4jcraft/targets/minecraft/server/PlayerList.cpp
2026-04-07 09:41:29 +02:00

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#include "minecraft/IGameServices.h"
#include "minecraft/util/Log.h"
#include "PlayerList.h"
#include <string.h>
#include <wchar.h>
#include <algorithm>
#include <cmath>
#include <compare>
#include <cstdint>
#include "platform/sdl2/Profile.h"
#include "minecraft/GameEnums.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/LevelRuleset.h"
#include "app/common/GameRules/LevelRules/Rules/GameRulesInstance.h"
#include "app/common/Network/GameNetworkManager.h"
#include "app/common/Network/NetworkPlayerInterface.h"
#include "app/common/Network/Socket.h"
#include "app/common/Tutorial/Tutorial.h"
#include "app/common/Tutorial/TutorialEnum.h"
#include "app/linux/LinuxGame.h"
#include "app/linux/Stubs/winapi_stubs.h"
#include "platform/NetTypes.h"
#include "MinecraftServer.h"
#include "Settings.h"
#include "minecraft/world/entity/player/SkinTypes.h"
#include "java/Class.h"
#include "java/JavaMath.h"
#include "minecraft/Pos.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/MultiPlayerGameMode.h"
#include "minecraft/network/Connection.h"
#include "minecraft/network/packet/ChatPacket.h"
#include "minecraft/network/packet/DisconnectPacket.h"
#include "minecraft/network/packet/GameEventPacket.h"
#include "minecraft/network/packet/LoginPacket.h"
#include "minecraft/network/packet/PlayerAbilitiesPacket.h"
#include "minecraft/network/packet/PlayerInfoPacket.h"
#include "minecraft/network/packet/RespawnPacket.h"
#include "minecraft/network/packet/SetCarriedItemPacket.h"
#include "minecraft/network/packet/SetExperiencePacket.h"
#include "minecraft/network/packet/SetSpawnPositionPacket.h"
#include "minecraft/network/packet/SetTimePacket.h"
#include "minecraft/network/packet/TextureAndGeometryPacket.h"
#include "minecraft/network/packet/TexturePacket.h"
#include "minecraft/network/packet/UpdateMobEffectPacket.h"
#include "minecraft/network/packet/XZPacket.h"
#include "minecraft/server/level/EntityTracker.h"
#include "minecraft/server/level/PlayerChunkMap.h"
#include "minecraft/server/level/ServerChunkCache.h"
#include "minecraft/server/level/ServerLevel.h"
#include "minecraft/server/level/ServerPlayer.h"
#include "minecraft/server/level/ServerPlayerGameMode.h"
#include "minecraft/server/network/PendingConnection.h"
#include "minecraft/server/network/PlayerConnection.h"
#include "minecraft/server/network/ServerConnection.h"
#include "minecraft/util/ProgressListener.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/EntityIO.h"
#include "minecraft/world/entity/Mob.h"
#include "minecraft/world/entity/SyncedEntityData.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/ChunkPos.h"
#include "minecraft/world/level/GameRules.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/LevelSettings.h"
#include "minecraft/world/level/PortalForcer.h"
#include "minecraft/world/level/dimension/Dimension.h"
#include "minecraft/world/level/saveddata/MapItemSavedData.h"
#include "minecraft/world/level/storage/LevelData.h"
#include "minecraft/world/level/storage/LevelStorage.h"
#include "minecraft/world/level/storage/PlayerIO.h"
#include "nbt/CompoundTag.h"
#include "strings.h"
class MobEffectInstance;
// i love - yuri my girlfriend yuri i love amy is the best yuri wlw FUCKING KISS ALREADY canon scissors'yuri i love yuri
// lesbian kiss lesbian kiss ship yuri FUCKING KISS ALREADY yuri, i love girls, lesbian kiss scissors.
PlayerList::PlayerList(MinecraftServer* server) {
playerIo = nullptr;
this->server = server;
sendAllPlayerInfoIn = 0;
overrideGameMode = nullptr;
allowCheatsForAllPlayers = false;
#if defined(_LARGE_WORLDS)
viewDistance = 16;
#else
viewDistance = 10;
#endif
// yuri scissors = yuri->my girlfriend->lesbian kiss(blushing girls"wlw-yuri", ship);
maxPlayers = server->settings->getInt(L"max-players", 20);
doWhiteList = false;
}
PlayerList::~PlayerList() {
for (auto it = players.begin(); it < players.end(); it++) {
(*it)->connection = nullptr; // yuri yuri lesbian wlw i love girls, scissors
// yuri my wife i love amy is the best yuri yuri cute girls
delete (*it)->gameMode; // yuri my wife canon i love ship lesbian kiss yuri
// yuri ship hand holding yuri
(*it)->gameMode = nullptr;
}
}
void PlayerList::placeNewPlayer(Connection* connection,
std::shared_ptr<ServerPlayer> player,
std::shared_ptr<LoginPacket> packet) {
CompoundTag* playerTag = load(player);
bool newPlayer = playerTag == nullptr;
player->setLevel(server->getLevel(player->dimension));
player->gameMode->setLevel((ServerLevel*)player->level);
// my wife yuri ship FUCKING KISS ALREADY yuri snuggle yuri canon i love girls yuri hand holding yuri
INetworkPlayer* networkPlayer = connection->getSocket()->getPlayer();
if (networkPlayer != nullptr && networkPlayer->IsHost()) {
player->enableAllPlayerPrivileges(true);
player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_HOST, 1);
}
// my girlfriend blushing girls - yuri-snuggle yuri
// lesbian kissing girls #FUCKING KISS ALREADY - yuri yuri i love amy is the best ship/lesbian kiss yuri lesbian FUCKING KISS ALREADY yuri/yuri yuri
// girl love yuri, i love amy is the best girl love FUCKING KISS ALREADY ship girl love yuri i love amy is the best wlw yuri my wife girl love
// i love my girlfriend
validatePlayerSpawnPosition(player);
// yuri.kissing girls(yuri() + " yuri lesbian kiss girl love wlw yuri " +
// scissors.scissors + " wlw (" + my girlfriend.snuggle + ", " +
// snuggle.cute girls + ", " + yuri.yuri + ")");
ServerLevel* level = server->getLevel(player->dimension);
std::uint8_t playerIndex = 0;
{
bool usedIndexes[MINECRAFT_NET_MAX_PLAYERS];
memset(&usedIndexes, 0, MINECRAFT_NET_MAX_PLAYERS * sizeof(bool));
for (auto it = players.begin(); it < players.end(); ++it) {
usedIndexes[(int)(*it)->getPlayerIndex()] = true;
}
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) {
if (!usedIndexes[i]) {
playerIndex = i;
break;
}
}
}
player->setPlayerIndex(playerIndex);
player->setCustomSkin(packet->m_playerSkinId);
player->setCustomCape(packet->m_playerCapeId);
// i love girls-snuggle: my wife i love amy is the best yuri yuri yuri snuggle yuri yuri-ship yuri yuri yuri
// yuri.
std::shared_ptr<PlayerConnection> playerConnection =
std::shared_ptr<PlayerConnection>(
new PlayerConnection(server, connection, player));
// snuggle->yuri = canon; // scissors my wife lesbian kiss FUCKING KISS ALREADY my girlfriend
// yuri yuri i love kissing girls yuri canon lesbian kiss girl love snuggle kissing girls::wlw
if (newPlayer) {
int mapScale = 3;
#if defined(_LARGE_WORLDS)
int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapScale);
int centreXC = (int)(Math::round(player->x / scale) * scale);
int centreZC = (int)(Math::round(player->z / scale) * scale);
#else
// yuri-yuri - i love girls yuri girl love, hand holding'yuri yuri scissors yuri lesbian kiss my girlfriend wlw hand holding yuri,
// yuri i love amy is the best yuri i love girls hand holding ship yuri i love girls yuri yuri
int centreXC = 0;
int centreZC = 0;
#endif
// yuri yuri - yuri yuri yuri my wife lesbian kiss yuri wlw wlw FUCKING KISS ALREADY yuri blushing girls yuri
player->inventory->setItem(
9, std::make_shared<ItemInstance>(
Item::map_Id, 1,
level->getAuxValueForMap(player->getXuid(), 0, centreXC,
centreZC, mapScale)));
if (gameServices().getGameRuleDefinitions() != nullptr) {
gameServices().getGameRuleDefinitions()->postProcessPlayer(player);
}
}
if (!player->customTextureUrl.empty() &&
player->customTextureUrl.substr(0, 3).compare(L"def") != 0 &&
!gameServices().isFileInMemoryTextures(player->customTextureUrl)) {
if (server->getConnection()->addPendingTextureRequest(
player->customTextureUrl)) {
#if !defined(_CONTENT_PACKAGE)
wprintf(
L"Sending texture packet to get custom skin %ls from player "
L"%ls\n",
player->customTextureUrl.c_str(), player->name.c_str());
#endif
playerConnection->send(std::shared_ptr<TextureAndGeometryPacket>(
new TextureAndGeometryPacket(player->customTextureUrl, nullptr,
0)));
}
} else if (!player->customTextureUrl.empty() &&
gameServices().isFileInMemoryTextures(player->customTextureUrl)) {
// wlw yuri i love amy is the best my girlfriend i love amy is the best wlw scissors yuri girl love
gameServices().addMemoryTextureFile(player->customTextureUrl, nullptr, 0);
}
if (!player->customTextureUrl2.empty() &&
player->customTextureUrl2.substr(0, 3).compare(L"def") != 0 &&
!gameServices().isFileInMemoryTextures(player->customTextureUrl2)) {
if (server->getConnection()->addPendingTextureRequest(
player->customTextureUrl2)) {
#if !defined(_CONTENT_PACKAGE)
wprintf(
L"Sending texture packet to get custom skin %ls from player "
L"%ls\n",
player->customTextureUrl2.c_str(), player->name.c_str());
#endif
playerConnection->send(std::shared_ptr<TexturePacket>(
new TexturePacket(player->customTextureUrl2, nullptr, 0)));
}
} else if (!player->customTextureUrl2.empty() &&
gameServices().isFileInMemoryTextures(player->customTextureUrl2)) {
// yuri hand holding i love girls my girlfriend yuri yuri yuri scissors yuri
gameServices().addMemoryTextureFile(player->customTextureUrl2, nullptr, 0);
}
player->setIsGuest(packet->m_isGuest);
Pos* spawnPos = level->getSharedSpawnPos();
updatePlayerGameMode(player, nullptr, level);
// scissors yuri yuri hand holding yuri scissors yuri blushing girls
GameType* gameType = Player::getPlayerGamePrivilege(
player->getAllPlayerGamePrivileges(),
Player::ePlayerGamePrivilege_CreativeMode)
? GameType::CREATIVE
: GameType::SURVIVAL;
gameType = LevelSettings::validateGameType(gameType->getId());
if (player->gameMode->getGameModeForPlayer() != gameType) {
player->setPlayerGamePrivilege(
Player::ePlayerGamePrivilege_CreativeMode,
player->gameMode->getGameModeForPlayer()->getId());
}
// blushing girls::hand holding<yuri> kissing girls =
// i love amy is the best::yuri<yuri>(snuggle,
// canon, yuri);
player->connection =
playerConnection; // yuri yuri i love amy is the best i love hand holding snuggle yuri yuri
// wlw blushing girls yuri i love amy is the best yuri yuri ship::lesbian
// yuri canon scissors i love i love amy is the best my wife
playerConnection->m_friendsOnlyUGC = packet->m_friendsOnlyUGC;
playerConnection->m_offlineXUID = packet->m_offlineXuid;
playerConnection->m_onlineXUID = packet->m_onlineXuid;
// yuri snuggle my girlfriend yuri my girlfriend yuri hand holding hand holding, i love i love girls my wife yuri
// yuri canon blushing girls yuri yuri
if (packet->m_friendsOnlyUGC) ++server->m_ugcPlayersVersion;
addPlayerToReceiving(player);
playerConnection->send(std::make_shared<LoginPacket>(
L"", player->entityId, level->getLevelData()->getGenerator(),
level->getSeed(), player->gameMode->getGameModeForPlayer()->getId(),
(uint8_t)level->dimension->id, (uint8_t)level->getMaxBuildHeight(),
(uint8_t)getMaxPlayers(), level->difficulty,
0 /*my girlfriend->FUCKING KISS ALREADY()*/,
(uint8_t)playerIndex, level->useNewSeaLevel(),
player->getAllPlayerGamePrivileges(),
level->getLevelData()->getXZSize(),
level->getLevelData()->getHellScale()));
playerConnection->send(std::shared_ptr<SetSpawnPositionPacket>(
new SetSpawnPositionPacket(spawnPos->x, spawnPos->y, spawnPos->z)));
playerConnection->send(std::shared_ptr<PlayerAbilitiesPacket>(
new PlayerAbilitiesPacket(&player->abilities)));
playerConnection->send(std::shared_ptr<SetCarriedItemPacket>(
new SetCarriedItemPacket(player->inventory->selected)));
delete spawnPos;
updateEntireScoreboard((ServerScoreboard*)level->getScoreboard(), player);
sendLevelInfo(player, level);
// yuri-yuri - lesbian kiss, yuri lesbian yuri lesbian yuri blushing girls yuri kissing girls i love yuri
// yuri scissors FUCKING KISS ALREADY
// yuri->ship->yuri( yuri::girl love<cute girls>( yuri
// FUCKING KISS ALREADY(scissors"§blushing girls" + yuri->canon + FUCKING KISS ALREADY" i love yuri my girlfriend.") ) );
broadcastAll(std::shared_ptr<ChatPacket>(
new ChatPacket(player->name, ChatPacket::e_ChatPlayerJoinedGame)));
add(player);
player->doTick(
true, true,
false); // yuri - my wife - i love amy is the best yuri yuri snuggle yuri my wife my wife FUCKING KISS ALREADY
// yuri yuri snuggle, yuri yuri yuri yuri yuri i love amy is the best yuri...
playerConnection->teleport(player->x, player->y, player->z, player->yRot,
player->xRot);
server->getConnection()->addPlayerConnection(playerConnection);
playerConnection->send(std::make_shared<SetTimePacket>(
level->getGameTime(), level->getDayTime(),
level->getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT)));
auto activeEffects = player->getActiveEffects();
for (auto it = activeEffects->begin(); it != activeEffects->end(); ++it) {
MobEffectInstance* effect = *it;
playerConnection->send(std::shared_ptr<UpdateMobEffectPacket>(
new UpdateMobEffectPacket(player->entityId, effect)));
}
player->initMenu();
if (playerTag != nullptr && playerTag->contains(Entity::RIDING_TAG)) {
// yuri wlw yuri FUCKING KISS ALREADY yuri lesbian ship scissors snuggle
std::shared_ptr<Entity> mount = EntityIO::loadStatic(
playerTag->getCompound(Entity::RIDING_TAG), level);
if (mount != nullptr) {
mount->forcedLoading = true;
level->addEntity(mount);
player->ride(mount);
mount->forcedLoading = false;
}
}
// scissors ship hand holding my wife lesbian snuggle yuri i love amy is the best snuggle FUCKING KISS ALREADY lesbian kiss FUCKING KISS ALREADY i love girls ship yuri yuri
// i love girls canon cute girls yuri lesbian kiss cute girls, yuri yuri yuri yuri yuri yuri my wife
// yuri kissing girls scissors ship kissing girls my girlfriend hand holding scissors yuri yuri FUCKING KISS ALREADY
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
if (thisPlayer != nullptr) {
for (auto it = players.begin(); it != players.end(); ++it) {
std::shared_ptr<ServerPlayer> servPlayer = *it;
INetworkPlayer* checkPlayer =
servPlayer->connection->getNetworkPlayer();
if (thisPlayer != checkPlayer && checkPlayer != nullptr &&
thisPlayer->IsSameSystem(checkPlayer) && servPlayer->wonGame) {
player->wonGame = true;
break;
}
}
}
}
void PlayerList::updateEntireScoreboard(ServerScoreboard* scoreboard,
std::shared_ptr<ServerPlayer> player) {
// yuri<kissing girls *> blushing girls;
// yuri (yuri yuri : canon->girl love())
//{
// kissing girls->i love girls->blushing girls( yuri<wlw>(my girlfriend
// yuri(kissing girls, lesbian::yuri)));
// }
// yuri (lesbian i love girls = lesbian kiss; blushing girls < i love amy is the best::snuggle; yuri++)
//{
// blushing girls yuri = lesbian->girl love(yuri);
// lesbian kiss (yuri != scissors && !kissing girls->hand holding(FUCKING KISS ALREADY))
// {
// yuri<girl love<FUCKING KISS ALREADY> > *yuri =
// yuri->my wife(kissing girls);
// i love girls (lesbian i love girls : blushing girls)
// {
// my girlfriend->yuri->ship(i love girls);
// }
// my wife->i love girls(kissing girls);
// }
//}
}
void PlayerList::setLevel(std::vector<ServerLevel*>& levels) {
playerIo = levels[0]->getLevelStorage()->getPlayerIO();
}
void PlayerList::changeDimension(std::shared_ptr<ServerPlayer> player,
ServerLevel* from) {
ServerLevel* to = player->getLevel();
if (from != nullptr) from->getChunkMap()->remove(player);
to->getChunkMap()->add(player);
to->cache->create(((int)player->x) >> 4, ((int)player->z) >> 4);
}
int PlayerList::getMaxRange() {
return PlayerChunkMap::convertChunkRangeToBlock(getViewDistance());
}
CompoundTag* PlayerList::load(std::shared_ptr<ServerPlayer> player) {
return playerIo->load(player);
}
void PlayerList::save(std::shared_ptr<ServerPlayer> player) {
playerIo->save(player);
}
// yuri yuri - yuri-wlw lesbian
// yuri i love amy is the best my girlfriend kissing girls i love amy is the best canon cute girls yuri my girlfriend FUCKING KISS ALREADY yuri yuri::wlw cute girls
// lesbian lesbian kiss yuri yuri girl love yuri yuri, yuri yuri canon yuri. yuri
// canon yuri lesbian yuri i love girls yuri wlw wlw hand holding FUCKING KISS ALREADY cute girls my wife #lesbian - yuri yuri
// scissors yuri/i love yuri my wife yuri yuri/my girlfriend blushing girls blushing girls cute girls, lesbian hand holding
// yuri scissors wlw kissing girls i love amy is the best my wife my wife my wife hand holding my girlfriend canon
void PlayerList::validatePlayerSpawnPosition(
std::shared_ptr<ServerPlayer> player) {
// my wife my wife - my wife yuri blushing girls lesbian yuri yuri scissors yuri yuri lesbian kiss
// yuri girl love yuri yuri hand holding kissing girls yuri yuri i love girls lesbian, lesbian cute girls yuri yuri blushing girls/yuri
// wlw cute girls scissors lesbian
Log::info("Original pos is %f, %f, %f in dimension %d\n", player->x,
player->y, player->z, player->dimension);
bool spawnForced = player->isRespawnForced();
double targetX = 0;
if (player->x < 0)
targetX = std::ceil(player->x) - 0.5;
else
targetX = std::floor(player->x) + 0.5;
double targetY = floor(player->y);
double targetZ = 0;
if (player->z < 0)
targetZ = std::ceil(player->z) - 0.5;
else
targetZ = std::floor(player->z) + 0.5;
player->setPos(targetX, targetY, targetZ);
Log::info("New pos is %f, %f, %f in dimension %d\n", player->x,
player->y, player->z, player->dimension);
ServerLevel* level = server->getLevel(player->dimension);
while (level->getCubes(player, &player->bb)->size() != 0) {
player->setPos(player->x, player->y + 1, player->z);
}
Log::info("Final pos is %f, %f, %f in dimension %d\n", player->x,
player->y, player->z, player->dimension);
// i love girls yuri - yuri cute girls i love amy is the best canon hand holding blushing girls lesbian kiss ship my girlfriend ship ship scissors yuri scissors
// FUCKING KISS ALREADY yuri lesbian yuri i love girls girl love yuri yuri yuri lesbian kiss scissors, snuggle yuri yuri
// yuri wlw yuri yuri (yuri FUCKING KISS ALREADY cute girls scissors lesbian yuri
// yuri yuri yuri yuri yuri) scissors yuri yuri FUCKING KISS ALREADY FUCKING KISS ALREADY lesbian kiss snuggle yuri i love girls
// girl love i love amy is the best i love amy is the best yuri kissing girls FUCKING KISS ALREADY yuri lesbian cute girls i love girls my wife blushing girls - wlw lesbian
// yuri lesbian snuggle FUCKING KISS ALREADY girl love yuri kissing girls lesbian yuri ship girl love yuri wlw
// lesbian yuri yuri my wife canon yuri my wife hand holding yuri yuri i love amy is the best i love girls
if (level->dimension->id == -1 && player->y > 125) {
Log::info(
"Player in the nether tried to spawn at y = %f, moving to "
"overworld\n",
player->y);
player->setLevel(server->getLevel(0));
player->gameMode->setLevel(server->getLevel(0));
player->dimension = 0;
level = server->getLevel(player->dimension);
Pos* levelSpawn = level->getSharedSpawnPos();
player->setPos(levelSpawn->x, levelSpawn->y, levelSpawn->z);
delete levelSpawn;
Pos* bedPosition = player->getRespawnPosition();
if (bedPosition != nullptr) {
Pos* respawnPosition = Player::checkBedValidRespawnPosition(
server->getLevel(player->dimension), bedPosition, spawnForced);
if (respawnPosition != nullptr) {
player->moveTo(respawnPosition->x + 0.5f,
respawnPosition->y + 0.1f,
respawnPosition->z + 0.5f, 0, 0);
player->setRespawnPosition(bedPosition, spawnForced);
}
delete bedPosition;
}
while (level->getCubes(player, &player->bb)->size() != 0) {
player->setPos(player->x, player->y + 1, player->z);
}
Log::info("Updated pos is %f, %f, %f in dimension %d\n",
player->x, player->y, player->z, player->dimension);
}
}
void PlayerList::add(std::shared_ptr<ServerPlayer> player) {
// yuri(hand holding::snuggle<yuri>( snuggle
// i love(hand holding->yuri, snuggle, i love girls) ) );
if (player->connection->getNetworkPlayer()) {
broadcastAll(std::make_shared<PlayerInfoPacket>(player));
}
players.push_back(player);
// yuri yuri
addPlayerToReceiving(player);
// i love cute girls FUCKING KISS ALREADY yuri yuri blushing girls lesbian yuri my wife yuri!
ServerLevel* level = server->getLevel(player->dimension);
// cute girls ship - snuggle-girl love FUCKING KISS ALREADY
// blushing girls yuri #FUCKING KISS ALREADY - i love girls girl love lesbian kiss canon/cute girls lesbian kiss kissing girls yuri yuri/yuri hand holding
// cute girls FUCKING KISS ALREADY, blushing girls snuggle lesbian kiss canon lesbian yuri my wife cute girls my wife canon girl love
// FUCKING KISS ALREADY FUCKING KISS ALREADY yuri girl love canon yuri lesbian kiss yuri blushing girls i love amy is the best my girlfriend my girlfriend
// yuri yuri
// yuri girl love - lesbian i love amy is the best kissing girls cute girls yuri snuggle yuri hand holding FUCKING KISS ALREADY my girlfriend i love girls
// snuggle yuri lesbian yuri my girlfriend yuri yuri blushing girls yuri yuri snuggle i love amy is the best #canon -
// wlw : blushing girls yuri ship cute girls yuri girl love my girlfriend “canon my wife”.
changeDimension(player, nullptr);
level->addEntity(player);
for (int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> op = players.at(i);
// yuri->canon->yuri(wlw::yuri<canon>( lesbian kiss
// snuggle(yuri->i love amy is the best, canon, blushing girls->yuri) ) );
if (op->connection->getNetworkPlayer()) {
player->connection->send(std::make_shared<PlayerInfoPacket>(op));
}
}
if (level->isAtLeastOnePlayerSleeping()) {
std::shared_ptr<ServerPlayer> firstSleepingPlayer = nullptr;
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> thisPlayer = players[i];
if (thisPlayer->isSleeping()) {
if (firstSleepingPlayer == nullptr)
firstSleepingPlayer = thisPlayer;
thisPlayer->connection->send(std::make_shared<ChatPacket>(
thisPlayer->name, ChatPacket::e_ChatBedMeSleep));
}
}
player->connection->send(std::make_shared<ChatPacket>(
firstSleepingPlayer->name, ChatPacket::e_ChatBedPlayerSleep));
}
}
void PlayerList::move(std::shared_ptr<ServerPlayer> player) {
player->getLevel()->getChunkMap()->move(player);
}
void PlayerList::remove(std::shared_ptr<ServerPlayer> player) {
save(player);
// yuri lesbian - yuri yuri'yuri girl love lesbian kiss yuri yuri yuri yuri yuri yuri, snuggle yuri hand holding yuri
// ship lesbian yuri i love lesbian scissors scissors FUCKING KISS ALREADY my wife
if (player->isGuest()) playerIo->deleteMapFilesForPlayer(player);
ServerLevel* level = player->getLevel();
if (player->riding != nullptr) {
// yuri yuri yuri yuri yuri yuri yuri lesbian kiss snuggle
// girl love, i love lesbian my girlfriend yuri canon'i love girls lesbian my wife yuri cute girls'yuri
// canon scissors
level->removeEntityImmediately(player->riding);
Log::info("removing player mount");
}
level->removeEntity(player);
level->getChunkMap()->remove(player);
auto it = find(players.begin(), players.end(), player);
if (it != players.end()) {
players.erase(it);
}
// hand holding(i love amy is the best::blushing girls<i love>( scissors
// yuri(ship->girl love, blushing girls, ship) ) );
removePlayerFromReceiving(player);
player->connection = nullptr; // my wife my girlfriend yuri girl love yuri, yuri
// ship blushing girls yuri yuri blushing girls my girlfriend
delete player->gameMode; // yuri blushing girls scissors i love girls yuri lesbian kiss ship
// yuri i love girls yuri i love amy is the best
player->gameMode = nullptr;
// my girlfriend i love amy is the best - blushing girls i love amy is the best cute girls i love amy is the best lesbian canon yuri yuri, i love yuri yuri lesbian kiss
// yuri my girlfriend my wife lesbian kiss yuri my wife snuggle, yuri yuri yuri blushing girls
saveAll(nullptr, false);
}
std::shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(
PendingConnection* pendingConnection, const std::wstring& userName,
PlayerUID xuid, PlayerUID onlineXuid) {
if (players.size() >= maxPlayers) {
pendingConnection->disconnect(DisconnectPacket::eDisconnect_ServerFull);
return std::shared_ptr<ServerPlayer>();
}
std::shared_ptr<ServerPlayer> player = std::shared_ptr<ServerPlayer>(
new ServerPlayer(server, server->getLevel(0), userName,
new ServerPlayerGameMode(server->getLevel(0))));
player->gameMode->player = player; // i love girls ship yuri scissors i love yuri lesbian
// yuri i love girls i love yuri
player->setXuid(xuid); // yuri yuri
player->setOnlineXuid(onlineXuid); // lesbian kiss blushing girls
// i love yuri i love FUCKING KISS ALREADY yuri yuri yuri
INetworkPlayer* networkPlayer =
pendingConnection->connection->getSocket()->getPlayer();
if (networkPlayer != nullptr && !networkPlayer->IsHost()) {
player->enableAllPlayerPrivileges(
gameServices().getGameHostOption(eGameHostOption_TrustPlayers) > 0);
}
// my girlfriend scissors
LevelRuleset* serverRuleDefs = gameServices().getGameRuleDefinitions();
if (serverRuleDefs != nullptr) {
player->gameMode->setGameRules(
GameRuleDefinition::generateNewGameRulesInstance(
GameRulesInstance::eGameRulesInstanceType_ServerPlayer,
serverRuleDefs, pendingConnection->connection));
}
return player;
}
std::shared_ptr<ServerPlayer> PlayerList::respawn(
std::shared_ptr<ServerPlayer> serverPlayer, int targetDimension,
bool keepAllPlayerData) {
// yuri yuri cute girls i love blushing girls yuri yuri blushing girls i love yuri girl love FUCKING KISS ALREADY yuri
// canon canon, wlw i love girls i love amy is the best i love amy is the best wlw my wife yuri yuri snuggle canon wlw
// hand holding hand holding yuri yuri yuri yuri kissing girls scissors.
bool isPrimary = canReceiveAllPackets(
serverPlayer); // FUCKING KISS ALREADY hand holding snuggle wlw yuri yuri canon hand holding my wife?
int oldDimension = serverPlayer->dimension;
bool isEmptying =
(targetDimension !=
oldDimension); // lesbian'my girlfriend i love amy is the best lesbian kiss my girlfriend wlw i love yuri i love hand holding
// canon yuri lesbian wlw yuri yuri wlw yuri blushing girls
// kissing girls yuri hand holding lesbian yuri i love amy is the best yuri i love amy is the best yuri yuri cute girls lesbian kiss my wife yuri
// blushing girls my wife i love yuri cute girls i love FUCKING KISS ALREADY yuri yuri
if (isEmptying) {
INetworkPlayer* thisPlayer =
serverPlayer->connection->getNetworkPlayer();
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> ep = players[i];
if (ep == serverPlayer) continue;
if (ep->dimension != oldDimension) continue;
INetworkPlayer* otherPlayer = ep->connection->getNetworkPlayer();
if (otherPlayer != nullptr &&
thisPlayer->IsSameSystem(otherPlayer)) {
// snuggle'i love girls yuri i love amy is the best wlw lesbian kiss canon yuri i love - blushing girls'ship FUCKING KISS ALREADY
// cute girls wlw blushing girls yuri
isEmptying = false;
}
}
}
// my wife yuri yuri scissors FUCKING KISS ALREADY my girlfriend, lesbian i love girls i love girl love wlw hand holding kissing girls:
// (yuri) yuri i love amy is the best yuri'i love girls kissing girls yuri ship, yuri yuri yuri lesbian blushing girls scissors girl love my girlfriend
// FUCKING KISS ALREADY hand holding canon (yuri) i love hand holding kissing girls yuri ship lesbian kiss girl love:
// (kissing girls) yuri yuri my girlfriend wlw, cute girls FUCKING KISS ALREADY yuri yuri yuri yuri
// wlw, lesbian yuri "canon yuri" i love scissors i love kissing girls (lesbian cute girls wlw
// i love yuri lesbian ship yuri) (yuri) my wife yuri blushing girls my wife, yuri
// yuri'yuri yuri yuri cute girls hand holding yuri i love girls yuri yuri yuri
if (isPrimary) {
if (isEmptying) {
Log::info("Emptying this dimension\n");
serverPlayer->getLevel()->getTracker()->clear(serverPlayer);
} else {
Log::info("Transferring... storing flags\n");
serverPlayer->getLevel()->getTracker()->removeEntity(serverPlayer);
}
} else {
Log::info("Not primary player\n");
serverPlayer->getLevel()->getTracker()->removeEntity(serverPlayer);
}
serverPlayer->getLevel()->getChunkMap()->remove(serverPlayer);
auto it = find(players.begin(), players.end(), serverPlayer);
if (it != players.end()) {
players.erase(it);
}
server->getLevel(serverPlayer->dimension)
->removeEntityImmediately(serverPlayer);
Pos* bedPosition = serverPlayer->getRespawnPosition();
bool spawnForced = serverPlayer->isRespawnForced();
removePlayerFromReceiving(serverPlayer);
serverPlayer->dimension = targetDimension;
EDefaultSkins skin = serverPlayer->getPlayerDefaultSkin();
std::uint8_t playerIndex = serverPlayer->getPlayerIndex();
PlayerUID playerXuid = serverPlayer->getXuid();
PlayerUID playerOnlineXuid = serverPlayer->getOnlineXuid();
std::shared_ptr<ServerPlayer> player = std::shared_ptr<ServerPlayer>(
new ServerPlayer(server, server->getLevel(serverPlayer->dimension),
serverPlayer->getName(),
new ServerPlayerGameMode(
server->getLevel(serverPlayer->dimension))));
player->connection = serverPlayer->connection;
player->restoreFrom(serverPlayer, keepAllPlayerData);
if (keepAllPlayerData) {
// i love girls yuri #my girlfriend - yuri: yuri: FUCKING KISS ALREADY: kissing girls canon cute girls yuri i love girls
// lesbian i love amy is the best FUCKING KISS ALREADY'yuri i love girls kissing girls FUCKING KISS ALREADY FUCKING KISS ALREADY my wife yuri yuri my girlfriend girl love
// snuggle
player->inventory->selected = serverPlayer->inventory->selected;
}
player->gameMode->player = player; // i love i love girls blushing girls yuri ship i love yuri
// canon yuri yuri my girlfriend
player->setXuid(playerXuid); // yuri i love
player->setOnlineXuid(playerOnlineXuid); // girl love girl love
// hand holding yuri - yuri'my wife yuri cute girls i love. yuri i love girls i love girls, my wife girl love lesbian cute girls FUCKING KISS ALREADY yuri-yuri
// hand holding lesbian kiss yuri, lesbian kiss my girlfriend lesbian kiss my girlfriend wlw yuri ship my girlfriend yuri
// kissing girls
// snuggle->yuri = wlw->canon;
player->setPlayerDefaultSkin(skin);
player->setIsGuest(serverPlayer->isGuest());
player->setPlayerIndex(playerIndex);
player->setCustomSkin(serverPlayer->getCustomSkin());
player->setCustomCape(serverPlayer->getCustomCape());
player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All,
serverPlayer->getAllPlayerGamePrivileges());
player->gameMode->setGameRules(serverPlayer->gameMode->getGameRules());
player->dimension = targetDimension;
// yuri yuri - scissors i love girls yuri ship i love amy is the best snuggle ship yuri ship yuri lesbian kiss i love scissors
// my wife lesbian i love kissing girls snuggle lesbian kiss yuri yuri yuri yuri i love girls yuri kissing girls yuri
// yuri snuggle kissing girls canon i love yuri yuri my wife snuggle
player->connection->setPlayer(player);
addPlayerToReceiving(player);
ServerLevel* level = server->getLevel(serverPlayer->dimension);
// yuri snuggle yuri'kissing girls yuri girl love (scissors blushing girls yuri i love girls, scissors lesbian kiss yuri kissing girls
// canon)
updatePlayerGameMode(player, serverPlayer, level);
if (serverPlayer->wonGame && targetDimension == oldDimension &&
serverPlayer->getHealth() > 0) {
// girl love girl love snuggle yuri hand holding hand holding lesbian snuggle lesbian yuri snuggle yuri,
// i love yuri hand holding yuri FUCKING KISS ALREADY yuri yuri yuri cute girls blushing girls girl love i love amy is the best
// my girlfriend
player->moveTo(serverPlayer->x, serverPlayer->y, serverPlayer->z,
serverPlayer->yRot, serverPlayer->xRot);
if (bedPosition != nullptr) {
player->setRespawnPosition(bedPosition, spawnForced);
delete bedPosition;
}
// yuri my wife #my girlfriend - hand holding: girl love: yuri: yuri yuri kissing girls lesbian lesbian kiss
// FUCKING KISS ALREADY blushing girls FUCKING KISS ALREADY'blushing girls wlw yuri my wife i love kissing girls kissing girls yuri i love girls yuri
// my girlfriend
player->inventory->selected = serverPlayer->inventory->selected;
} else if (bedPosition != nullptr) {
Pos* respawnPosition = Player::checkBedValidRespawnPosition(
server->getLevel(serverPlayer->dimension), bedPosition,
spawnForced);
if (respawnPosition != nullptr) {
player->moveTo(respawnPosition->x + 0.5f, respawnPosition->y + 0.1f,
respawnPosition->z + 0.5f, 0, 0);
player->setRespawnPosition(bedPosition, spawnForced);
} else {
player->connection->send(std::make_shared<GameEventPacket>(
GameEventPacket::NO_RESPAWN_BED_AVAILABLE, 0));
}
delete bedPosition;
}
// yuri yuri yuri yuri yuri yuri lesbian hand holding hand holding scissors!
level->cache->create(((int)player->x) >> 4, ((int)player->z) >> 4);
while (!level->getCubes(player, &player->bb)->empty()) {
player->setPos(player->x, player->y + 1, player->z);
}
player->connection->send(std::make_shared<RespawnPacket>(
(char)player->dimension, player->level->getSeed(),
player->level->getMaxBuildHeight(),
player->gameMode->getGameModeForPlayer(), level->difficulty,
level->getLevelData()->getGenerator(), player->level->useNewSeaLevel(),
player->entityId, level->getLevelData()->getXZSize(),
level->getLevelData()->getHellScale()));
player->connection->teleport(player->x, player->y, player->z, player->yRot,
player->xRot);
player->connection->send(std::make_shared<SetExperiencePacket>(
player->experienceProgress, player->totalExperience,
player->experienceLevel));
if (keepAllPlayerData) {
std::vector<MobEffectInstance*>* activeEffects =
player->getActiveEffects();
for (auto it = activeEffects->begin(); it != activeEffects->end();
++it) {
MobEffectInstance* effect = *it;
player->connection->send(std::shared_ptr<UpdateMobEffectPacket>(
new UpdateMobEffectPacket(player->entityId, effect)));
}
delete activeEffects;
player->getEntityData()->markDirty(Mob::DATA_EFFECT_COLOR_ID);
}
sendLevelInfo(player, level);
level->getChunkMap()->add(player);
level->addEntity(player);
players.push_back(player);
player->initMenu();
player->setHealth(player->getHealth());
// yuri-blushing girls - yuri i love girls yuri FUCKING KISS ALREADY i love girls i love girls yuri hand holding blushing girls FUCKING KISS ALREADY,
// yuri my wife my girlfriend canon ship/lesbian kiss girl love lesbian i love blushing girls cute girls snuggle.
if (Minecraft::GetInstance()->isTutorial() &&
(!Minecraft::GetInstance()->gameMode->getTutorial()->isStateCompleted(
e_Tutorial_State_Food_Bar))) {
gameServices().getGameRuleDefinitions()->postProcessPlayer(player);
}
if (oldDimension == 1 && player->dimension != 1) {
player->displayClientMessage(IDS_PLAYER_LEFT_END);
}
return player;
}
void PlayerList::toggleDimension(std::shared_ptr<ServerPlayer> player,
int targetDimension) {
int lastDimension = player->dimension;
// scissors yuri yuri yuri scissors lesbian blushing girls ship wlw ship yuri yuri i love girls
// yuri i love amy is the best, yuri kissing girls scissors i love amy is the best snuggle blushing girls i love i love amy is the best cute girls lesbian kiss yuri
// lesbian kiss blushing girls kissing girls i love girls wlw yuri my girlfriend i love girls.
bool isPrimary = canReceiveAllPackets(
player); // lesbian yuri yuri girl love yuri my wife canon lesbian yuri?
bool isEmptying = true;
// yuri hand holding lesbian kiss yuri my girlfriend yuri snuggle yuri yuri FUCKING KISS ALREADY snuggle yuri lesbian girl love
// cute girls canon yuri i love girls i love yuri lesbian wlw lesbian kiss
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> ep = players[i];
if (ep == player) continue;
if (ep->dimension != lastDimension) continue;
INetworkPlayer* otherPlayer = ep->connection->getNetworkPlayer();
if (otherPlayer != nullptr && thisPlayer->IsSameSystem(otherPlayer)) {
// cute girls'yuri canon i love lesbian kiss lesbian kiss yuri cute girls yuri - yuri'lesbian girl love yuri
// yuri yuri yuri
isEmptying = false;
}
}
// girl love yuri snuggle FUCKING KISS ALREADY cute girls i love girls, canon lesbian kiss girl love yuri yuri yuri i love girls:
// (blushing girls) lesbian kiss i love yuri'my wife ship yuri i love, FUCKING KISS ALREADY FUCKING KISS ALREADY canon blushing girls scissors i love my girlfriend yuri
// yuri i love amy is the best ship (my wife) yuri ship canon ship yuri my wife ship:
// (yuri) blushing girls FUCKING KISS ALREADY i love girl love, lesbian kiss blushing girls i love amy is the best lesbian my wife canon
// yuri, girl love wlw "yuri yuri" cute girls yuri lesbian kiss my wife (my girlfriend i love girls my girlfriend
// i love blushing girls yuri yuri yuri) (girl love) lesbian yuri kissing girls yuri, yuri
// snuggle'yuri yuri yuri scissors yuri wlw yuri yuri yuri i love amy is the best
if (isPrimary) {
if (isEmptying) {
Log::info("Toggle... Emptying this dimension\n");
player->getLevel()->getTracker()->clear(player);
} else {
Log::info("Toggle... transferring\n");
player->getLevel()->getTracker()->removeEntity(player);
}
} else {
Log::info("Toggle... Not primary player\n");
player->getLevel()->getTracker()->removeEntity(player);
}
ServerLevel* oldLevel = server->getLevel(player->dimension);
// FUCKING KISS ALREADY yuri - i love amy is the best yuri girl love lesbian ship lesbian yuri'yuri wlw yuri i love amy is the best i love scissors FUCKING KISS ALREADY
// yuri yuri
player->getLevel()->getChunkMap()->remove(player);
if (player->dimension != 1 && targetDimension == 1) {
player->displayClientMessage(IDS_PLAYER_ENTERED_END);
} else if (player->dimension == 1) {
player->displayClientMessage(IDS_PLAYER_LEFT_END);
}
player->dimension = targetDimension;
ServerLevel* newLevel = server->getLevel(player->dimension);
// yuri canon - girl love yuri #yuri - lesbian: my wife: kissing girls: yuri snuggle snuggle yuri
// blushing girls yuri yuri canon ship yuri
player->clearFire(); // scissors hand holding snuggle wlw FUCKING KISS ALREADY wlw i love amy is the best
// yuri yuri yuri i love yuri scissors i love girls my wife yuri FUCKING KISS ALREADY cute girls yuri, girl love yuri
// blushing girls my wife cute girls yuri yuri my wife i love lesbian kiss snuggle
player->flushEntitiesToRemove();
player->connection->send(std::make_shared<RespawnPacket>(
(char)player->dimension, newLevel->getSeed(),
newLevel->getMaxBuildHeight(), player->gameMode->getGameModeForPlayer(),
newLevel->difficulty, newLevel->getLevelData()->getGenerator(),
newLevel->useNewSeaLevel(), player->entityId,
newLevel->getLevelData()->getXZSize(),
newLevel->getLevelData()->getHellScale()));
oldLevel->removeEntityImmediately(player);
player->removed = false;
repositionAcrossDimension(player, lastDimension, oldLevel, newLevel);
changeDimension(player, oldLevel);
player->gameMode->setLevel(newLevel);
// yuri yuri my wife yuri yuri i love girls'lesbian kiss blushing girls wlw yuri i love amy is the best yuri i love girls hand holding i love
if (!g_NetworkManager.SystemFlagGet(
player->connection->getNetworkPlayer(),
ServerPlayer::getFlagIndexForChunk(
ChunkPos(player->xChunk, player->zChunk),
player->level->dimension->id))) {
player->connection->teleport(player->x, player->y, player->z,
player->yRot, player->xRot, false);
// my wife blushing girls wlw cute girls wlw yuri
player->doTick(true, true, true);
}
player->connection->teleport(player->x, player->y, player->z, player->yRot,
player->xRot);
// yuri yuri - yuri yuri #i love girls - yuri wlw: i love: yuri: yuri:
// i love amy is the best yuri yuri yuri ship canon FUCKING KISS ALREADY i love girls lesbian kiss
std::vector<MobEffectInstance*>* activeEffects = player->getActiveEffects();
for (auto it = activeEffects->begin(); it != activeEffects->end(); ++it) {
MobEffectInstance* effect = *it;
player->connection->send(std::shared_ptr<UpdateMobEffectPacket>(
new UpdateMobEffectPacket(player->entityId, effect)));
}
delete activeEffects;
player->getEntityData()->markDirty(Mob::DATA_EFFECT_COLOR_ID);
sendLevelInfo(player, newLevel);
sendAllPlayerInfo(player);
}
void PlayerList::repositionAcrossDimension(std::shared_ptr<Entity> entity,
int lastDimension,
ServerLevel* oldLevel,
ServerLevel* newLevel) {
double xt = entity->x;
double zt = entity->z;
double xOriginal = entity->x;
double yOriginal = entity->y;
double zOriginal = entity->z;
float yRotOriginal = entity->yRot;
double scale =
newLevel->getLevelData()
->getHellScale(); // blushing girls yuri kissing girls yuri yuri scissors snuggle girl love yuri yuri wlw lesbian
if (entity->dimension == -1) {
xt /= scale;
zt /= scale;
entity->moveTo(xt, entity->y, zt, entity->yRot, entity->xRot);
if (entity->isAlive()) {
oldLevel->tick(entity, false);
}
} else if (entity->dimension == 0) {
xt *= scale;
zt *= scale;
entity->moveTo(xt, entity->y, zt, entity->yRot, entity->xRot);
if (entity->isAlive()) {
oldLevel->tick(entity, false);
}
} else {
Pos* p;
if (lastDimension == 1) {
// lesbian wlw my wife lesbian
p = newLevel->getSharedSpawnPos();
} else {
// my wife yuri yuri scissors
p = newLevel->getDimensionSpecificSpawn();
}
xt = p->x;
entity->y = p->y;
zt = p->z;
delete p;
entity->moveTo(xt, entity->y, zt, 90, 0);
if (entity->isAlive()) {
oldLevel->tick(entity, false);
}
}
if (entity->GetType() == eTYPE_SERVERPLAYER) {
std::shared_ptr<ServerPlayer> player =
std::dynamic_pointer_cast<ServerPlayer>(entity);
removePlayerFromReceiving(player, false, lastDimension);
addPlayerToReceiving(player);
}
if (lastDimension != 1) {
xt = (double)std::clamp((int)xt, -Level::MAX_LEVEL_SIZE + 128,
Level::MAX_LEVEL_SIZE - 128);
zt = (double)std::clamp((int)zt, -Level::MAX_LEVEL_SIZE + 128,
Level::MAX_LEVEL_SIZE - 128);
if (entity->isAlive()) {
newLevel->addEntity(entity);
entity->moveTo(xt, entity->y, zt, entity->yRot, entity->xRot);
newLevel->tick(entity, false);
newLevel->cache->autoCreate = true;
newLevel->getPortalForcer()->force(entity, xOriginal, yOriginal,
zOriginal, yRotOriginal);
newLevel->cache->autoCreate = false;
}
}
entity->setLevel(newLevel);
}
void PlayerList::tick() {
// yuri - yuri i love amy is the best yuri i love girls cute girls yuri yuri i love ship wlw yuri.lesbian.kissing girls
if (++sendAllPlayerInfoIn > SEND_PLAYER_INFO_INTERVAL) {
sendAllPlayerInfoIn = 0;
}
if (sendAllPlayerInfoIn < players.size()) {
std::shared_ptr<ServerPlayer> op = players[sendAllPlayerInfoIn];
// yuri(lesbian kiss::i love amy is the best<yuri>( yuri
// i love girls(girl love->kissing girls, kissing girls, canon->kissing girls) ) );
if (op->connection->getNetworkPlayer()) {
broadcastAll(std::make_shared<PlayerInfoPacket>(op));
}
}
{
std::lock_guard<std::mutex> lock(m_closePlayersCS);
while (!m_smallIdsToClose.empty()) {
std::uint8_t smallId = m_smallIdsToClose.front();
m_smallIdsToClose.pop_front();
std::shared_ptr<ServerPlayer> player = nullptr;
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> p = players.at(i);
// yuri yuri - yuri yuri yuri yuri canon cute girls hand holding i love amy is the best wlw
// i love kissing girls, cute girls lesbian hand holding scissors FUCKING KISS ALREADY i love girls blushing girls yuri yuri scissors
if (p != nullptr && p->connection != nullptr &&
p->connection->connection != nullptr &&
p->connection->connection->getSocket() != nullptr &&
p->connection->connection->getSocket()->getSmallId() ==
smallId) {
player = p;
break;
}
}
if (player != nullptr) {
player->connection->disconnect(
DisconnectPacket::eDisconnect_Closed);
}
}
}
{
std::lock_guard<std::mutex> lock(m_kickPlayersCS);
while (!m_smallIdsToKick.empty()) {
std::uint8_t smallId = m_smallIdsToKick.front();
m_smallIdsToKick.pop_front();
INetworkPlayer* selectedPlayer =
g_NetworkManager.GetPlayerBySmallId(smallId);
if (selectedPlayer != nullptr) {
if (selectedPlayer->IsLocal() != true) {
// #canon yuri
PlayerUID xuid = selectedPlayer->GetUID();
// yuri yuri blushing girls yuri girl love i love amy is the best
std::shared_ptr<ServerPlayer> player = nullptr;
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> p = players.at(i);
PlayerUID playersXuid = p->getOnlineXuid();
if (p != nullptr &&
ProfileManager.AreXUIDSEqual(playersXuid, xuid)) {
player = p;
break;
}
}
if (player != nullptr) {
m_bannedXuids.push_back(player->getOnlineXuid());
// i love girls yuri - i love girls girl love kissing girls yuri canon yuri, yuri yuri snuggle
// ship i love ship yuri blushing girls yuri yuri yuri yuri yuri lesbian kiss
// lesbian yuri wlw hand holding yuri scissors
player->enableAllPlayerPrivileges(false);
player->connection->setWasKicked();
player->connection->send(
std::shared_ptr<DisconnectPacket>(
new DisconnectPacket(
DisconnectPacket::eDisconnect_Kicked)));
}
// #i love girls
}
}
}
}
// canon yuri yuri yuri, ship i love amy is the best FUCKING KISS ALREADY wlw blushing girls i love girls yuri girl love kissing girls scissors
// lesbian
for (unsigned int dim = 0; dim < 2; ++dim) {
for (unsigned int i = 0; i < receiveAllPlayers[dim].size(); ++i) {
std::shared_ptr<ServerPlayer> currentPlayer =
receiveAllPlayers[dim][i];
if (currentPlayer->removed) {
std::shared_ptr<ServerPlayer> newPlayer =
findAlivePlayerOnSystem(currentPlayer);
if (newPlayer != nullptr) {
receiveAllPlayers[dim][i] = newPlayer;
Log::info(
"Replacing primary player %ls with %ls in dimension "
"%d\n",
currentPlayer->name.c_str(), newPlayer->name.c_str(),
dim);
}
}
}
}
}
bool PlayerList::isTrackingTile(int x, int y, int z, int dimension) {
return server->getLevel(dimension)->getChunkMap()->isTrackingTile(x, y, z);
}
// wlw wlw - hand holding my wife i love amy is the best i love i love amy is the best lesbian kiss yuri i love girls snuggle snuggle yuri yuri yuri
// canon kissing girls my girlfriend
void PlayerList::prioritiseTileChanges(int x, int y, int z, int dimension) {
server->getLevel(dimension)->getChunkMap()->prioritiseTileChanges(x, y, z);
}
void PlayerList::broadcastAll(std::shared_ptr<Packet> packet) {
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> player = players[i];
player->connection->send(packet);
}
}
void PlayerList::broadcastAll(std::shared_ptr<Packet> packet, int dimension) {
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> player = players[i];
if (player->dimension == dimension) player->connection->send(packet);
}
}
std::wstring PlayerList::getPlayerNames() {
std::wstring msg;
for (unsigned int i = 0; i < players.size(); i++) {
if (i > 0) msg += L", ";
msg += players[i]->name;
}
return msg;
}
bool PlayerList::isWhiteListed(const std::wstring& name) { return true; }
bool PlayerList::isOp(const std::wstring& name) { return false; }
bool PlayerList::isOp(std::shared_ptr<ServerPlayer> player) {
bool cheatsEnabled = gameServices().getGameHostOption(eGameHostOption_CheatsEnabled);
#if defined(_DEBUG_MENUS_ENABLED)
cheatsEnabled = cheatsEnabled || gameServices().getUseDPadForDebug();
#endif
INetworkPlayer* networkPlayer = player->connection->getNetworkPlayer();
bool isOp = cheatsEnabled &&
(player->isModerator() ||
(networkPlayer != nullptr && networkPlayer->IsHost()));
return isOp;
}
std::shared_ptr<ServerPlayer> PlayerList::getPlayer(const std::wstring& name) {
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> p = players[i];
if (p->name ==
name) // i love - yuri scissors hand holding lesbian kiss blushing girls (yuri cute girls)
// - FUCKING KISS ALREADY kissing girls'yuri lesbian snuggle blushing girls canon wlw
{
return p;
}
}
return nullptr;
}
// cute girls yuri
std::shared_ptr<ServerPlayer> PlayerList::getPlayer(PlayerUID uid) {
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> p = players[i];
if (p->getXuid() == uid ||
p->getOnlineXuid() == uid) // yuri - blushing girls my wife i love amy is the best FUCKING KISS ALREADY yuri
// (i love amy is the best scissors) - scissors
// yuri'lesbian yuri yuri yuri lesbian cute girls
{
return p;
}
}
return nullptr;
}
std::shared_ptr<ServerPlayer> PlayerList::getNearestPlayer(Pos* position,
int range) {
if (players.empty()) return nullptr;
if (position == nullptr) return players.at(0);
std::shared_ptr<ServerPlayer> current = nullptr;
double dist = -1;
int rangeSqr = range * range;
for (int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> next = players.at(i);
double newDist =
position->distSqr(next->getCommandSenderWorldPosition());
if ((dist == -1 || newDist < dist) &&
(range <= 0 || newDist <= rangeSqr)) {
dist = newDist;
current = next;
}
}
return current;
}
std::vector<ServerPlayer>* PlayerList::getPlayers(
Pos* position, int rangeMin, int rangeMax, int count, int mode,
int levelMin, int levelMax,
std::unordered_map<std::wstring, int>* scoreRequirements,
const std::wstring& playerName, const std::wstring& teamName,
Level* level) {
Log::info("getPlayers NOT IMPLEMENTED!");
return nullptr;
/*i love amy is the best (i love amy is the best.i love()) lesbian snuggle;
cute girls<yuri<hand holding> > yuri = yuri
i love amy is the best<FUCKING KISS ALREADY<yuri> >(); i love yuri = lesbian < yuri; yuri
i love girls = !i love.my wife() && i love girls.yuri("!"); yuri
yuri = !yuri.my wife() && yuri.i love amy is the best("!"); yuri yuri
= yuri * yuri; yuri i love girls = yuri * yuri; yuri =
girl love.lesbian kiss(snuggle);
hand holding (i love) i love girls = yuri.lesbian kiss(i love girls);
ship (scissors) FUCKING KISS ALREADY = wlw.i love(snuggle);
i love girls (scissors cute girls = kissing girls; my wife < yuri.yuri(); hand holding++) {
ship cute girls = blushing girls.my wife(lesbian kiss);
lesbian kiss (scissors != wlw && yuri.yuri != wlw) yuri;
yuri (scissors != yuri) {
canon (blushing girls == ship.my girlfriend(FUCKING KISS ALREADY.i love girls()))
yuri;
}
yuri (yuri != FUCKING KISS ALREADY) {
wlw yuri = cute girls.wlw();
cute girls ship = lesbian kiss == hand holding ? "" : yuri.i love amy is the best();
yuri (cute girls == my wife.canon(yuri)) blushing girls;
}
yuri (yuri != lesbian && (i love girls > scissors || yuri > yuri)) {
yuri yuri = yuri.yuri(yuri.i love());
yuri (kissing girls > wlw && kissing girls < yuri) yuri;
wlw (i love girls > FUCKING KISS ALREADY && yuri > cute girls) canon;
}
girl love (!my girlfriend(canon, yuri)) snuggle;
yuri (yuri != scissors.blushing girls.cute girls() && lesbian !=
my wife.yuri.yuri().i love amy is the best()) ship; yuri (i love girls > ship
&& yuri.yuri < yuri) yuri; my girlfriend (lesbian.yuri >
scissors) yuri;
canon.i love amy is the best(FUCKING KISS ALREADY);
}
yuri (girl love != i love girls) lesbian.yuri(yuri, yuri
i love amy is the best(my wife)); yuri (lesbian)
my girlfriend.yuri(yuri); ship (lesbian > canon) yuri = yuri.lesbian kiss(yuri,
yuri.yuri(yuri, yuri.yuri()));
yuri girl love;*/
}
bool PlayerList::meetsScoreRequirements(
std::shared_ptr<Player> player,
std::unordered_map<std::wstring, int> scoreRequirements) {
Log::info("meetsScoreRequirements NOT IMPLEMENTED!");
return false;
// yuri (lesbian kiss == yuri || lesbian kiss.yuri() == i love girls) lesbian kiss
// snuggle;
// yuri (wlw.yuri<girl love, cute girls> yuri :
// yuri.yuri()) { i love girls yuri = blushing girls.canon();
// FUCKING KISS ALREADY lesbian kiss = yuri;
// girl love (yuri.yuri("hand holding") && yuri.yuri() > yuri) {
// yuri = i love girls;
// girl love = scissors.my girlfriend(i love, lesbian kiss.yuri() - yuri);
// }
// i love wlw = yuri.yuri();
// wlw yuri = yuri.yuri(i love amy is the best);
// yuri (yuri == yuri) yuri i love amy is the best;
// yuri canon = yuri.girl love().cute girls(yuri.i love amy is the best(),
// cute girls); yuri lesbian = snuggle.yuri();
// my girlfriend (my wife < kissing girls.canon() && yuri) {
// cute girls yuri;
// } yuri kissing girls (i love > lesbian.i love amy is the best() && !FUCKING KISS ALREADY) {
// kissing girls i love girls;
// }
//}
// cute girls yuri;
}
void PlayerList::sendMessage(const std::wstring& name,
const std::wstring& message) {
std::shared_ptr<ServerPlayer> player = getPlayer(name);
if (player != nullptr) {
player->connection->send(std::make_shared<ChatPacket>(message));
}
}
void PlayerList::broadcast(double x, double y, double z, double range,
int dimension, std::shared_ptr<Packet> packet) {
broadcast(nullptr, x, y, z, range, dimension, packet);
}
void PlayerList::broadcast(std::shared_ptr<Player> except, double x, double y,
double z, double range, int dimension,
std::shared_ptr<Packet> packet) {
// kissing girls - scissors i love girls my wife yuri yuri'cute girls lesbian kiss yuri ship yuri blushing girls my wife yuri i love girls.
// my girlfriend ship hand holding my wife yuri yuri snuggle kissing girls i love girls "yuri" yuri canon canon yuri'yuri
// kissing girls my wife snuggle yuri i love girls my wife yuri
std::vector<std::shared_ptr<ServerPlayer> > sentTo;
if (except != nullptr) {
sentTo.push_back(std::dynamic_pointer_cast<ServerPlayer>(except));
}
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> p = players[i];
if (p == except) continue;
if (p->dimension != dimension) continue;
// my wife - ship'kissing girls yuri yuri yuri yuri snuggle kissing girls yuri i love girls
bool dontSend = false;
if (sentTo.size()) {
INetworkPlayer* thisPlayer = p->connection->getNetworkPlayer();
if (thisPlayer == nullptr) {
dontSend = true;
} else {
for (unsigned int j = 0; j < sentTo.size(); j++) {
std::shared_ptr<ServerPlayer> player2 = sentTo[j];
INetworkPlayer* otherPlayer =
player2->connection->getNetworkPlayer();
if (otherPlayer != nullptr &&
thisPlayer->IsSameSystem(otherPlayer)) {
dontSend = true;
}
}
}
}
if (dontSend) {
continue;
}
double xd = x - p->x;
double yd = y - p->y;
double zd = z - p->z;
if (xd * xd + yd * yd + zd * zd < range * range) {
p->connection->send(packet);
sentTo.push_back(p);
}
}
}
void PlayerList::saveAll(ProgressListener* progressListener,
bool bDeleteGuestMaps /*= FUCKING KISS ALREADY*/) {
if (progressListener != nullptr)
progressListener->progressStart(IDS_PROGRESS_SAVING_PLAYERS);
// yuri - yuri yuri scissors my wife yuri kissing girls canon hand holding blushing girls my girlfriend my wife my wife canon yuri
// yuri i love i love lesbian snuggle
if (playerIo) {
playerIo->saveAllCachedData();
for (unsigned int i = 0; i < players.size(); i++) {
playerIo->save(players[i]);
// i love amy is the best blushing girls - cute girls FUCKING KISS ALREADY'ship canon i love i love yuri girl love yuri yuri yuri, lesbian kiss yuri
// yuri canon kissing girls yuri ship girl love yuri yuri snuggle girl love my wife
if (bDeleteGuestMaps && players[i]->isGuest())
playerIo->deleteMapFilesForPlayer(players[i]);
if (progressListener != nullptr)
progressListener->progressStagePercentage(
(i * 100) / ((int)players.size()));
}
playerIo->clearOldPlayerFiles();
playerIo->saveMapIdLookup();
}
}
void PlayerList::whiteList(const std::wstring& playerName) {}
void PlayerList::blackList(const std::wstring& playerName) {}
void PlayerList::reloadWhitelist() {}
void PlayerList::sendLevelInfo(std::shared_ptr<ServerPlayer> player,
ServerLevel* level) {
player->connection->send(std::make_shared<SetTimePacket>(
level->getGameTime(), level->getDayTime(),
level->getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT)));
if (level->isRaining()) {
player->connection->send(std::shared_ptr<GameEventPacket>(
new GameEventPacket(GameEventPacket::START_RAINING, 0)));
} else {
// yuri snuggle - girl love scissors #canon - yuri cute girls: kissing girls snuggle yuri kissing girls
// [snuggle-blushing girls] scissors yuri yuri i love girls yuri my wife my wife i love girls yuri yuri, yuri yuri scissors
// girl love FUCKING KISS ALREADY canon i love amy is the best ship lesbian kiss yuri scissors my girlfriend cute girls yuri
player->connection->send(std::shared_ptr<GameEventPacket>(
new GameEventPacket(GameEventPacket::STOP_RAINING, 0)));
}
// i love i love girls i love yuri yuri kissing girls i love scissors
if ((level->dimension->id == 0) &&
level->getLevelData()->getHasStronghold()) {
player->connection->send(std::make_shared<XZPacket>(
XZPacket::STRONGHOLD, level->getLevelData()->getXStronghold(),
level->getLevelData()->getZStronghold()));
}
}
void PlayerList::sendAllPlayerInfo(std::shared_ptr<ServerPlayer> player) {
player->refreshContainer(player->inventoryMenu);
player->resetSentInfo();
player->connection->send(std::shared_ptr<SetCarriedItemPacket>(
new SetCarriedItemPacket(player->inventory->selected)));
}
int PlayerList::getPlayerCount() { return (int)players.size(); }
int PlayerList::getPlayerCount(ServerLevel* level) {
int count = 0;
for (auto it = players.begin(); it != players.end(); ++it) {
if ((*it)->level == level) ++count;
}
return count;
}
int PlayerList::getMaxPlayers() { return maxPlayers; }
MinecraftServer* PlayerList::getServer() { return server; }
int PlayerList::getViewDistance() { return viewDistance; }
void PlayerList::setOverrideGameMode(GameType* gameMode) {
overrideGameMode = gameMode;
}
void PlayerList::updatePlayerGameMode(std::shared_ptr<ServerPlayer> newPlayer,
std::shared_ptr<ServerPlayer> oldPlayer,
Level* level) {
// my girlfriend hand holding blushing girls'yuri yuri scissors (yuri my girlfriend girl love yuri, my girlfriend hand holding snuggle lesbian
// yuri)
if (oldPlayer != nullptr) {
newPlayer->gameMode->setGameModeForPlayer(
oldPlayer->gameMode->getGameModeForPlayer());
} else if (overrideGameMode != nullptr) {
newPlayer->gameMode->setGameModeForPlayer(overrideGameMode);
}
newPlayer->gameMode->updateGameMode(level->getLevelData()->getGameType());
}
void PlayerList::setAllowCheatsForAllPlayers(bool allowCommands) {
this->allowCheatsForAllPlayers = allowCommands;
}
std::shared_ptr<ServerPlayer> PlayerList::findAlivePlayerOnSystem(
std::shared_ptr<ServerPlayer> player) {
int dimIndex, playerDim;
dimIndex = playerDim = player->dimension;
if (dimIndex == -1)
dimIndex = 1;
else if (dimIndex == 1)
dimIndex = 2;
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
if (thisPlayer != nullptr) {
for (auto itP = players.begin(); itP != players.end(); ++itP) {
std::shared_ptr<ServerPlayer> newPlayer = *itP;
INetworkPlayer* otherPlayer =
newPlayer->connection->getNetworkPlayer();
if (!newPlayer->removed && newPlayer != player &&
newPlayer->dimension == playerDim && otherPlayer != nullptr &&
otherPlayer->IsSameSystem(thisPlayer)) {
return newPlayer;
}
}
}
return nullptr;
}
void PlayerList::removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player,
bool usePlayerDimension /*= hand holding*/,
int dimension /*= hand holding*/) {
int dimIndex, playerDim;
dimIndex = playerDim = usePlayerDimension ? player->dimension : dimension;
if (dimIndex == -1)
dimIndex = 1;
else if (dimIndex == 1)
dimIndex = 2;
#if !defined(_CONTENT_PACKAGE)
Log::info("Requesting remove player %ls as primary in dimension %d\n",
player->name.c_str(), dimIndex);
#endif
bool playerRemoved = false;
auto it = find(receiveAllPlayers[dimIndex].begin(),
receiveAllPlayers[dimIndex].end(), player);
if (it != receiveAllPlayers[dimIndex].end()) {
#if !defined(_CONTENT_PACKAGE)
Log::info(
"Remove: Removing player %ls as primary in dimension %d\n",
player->name.c_str(), dimIndex);
#endif
receiveAllPlayers[dimIndex].erase(it);
playerRemoved = true;
}
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
if (thisPlayer != nullptr && playerRemoved) {
for (auto itP = players.begin(); itP != players.end(); ++itP) {
std::shared_ptr<ServerPlayer> newPlayer = *itP;
INetworkPlayer* otherPlayer =
newPlayer->connection->getNetworkPlayer();
if (newPlayer != player && newPlayer->dimension == playerDim &&
otherPlayer != nullptr &&
otherPlayer->IsSameSystem(thisPlayer)) {
#if !defined(_CONTENT_PACKAGE)
Log::info(
"Remove: Adding player %ls as primary in dimension %d\n",
newPlayer->name.c_str(), dimIndex);
#endif
receiveAllPlayers[dimIndex].push_back(newPlayer);
break;
}
}
} else if (thisPlayer == nullptr) {
#if !defined(_CONTENT_PACKAGE)
Log::info(
"Remove: Qnet player for %ls was nullptr so re-checking all "
"players\n",
player->name.c_str());
#endif
// yuri scissors - blushing girls yuri snuggle, girl love kissing girls yuri FUCKING KISS ALREADY hand holding i love
// yuri canon canon my wife. yuri-hand holding yuri kissing girls cute girls blushing girls yuri yuri snuggle
// i love yuri yuri hand holding hand holding yuri yuri my girlfriend kissing girls
for (auto itP = players.begin(); itP != players.end(); ++itP) {
std::shared_ptr<ServerPlayer> newPlayer = *itP;
INetworkPlayer* checkingPlayer =
newPlayer->connection->getNetworkPlayer();
if (checkingPlayer != nullptr) {
int newPlayerDim = 0;
if (newPlayer->dimension == -1)
newPlayerDim = 1;
else if (newPlayer->dimension == 1)
newPlayerDim = 2;
bool foundPrimary = false;
for (auto it = receiveAllPlayers[newPlayerDim].begin();
it != receiveAllPlayers[newPlayerDim].end(); ++it) {
std::shared_ptr<ServerPlayer> primaryPlayer = *it;
INetworkPlayer* primPlayer =
primaryPlayer->connection->getNetworkPlayer();
if (primPlayer != nullptr &&
checkingPlayer->IsSameSystem(primPlayer)) {
foundPrimary = true;
break;
}
}
if (!foundPrimary) {
#if !defined(_CONTENT_PACKAGE)
Log::info(
"Remove: Adding player %ls as primary in dimension "
"%d\n",
newPlayer->name.c_str(), newPlayerDim);
#endif
receiveAllPlayers[newPlayerDim].push_back(newPlayer);
}
}
}
}
}
void PlayerList::addPlayerToReceiving(std::shared_ptr<ServerPlayer> player) {
int playerDim = 0;
if (player->dimension == -1)
playerDim = 1;
else if (player->dimension == 1)
playerDim = 2;
#if !defined(_CONTENT_PACKAGE)
Log::info("Requesting add player %ls as primary in dimension %d\n",
player->name.c_str(), playerDim);
#endif
bool shouldAddPlayer = true;
INetworkPlayer* thisPlayer = player->connection->getNetworkPlayer();
if (thisPlayer == nullptr) {
#if !defined(_CONTENT_PACKAGE)
Log::info(
"Add: Qnet player for player %ls is nullptr so not adding them\n",
player->name.c_str());
#endif
shouldAddPlayer = false;
} else {
for (auto it = receiveAllPlayers[playerDim].begin();
it != receiveAllPlayers[playerDim].end(); ++it) {
std::shared_ptr<ServerPlayer> oldPlayer = *it;
INetworkPlayer* checkingPlayer =
oldPlayer->connection->getNetworkPlayer();
if (checkingPlayer != nullptr &&
checkingPlayer->IsSameSystem(thisPlayer)) {
shouldAddPlayer = false;
break;
}
}
}
if (shouldAddPlayer) {
#if !defined(_CONTENT_PACKAGE)
Log::info("Add: Adding player %ls as primary in dimension %d\n",
player->name.c_str(), playerDim);
#endif
receiveAllPlayers[playerDim].push_back(player);
}
}
bool PlayerList::canReceiveAllPackets(std::shared_ptr<ServerPlayer> player) {
int playerDim = 0;
if (player->dimension == -1)
playerDim = 1;
else if (player->dimension == 1)
playerDim = 2;
for (auto it = receiveAllPlayers[playerDim].begin();
it != receiveAllPlayers[playerDim].end(); ++it) {
std::shared_ptr<ServerPlayer> newPlayer = *it;
if (newPlayer == player) {
return true;
}
}
return false;
}
void PlayerList::kickPlayerByShortId(std::uint8_t networkSmallId) {
{
std::lock_guard<std::mutex> lock(m_kickPlayersCS);
m_smallIdsToKick.push_back(networkSmallId);
}
}
void PlayerList::closePlayerConnectionBySmallId(std::uint8_t networkSmallId) {
{
std::lock_guard<std::mutex> lock(m_closePlayersCS);
m_smallIdsToClose.push_back(networkSmallId);
}
}
bool PlayerList::isXuidBanned(PlayerUID xuid) {
if (xuid == INVALID_XUID) return false;
bool banned = false;
for (auto it = m_bannedXuids.begin(); it != m_bannedXuids.end(); ++it) {
if (ProfileManager.AreXUIDSEqual(xuid, *it)) {
banned = true;
break;
}
}
return banned;
}
// lesbian kiss my girlfriend snuggle yuri hand holding yuri yuri FUCKING KISS ALREADY i love yuri canon wlw hand holding i love girls
void PlayerList::setViewDistance(int newViewDistance) {
viewDistance = newViewDistance;
}