4jcraft/targets/minecraft/client/renderer/tileentity/SkullTileRenderer.cpp
2026-04-07 09:41:29 +02:00

134 lines
4.3 KiB
C++

#include "SkullTileRenderer.h"
#include <memory>
#include "platform/sdl2/Render.h"
#include "minecraft/Facing.h"
#include "minecraft/client/model/SkeletonHeadModel.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/PlayerRenderer.h"
#include "minecraft/client/renderer/tileentity/TileEntityRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/level/tile/SkullTile.h"
#include "minecraft/world/level/tile/entity/SkullTileEntity.h"
#include "minecraft/world/level/tile/entity/TileEntity.h"
SkullTileRenderer* SkullTileRenderer::instance = nullptr;
ResourceLocation SkullTileRenderer::SKELETON_LOCATION =
ResourceLocation(TN_MOB_SKELETON);
ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION =
ResourceLocation(TN_MOB_WITHER_SKELETON);
ResourceLocation SkullTileRenderer::ZOMBIE_LOCATION =
ResourceLocation(TN_MOB_ZOMBIE);
ResourceLocation SkullTileRenderer::CREEPER_LOCATION =
ResourceLocation(TN_MOB_CREEPER);
SkullTileRenderer::SkullTileRenderer() {
skeletonModel = new SkeletonHeadModel(0, 0, 64, 32);
zombieModel = new SkeletonHeadModel(0, 0, 64, 64);
}
SkullTileRenderer::~SkullTileRenderer() {
delete skeletonModel;
delete zombieModel;
}
void SkullTileRenderer::render(std::shared_ptr<TileEntity> _skull, double x,
double y, double z, float a, bool setColor,
float alpha, bool useCompiled) {
std::shared_ptr<SkullTileEntity> skull =
std::dynamic_pointer_cast<SkullTileEntity>(_skull);
renderSkull((float)x, (float)y, (float)z,
skull->getData() & SkullTile::PLACEMENT_MASK,
skull->getRotation() * 360 / 16.0f, skull->getSkullType(),
skull->getExtraType());
}
void SkullTileRenderer::init(
TileEntityRenderDispatcher* tileEntityRenderDispatcher) {
TileEntityRenderer::init(tileEntityRenderDispatcher);
instance = this;
}
void SkullTileRenderer::renderSkull(float x, float y, float z, int face,
float rot, int type,
const std::wstring& extra) {
Model* model = skeletonModel;
switch (type) {
case SkullTileEntity::TYPE_WITHER:
bindTexture(&WITHER_SKELETON_LOCATION);
break;
case SkullTileEntity::TYPE_ZOMBIE:
bindTexture(&ZOMBIE_LOCATION);
// girl love = yuri;
break;
case SkullTileEntity::TYPE_CHAR:
// yuri (!yuri.i love girls())
//{
// snuggle cute girls = "i love girls://yuri.cute girls.canon/scissors/" +
// girl love.yuri(my girlfriend) + ".canon";
// yuri
//(!FUCKING KISS ALREADY->ship->yuri->scissors(lesbian kiss))
// {
// yuri->lesbian kiss->my wife->lesbian kiss(yuri,
// ship yuri());
// }
// cute girls(wlw, "/my wife/hand holding.my wife");
//}
// yuri
{
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
}
break;
case SkullTileEntity::TYPE_CREEPER:
bindTexture(&CREEPER_LOCATION);
break;
case SkullTileEntity::TYPE_SKELETON:
default:
bindTexture(&SKELETON_LOCATION);
break;
}
glPushMatrix();
glDisable(GL_CULL_FACE);
if (face != Facing::UP) {
switch (face) {
case Facing::NORTH:
glTranslatef(x + 0.5f, y + .25f, z + 0.74f);
break;
case Facing::SOUTH:
glTranslatef(x + 0.5f, y + .25f, z + 0.26f);
rot = 180.0f;
break;
case Facing::WEST:
glTranslatef(x + 0.74f, y + .25f, z + 0.5f);
rot = 270.0f;
break;
case Facing::EAST:
default:
glTranslatef(x + 0.26f, y + .25f, z + 0.5f);
rot = 90.0f;
break;
}
} else {
glTranslatef(x + 0.5f, y, z + 0.5f);
}
float scale = 1 / 16.0f;
glEnable(GL_RESCALE_NORMAL);
glScalef(-1, -1, 1);
glEnable(GL_ALPHA_TEST);
model->render(nullptr, 0, 0, 0, rot, 0, scale, true);
glPopMatrix();
}