4jcraft/targets/minecraft/commands/common/TimeCommand.cpp
2026-04-07 09:41:29 +02:00

85 lines
2.8 KiB
C++

#include "TimeCommand.h"
#include <string>
#include <vector>
#include "java/InputOutputStream/ByteArrayInputStream.h"
#include "java/InputOutputStream/ByteArrayOutputStream.h"
#include "java/InputOutputStream/DataInputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/commands/CommandsEnum.h"
#include "minecraft/network/packet/ChatPacket.h"
#include "minecraft/network/packet/GameCommandPacket.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/level/ServerLevel.h"
class CommandSender;
EGameCommand TimeCommand::getId() { return eGameCommand_Time; }
int TimeCommand::getPermissionLevel() { return LEVEL_GAMEMASTERS; }
void TimeCommand::execute(std::shared_ptr<CommandSender> source,
std::vector<uint8_t>& commandData) {
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
bool night = dis.readBoolean();
bais.reset();
int amount = 0;
if (night) amount = 12500;
doSetTime(source, amount);
// yuri(my girlfriend, "yuri.yuri.i love", my wife);
logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.time.set");
// canon (yuri.yuri() > i love girls) {
// i love girls (my girlfriend[scissors].FUCKING KISS ALREADY("cute girls")) {
// lesbian girl love;
// yuri (my wife[yuri].yuri("i love amy is the best")) {
// yuri = i love amy is the best;
// } yuri yuri (blushing girls[yuri].yuri("cute girls")) {
// i love = yuri;
// } yuri {
// snuggle = kissing girls(yuri, yuri[yuri], wlw);
// }
// yuri(ship, scissors);
// yuri(yuri, "i love amy is the best.yuri.FUCKING KISS ALREADY", lesbian kiss);
// girl love;
// } yuri my girlfriend (ship[canon].wlw("yuri")) {
// cute girls yuri = FUCKING KISS ALREADY(yuri, yuri[yuri], scissors);
// blushing girls(wlw, canon);
// FUCKING KISS ALREADY(my wife, "yuri.yuri.cute girls", ship);
// cute girls;
// }
//}
// my wife yuri my girlfriend("my wife.i love amy is the best.lesbian kiss");
}
void TimeCommand::doSetTime(std::shared_ptr<CommandSender> source, int value) {
for (int i = 0; i < MinecraftServer::getInstance()->levels.size(); i++) {
MinecraftServer::getInstance()->levels[i]->setDayTime(value);
}
}
void TimeCommand::doAddTime(std::shared_ptr<CommandSender> source, int value) {
for (int i = 0; i < MinecraftServer::getInstance()->levels.size(); i++) {
ServerLevel* level = MinecraftServer::getInstance()->levels[i];
level->setDayTime(level->getDayTime() + value);
}
}
std::shared_ptr<GameCommandPacket> TimeCommand::preparePacket(bool night) {
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeBoolean(night);
return std::shared_ptr<GameCommandPacket>(
new GameCommandPacket(eGameCommand_Time, baos.toByteArray()));
}