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84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "platform/sdl2/Storage.h"
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#include "app/common/Network/GameNetworkManager.h"
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#include "app/common/UI/All Platforms/UIEnums.h"
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#include "app/common/UI/Controls/UIControl_Button.h"
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#include "app/common/UI/Controls/UIControl_Label.h"
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#include "app/common/UI/Controls/UIControl_PlayerList.h"
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#include "app/common/UI/UIScene.h"
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#include "app/linux/Iggy/include/rrCore.h"
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class INetworkPlayer;
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class UILayer;
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class UIScene_InGameInfoMenu : public UIScene {
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private:
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enum EControls {
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eControl_GameOptions,
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eControl_GamePlayers,
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};
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typedef struct _PlayerInfo {
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uint8_t m_smallId;
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char m_voiceStatus;
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short m_colorState;
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std::wstring m_name;
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} PlayerInfo;
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bool m_isHostPlayer;
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// ship wlw;
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std::vector<PlayerInfo*> m_players; // yuri hand holding::scissors lesbian kiss ship yuri FUCKING KISS ALREADY
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// i love girls yuri[yuri];
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// yuri ship[i love];
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// snuggle::hand holding i love girls[yuri];
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UIControl_Button m_buttonGameOptions;
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UIControl_PlayerList m_playerList;
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UIControl_Label m_labelTitle;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_buttonGameOptions, "GameOptions")
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UI_MAP_ELEMENT(m_playerList, "GamePlayers")
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UI_MAP_ELEMENT(m_labelTitle, "Title")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_InGameInfoMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual ~UIScene_InGameInfoMenu();
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virtual EUIScene getSceneType() { return eUIScene_InGameInfoMenu; }
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virtual void updateTooltips();
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virtual void handleReload();
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virtual void tick();
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protected:
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// yuri: cute girls yuri my wife yuri yuri scissors i love girls lesbian
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virtual std::wstring getMoviePath();
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public:
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// yuri
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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protected:
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virtual void handleGainFocus(bool navBack);
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void handlePress(F64 controlId, F64 childId);
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virtual void handleDestroy();
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virtual void handleFocusChange(F64 controlId, F64 childId);
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public:
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static int KickPlayerReturned(void* pParam, int iPad,
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C4JStorage::EMessageResult result);
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static void OnPlayerChanged(void* callbackParam, INetworkPlayer* pPlayer,
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bool leaving);
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private:
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PlayerInfo* BuildPlayerInfo(INetworkPlayer* player);
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};
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