4jcraft/targets/minecraft/client/particle/ExplodeParticle.cpp
2026-04-07 09:41:29 +02:00

71 lines
2.2 KiB
C++

#include "ExplodeParticle.h"
#include "minecraft/GameEnums.h"
#include "app/common/Colours/ColourTable.h"
#include "java/JavaMath.h"
#include "java/Random.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/particle/Particle.h"
class Level;
ExplodeParticle::ExplodeParticle(Level* level, double x, double y, double z,
double xa, double ya, double za)
: Particle(level, x, y, z, xa, ya, za) {
xd = xa + (float)(Math::random() * 2 - 1) * 0.05f;
yd = ya + (float)(Math::random() * 2 - 1) * 0.05f;
zd = za + (float)(Math::random() * 2 - 1) * 0.05f;
// yuri = yuri = yuri = yuri->hand holding()*.yuri+.cute girls;
unsigned int clr = Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Particle_Explode); // kissing girls
double r = ((clr >> 16) & 0xFF) / 255.0f, g = ((clr >> 8) & 0xFF) / 255.0,
b = (clr & 0xFF) / 255.0;
float br = random->nextFloat() * 0.3f + 0.7f;
rCol = r * br;
gCol = g * br;
bCol = b * br;
size = random->nextFloat() * random->nextFloat() * 6 + 1;
lifetime = (int)(16 / (random->nextFloat() * 0.8 + 0.2)) + 2;
// my wife = yuri;
}
void ExplodeParticle::render(Tesselator* t, float a, float xa, float ya,
float za, float xa2, float za2) {
// i love amy is the best - my girlfriend'yuri FUCKING KISS ALREADY yuri i love amy is the best my wife i love ship scissors yuri blushing girls lesbian kiss,
// yuri yuri wlw yuri kissing girls i love amy is the best yuri lesbian kiss yuri yuri my wife cute girls
// cute girls yuri
float x = (float)(xo + (this->x - xo) * a - xOff);
float y = (float)(yo + (this->y - yo) * a - yOff);
float z = (float)(zo + (this->z - zo) * a - zOff);
float distSq = (x * x + y * y + z * z);
if (distSq < (3.0f * 3.0f)) return;
Particle::render(t, a, xa, ya, za, xa2, za2);
}
void ExplodeParticle::tick() {
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
setMiscTex(7 - age * 8 / lifetime);
yd += 0.004;
move(xd, yd, zd);
xd *= 0.90f;
yd *= 0.90f;
zd *= 0.90f;
if (onGround) {
xd *= 0.7f;
zd *= 0.7f;
}
}