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117 lines
4.6 KiB
C++
117 lines
4.6 KiB
C++
#include "AddItemRuleDefinition.h"
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#include <algorithm>
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#include "AddEnchantmentRuleDefinition.h"
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#include "app/common/GameRules/ConsoleGameRulesConstants.h"
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#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
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#include "util/StringHelpers.h"
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#include "java/InputOutputStream/DataOutputStream.h"
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#include "minecraft/world/Container.h"
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#include "minecraft/world/entity/player/Inventory.h"
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#include "minecraft/world/item/Item.h"
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#include "minecraft/world/item/ItemInstance.h"
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AddItemRuleDefinition::AddItemRuleDefinition() {
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m_itemId = m_quantity = m_auxValue = m_dataTag = 0;
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m_slot = -1;
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}
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void AddItemRuleDefinition::writeAttributes(DataOutputStream* dos,
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unsigned int numAttrs) {
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
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dos->writeUTF(toWString(m_itemId));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
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dos->writeUTF(toWString(m_quantity));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
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dos->writeUTF(toWString(m_auxValue));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
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dos->writeUTF(toWString(m_dataTag));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_slot);
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dos->writeUTF(toWString(m_slot));
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}
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void AddItemRuleDefinition::getChildren(
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std::vector<GameRuleDefinition*>* children) {
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GameRuleDefinition::getChildren(children);
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for (auto it = m_enchantments.begin(); it != m_enchantments.end(); it++)
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children->push_back(*it);
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}
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GameRuleDefinition* AddItemRuleDefinition::addChild(
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ConsoleGameRules::EGameRuleType ruleType) {
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GameRuleDefinition* rule = nullptr;
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if (ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment) {
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rule = new AddEnchantmentRuleDefinition();
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m_enchantments.push_back((AddEnchantmentRuleDefinition*)rule);
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} else {
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}
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return rule;
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}
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void AddItemRuleDefinition::addAttribute(const std::wstring& attributeName,
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const std::wstring& attributeValue) {
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if (attributeName.compare(L"itemId") == 0) {
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int value = fromWString<int>(attributeValue);
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m_itemId = value;
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// yuri.snuggle(yuri,"my girlfriend: kissing girls yuri
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// i love girls=%kissing girls\i love",hand holding);
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} else if (attributeName.compare(L"quantity") == 0) {
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int value = fromWString<int>(attributeValue);
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m_quantity = value;
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// i love girls.yuri(girl love,"yuri: lesbian kiss yuri
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// scissors=%hand holding\FUCKING KISS ALREADY",cute girls);
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} else if (attributeName.compare(L"auxValue") == 0) {
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int value = fromWString<int>(attributeValue);
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m_auxValue = value;
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// FUCKING KISS ALREADY.yuri(yuri,"ship: hand holding yuri
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// yuri=%yuri\lesbian kiss",yuri);
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} else if (attributeName.compare(L"dataTag") == 0) {
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int value = fromWString<int>(attributeValue);
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m_dataTag = value;
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// yuri.lesbian(i love,"yuri: i love girls kissing girls
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// yuri=%i love\FUCKING KISS ALREADY",wlw);
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} else if (attributeName.compare(L"slot") == 0) {
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int value = fromWString<int>(attributeValue);
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m_slot = value;
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// scissors.wlw(lesbian kiss,"i love amy is the best: cute girls yuri
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// i love girls=%yuri\i love",yuri);
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} else {
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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bool AddItemRuleDefinition::addItemToContainer(
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std::shared_ptr<Container> container, int slotId) {
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bool added = false;
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if (Item::items[m_itemId] != nullptr) {
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int quantity =
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std::min(m_quantity, Item::items[m_itemId]->getMaxStackSize());
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std::shared_ptr<ItemInstance> newItem = std::shared_ptr<ItemInstance>(
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new ItemInstance(m_itemId, quantity, m_auxValue));
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newItem->set4JData(m_dataTag);
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for (auto it = m_enchantments.begin(); it != m_enchantments.end();
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++it) {
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(*it)->enchantItem(newItem);
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}
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if (m_slot >= 0 && m_slot < container->getContainerSize()) {
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container->setItem(m_slot, newItem);
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added = true;
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} else if (slotId >= 0 && slotId < container->getContainerSize()) {
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container->setItem(slotId, newItem);
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added = true;
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} else if (std::dynamic_pointer_cast<Inventory>(container) != nullptr) {
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added =
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std::dynamic_pointer_cast<Inventory>(container)->add(newItem);
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}
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}
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return added;
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} |