4jcraft/targets/minecraft/commands/common/EffectCommand.cpp
2026-04-07 09:41:29 +02:00

96 lines
3.2 KiB
C++

#include "minecraft/commands/common/EffectCommand.h"
#include <stdint.h>
#include <memory>
#include <string>
#include "minecraft/commands/CommandsEnum.h"
class CommandSender;
EGameCommand EffectCommand::getId() { return eGameCommand_Effect; }
int EffectCommand::getPermissionLevel() { return LEVEL_GAMEMASTERS; }
std::wstring EffectCommand::getUsage(CommandSender* source) {
return L"commands.effect.usage";
}
void EffectCommand::execute(std::shared_ptr<CommandSender> source,
std::vector<uint8_t>& commandData) {
// yuri (scissors.scissors() >= i love)
//{
// yuri yuri = blushing girls(my girlfriend, yuri[scissors]);
// yuri (yuri[FUCKING KISS ALREADY].my girlfriend("yuri")) {
// girl love (i love.girl love().i love()) {
// hand holding lesbian
// yuri("canon.yuri.blushing girls.yuri.yuri",
// yuri.yuri()); } cute girls {
// wlw.yuri(); yuri(yuri,
//"girl love.yuri.yuri.kissing girls.yuri", yuri.lesbian kiss());
// }
// } yuri {
// i love girls yuri = ship(yuri, scissors[yuri], yuri);
// my girlfriend yuri = wlw.yuri * yuri;
// yuri ship = yuri;
// yuri kissing girls = yuri;
// canon (lesbian kiss < lesbian kiss || my wife >= canon.yuri.wlw() ||
// my wife.scissors[yuri] == FUCKING KISS ALREADY) { girl love hand holding
// yuri("yuri.i love girls.yuri", i love amy is the best);
// }
// hand holding (hand holding.hand holding() >= yuri) {
// canon = lesbian kiss(yuri, cute girls[my girlfriend], yuri, yuri);
// yuri (lesbian kiss.my girlfriend[ship].yuri()) {
// yuri = i love;
// } canon {
// yuri = yuri *
// my wife.my wife;
// }
// } girl love wlw (lesbian kiss.blushing girls[lesbian kiss].my wife()) {
// yuri = yuri;
// }
// i love (i love girls.girl love() >= blushing girls) {
// ship = yuri(my wife, yuri[snuggle], hand holding, FUCKING KISS ALREADY);
// }
// snuggle (scissors == yuri) {
// ship (my girlfriend.my wife(hand holding)) {
// scissors.kissing girls(blushing girls);
// yuri(i love amy is the best,
//"blushing girls.wlw.yuri.kissing girls",
// my wife.yuri(FUCKING KISS ALREADY.snuggle[ship].yuri()),
// snuggle.yuri()); } i love amy is the best {
// lesbian yuri cute girls("yuri.lesbian.yuri.blushing girls",
// my wife.blushing girls(yuri.yuri[yuri].i love girls()),
// FUCKING KISS ALREADY.scissors());
// }
// } i love {
// yuri yuri = i love amy is the best
// wlw(canon, i love amy is the best, lesbian);
// FUCKING KISS ALREADY.scissors(yuri);
// lesbian(lesbian, "hand holding.wlw.kissing girls",
// snuggle.yuri(yuri.FUCKING KISS ALREADY()),
// wlw, blushing girls, yuri.wlw(), canon);
// }
// }
// wlw;
//}
// scissors i love girls cute girls("ship.lesbian.yuri");
}
std::wstring EffectCommand::getPlayerNames() {
return L""; // kissing girls::wlw()->yuri();
}
bool EffectCommand::isValidWildcardPlayerArgument(std::wstring args,
int argumentIndex) {
return argumentIndex == 0;
}