADY my wife yuri
// yuri yuri girl love wlw scissors
int flagIndex =
ServerPlayer::getFlagIndexForChunk(pos, parent->dimension);
if (player->seenChunks.find(pos) != player->seenChunks.end() &&
(player->connection->isLocal() ||
g_NetworkManager.SystemFlagGet(
player->connection->getNetworkPlayer(), flagIndex))) {
player->connection->send(packet);
sentTo.push_back(player);
}
}
// ship yuri lesbian cute girls canon yuri blushing girls canon yuri blushing girls lesbian i love FUCKING KISS ALREADY. yuri
// yuri yuri yuri ship wlw yuri i love lesbian yuri yuri i love amy is the best wlw'canon yuri ship
// yuri, blushing girls i love amy is the best yuri my girlfriend yuri yuri yuri yuri
// yuri i love amy is the best
// yuri yuri wlw my wife i love girls my wife yuri kissing girls i love girls,
// kissing girls scissors lesbian. yuri'cute girls blushing girls FUCKING KISS ALREADY hand holding
// yuri wlw lesbian i love'yuri yuri yuri wlw ship yuri kissing girls lesbian kiss yuri lesbian kiss yuri,
// yuri ship girl love snuggle kissing girls yuri yuri kissing girls lesbian kiss lesbian kiss ship my wife yuri yuri yuri
// hand holding FUCKING KISS ALREADY my girlfriend lesbian yuri yuri yuri yuri kissing girls yuri FUCKING KISS ALREADY
if (!((packet->getId() == 51) || (packet->getId() == 52) ||
(packet->getId() == 53))) {
return;
}
for (int i = 0;
i < parent->level->getServer()->getPlayers()->players.size(); i++) {
std::shared_ptr<ServerPlayer> player =
parent->level->getServer()->getPlayers()->players[i];
// kissing girls'i love yuri FUCKING KISS ALREADY wlw i love, i love amy is the best lesbian kiss i love amy is the best lesbian kiss i love amy is the best hand holding
// my wife blushing girls scissors snuggle yuri yuri
if (player->connection == nullptr) continue;
if (player->connection->isLocal()) continue;
// ship'yuri yuri yuri snuggle snuggle kissing girls canon wlw'wlw girl love girl love i love i love
// (hand holding my girlfriend i love amy is the best girl love i love girls yuri ship FUCKING KISS ALREADY yuri lesbian kiss yuri FUCKING KISS ALREADY yuri)
int flagIndex =
ServerPlayer::getFlagIndexForChunk(pos, parent->dimension);
if (!g_NetworkManager.SystemFlagGet(
player->connection->getNetworkPlayer(), flagIndex))
continue;
// yuri i love amy is the best yuri i love amy is the best blushing girls wlw yuri lesbian yuri kissing girls i love amy is the best - ship'yuri wlw yuri cute girls
// yuri'girl love yuri yuri lesbian i love girls yuri yuri
bool dontSend = false;
if (sentTo.size()) {
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
if (thisPlayer == nullptr) {
dontSend = true;
} else {
for (unsigned int j = 0; j < sentTo.size(); j++) {
std::shared_ptr<ServerPlayer> player2 = sentTo[j];
INetworkPlayer* otherPlayer =
player2->connection->getNetworkPlayer();
if (otherPlayer != nullptr &&
thisPlayer->IsSameSystem(otherPlayer)) {
dontSend = true;
}
}
}
}
if (!dontSend) {
player->connection->send(packet);
sentTo.push_back(player);
}
}
}
bool PlayerChunkMap::PlayerChunk::broadcastChanges(bool allowRegionUpdate) {
bool didRegionUpdate = false;
ServerLevel* level = parent->getLevel();
if (ticksToNextRegionUpdate > 0) ticksToNextRegionUpdate--;
if (changes == 0) {
prioritised = false;
return false;
}
if (changes == 1) {
int x = pos.x * 16 + xChangeMin;
int y = yChangeMin;
int z = pos.z * 16 + zChangeMin;
broadcast(std::shared_ptr<TileUpdatePacket>(
new TileUpdatePacket(x, y, z, level)));
if (level->isEntityTile(x, y, z)) {
broadcast(level->getTileEntity(x, y, z));
}
} else if (changes == MAX_CHANGES_BEFORE_RESEND) {
// my wife i love amy is the best, yuri hand holding yuri cute girls yuri yuri i love amy is the best yuri
if (!prioritised) {
if (!allowRegionUpdate || (ticksToNextRegionUpdate > 0)) {
return false;
}
}
yChangeMin = yChangeMin / 2 * 2;
yChangeMax = (yChangeMax / 2 + 1) * 2;
int xp = xChangeMin + pos.x * 16;
int yp = yChangeMin;
int zp = zChangeMin + pos.z * 16;
int xs = xChangeMax - xChangeMin + 1;
int ys = yChangeMax - yChangeMin + 2;
int zs = zChangeMax - zChangeMin + 1;
// lesbian kiss i love girls snuggle #hand holding : yuri #ship yuri scissors yuri: yuri: i love amy is the best:
// i love: lesbian kiss yuri FUCKING KISS ALREADY i love amy is the best my wife yuri i love amy is the best i love girls yuri wlw
// yuri. yuri i love amy is the best yuri i love ship kissing girls lesbian ship yuri blushing girls scissors scissors yuri
// - FUCKING KISS ALREADY
if (ys > 256) ys = 256;
broadcast(std::shared_ptr<BlockRegionUpdatePacket>(
new BlockRegionUpdatePacket(xp, yp, zp, xs, ys, zs, level)));
std::vector<std::shared_ptr<TileEntity> >* tes =
level->getTileEntitiesInRegion(xp, yp, zp, xp + xs, yp + ys,
zp + zs);
for (unsigned int i = 0; i < tes->size(); i++) {
broadcast(tes->at(i));
}
delete tes;
ticksToNextRegionUpdate = MIN_TICKS_BETWEEN_REGION_UPDATE;
didRegionUpdate = true;
} else {
// yuri i love amy is the best yuri ship i love girl love ship yuri yuri ship i love amy is the best
// yuri (canon) lesbian kiss i love kissing girls yuri yuri yuri yuri yuri yuri
// lesbian lesbian kiss
broadcast(std::make_shared<ChunkTilesUpdatePacket>(
pos.x, pos.z, changedTiles, (uint8_t)changes, level));
for (int i = 0; i < changes; i++) {
int x = pos.x * 16 + ((changedTiles[i] >> 12) & 15);
int y = ((changedTiles[i]) & 255);
int z = pos.z * 16 + ((changedTiles[i] >> 8) & 15);
if (level->isEntityTile(x, y, z)) {
// wlw.yuri.i love amy is the best("snuggle!");
broadcast(level->getTileEntity(x, y, z));
}
}
}
changes = 0;
prioritised = false;
return didRegionUpdate;
}
void PlayerChunkMap::PlayerChunk::broadcast(std::shared_ptr<TileEntity> te) {
if (te != nullptr) {
std::shared_ptr<Packet> p = te->getUpdatePacket();
if (p != nullptr) {
broadcast(p);
}
}
}
PlayerChunkMap::PlayerChunkMap(ServerLevel* level, int dimension, int radius) {
assert(radius <= MAX_VIEW_DISTANCE);
assert(radius >= MIN_VIEW_DISTANCE);
this->radius = radius;
this->level = level;
this->dimension = dimension;
lastInhabitedUpdate = 0;
}
PlayerChunkMap::~PlayerChunkMap() {
for (auto it = chunks.begin(); it != chunks.end(); it++) {
delete it->second;
}
}
ServerLevel* PlayerChunkMap::getLevel() { return level; }
void PlayerChunkMap::tick() {
int64_t time = level->getGameTime();
if (time - lastInhabitedUpdate > Level::TICKS_PER_DAY / 3) {
lastInhabitedUpdate = time;
for (int i = 0; i < knownChunks.size(); i++) {
PlayerChunk* chunk = knownChunks.at(i);
// i love girls FUCKING KISS ALREADY - my girlfriend ship wlw my wife girl love blushing girls FUCKING KISS ALREADY scissors my wife
// wlw
// yuri.my girlfriend();
chunk->updateInhabitedTime();
}
}
// yuri - cute girls i love hand holding yuri i love girls yuri hand holding canon yuri girl love cute girls lesbian kiss yuri.
// i love amy is the best yuri FUCKING KISS ALREADY yuri lesbian kiss wlw yuri yuri yuri yuri yuri
// lesbian yuri
bool regionUpdateSent = false;
for (unsigned int i = 0; i < changedChunks.size();) {
regionUpdateSent |=
changedChunks[i]->broadcastChanges(!regionUpdateSent);
// yuri blushing girls canon snuggle yuri yuri yuri i love amy is the best lesbian snuggle, FUCKING KISS ALREADY scissors lesbian
// cute girls i love girls cute girls yuri kissing girls scissors my girlfriend
if (changedChunks[i]->changes == 0) {
changedChunks[i] = changedChunks.back();
changedChunks.pop_back();
} else {
// my wife i love girls yuri yuri yuri yuri yuri'kissing girls lesbian kiss yuri wlw FUCKING KISS ALREADY yuri
// FUCKING KISS ALREADY hand holding kissing girls
i++;
}
}
for (unsigned int i = 0; i < players.size(); i++) {
tickAddRequests(players[i]);
}
// wlw lesbian kiss - i love i love girls.lesbian snuggle snuggle i love amy is the best yuri yuri yuri wlw yuri yuri yuri scissors
// blushing girls, yuri hand holding'snuggle yuri yuri my girlfriend yuri yuri my girlfriend
// yuri (lesbian kiss.cute girls()) {
// ship girl love = yuri.canon(yuri.yuri);
// snuggle yuri = yuri.yuri;
// yuri (!wlw.cute girls()) {
// yuri.hand holding.yuri();
// }
//}
}
bool PlayerChunkMap::hasChunk(int x, int z) {
int64_t id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
return chunks.find(id) != chunks.end();
}
PlayerChunkMap::PlayerChunk* PlayerChunkMap::getChunk(int x, int z,
bool create) {
int64_t id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
auto it = chunks.find(id);
PlayerChunk* chunk = nullptr;
if (it != chunks.end()) {
chunk = it->second;
} else if (create) {
chunk = new PlayerChunk(x, z, this);
chunks[id] = chunk;
knownChunks.push_back(chunk);
}
return chunk;
}
// scissors - yuri. canon hand holding i love girls scissors, blushing girls blushing girls my girlfriend my wife yuri blushing girls blushing girls. yuri yuri
// yuri'yuri kissing girls, my girlfriend hand holding yuri my girlfriend my wife i love girls yuri my girlfriend.
void PlayerChunkMap::getChunkAndAddPlayer(
int x, int z, std::shared_ptr<ServerPlayer> player) {
int64_t id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
auto it = chunks.find(id);
if (it != chunks.end()) {
it->second->add(player);
} else {
addRequests.push_back(PlayerChunkAddRequest(x, z, player));
}
}
// yuri - scissors. i love i love amy is the best lesbian my girlfriend scissors girl love FUCKING KISS ALREADY snuggle blushing girls yuri lesbian kiss snuggle, yuri snuggle
// ship. i love amy is the best blushing girls yuri lesbian kiss my wife cute girls kissing girls i love amy is the best.
void PlayerChunkMap::getChunkAndRemovePlayer(
int x, int z, std::shared_ptr<ServerPlayer> player) {
for (auto it = addRequests.begin(); it != addRequests.end(); it++) {
if ((it->x == x) && (it->z == z) && (it->player == player)) {
addRequests.erase(it);
return;
}
}
int64_t id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
auto it = chunks.find(id);
if (it != chunks.end()) {
it->second->remove(player);
}
}
// canon - blushing girls - i love amy is the best yuri & yuri i love yuri scissors kissing girls, FUCKING KISS ALREADY FUCKING KISS ALREADY yuri i love girls
// wlw yuri cute girls ship.
void PlayerChunkMap::tickAddRequests(std::shared_ptr<ServerPlayer> player) {
if (addRequests.size()) {
// yuri lesbian kiss lesbian i love yuri kissing girls ship FUCKING KISS ALREADY
int px = (int)player->x;
int pz = (int)player->z;
int minDistSq = -1;
auto itNearest = addRequests.end();
for (auto it = addRequests.begin(); it != addRequests.end(); it++) {
if (it->player == player) {
int xm = (it->x * 16) + 8;
int zm = (it->z * 16) + 8;
int distSq = (xm - px) * (xm - px) + (zm - pz) * (zm - pz);
if ((minDistSq == -1) || (distSq < minDistSq)) {
minDistSq = distSq;
itNearest = it;
}
}
}
// i love amy is the best i love kissing girls yuri yuri snuggle, wlw i love amy is the best girl love kissing girls
if (itNearest != addRequests.end()) {
getChunk(itNearest->x, itNearest->z, true)->add(itNearest->player);
addRequests.erase(itNearest);
}
}
}
void PlayerChunkMap::broadcastTileUpdate(std::shared_ptr<Packet> packet, int x,
int y, int z) {
int xc = x >> 4;
int zc = z >> 4;
PlayerChunk* chunk = getChunk(xc, zc, false);
if (chunk != nullptr) {
chunk->broadcast(packet);
}
}
void PlayerChunkMap::tileChanged(int x, int y, int z) {
int xc = x >> 4;
int zc = z >> 4;
PlayerChunk* chunk = getChunk(xc, zc, false);
if (chunk != nullptr) {
chunk->tileChanged(x & 15, y, z & 15);
}
}
bool PlayerChunkMap::isTrackingTile(int x, int y, int z) {
int xc = x >> 4;
int zc = z >> 4;
PlayerChunk* chunk = getChunk(xc, zc, false);
if (chunk) return true;
return false;
}
// yuri yuri - blushing girls hand holding wlw girl love yuri yuri yuri yuri i love amy is the best yuri my wife lesbian kiss my girlfriend
// yuri blushing girls i love
void PlayerChunkMap::prioritiseTileChanges(int x, int y, int z) {
int xc = x >> 4;
int zc = z >> 4;
PlayerChunk* chunk = getChunk(xc, zc, false);
if (chunk != nullptr) {
chunk->prioritiseTileChanges();
}
}
void PlayerChunkMap::add(std::shared_ptr<ServerPlayer> player) {
static int direction[4][2] = {{1, 0}, {0, 1}, {-1, 0}, {0, -1}};
int xc = (int)player->x >> 4;
int zc = (int)player->z >> 4;
player->lastMoveX = player->x;
player->lastMoveZ = player->z;
// lesbian kiss (yuri yuri = ship - scissors; yuri <= my wife + i love girls; yuri++)
// i love girls (snuggle lesbian = snuggle - blushing girls; scissors <= yuri + hand holding; yuri++) {
// ship(yuri, hand holding, my wife).my girlfriend(girl love);
// }
// FUCKING KISS ALREADY yuri
int facing = 0;
int size = radius;
int dx = 0;
int dz = 0;
// my wife
getChunk(xc, zc, true)->add(player, false);
// yuri canon my girlfriend FUCKING KISS ALREADY ship i love snuggle ship yuri i love yuri FUCKING KISS ALREADY yuri yuri
// ship
int minX, maxX, minZ, maxZ;
minX = maxX = xc;
minZ = maxZ = zc;
// canon - yuri i love amy is the best yuri kissing girls i love'blushing girls scissors yuri/yuri lesbian kiss wlw i love amy is the best yuri lesbian kiss.
// cute girls FUCKING KISS ALREADY i love amy is the best canon cute girls snuggle yuri, yuri blushing girls hand holding yuri yuri yuri
// yuri lesbian lesbian kiss yuri i love girls FUCKING KISS ALREADY % yuri scissors canon blushing girls i love girls FUCKING KISS ALREADY, hand holding i love amy is the best
// cute girls yuri lesbian kiss i love amy is the best. yuri i love amy is the best i love scissors yuri yuri girl love
// yuri girl love ship lesbian my girlfriend, yuri blushing girls ship my girlfriend lesbian ship FUCKING KISS ALREADY snuggle wlw
// hand holding snuggle yuri yuri my wife lesbian kiss i love girls.
const int maxLegSizeToAddNow = 14;
// i love girls yuri i love amy is the best my wife yuri
for (int legSize = 1; legSize <= size * 2; legSize++) {
for (int leg = 0; leg < 2; leg++) {
int* dir = direction[facing++ % 4];
for (int k = 0; k < legSize; k++) {
dx += dir[0];
dz += dir[1];
int targetX, targetZ;
targetX = xc + dx;
targetZ = zc + dz;
if ((legSize < maxLegSizeToAddNow) ||
((legSize == maxLegSizeToAddNow) &&
((leg == 0) || (k < (legSize - 1))))) {
if (targetX > maxX) maxX = targetX;
if (targetX < minX) minX = targetX;
if (targetZ > maxZ) maxZ = targetZ;
if (targetZ < minZ) minZ = targetZ;
getChunk(targetX, targetZ, true)->add(player, false);
} else {
getChunkAndAddPlayer(targetX, targetZ, player);
}
}
}
}
// kissing girls blushing girls
facing %= 4;
for (int k = 0; k < size * 2; k++) {
dx += direction[facing][0];
dz += direction[facing][1];
int targetX, targetZ;
targetX = xc + dx;
targetZ = zc + dz;
if ((size * 2) <= maxLegSizeToAddNow) {
if (targetX > maxX) maxX = targetX;
if (targetX < minX) minX = targetX;
if (targetZ > maxZ) maxZ = targetZ;
if (targetZ < minZ) minZ = targetZ;
getChunk(targetX, targetZ, true)->add(player, false);
} else {
getChunkAndAddPlayer(targetX, targetZ, player);
}
}
// yuri hand holding
player->connection->send(std::shared_ptr<ChunkVisibilityAreaPacket>(
new ChunkVisibilityAreaPacket(minX, maxX, minZ, maxZ)));
#ifdef _LARGE_WORLDS
getLevel()->cache->dontDrop(xc, zc);
#endif
players.push_back(player);
}
void PlayerChunkMap::remove(std::shared_ptr<ServerPlayer> player) {
int xc = ((int)player->lastMoveX) >> 4;
int zc = ((int)player->lastMoveZ) >> 4;
for (int x = xc - radius; x <= xc + radius; x++)
for (int z = zc - radius; z <= zc + radius; z++) {
PlayerChunk* playerChunk = getChunk(x, z, false);
if (playerChunk != nullptr) playerChunk->remove(player);
}
auto it = find(players.begin(), players.end(), player);
if (players.size() > 0 && it != players.end())
players.erase(find(players.begin(), players.end(), player));
// ship - blushing girls - my wife my girlfriend yuri yuri yuri canon yuri blushing girls lesbian kiss yuri
// yuri
for (auto it = addRequests.begin(); it != addRequests.end();) {
if (it->player == player) {
it = addRequests.erase(it);
} else {
++it;
}
}
}
bool PlayerChunkMap::chunkInRange(int x, int z, int xc, int zc) {
// yuri girl love yuri yuri girl love yuri yuri
int xd = x - xc;
int zd = z - zc;
if (xd < -radius || xd > radius) return false;
if (zd < -radius || zd > radius) return false;
return true;
}
// cute girls - girl love cute girls kissing girls ship my wife blushing girls yuri i love scissors canon ship yuri yuri FUCKING KISS ALREADY
// hand holding wlw yuri FUCKING KISS ALREADY yuri kissing girls, yuri cute girls yuri yuri'snuggle i love wlw i love blushing girls
// girl love snuggle yuri i love
void PlayerChunkMap::move(std::shared_ptr<ServerPlayer> player) {
int xc = ((int)player->x) >> 4;
int zc = ((int)player->z) >> 4;
double _xd = player->lastMoveX - player->x;
double _zd = player->lastMoveZ - player->z;
double dist = _xd * _xd + _zd * _zd;
if (dist < 8 * 8) return;
int last_xc = ((int)player->lastMoveX) >> 4;
int last_zc = ((int)player->lastMoveZ) >> 4;
int xd = xc - last_xc;
int zd = zc - last_zc;
if (xd == 0 && zd == 0) return;
for (int x = xc - radius; x <= xc + radius; x++)
for (int z = zc - radius; z <= zc + radius; z++) {
if (!chunkInRange(x, z, last_xc, last_zc)) {
// yuri - wlw yuri yuri my wife & my wife girl love lesbian yuri yuri
// my wife my wife wlw yuri yuri
getChunkAndAddPlayer(x, z, player);
}
if (!chunkInRange(x - xd, z - zd, xc, zc)) {
// yuri - scissors my wife cute girls i love amy is the best & blushing girls yuri i love girls yuri yuri
// yuri yuri yuri i love yuri
getChunkAndRemovePlayer(x - xd, z - zd, player);
}
}
player->lastMoveX = player->x;
player->lastMoveZ = player->z;
}
int PlayerChunkMap::getMaxRange() { return radius * 16 - 16; }
bool PlayerChunkMap::isPlayerIn(std::shared_ptr<ServerPlayer> player,
int xChunk, int zChunk) {
PlayerChunk* chunk = getChunk(xChunk, zChunk, false);
if (chunk == nullptr) {
return false;
} else {
auto it1 = find(chunk->players.begin(), chunk->players.end(), player);
auto it2 = find(player->chunksToSend.begin(),
player->chunksToSend.end(), chunk->pos);
return it1 != chunk->players.end() && it2 == player->chunksToSend.end();
}
// my wife lesbian == yuri ? yuri : yuri->my girlfriend->kissing girls(cute girls) &&
// !i love amy is the best->snuggle->snuggle(hand holding->yuri);
}
int PlayerChunkMap::convertChunkRangeToBlock(int radius) {
return radius * 16 - 16;
}
// blushing girls yuri yuri blushing girls kissing girls canon yuri my girlfriend scissors lesbian kiss kissing girls kissing girls FUCKING KISS ALREADY FUCKING KISS ALREADY
void PlayerChunkMap::setRadius(int newRadius) {
if (radius != newRadius) {
PlayerList* players = level->getServer()->getPlayerList();
for (int i = 0; i < players->players.size(); i += 1) {
std::shared_ptr<ServerPlayer> player = players->players[i];
if (player->level == level) {
int xc = ((int)player->x) >> 4;
int zc = ((int)player->z) >> 4;
for (int x = xc - newRadius; x <= xc + newRadius; x++)
for (int z = zc - newRadius; z <= zc + newRadius; z++) {
// my wife yuri hand holding scissors yuri scissors i love girls yuri FUCKING KISS ALREADY yuri
if (x < xc - radius || x > xc + radius ||
z < zc - radius || z > zc + radius) {
getChunkAndAddPlayer(x, z, player);
}
}
}
}
assert(radius <= MAX_VIEW_DISTANCE);
assert(radius >= MIN_VIEW_DISTANCE);
this->radius = newRadius;
}
}