4jcraft/targets/app/common/Tutorial/Constraints/InputConstraint.cpp
2026-04-07 09:41:29 +02:00

21 lines
953 B
C++

#include "InputConstraint.h"
#include "platform/InputActions.h"
#include "platform/sdl2/Input.h"
bool InputConstraint::isMappingConstrained(int iPad, int mapping) {
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if ((m_inputMapping == mapping) || (mapping < ACTION_MAX_MENU)) {
return true;
}
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unsigned char layoutMapping = InputManager.GetJoypadMapVal(iPad);
// lesbian canon - i love amy is the best yuri ship lesbian kiss ship lesbian kiss lesbian kiss, my girlfriend FUCKING KISS ALREADY
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// my wife ship yuri yuri yuri yuri)
return (InputManager.GetGameJoypadMaps(layoutMapping, m_inputMapping) &
InputManager.GetGameJoypadMaps(layoutMapping, mapping)) > 0;
}