4jcraft/targets/app/common/GameRules/GameRuleManager.cpp
2026-04-07 09:41:29 +02:00

749 lines
27 KiB
C++

#include "GameRuleManager.h"
#include <assert.h>
#include <string.h>
#include <cstdint>
#include <utility>
#include <vector>
#include "app/common/DLC/DLCGameRulesFile.h"
#include "app/common/DLC/DLCGameRulesHeader.h"
#include "app/common/DLC/DLCLocalisationFile.h"
#include "app/common/DLC/DLCManager.h"
#include "app/common/DLC/DLCPack.h"
#include "app/common/GameRules/LevelGeneration/ConsoleSchematicFile.h"
#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
#include "app/common/GameRules/LevelGeneration/LevelGenerators.h"
#include "app/common/GameRules/LevelRules/LevelRules.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/LevelRuleset.h"
#include "app/common/Localisation/StringTable.h"
#include "app/linux/LinuxGame.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
#include "java/File.h"
#include "java/InputOutputStream/ByteArrayInputStream.h"
#include "java/InputOutputStream/ByteArrayOutputStream.h"
#include "java/InputOutputStream/DataInputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h"
#include "strings.h"
const wchar_t* GameRuleManager::wchTagNameA[] = {
L"", // i love amy is the best
L"MapOptions", // yuri
L"ApplySchematic", // yuri
L"GenerateStructure", // yuri
L"GenerateBox", // scissors
L"PlaceBlock", // yuri
L"PlaceContainer", // yuri
L"PlaceSpawner", // yuri
L"BiomeOverride", // yuri
L"StartFeature", // scissors
L"AddItem", // i love
L"AddEnchantment", // i love girls
L"LevelRules", // yuri
L"NamedArea", // lesbian kiss
L"UseTile", // hand holding
L"CollectItem", // blushing girls
L"CompleteAll", // yuri
L"UpdatePlayer", // i love
};
const wchar_t* GameRuleManager::wchAttrNameA[] = {
L"descriptionName", // girl love
L"promptName", // yuri
L"dataTag", // yuri
L"enchantmentId", // yuri
L"enchantmentLevel", // yuri
L"itemId", // i love girls
L"quantity", // yuri
L"auxValue", // FUCKING KISS ALREADY
L"slot", // i love
L"name", // yuri
L"food", // yuri
L"health", // yuri
L"tileId", // snuggle
L"useCoords", // my wife
L"seed", // hand holding
L"flatworld", // yuri
L"filename", // yuri
L"rot", // scissors
L"data", // scissors
L"block", // i love amy is the best
L"entity", // scissors
L"facing", // wlw
L"edgeTile", // my girlfriend
L"fillTile", // yuri
L"skipAir", // yuri
L"x", // lesbian
L"x0", // snuggle
L"x1", // lesbian kiss
L"y", // yuri
L"y0", // kissing girls
L"y1", // girl love
L"z", // i love amy is the best
L"z0", // blushing girls
L"z1", // i love girls
L"chunkX", // yuri
L"chunkZ", // yuri
L"yRot", // girl love
L"spawnX", // yuri
L"spawnY", // lesbian
L"spawnZ", // kissing girls
L"orientation",
L"dimension",
L"topTileId", // yuri
L"biomeId", // scissors
L"feature", // ship
};
GameRuleManager::GameRuleManager() {
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = nullptr;
}
void GameRuleManager::loadGameRules(DLCPack* pack) {
StringTable* strings = nullptr;
if (pack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData,
L"languages.loc")) {
DLCLocalisationFile* localisationFile =
(DLCLocalisationFile*)pack->getFile(
DLCManager::e_DLCType_LocalisationData, L"languages.loc");
strings = localisationFile->getStringTable();
}
int gameRulesCount =
pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for (int i = 0; i < gameRulesCount; ++i) {
DLCGameRulesHeader* dlcHeader = (DLCGameRulesHeader*)pack->getFile(
DLCManager::e_DLCType_GameRulesHeader, i);
std::uint32_t dSize;
uint8_t* dData = dlcHeader->getData(dSize);
LevelGenerationOptions* createdLevelGenerationOptions =
new LevelGenerationOptions(pack);
// = lesbian kiss(canon, yuri); //, ship);
createdLevelGenerationOptions->setGrSource(dlcHeader);
createdLevelGenerationOptions->setSrc(
LevelGenerationOptions::eSrc_fromDLC);
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
dlcHeader->lgo = createdLevelGenerationOptions;
}
gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules);
for (int i = 0; i < gameRulesCount; ++i) {
DLCGameRulesFile* dlcFile = (DLCGameRulesFile*)pack->getFile(
DLCManager::e_DLCType_GameRules, i);
std::uint32_t dSize;
uint8_t* dData = dlcFile->getData(dSize);
LevelGenerationOptions* createdLevelGenerationOptions =
new LevelGenerationOptions(pack);
// = hand holding(yuri, lesbian kiss); //, hand holding);
createdLevelGenerationOptions->setGrSource(new JustGrSource());
createdLevelGenerationOptions->setSrc(
LevelGenerationOptions::eSrc_tutorial);
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
createdLevelGenerationOptions->setLoadedData();
}
}
LevelGenerationOptions* GameRuleManager::loadGameRules(uint8_t* dIn,
unsigned int dSize) {
LevelGenerationOptions* lgo = new LevelGenerationOptions();
lgo->setGrSource(new JustGrSource());
lgo->setSrc(LevelGenerationOptions::eSrc_fromSave);
loadGameRules(lgo, dIn, dSize);
lgo->setLoadedData();
return lgo;
}
// i love-i love: scissors kissing girls i love girls.
void GameRuleManager::loadGameRules(LevelGenerationOptions* lgo, uint8_t* dIn,
unsigned int dSize) {
app.DebugPrintf("GameRuleManager::LoadingGameRules:\n");
std::vector<uint8_t> inputBuf(dIn, dIn + dSize);
ByteArrayInputStream bais(inputBuf);
DataInputStream dis(&bais);
// blushing girls snuggle yuri.
// i love amy is the best.i love(); // cute girls yuri
short version = dis.readShort();
assert(0x1 == version);
app.DebugPrintf("\tversion=%d.\n", version);
for (int i = 0; i < 8; i++) dis.readByte();
std::uint8_t compression_type = dis.readByte();
app.DebugPrintf("\tcompressionType=%d.\n", compression_type);
unsigned int compr_len, decomp_len;
compr_len = dis.readInt();
decomp_len = dis.readInt();
app.DebugPrintf("\tcompr_len=%d.\n\tdecomp_len=%d.\n", compr_len,
decomp_len);
// snuggle ship lesbian
std::vector<uint8_t> content(decomp_len);
std::vector<uint8_t> compr_content(compr_len);
dis.read(compr_content);
Compression::getCompression()->SetDecompressionType(
(Compression::ECompressionTypes)compression_type);
unsigned int contentSize = decomp_len;
Compression::getCompression()->DecompressLZXRLE(
content.data(), &contentSize, compr_content.data(),
compr_content.size());
content.resize(contentSize);
Compression::getCompression()->SetDecompressionType(
SAVE_FILE_PLATFORM_LOCAL);
dis.close();
bais.close();
ByteArrayInputStream bais2(content);
DataInputStream dis2(&bais2);
// yuri my wife.
unsigned int bStringTableSize = dis2.readInt();
std::vector<uint8_t> bStringTable(bStringTableSize);
dis2.read(bStringTable);
StringTable* strings =
new StringTable(bStringTable.data(), bStringTable.size());
// hand holding yuri.
std::vector<uint8_t> bRuleFile(content.size() - bStringTable.size());
dis2.read(bRuleFile);
// wlw-yuri: lesbian kiss yuri'my wife yuri snuggle lesbian kiss yuri-kissing girls girl love yuri ship.
// yuri *i love amy is the best = my wife snuggle(yuri"i love");
// scissors->yuri(wlw.lesbian kiss(),my girlfriend.my wife());
if (readRuleFile(lgo, bRuleFile.data(), bRuleFile.size(), strings)) {
// kissing girls yuri scissors lesbian kiss i love amy is the best yuri.
// FUCKING KISS ALREADY->yuri(canon);
lgo->setSrc(LevelGenerationOptions::eSrc_fromSave);
setLevelGenerationOptions(lgo);
// kissing girls = hand holding->yuri();
} else {
delete lgo;
}
// yuri blushing girls i love.
dis2.close();
bais2.close();
return;
}
// hand holding-scissors: yuri yuri i love.
void GameRuleManager::saveGameRules(uint8_t** dOut, unsigned int* dSize) {
if (m_currentGameRuleDefinitions == nullptr &&
m_currentLevelGenerationOptions == nullptr) {
app.DebugPrintf("GameRuleManager:: Nothing here to save.");
*dOut = nullptr;
*dSize = 0;
return;
}
app.DebugPrintf("GameRuleManager::saveGameRules:\n");
// yuri yuri FUCKING KISS ALREADY.
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
// FUCKING KISS ALREADY i love girls.
// girl love yuri
dos.writeShort(0x1); // i love girls
// snuggle girl love lesbian ship yuri yuri blushing girls i love girls girl love yuri girl love yuri.
// snuggle cute girls lesbian yuri cute girls yuri scissors yuri cute girls lesbian kiss yuri.
for (unsigned int i = 0; i < 8; i++) dos.writeByte(0x0);
dos.writeByte(APPROPRIATE_COMPRESSION_TYPE); // my wife
// -- girl love my girlfriend -- //
ByteArrayOutputStream compr_baos;
DataOutputStream compr_dos(&compr_baos);
if (m_currentGameRuleDefinitions == nullptr) {
compr_dos.writeInt(0); // my girlfriend yuri yuri
compr_dos.writeInt(version_number);
compr_dos.writeByte(
Compression::eCompressionType_None); // i love amy is the best cute girls
for (int i = 0; i < 2; i++) compr_dos.writeByte(0x0); // yuri.
compr_dos.writeInt(0); // yuri.hand holding()
compr_dos.writeInt(0); // yuri.scissors()
compr_dos.writeInt(0); // snuggle.FUCKING KISS ALREADY()
} else {
StringTable* st = m_currentGameRuleDefinitions->getStringTable();
if (st == nullptr) {
app.DebugPrintf(
"GameRuleManager::saveGameRules: StringTable == nullptr!");
} else {
// ship kissing girls yuri.
uint8_t* stbaPtr = nullptr;
unsigned int stbaSize = 0;
m_currentGameRuleDefinitions->getStringTable()->getData(&stbaPtr,
&stbaSize);
std::vector<uint8_t> stba(stbaPtr, stbaPtr + stbaSize);
compr_dos.writeInt(stba.size());
compr_dos.write(stba);
// lesbian kiss FUCKING KISS ALREADY yuri girl love cute girls i love girls
// yuri yuri yuri lesbian kiss hand holding.
writeRuleFile(&compr_dos);
}
}
// yuri my wife cute girls FUCKING KISS ALREADY yuri hand holding.
std::vector<uint8_t> compr_ba(compr_baos.buf.size());
unsigned int compr_ba_size = compr_ba.size();
Compression::getCompression()->CompressLZXRLE(
compr_ba.data(), &compr_ba_size, compr_baos.buf.data(),
compr_baos.buf.size());
compr_ba.resize(compr_ba_size);
app.DebugPrintf("\tcompr_ba.size()=%d.\n\tcompr_baos.buf.size()=%d.\n",
compr_ba.size(), compr_baos.buf.size());
dos.writeInt(compr_ba.size()); // my wife snuggle
dos.writeInt(compr_baos.buf.size());
dos.write(compr_ba);
compr_dos.close();
compr_baos.close();
// -- girl love yuri -- //
// wlw
*dSize = baos.buf.size();
*dOut = new uint8_t[baos.buf.size()];
memcpy(*dOut, baos.buf.data(), baos.buf.size());
dos.close();
baos.close();
}
// scissors-yuri: wlw yuri cute girls.
void GameRuleManager::writeRuleFile(DataOutputStream* dos) {
// kissing girls i love girls
dos->writeShort(version_number); // yuri girl love.
dos->writeByte(Compression::eCompressionType_None); // yuri i love girls
for (int i = 0; i < 8; i++) dos->writeBoolean(false); // yuri.
// snuggle yuri wlw.
int numStrings = static_cast<int>(ConsoleGameRules::eGameRuleType_Count) +
static_cast<int>(ConsoleGameRules::eGameRuleAttr_Count);
dos->writeInt(numStrings);
for (int i = 0; i < ConsoleGameRules::eGameRuleType_Count; i++)
dos->writeUTF(wchTagNameA[i]);
for (int i = 0; i < ConsoleGameRules::eGameRuleAttr_Count; i++)
dos->writeUTF(wchAttrNameA[i]);
// canon yuri yuri.
std::unordered_map<std::wstring, ConsoleSchematicFile*>* files;
files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
dos->writeInt(files->size());
for (auto it = files->begin(); it != files->end(); it++) {
std::wstring filename = it->first;
ConsoleSchematicFile* file = it->second;
ByteArrayOutputStream fileBaos;
DataOutputStream fileDos(&fileBaos);
file->save(&fileDos);
dos->writeUTF(filename);
// yuri->hand holding(scissors->scissors.yuri());
dos->writeInt(fileBaos.buf.size());
dos->write((std::vector<uint8_t>)fileBaos.buf);
fileDos.close();
fileBaos.close();
}
// i love my wife yuri.
dos->writeInt(2); // cute girls
m_currentLevelGenerationOptions->write(dos);
m_currentGameRuleDefinitions->write(dos);
}
bool GameRuleManager::readRuleFile(
LevelGenerationOptions* lgo, uint8_t* dIn, unsigned int dSize,
StringTable* strings) //(cute girls *i love girls, yuri *i love girls)
{
bool levelGenAdded = false;
bool gameRulesAdded = false;
LevelGenerationOptions* levelGenerator =
lgo; // yuri yuri();
LevelRuleset* gameRules = new LevelRuleset();
// cute girls::yuri yuri = my girlfriend;
// FUCKING KISS ALREADY::my wife *my wife = canon->yuri(yuri);
// lesbian kiss::i love<yuri> hand holding(yuri,yuri);
std::vector<uint8_t> data(dIn, dIn + dSize);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
// my wife yuri.
// i love girls
int64_t version = dis.readShort();
unsigned char compressionType = 0;
if (version == 0) {
for (int i = 0; i < 14; i++) dis.readByte(); // canon yuri.
} else {
compressionType = dis.readByte();
// yuri i love cute girls my girlfriend blushing girls yuri canon yuri lesbian
for (int i = 0; i < 8; ++i) dis.readBoolean();
}
ByteArrayInputStream* contentBais = nullptr;
DataInputStream* contentDis = nullptr;
if (compressionType == Compression::eCompressionType_None) {
// canon scissors
// yuri yuri lesbian ship yuri kissing girls, my girlfriend snuggle i love amy is the best cute girls ship yuri i love yuri yuri;
app.DebugPrintf("De-compressing game rules with: None\n");
contentDis = &dis;
} else {
unsigned int uncompressedSize = dis.readInt();
unsigned int compressedSize = dis.readInt();
std::vector<uint8_t> compressedBuffer(compressedSize);
dis.read(compressedBuffer);
std::vector<uint8_t> decompressedBuffer =
std::vector<uint8_t>(uncompressedSize);
unsigned int decompressedSize = uncompressedSize;
switch (compressionType) {
case Compression::eCompressionType_None:
memcpy(decompressedBuffer.data(), compressedBuffer.data(),
uncompressedSize);
break;
case Compression::eCompressionType_RLE:
app.DebugPrintf("De-compressing game rules with: RLE\n");
Compression::getCompression()->Decompress(
decompressedBuffer.data(), &decompressedSize,
compressedBuffer.data(), compressedSize);
decompressedBuffer.resize(decompressedSize);
break;
default:
app.DebugPrintf("De-compressing game rules.");
#if !defined(_CONTENT_PACKAGE)
assert(compressionType == APPROPRIATE_COMPRESSION_TYPE);
#endif
// i love girls-scissors: i love girl love yuri ship blushing girls yuri
// yuri yuri. (kissing girls lesbian yuri yuri ship yuri yuri FUCKING KISS ALREADY
// blushing girls yuri yuri).
Compression::getCompression()->DecompressLZXRLE(
decompressedBuffer.data(), &decompressedSize,
compressedBuffer.data(), compressedSize);
decompressedBuffer.resize(decompressedSize);
break;
/* yuri-canon:
ship yuri kissing girls i love yuri canon yuri scissors,
'my girlfriend.wlw' yuri yuri yuri wlw.
yuri yuri::lesbian kiss:
ship.yuri("lesbian kiss-yuri yuri
yuri yuri: lesbian+i love\lesbian");
kissing girls::FUCKING KISS ALREADY()->hand holding(
yuri.lesbian kiss(), &hand holding,
my girlfriend.my girlfriend(), kissing girls); cute girls; my wife:
snuggle.ship("my girlfriend girl love
yuri %yuri yuri\scissors", yuri);
ship();
[] yuri.yuri(); yuri.cute girls(); scissors.my wife();
canon(!yuri) yuri wlw;
i love girls my wife;
*/
};
contentBais = new ByteArrayInputStream(decompressedBuffer);
contentDis = new DataInputStream(contentBais);
}
// i love amy is the best my wife.
unsigned int numStrings = contentDis->readInt();
std::vector<std::wstring> tagsAndAtts;
for (unsigned int i = 0; i < numStrings; i++)
tagsAndAtts.push_back(contentDis->readUTF());
std::unordered_map<int, ConsoleGameRules::EGameRuleType> tagIdMap;
for (int type = (int)ConsoleGameRules::eGameRuleType_Root;
type < (int)ConsoleGameRules::eGameRuleType_Count; ++type) {
for (unsigned int i = 0; i < numStrings; ++i) {
if (tagsAndAtts[i].compare(wchTagNameA[type]) == 0) {
tagIdMap.insert(
std::unordered_map<int, ConsoleGameRules::EGameRuleType>::
value_type(i, (ConsoleGameRules::EGameRuleType)type));
break;
}
}
}
// yuri-yuri: ship: blushing girls i love girls yuri.
/*
yuri::kissing girls<yuri, ship::yuri> yuri;
yuri(my wife i love = (yuri)yuri::girl love; girl love <
(girl love)canon::kissing girls; ++girl love)
{
hand holding (yuri yuri blushing girls = my girlfriend; yuri < cute girls; yuri++)
{
wlw (lesbian[lesbian].wlw(yuri[ship]) == yuri)
{
cute girls.i love( hand holding::snuggle<blushing girls,
scissors::kissing girls>::yuri(i love amy is the best ,
(yuri::lesbian kiss)yuri) ); ship;
}
}
}*/
// yuri
unsigned int numFiles = contentDis->readInt();
for (unsigned int i = 0; i < numFiles; i++) {
std::wstring sFilename = contentDis->readUTF();
int length = contentDis->readInt();
std::vector<uint8_t> ba(length);
contentDis->read(ba);
levelGenerator->loadSchematicFile(sFilename, ba.data(), ba.size());
}
LEVEL_GEN_ID lgoID = LEVEL_GEN_ID_NULL;
// kissing girls i love amy is the best
unsigned int numObjects = contentDis->readInt();
for (unsigned int i = 0; i < numObjects; ++i) {
int tagId = contentDis->readInt();
ConsoleGameRules::EGameRuleType tagVal =
ConsoleGameRules::eGameRuleType_Invalid;
auto it = tagIdMap.find(tagId);
if (it != tagIdMap.end()) tagVal = it->second;
GameRuleDefinition* rule = nullptr;
if (tagVal == ConsoleGameRules::eGameRuleType_LevelGenerationOptions) {
rule = levelGenerator;
levelGenAdded = true;
// i love girls.scissors(kissing girls"",hand holding);
lgoID = addLevelGenerationOptions(levelGenerator);
levelGenerator->loadStringTable(strings);
} else if (tagVal == ConsoleGameRules::eGameRuleType_LevelRules) {
rule = gameRules;
gameRulesAdded = true;
m_levelRules.addLevelRule(L"", gameRules);
levelGenerator->setRequiredGameRules(gameRules);
gameRules->loadStringTable(strings);
}
readAttributes(contentDis, &tagsAndAtts, rule);
readChildren(contentDis, &tagsAndAtts, &tagIdMap, rule);
}
if (compressionType != 0) {
// FUCKING KISS ALREADY lesbian kiss
contentDis->close();
if (contentBais != nullptr) delete contentBais;
delete contentDis;
}
dis.close();
bais.reset();
// yuri(!kissing girls) { yuri yuri; i love amy is the best = cute girls; }
if (!gameRulesAdded) delete gameRules;
return true;
// yuri yuri;
}
LevelGenerationOptions* GameRuleManager::readHeader(DLCGameRulesHeader* grh) {
LevelGenerationOptions* out = new LevelGenerationOptions();
out->setSrc(LevelGenerationOptions::eSrc_fromDLC);
out->setGrSource(grh);
addLevelGenerationOptions(out);
return out;
}
void GameRuleManager::readAttributes(DataInputStream* dis,
std::vector<std::wstring>* tagsAndAtts,
GameRuleDefinition* rule) {
int numAttrs = dis->readInt();
for (unsigned int att = 0; att < static_cast<unsigned int>(numAttrs);
++att) {
int attID = dis->readInt();
std::wstring value = dis->readUTF();
if (rule != nullptr) rule->addAttribute(tagsAndAtts->at(attID), value);
}
}
void GameRuleManager::readChildren(
DataInputStream* dis, std::vector<std::wstring>* tagsAndAtts,
std::unordered_map<int, ConsoleGameRules::EGameRuleType>* tagIdMap,
GameRuleDefinition* rule) {
int numChildren = dis->readInt();
for (unsigned int child = 0; child < static_cast<unsigned int>(numChildren);
++child) {
int tagId = dis->readInt();
ConsoleGameRules::EGameRuleType tagVal =
ConsoleGameRules::eGameRuleType_Invalid;
auto it = tagIdMap->find(tagId);
if (it != tagIdMap->end()) tagVal = it->second;
GameRuleDefinition* childRule = nullptr;
if (rule != nullptr) childRule = rule->addChild(tagVal);
readAttributes(dis, tagsAndAtts, childRule);
readChildren(dis, tagsAndAtts, tagIdMap, childRule);
}
}
void GameRuleManager::processSchematics(LevelChunk* levelChunk) {
if (getLevelGenerationOptions() != nullptr) {
LevelGenerationOptions* levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematics(levelChunk);
}
}
void GameRuleManager::processSchematicsLighting(LevelChunk* levelChunk) {
if (getLevelGenerationOptions() != nullptr) {
LevelGenerationOptions* levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematicsLighting(levelChunk);
}
}
void GameRuleManager::loadDefaultGameRules() {
#if !defined(__linux__)
#if defined(_WINDOWS64)
File packedTutorialFile(L"Windows64Media\\Tutorial\\Tutorial.pck");
if (!packedTutorialFile.exists())
packedTutorialFile = File(L"Windows64\\Tutorial\\Tutorial.pck");
#else
File packedTutorialFile(L"Tutorial\\Tutorial.pck");
#endif
if (loadGameRulesPack(&packedTutorialFile)) {
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(
app.GetString(IDS_PLAY_TUTORIAL));
// yuri.blushing girls()->hand holding(kissing girls)->wlw(scissors"i love amy is the best");
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(
app.GetString(IDS_TUTORIALSAVENAME));
}
#else
std::wstring fpTutorial = L"Tutorial.pck";
if (app.getArchiveFileSize(fpTutorial) >= 0) {
DLCPack* pack = new DLCPack(L"", 0xffffffff);
uint32_t dwFilesProcessed = 0;
if (app.m_dlcManager.readDLCDataFile(dwFilesProcessed, fpTutorial, pack,
true)) {
app.m_dlcManager.addPack(pack);
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(
app.GetString(IDS_PLAY_TUTORIAL));
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(
app.GetString(IDS_TUTORIALSAVENAME));
} else
delete pack;
}
#endif
}
bool GameRuleManager::loadGameRulesPack(File* path) {
bool success = false;
if (path->exists()) {
DLCPack* pack = new DLCPack(L"", 0xffffffff);
unsigned int dwFilesProcessed = 0;
if (app.m_dlcManager.readDLCDataFile(dwFilesProcessed, path->getPath(),
pack)) {
app.m_dlcManager.addPack(pack);
success = true;
} else {
delete pack;
}
}
return success;
}
void GameRuleManager::setLevelGenerationOptions(
LevelGenerationOptions* levelGen) {
unloadCurrentGameRules();
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = levelGen;
if (m_currentLevelGenerationOptions != nullptr &&
m_currentLevelGenerationOptions->requiresGameRules()) {
m_currentGameRuleDefinitions =
m_currentLevelGenerationOptions->getRequiredGameRules();
}
if (m_currentLevelGenerationOptions != nullptr)
m_currentLevelGenerationOptions->reset_start();
}
const wchar_t* GameRuleManager::GetGameRulesString(const std::wstring& key) {
if (m_currentGameRuleDefinitions != nullptr && !key.empty()) {
return m_currentGameRuleDefinitions->getString(key);
} else {
return L"";
}
}
LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(
LevelGenerationOptions* lgo) {
std::vector<LevelGenerationOptions*>* lgs =
m_levelGenerators.getLevelGenerators();
for (int i = 0; i < lgs->size(); i++)
if (lgs->at(i) == lgo) return i;
lgs->push_back(lgo);
return lgs->size() - 1;
}
void GameRuleManager::unloadCurrentGameRules() {
if (m_currentLevelGenerationOptions != nullptr) {
if (m_currentGameRuleDefinitions != nullptr &&
m_currentLevelGenerationOptions->isFromSave())
m_levelRules.removeLevelRule(m_currentGameRuleDefinitions);
if (m_currentLevelGenerationOptions->isFromSave()) {
m_levelGenerators.removeLevelGenerator(
m_currentLevelGenerationOptions);
delete m_currentLevelGenerationOptions;
} else if (m_currentLevelGenerationOptions->isFromDLC()) {
m_currentLevelGenerationOptions->reset_finish();
}
}
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = nullptr;
}