mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-21 16:43:05 +00:00
2152 lines
86 KiB
C++
2152 lines
86 KiB
C++
#include "minecraft/GameHostOptions.h"
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#include "app/common/Game.h"
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#include "platform/PlatformTypes.h"
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#include "platform/InputActions.h"
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#include "platform/sdl2/Profile.h"
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#include "platform/sdl2/Render.h"
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#include "platform/sdl2/Storage.h"
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#include "app/common/App_Defines.h"
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#include "app/common/App_enums.h"
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#include "app/common/App_structs.h"
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#include "app/common/Console_Debug_enum.h"
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#include "app/common/DLC/DLCManager.h"
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#include "app/common/DLC/DLCSkinFile.h"
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#include "app/common/GameRules/GameRuleManager.h"
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#include "app/common/Network/GameNetworkManager.h"
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#include "app/common/Network/NetworkPlayerInterface.h"
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#include "app/common/Tutorial/Tutorial.h"
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#include "app/common/UI/All Platforms/UIEnums.h"
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#include "app/common/UI/All Platforms/UIStructs.h"
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#include "app/common/UI/Scenes/UIScene_FullscreenProgress.h"
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#include "app/linux/LinuxGame.h"
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#include "app/linux/Linux_UIController.h"
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#include "app/linux/Stubs/winapi_stubs.h"
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#include "platform/NetTypes.h"
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#include "minecraft/client/SkinBox.h"
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#include "platform/XboxStubs.h"
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#include "platform/PlatformServices.h"
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#include "java/Class.h"
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#include "java/File.h"
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#include "java/Random.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/client/Options.h"
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#include "minecraft/client/ProgressRenderer.h"
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#include "minecraft/client/model/geom/Model.h"
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#include "minecraft/client/multiplayer/ClientConnection.h"
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#include "minecraft/client/multiplayer/MultiPlayerGameMode.h"
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#include "minecraft/client/multiplayer/MultiPlayerLevel.h"
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#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
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#include "minecraft/client/renderer/GameRenderer.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/renderer/entity/EntityRenderer.h"
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#include "minecraft/client/skins/TexturePack.h"
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#include "minecraft/network/packet/DisconnectPacket.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/stats/StatsCounter.h"
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#include "minecraft/world/Container.h"
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#include "minecraft/world/entity/item/MinecartHopper.h"
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#include "minecraft/world/entity/player/Player.h"
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#include "minecraft/world/item/crafting/Recipy.h"
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#include "minecraft/world/level/tile/Tile.h"
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#include "minecraft/world/level/tile/entity/HopperTileEntity.h"
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#include "strings.h"
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#if defined(_WINDOWS64)
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#include "app/windows/XML/ATGXmlParser.h"
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#include "app/windows/XML/xmlFilesCallback.h"
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#endif
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#include <assert.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <wchar.h>
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#include <chrono>
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#include <compare>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <mutex>
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#include <sstream>
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#include <string>
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#include <thread>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "platform/sdl2/Input.h"
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#include "app/common/Audio/SoundEngine.h"
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#include "app/common/Colours/ColourTable.h"
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#include "app/common/DLC/DLCPack.h"
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#include "app/common/Localisation/StringTable.h"
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#include "app/common/UI/All Platforms/ArchiveFile.h"
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#include "app/common/UI/Scenes/In-Game Menu Screens/UIScene_PauseMenu.h"
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#include "Minecraft_Macros.h"
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#include "util/Timer.h"
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#include "util/StringHelpers.h"
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#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
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#include "minecraft/client/User.h"
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#include "minecraft/client/gui/Gui.h"
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#include "minecraft/client/renderer/entity/EntityRenderDispatcher.h"
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#include "minecraft/client/skins/DLCTexturePack.h"
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#include "minecraft/client/skins/TexturePackRepository.h"
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#include "minecraft/server/PlayerList.h"
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#include "minecraft/server/level/ServerPlayer.h"
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class BeaconTileEntity;
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class BrewingStandTileEntity;
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class DispenserTileEntity;
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class EntityHorse;
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class FurnaceTileEntity;
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class INVITE_INFO;
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class Inventory;
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class Level;
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class LevelChunk;
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class LevelGenerationOptions;
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class LocalPlayer;
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class Merchant;
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class ModelPart;
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class SignTileEntity;
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// Game app;
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const float Game::fSafeZoneX = 64.0f; // 5% of 1280
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const float Game::fSafeZoneY = 36.0f; // 5% of 720
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Game::Game() {
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GameHostOptions::init(&m_uiGameHostSettings);
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if (GAME_SETTINGS_PROFILE_DATA_BYTES != sizeof(GAME_SETTINGS)) {
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DebugPrintf(
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"WARNING: The size of the profile GAME_SETTINGS struct has "
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"changed, so all stat data is likely incorrect. Is: %d, Should be: "
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"%d\n",
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sizeof(GAME_SETTINGS), GAME_SETTINGS_PROFILE_DATA_BYTES);
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#if !defined(_CONTENT_PACKAGE)
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__debugbreak();
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#endif
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}
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for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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DebugPrintf("Player at index %d has guest number %d\n", i,
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m_networkController.m_currentSigninInfo[i].dwGuestNumber);
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}
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m_bResourcesLoaded = false;
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m_bGameStarted = false;
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m_bIsAppPaused = false;
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m_bIntroRunning = false;
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m_eGameMode = eMode_Singleplayer;
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m_bTutorialMode = false;
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mfTrialPausedTime = 0.0f;
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#if defined(_LARGE_WORLDS)
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m_GameNewWorldSize = 0;
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m_bGameNewWorldSizeUseMoat = false;
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m_GameNewHellScale = 0;
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#endif
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m_bResetNether = false;
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LocaleAndLanguageInit();
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}
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void Game::DebugPrintf(const char* szFormat, ...) {
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#if !defined(_FINAL_BUILD)
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char buf[1024];
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va_list ap;
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va_start(ap, szFormat);
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vsnprintf(buf, sizeof(buf), szFormat, ap);
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va_end(ap);
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OutputDebugStringA(buf);
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#endif
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}
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void Game::DebugPrintf(int user, const char* szFormat, ...) {
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#if !defined(_FINAL_BUILD)
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if (user == USER_NONE) return;
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char buf[1024];
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va_list ap;
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va_start(ap, szFormat);
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vsnprintf(buf, sizeof(buf), szFormat, ap);
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va_end(ap);
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OutputDebugStringA(buf);
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if (user == USER_UI) {
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ui.logDebugString(buf);
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}
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#endif
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}
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const wchar_t* Game::GetString(int iID) {
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// return L"Değişiklikler ve Yenilikler";
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// return L"ÕÕÕÕÖÖÖÖ";
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return app.m_localizationManager.getString(iID);
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}
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// SetAction moved to MenuController
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// HandleButtonPresses moved to GameSettingsManager
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bool Game::IsAppPaused() { return m_bIsAppPaused; }
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void Game::SetAppPaused(bool val) { m_bIsAppPaused = val; }
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// Load*Menu methods moved to MenuController
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//////////////////////////////////////////////
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// GAME SETTINGS
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//////////////////////////////////////////////
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// Skin/Cape/FavoriteSkin methods moved to SkinManager
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// Mash-up pack worlds
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///////////////////////////
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//
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// Remove the debug settings in the content package build
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//
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////////////////////////////
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#if !defined(_DEBUG_MENUS_ENABLED)
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#else
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#endif
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void Game::HandleXuiActions(void) {
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eXuiAction eAction;
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eTMSAction eTMS;
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void* param;
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Minecraft* pMinecraft = Minecraft::GetInstance();
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std::shared_ptr<MultiplayerLocalPlayer> player;
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// are there any global actions to deal with?
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eAction = app.GetGlobalXuiAction();
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if (eAction != eAppAction_Idle) {
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switch (eAction) {
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case eAppAction_DisplayLavaMessage:
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// Display a warning about placing lava in the spawn area
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{
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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C4JStorage::EMessageResult result =
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ui.RequestErrorMessage(IDS_CANT_PLACE_NEAR_SPAWN_TITLE,
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IDS_CANT_PLACE_NEAR_SPAWN_TEXT,
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uiIDA, 1, XUSER_INDEX_ANY);
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if (result != C4JStorage::EMessage_Busy)
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SetGlobalXuiAction(eAppAction_Idle);
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}
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break;
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default:
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break;
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}
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}
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// are there any app actions to deal with?
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for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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eAction = app.GetXuiAction(i);
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param = m_menuController.getXuiActionParam(i);
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if (eAction != eAppAction_Idle) {
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switch (eAction) {
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// // the renderer will capture a screenshot
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// case eAppAction_SocialPost:
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// if (ProfileManager.IsFullVersion()) {
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// // Facebook Share
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// if (CSocialManager::Instance()
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// ->IsTitleAllowedToPostImages() &&
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// CSocialManager::Instance()
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// ->AreAllUsersAllowedToPostImages()) {
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// // disable character name tags for the shot
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// // m_bwasHidingGui =
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// pMinecraft->options->hideGui;
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// // // 4J Stu - Removed 1.8.2 bug fix (TU6) as
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// don't
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// // need this
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// pMinecraft->options->hideGui = true;
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// SetAction(i, eAppAction_SocialPostScreenshot);
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// } else {
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// SetAction(i, eAppAction_Idle);
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// }
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// } else {
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// SetAction(i, eAppAction_Idle);
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// }
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// break;
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// case eAppAction_SocialPostScreenshot: {
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// SetAction(i, eAppAction_Idle);
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// bool bKeepHiding = false;
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// for (int j = 0; j < XUSER_MAX_COUNT; ++j) {
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// if (app.GetXuiAction(j) ==
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// eAppAction_SocialPostScreenshot) {
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// bKeepHiding = true;
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// break;
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// }
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// }
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// pMinecraft->options->hideGui = bKeepHiding;
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// // Facebook Share
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// if (app.GetLocalPlayerCount() > 1) {
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// ui.NavigateToScene(i, eUIScene_SocialPost);
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// } else {
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// ui.NavigateToScene(i, eUIScene_SocialPost);
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// }
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// } break;
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case eAppAction_SaveGame:
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SetAction(i, eAppAction_Idle);
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if (!GetChangingSessionType()) {
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// flag the render to capture the screenshot for the
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// save
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SetAction(i, eAppAction_SaveGameCapturedThumbnail);
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}
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break;
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case eAppAction_AutosaveSaveGame: {
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// Need to run a check to see if the save exists in order to
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// stop the dialog asking if we want to overwrite it coming
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// up on an autosave
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bool bSaveExists;
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StorageManager.DoesSaveExist(&bSaveExists);
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SetAction(i, eAppAction_Idle);
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if (!GetChangingSessionType()) {
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// flag the render to capture the screenshot for the
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// save
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SetAction(i,
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eAppAction_AutosaveSaveGameCapturedThumbnail);
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}
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}
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break;
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case eAppAction_SaveGameCapturedThumbnail:
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// reset the autosave timer
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app.SetAutosaveTimerTime();
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SetAction(i, eAppAction_Idle);
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// Check that there is a name for the save - if we're saving
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// from the tutorial and this is the first save from the
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// tutorial, we'll not have a name
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/*if(StorageManager.GetSaveName()==nullptr)
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{
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app.NavigateToScene(i,eUIScene_SaveWorld);
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}
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else*/
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{
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// turn off the gamertags in splitscreen for the primary
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// player, since they are about to be made fullscreen
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ui.HideAllGameUIElements();
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// Hide the other players scenes
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ui.ShowOtherPlayersBaseScene(
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ProfileManager.GetPrimaryPad(), false);
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// int saveOrCheckpointId = 0;
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// bool validSave =
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// StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
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// SentientManager.RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(),
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// saveOrCheckpointId);
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LoadingInputParams* loadingParams =
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new LoadingInputParams();
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loadingParams->func =
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&UIScene_PauseMenu::SaveWorldThreadProc;
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loadingParams->lpParam = (void*)false;
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// 4J-JEV - PS4: Fix for #5708 - [ONLINE] - If the user
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// pulls their network cable out while saving the title
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// will hang.
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loadingParams->waitForThreadToDelete = true;
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UIFullscreenProgressCompletionData* completionData =
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new UIFullscreenProgressCompletionData();
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completionData->bShowBackground = true;
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completionData->bShowLogo = true;
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completionData->type =
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e_ProgressCompletion_NavigateBackToScene;
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completionData->iPad = ProfileManager.GetPrimaryPad();
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if (ui.IsSceneInStack(ProfileManager.GetPrimaryPad(),
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eUIScene_EndPoem)) {
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completionData->scene = eUIScene_EndPoem;
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} else {
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completionData->scene = eUIScene_PauseMenu;
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}
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loadingParams->completionData = completionData;
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// 4J Stu - Xbox only
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
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eUIScene_FullscreenProgress,
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loadingParams, eUILayer_Fullscreen,
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eUIGroup_Fullscreen);
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}
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break;
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case eAppAction_AutosaveSaveGameCapturedThumbnail:
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{
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app.SetAutosaveTimerTime();
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SetAction(i, eAppAction_Idle);
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// turn off the gamertags in splitscreen for the primary
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// player, since they are about to be made fullscreen
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ui.HideAllGameUIElements();
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// app.CloseAllPlayersXuiScenes();
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// Hide the other players scenes
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ui.ShowOtherPlayersBaseScene(ProfileManager.GetPrimaryPad(),
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false);
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// This just allows it to be shown
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if (pMinecraft
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->localgameModes[ProfileManager.GetPrimaryPad()] !=
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nullptr)
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pMinecraft
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->localgameModes[ProfileManager.GetPrimaryPad()]
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->getTutorial()
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->showTutorialPopup(false);
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// int saveOrCheckpointId = 0;
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// bool validSave =
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// StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
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// SentientManager.RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(),
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// saveOrCheckpointId);
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LoadingInputParams* loadingParams =
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new LoadingInputParams();
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loadingParams->func =
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&UIScene_PauseMenu::SaveWorldThreadProc;
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loadingParams->lpParam = (void*)true;
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UIFullscreenProgressCompletionData* completionData =
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new UIFullscreenProgressCompletionData();
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completionData->bShowBackground = true;
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completionData->bShowLogo = true;
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completionData->type =
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e_ProgressCompletion_AutosaveNavigateBack;
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completionData->iPad = ProfileManager.GetPrimaryPad();
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// completionData->bAutosaveWasMenuDisplayed=ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad());
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loadingParams->completionData = completionData;
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// 4J Stu - Xbox only
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
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eUIScene_FullscreenProgress,
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loadingParams, eUILayer_Fullscreen,
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eUIGroup_Fullscreen);
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} break;
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case eAppAction_ExitPlayer:
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// a secondary player has chosen to quit
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{
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int iPlayerC = g_NetworkManager.GetPlayerCount();
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// Since the player is exiting, let's flush any profile
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// writes for them, and hope we're not breaking TCR
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// 136...
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ProfileManager.ForceQueuedProfileWrites(i);
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// not required - it's done within the
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// removeLocalPlayerIdx
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// if(pMinecraft->level->isClientSide)
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// {
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// // we need to
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// remove the qnetplayer, or this player won't be able
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// to get back into the game until qnet times out and
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// removes them
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// g_NetworkManager.NotifyPlayerLeaving(g_NetworkManager.GetLocalPlayerByUserIndex(i));
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// }
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// if there are any tips showing, we need to close them
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pMinecraft->gui->clearMessages(i);
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// Make sure we've not got this player selected as
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// current - this shouldn't be the case anyway
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pMinecraft->setLocalPlayerIdx(
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ProfileManager.GetPrimaryPad());
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pMinecraft->removeLocalPlayerIdx(i);
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// Wipe out the tooltips
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ui.SetTooltips(i, -1);
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// Change the presence info
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// Are we offline or online, and how many players are
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// there
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if (iPlayerC > 2) // one player is about to leave here
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// - they'll be set to idle in the
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// qnet manager player leave
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{
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for (int iPlayer = 0; iPlayer < XUSER_MAX_COUNT;
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iPlayer++) {
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if ((iPlayer != i) &&
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pMinecraft->localplayers[iPlayer]) {
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if (g_NetworkManager.IsLocalGame()) {
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ProfileManager.SetCurrentGameActivity(
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iPlayer,
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CONTEXT_PRESENCE_MULTIPLAYEROFFLINE,
|
|
false);
|
|
} else {
|
|
ProfileManager.SetCurrentGameActivity(
|
|
iPlayer,
|
|
CONTEXT_PRESENCE_MULTIPLAYER,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (int iPlayer = 0; iPlayer < XUSER_MAX_COUNT;
|
|
iPlayer++) {
|
|
if ((iPlayer != i) &&
|
|
pMinecraft->localplayers[iPlayer]) {
|
|
if (g_NetworkManager.IsLocalGame()) {
|
|
ProfileManager.SetCurrentGameActivity(
|
|
iPlayer,
|
|
CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE,
|
|
false);
|
|
} else {
|
|
ProfileManager.SetCurrentGameActivity(
|
|
iPlayer,
|
|
CONTEXT_PRESENCE_MULTIPLAYER_1P,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SetAction(i, eAppAction_Idle);
|
|
}
|
|
break;
|
|
case eAppAction_ExitPlayerPreLogin: {
|
|
int iPlayerC = g_NetworkManager.GetPlayerCount();
|
|
// Since the player is exiting, let's flush any profile
|
|
// writes for them, and hope we're not breaking TCR 136...
|
|
ProfileManager.ForceQueuedProfileWrites(i);
|
|
// if there are any tips showing, we need to close them
|
|
|
|
pMinecraft->gui->clearMessages(i);
|
|
|
|
// Make sure we've not got this player selected as current -
|
|
// this shouldn't be the case anyway
|
|
pMinecraft->setLocalPlayerIdx(
|
|
ProfileManager.GetPrimaryPad());
|
|
pMinecraft->removeLocalPlayerIdx(i);
|
|
|
|
// Wipe out the tooltips
|
|
ui.SetTooltips(i, -1);
|
|
|
|
// Change the presence info
|
|
// Are we offline or online, and how many players are there
|
|
if (iPlayerC >
|
|
2) // one player is about to leave here - they'll be
|
|
// set to idle in the qnet manager player leave
|
|
{
|
|
for (int iPlayer = 0; iPlayer < XUSER_MAX_COUNT;
|
|
iPlayer++) {
|
|
if ((iPlayer != i) &&
|
|
pMinecraft->localplayers[iPlayer]) {
|
|
if (g_NetworkManager.IsLocalGame()) {
|
|
ProfileManager.SetCurrentGameActivity(
|
|
iPlayer,
|
|
CONTEXT_PRESENCE_MULTIPLAYEROFFLINE,
|
|
false);
|
|
} else {
|
|
ProfileManager.SetCurrentGameActivity(
|
|
iPlayer, CONTEXT_PRESENCE_MULTIPLAYER,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (int iPlayer = 0; iPlayer < XUSER_MAX_COUNT;
|
|
iPlayer++) {
|
|
if ((iPlayer != i) &&
|
|
pMinecraft->localplayers[iPlayer]) {
|
|
if (g_NetworkManager.IsLocalGame()) {
|
|
ProfileManager.SetCurrentGameActivity(
|
|
iPlayer,
|
|
CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE,
|
|
false);
|
|
} else {
|
|
ProfileManager.SetCurrentGameActivity(
|
|
iPlayer,
|
|
CONTEXT_PRESENCE_MULTIPLAYER_1P, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SetAction(i, eAppAction_Idle);
|
|
} break;
|
|
|
|
case eAppAction_ExitWorld:
|
|
pMinecraft->exitingWorldRightNow = true;
|
|
|
|
SetAction(i, eAppAction_Idle);
|
|
|
|
// If we're already leaving don't exit
|
|
if (g_NetworkManager.IsLeavingGame()) {
|
|
break;
|
|
}
|
|
|
|
pMinecraft->gui->clearMessages();
|
|
|
|
// turn off the gamertags in splitscreen for the primary
|
|
// player, since they are about to be made fullscreen
|
|
ui.HideAllGameUIElements();
|
|
|
|
// reset the flag stopping new dlc message being shown if
|
|
// you've seen the message before
|
|
DisplayNewDLCTipAgain();
|
|
|
|
// clear the autosave timer that might be on screen
|
|
ui.ShowAutosaveCountdownTimer(false);
|
|
|
|
// Hide the selected item text
|
|
ui.HideAllGameUIElements();
|
|
|
|
// Since the player forced the exit, let's flush any profile
|
|
// writes, and hope we're not breaking TCR 136...
|
|
|
|
// 4J-PB - cancel any possible std::string verifications
|
|
// queued with LIVE
|
|
// InputManager.CancelAllVerifyInProgress();
|
|
|
|
// In a split screen, only the primary player actually
|
|
// quits the game, others just remove their players
|
|
if (i != ProfileManager.GetPrimaryPad()) {
|
|
// Make sure we've not got this player selected as
|
|
// current - this shouldn't be the case anyway
|
|
pMinecraft->setLocalPlayerIdx(
|
|
ProfileManager.GetPrimaryPad());
|
|
pMinecraft->removeLocalPlayerIdx(i);
|
|
|
|
SetAction(i, eAppAction_Idle);
|
|
return;
|
|
}
|
|
// flag to capture the save thumbnail
|
|
SetAction(i, eAppAction_ExitWorldCapturedThumbnail, param);
|
|
|
|
// Change the presence info
|
|
// Are we offline or online, and how many players are there
|
|
|
|
if (g_NetworkManager.GetPlayerCount() > 1) {
|
|
for (int j = 0; j < XUSER_MAX_COUNT; j++) {
|
|
if (pMinecraft->localplayers[j]) {
|
|
if (g_NetworkManager.IsLocalGame()) {
|
|
app.SetRichPresenceContext(
|
|
j, CONTEXT_GAME_STATE_BLANK);
|
|
ProfileManager.SetCurrentGameActivity(
|
|
j, CONTEXT_PRESENCE_MULTIPLAYEROFFLINE,
|
|
false);
|
|
} else {
|
|
app.SetRichPresenceContext(
|
|
j, CONTEXT_GAME_STATE_BLANK);
|
|
ProfileManager.SetCurrentGameActivity(
|
|
j, CONTEXT_PRESENCE_MULTIPLAYER, false);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
app.SetRichPresenceContext(i, CONTEXT_GAME_STATE_BLANK);
|
|
if (g_NetworkManager.IsLocalGame()) {
|
|
ProfileManager.SetCurrentGameActivity(
|
|
i, CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE,
|
|
false);
|
|
} else {
|
|
ProfileManager.SetCurrentGameActivity(
|
|
i, CONTEXT_PRESENCE_MULTIPLAYER_1P, false);
|
|
}
|
|
}
|
|
break;
|
|
case eAppAction_ExitWorldCapturedThumbnail: {
|
|
SetAction(i, eAppAction_Idle);
|
|
// Stop app running
|
|
SetGameStarted(false);
|
|
SetChangingSessionType(
|
|
true); // Added to stop handling ethernet disconnects
|
|
|
|
ui.CloseAllPlayersScenes();
|
|
|
|
// turn off the gamertags in splitscreen for the primary
|
|
// player, since they are about to be made fullscreen
|
|
ui.HideAllGameUIElements();
|
|
|
|
// 4J Stu - Fix for #12368 - Crash: Game crashes when saving
|
|
// then exiting and selecting to save
|
|
for (unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx) {
|
|
// 4J Stu - Fix for #13257 - CRASH: Gameplay: Title
|
|
// crashed after exiting the tutorial It doesn't matter
|
|
// if they were in the tutorial already
|
|
pMinecraft->playerLeftTutorial(idx);
|
|
}
|
|
|
|
LoadingInputParams* loadingParams =
|
|
new LoadingInputParams();
|
|
loadingParams->func =
|
|
&UIScene_PauseMenu::ExitWorldThreadProc;
|
|
loadingParams->lpParam = param;
|
|
|
|
UIFullscreenProgressCompletionData* completionData =
|
|
new UIFullscreenProgressCompletionData();
|
|
// If param is non-null then this is a forced exit by the
|
|
// server, so make sure the player knows why 4J Stu -
|
|
// Changed - Don't use the FullScreenProgressScreen for
|
|
// action, use a dialog instead
|
|
completionData->bRequiresUserAction =
|
|
false; //(param != nullptr) ? true : false;
|
|
completionData->bShowTips =
|
|
(param != nullptr) ? false : true;
|
|
completionData->bShowBackground = true;
|
|
completionData->bShowLogo = true;
|
|
completionData->type =
|
|
e_ProgressCompletion_NavigateToHomeMenu;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
loadingParams->completionData = completionData;
|
|
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_FullscreenProgress,
|
|
loadingParams);
|
|
} break;
|
|
case eAppAction_ExitWorldTrial: {
|
|
SetAction(i, eAppAction_Idle);
|
|
|
|
pMinecraft->gui->clearMessages();
|
|
|
|
// turn off the gamertags in splitscreen for the primary
|
|
// player, since they are about to be made fullscreen
|
|
ui.HideAllGameUIElements();
|
|
|
|
// Stop app running
|
|
SetGameStarted(false);
|
|
|
|
ui.CloseAllPlayersScenes();
|
|
|
|
// 4J Stu - Fix for #12368 - Crash: Game crashes when saving
|
|
// then exiting and selecting to save
|
|
for (unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx) {
|
|
// 4J Stu - Fix for #13257 - CRASH: Gameplay: Title
|
|
// crashed after exiting the tutorial It doesn't matter
|
|
// if they were in the tutorial already
|
|
pMinecraft->playerLeftTutorial(idx);
|
|
}
|
|
|
|
LoadingInputParams* loadingParams =
|
|
new LoadingInputParams();
|
|
loadingParams->func =
|
|
&UIScene_PauseMenu::ExitWorldThreadProc;
|
|
loadingParams->lpParam = param;
|
|
|
|
UIFullscreenProgressCompletionData* completionData =
|
|
new UIFullscreenProgressCompletionData();
|
|
completionData->bShowBackground = true;
|
|
completionData->bShowLogo = true;
|
|
completionData->type =
|
|
e_ProgressCompletion_NavigateToHomeMenu;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
loadingParams->completionData = completionData;
|
|
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_FullscreenProgress,
|
|
loadingParams);
|
|
}
|
|
|
|
break;
|
|
case eAppAction_ExitTrial:
|
|
// XLaunchNewImage(XLAUNCH_KEYWORD_DASH_ARCADE, 0);
|
|
ExitGame();
|
|
break;
|
|
|
|
case eAppAction_Respawn: {
|
|
ConnectionProgressParams* param =
|
|
new ConnectionProgressParams();
|
|
param->iPad = i;
|
|
param->stringId = IDS_PROGRESS_RESPAWNING;
|
|
param->showTooltips = false;
|
|
param->setFailTimer = false;
|
|
ui.NavigateToScene(i, eUIScene_ConnectingProgress, param);
|
|
|
|
// Need to reset this incase the player has already died and
|
|
// respawned
|
|
pMinecraft->localplayers[i]->SetPlayerRespawned(false);
|
|
|
|
SetAction(i, eAppAction_WaitForRespawnComplete);
|
|
if (app.GetLocalPlayerCount() > 1) {
|
|
// In split screen mode, we don't want to do any async
|
|
// loading or flushing of the cache, just a simple
|
|
// respawn
|
|
pMinecraft->localplayers[i]->respawn();
|
|
|
|
// If the respawn requires a dimension change then the
|
|
// action will have changed
|
|
// if(app.GetXuiAction(i) == eAppAction_Respawn)
|
|
//{
|
|
// SetAction(i,eAppAction_Idle);
|
|
// CloseXuiScenes(i);
|
|
//}
|
|
} else {
|
|
// SetAction(i,eAppAction_WaitForRespawnComplete);
|
|
|
|
// LoadingInputParams *loadingParams = new
|
|
// LoadingInputParams(); loadingParams->func =
|
|
// &CScene_Death::RespawnThreadProc;
|
|
// loadingParams->lpParam = (void*)i;
|
|
|
|
// Disable game & update thread whilst we do any of this
|
|
// app.SetGameStarted(false);
|
|
pMinecraft->gameRenderer->DisableUpdateThread();
|
|
|
|
// 4J Stu - We don't need this on a thread in
|
|
// multiplayer as respawning is asynchronous.
|
|
pMinecraft->localplayers[i]->respawn();
|
|
|
|
// app.SetGameStarted(true);
|
|
pMinecraft->gameRenderer->EnableUpdateThread();
|
|
|
|
// UIFullscreenProgressCompletionData *completionData =
|
|
// new UIFullscreenProgressCompletionData();
|
|
// completionData->bShowBackground=true;
|
|
// completionData->bShowLogo=true;
|
|
// completionData->type =
|
|
// e_ProgressCompletion_CloseUIScenes;
|
|
// completionData->iPad = i;
|
|
// loadingParams->completionData = completionData;
|
|
|
|
// app.NavigateToScene(i,eUIScene_FullscreenProgress,
|
|
// loadingParams, true);
|
|
}
|
|
} break;
|
|
case eAppAction_WaitForRespawnComplete:
|
|
player = pMinecraft->localplayers[i];
|
|
if (player != nullptr && player->GetPlayerRespawned()) {
|
|
SetAction(i, eAppAction_Idle);
|
|
|
|
if (ui.IsSceneInStack(i, eUIScene_EndPoem)) {
|
|
ui.NavigateBack(i, false, eUIScene_EndPoem);
|
|
} else {
|
|
ui.CloseUIScenes(i);
|
|
}
|
|
|
|
// clear the progress messages
|
|
|
|
// pMinecraft->progressRenderer->progressStart(-1);
|
|
// pMinecraft->progressRenderer->progressStage(-1);
|
|
} else if (!g_NetworkManager.IsInGameplay()) {
|
|
SetAction(i, eAppAction_Idle);
|
|
}
|
|
break;
|
|
case eAppAction_WaitForDimensionChangeComplete:
|
|
player = pMinecraft->localplayers[i];
|
|
if (player != nullptr && player->connection &&
|
|
player->connection->isStarted()) {
|
|
SetAction(i, eAppAction_Idle);
|
|
ui.CloseUIScenes(i);
|
|
} else if (!g_NetworkManager.IsInGameplay()) {
|
|
SetAction(i, eAppAction_Idle);
|
|
}
|
|
break;
|
|
case eAppAction_PrimaryPlayerSignedOut: {
|
|
// SetAction(i,eAppAction_Idle);
|
|
|
|
// clear the autosavetimer that might be displayed
|
|
ui.ShowAutosaveCountdownTimer(false);
|
|
|
|
// If the player signs out before the game started the
|
|
// server can be killed a bit earlier to stop the loading or
|
|
// saving of a new game continuing running while the
|
|
// UI/Guide is up
|
|
if (!app.GetGameStarted())
|
|
MinecraftServer::HaltServer(true);
|
|
|
|
// inform the player they are being returned to the menus
|
|
// because they signed out
|
|
StorageManager.SetSaveDeviceSelected(i, false);
|
|
// need to clear the player stats - can't assume it'll be
|
|
// done in setlevel - we may not be in the game
|
|
StatsCounter* pStats = Minecraft::GetInstance()->stats[i];
|
|
pStats->clear();
|
|
|
|
// 4J-PB - the libs will display the Returned to Title
|
|
// screen unsigned int
|
|
// uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK;
|
|
//
|
|
// ui.RequestMessageBox(IDS_RETURNEDTOMENU_TITLE,
|
|
// IDS_RETURNEDTOTITLESCREEN_TEXT, uiIDA, 1,
|
|
// i,&Game::PrimaryPlayerSignedOutReturned,this,app.GetStringTable());
|
|
if (g_NetworkManager.IsInSession()) {
|
|
app.SetAction(
|
|
i, eAppAction_PrimaryPlayerSignedOutReturned);
|
|
} else {
|
|
app.SetAction(
|
|
i, eAppAction_PrimaryPlayerSignedOutReturned_Menus);
|
|
MinecraftServer::resetFlags();
|
|
}
|
|
} break;
|
|
case eAppAction_EthernetDisconnected: {
|
|
app.DebugPrintf(
|
|
"Handling eAppAction_EthernetDisconnected\n");
|
|
SetAction(i, eAppAction_Idle);
|
|
|
|
// 4J Stu - Fix for #12530 -TCR 001 BAS Game Stability:
|
|
// Title will crash if the player disconnects while starting
|
|
// a new world and then opts to play the tutorial once they
|
|
// have been returned to the Main Menu.
|
|
if (!g_NetworkManager.IsLeavingGame()) {
|
|
app.DebugPrintf(
|
|
"Handling eAppAction_EthernetDisconnected - Not "
|
|
"leaving game\n");
|
|
// 4J-PB - not the same as a signout. We should only
|
|
// leave the game if this machine is not the host. We
|
|
// shouldn't get rid of the save device either.
|
|
if (g_NetworkManager.IsHost()) {
|
|
app.DebugPrintf(
|
|
"Handling eAppAction_EthernetDisconnected - Is "
|
|
"Host\n");
|
|
// If it's already a local game, then an ethernet
|
|
// disconnect should have no effect
|
|
if (!g_NetworkManager.IsLocalGame() &&
|
|
g_NetworkManager.IsInGameplay()) {
|
|
// Change the session to an offline session
|
|
SetAction(i, eAppAction_ChangeSessionType);
|
|
} else if (!g_NetworkManager.IsLocalGame() &&
|
|
!g_NetworkManager.IsInGameplay()) {
|
|
// There are two cases here, either:
|
|
// 1. We're early enough in the
|
|
// create/load game that we can do a really
|
|
// minimal shutdown or
|
|
// 2. We're far enough in (game has started
|
|
// but the actual game started flag hasn't
|
|
// been set) that we should just wait until
|
|
// we're in the game and switch to offline
|
|
// mode
|
|
|
|
// If there's a non-null level then, for our
|
|
// purposes, the game has started
|
|
bool gameStarted = false;
|
|
for (int j = 0; j < pMinecraft->levels.size();
|
|
j++) {
|
|
if (pMinecraft->levels.data()[j] !=
|
|
nullptr) {
|
|
gameStarted = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!gameStarted) {
|
|
// 1. Exit
|
|
MinecraftServer::HaltServer();
|
|
|
|
// Fix for #12530 - TCR 001 BAS Game
|
|
// Stability: Title will crash if the player
|
|
// disconnects while starting a new world
|
|
// and then opts to play the tutorial once
|
|
// they have been returned to the Main Menu.
|
|
// 4J Stu - Leave the session
|
|
g_NetworkManager.LeaveGame(false);
|
|
|
|
// need to clear the player stats - can't
|
|
// assume it'll be done in setlevel - we may
|
|
// not be in the game
|
|
StatsCounter* pStats =
|
|
Minecraft::GetInstance()->stats[i];
|
|
pStats->clear();
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
|
|
ui.RequestErrorMessage(
|
|
g_NetworkManager.CorrectErrorIDS(
|
|
IDS_CONNECTION_LOST),
|
|
g_NetworkManager.CorrectErrorIDS(
|
|
IDS_CONNECTION_LOST_LIVE),
|
|
uiIDA, 1, i,
|
|
&Game::
|
|
EthernetDisconnectReturned,
|
|
this);
|
|
} else {
|
|
// 2. Switch to offline
|
|
SetAction(i, eAppAction_ChangeSessionType);
|
|
}
|
|
}
|
|
} else {
|
|
{
|
|
app.DebugPrintf(
|
|
"Handling eAppAction_EthernetDisconnected "
|
|
"- Not host\n");
|
|
// need to clear the player stats - can't assume
|
|
// it'll be done in setlevel - we may not be in
|
|
// the game
|
|
StatsCounter* pStats =
|
|
Minecraft::GetInstance()->stats[i];
|
|
pStats->clear();
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
|
|
ui.RequestErrorMessage(
|
|
g_NetworkManager.CorrectErrorIDS(
|
|
IDS_CONNECTION_LOST),
|
|
g_NetworkManager.CorrectErrorIDS(
|
|
IDS_CONNECTION_LOST_LIVE),
|
|
uiIDA, 1, i,
|
|
&Game::EthernetDisconnectReturned,
|
|
this);
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
// We currently handle both these returns the same way.
|
|
case eAppAction_EthernetDisconnectedReturned:
|
|
case eAppAction_PrimaryPlayerSignedOutReturned: {
|
|
SetAction(i, eAppAction_Idle);
|
|
|
|
pMinecraft->gui->clearMessages();
|
|
|
|
// turn off the gamertags in splitscreen for the primary
|
|
// player, since they are about to be made fullscreen
|
|
ui.HideAllGameUIElements();
|
|
|
|
// set the state back to pre-game
|
|
ProfileManager.ResetProfileProcessState();
|
|
|
|
if (g_NetworkManager.IsLeavingGame()) {
|
|
// 4J Stu - If we are already leaving the game, then we
|
|
// just need to signal that the player signed out to
|
|
// stop saves
|
|
pMinecraft->progressRenderer->progressStartNoAbort(
|
|
IDS_EXITING_GAME);
|
|
pMinecraft->progressRenderer->progressStage(-1);
|
|
// This has no effect on client machines
|
|
MinecraftServer::HaltServer(true);
|
|
} else {
|
|
// Stop app running
|
|
SetGameStarted(false);
|
|
|
|
// turn off the gamertags in splitscreen for the primary
|
|
// player, since they are about to be made fullscreen
|
|
ui.HideAllGameUIElements();
|
|
|
|
ui.CloseAllPlayersScenes();
|
|
|
|
// 4J Stu - Fix for #12368 - Crash: Game crashes when
|
|
// saving then exiting and selecting to save
|
|
for (unsigned int idx = 0; idx < XUSER_MAX_COUNT;
|
|
++idx) {
|
|
// 4J Stu - Fix for #13257 - CRASH: Gameplay: Title
|
|
// crashed after exiting the tutorial It doesn't
|
|
// matter if they were in the tutorial already
|
|
pMinecraft->playerLeftTutorial(idx);
|
|
}
|
|
|
|
LoadingInputParams* loadingParams =
|
|
new LoadingInputParams();
|
|
loadingParams->func =
|
|
&Game::SignoutExitWorldThreadProc;
|
|
|
|
UIFullscreenProgressCompletionData* completionData =
|
|
new UIFullscreenProgressCompletionData();
|
|
completionData->bShowBackground = true;
|
|
completionData->bShowLogo = true;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
completionData->type =
|
|
e_ProgressCompletion_NavigateToHomeMenu;
|
|
loadingParams->completionData = completionData;
|
|
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_FullscreenProgress,
|
|
loadingParams);
|
|
}
|
|
} break;
|
|
case eAppAction_PrimaryPlayerSignedOutReturned_Menus:
|
|
SetAction(i, eAppAction_Idle);
|
|
// set the state back to pre-game
|
|
ProfileManager.ResetProfileProcessState();
|
|
// clear the save device
|
|
StorageManager.SetSaveDeviceSelected(i, false);
|
|
|
|
ui.UpdatePlayerBasePositions();
|
|
// there are multiple layers in the help menu, so a navigate
|
|
// back isn't enough
|
|
ui.NavigateToHomeMenu();
|
|
|
|
break;
|
|
case eAppAction_EthernetDisconnectedReturned_Menus:
|
|
SetAction(i, eAppAction_Idle);
|
|
// set the state back to pre-game
|
|
ProfileManager.ResetProfileProcessState();
|
|
|
|
ui.UpdatePlayerBasePositions();
|
|
|
|
// there are multiple layers in the help menu, so a navigate
|
|
// back isn't enough
|
|
ui.NavigateToHomeMenu();
|
|
|
|
break;
|
|
|
|
case eAppAction_TrialOver: {
|
|
SetAction(i, eAppAction_Idle);
|
|
unsigned int uiIDA[2];
|
|
uiIDA[0] = IDS_UNLOCK_TITLE;
|
|
uiIDA[1] = IDS_EXIT_GAME;
|
|
|
|
ui.RequestErrorMessage(
|
|
IDS_TRIALOVER_TITLE, IDS_TRIALOVER_TEXT, uiIDA, 2, i,
|
|
&Game::TrialOverReturned, this);
|
|
} break;
|
|
|
|
// INVITES
|
|
case eAppAction_DashboardTrialJoinFromInvite: {
|
|
SetAction(i, eAppAction_Idle);
|
|
unsigned int uiIDA[2];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
uiIDA[1] = IDS_CONFIRM_CANCEL;
|
|
|
|
ui.RequestErrorMessage(
|
|
IDS_UNLOCK_TITLE, IDS_UNLOCK_ACCEPT_INVITE, uiIDA, 2, i,
|
|
&Game::UnlockFullInviteReturned, this);
|
|
} break;
|
|
case eAppAction_ExitAndJoinFromInvite: {
|
|
unsigned int uiIDA[3];
|
|
|
|
SetAction(i, eAppAction_Idle);
|
|
// Check the player really wants to do this
|
|
|
|
if (!StorageManager.GetSaveDisabled() &&
|
|
i == ProfileManager.GetPrimaryPad() &&
|
|
g_NetworkManager.IsHost() && GetGameStarted()) {
|
|
uiIDA[0] = IDS_CONFIRM_CANCEL;
|
|
uiIDA[1] = IDS_EXIT_GAME_SAVE;
|
|
uiIDA[2] = IDS_EXIT_GAME_NO_SAVE;
|
|
|
|
ui.RequestAlertMessage(
|
|
IDS_EXIT_GAME, IDS_CONFIRM_LEAVE_VIA_INVITE, uiIDA,
|
|
3, i,
|
|
&Game::
|
|
ExitAndJoinFromInviteSaveDialogReturned,
|
|
this);
|
|
} else {
|
|
uiIDA[0] = IDS_CONFIRM_CANCEL;
|
|
uiIDA[1] = IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage(
|
|
IDS_EXIT_GAME, IDS_CONFIRM_LEAVE_VIA_INVITE, uiIDA,
|
|
2, i, &Game::ExitAndJoinFromInvite, this);
|
|
}
|
|
} break;
|
|
case eAppAction_ExitAndJoinFromInviteConfirmed: {
|
|
SetAction(i, eAppAction_Idle);
|
|
|
|
pMinecraft->gui->clearMessages();
|
|
|
|
// turn off the gamertags in splitscreen for the primary
|
|
// player, since they are about to be made fullscreen
|
|
ui.HideAllGameUIElements();
|
|
|
|
// Stop app running
|
|
SetGameStarted(false);
|
|
|
|
ui.CloseAllPlayersScenes();
|
|
|
|
// 4J Stu - Fix for #12368 - Crash: Game crashes when saving
|
|
// then exiting and selecting to save
|
|
for (unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx) {
|
|
// 4J Stu - Fix for #13257 - CRASH: Gameplay: Title
|
|
// crashed after exiting the tutorial It doesn't matter
|
|
// if they were in the tutorial already
|
|
pMinecraft->playerLeftTutorial(idx);
|
|
}
|
|
|
|
// 4J-PB - may have been using a texture pack with audio ,
|
|
// so clean up anything texture pack related here
|
|
|
|
// unload any texture pack audio
|
|
// if there is audio in use, clear out the audio, and
|
|
// unmount the pack
|
|
TexturePack* pTexPack =
|
|
Minecraft::GetInstance()->skins->getSelected();
|
|
DLCTexturePack* pDLCTexPack = nullptr;
|
|
|
|
if (pTexPack->hasAudio()) {
|
|
// get the dlc texture pack, and store it
|
|
pDLCTexPack = (DLCTexturePack*)pTexPack;
|
|
}
|
|
|
|
// change to the default texture pack
|
|
pMinecraft->skins->selectTexturePackById(
|
|
TexturePackRepository::DEFAULT_TEXTURE_PACK_ID);
|
|
|
|
if (pTexPack->hasAudio()) {
|
|
// need to stop the streaming audio - by playing
|
|
// streaming audio from the default texture pack now
|
|
// reset the streaming sounds back to the normal ones
|
|
pMinecraft->soundEngine->SetStreamingSounds(
|
|
eStream_Overworld_Calm1, eStream_Overworld_piano3,
|
|
eStream_Nether1, eStream_Nether4,
|
|
eStream_end_dragon, eStream_end_end, eStream_CD_1);
|
|
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 1,
|
|
1);
|
|
|
|
const unsigned int result =
|
|
StorageManager.UnmountInstalledDLC("TPACK");
|
|
app.DebugPrintf("Unmount result is %d\n", result);
|
|
}
|
|
|
|
LoadingInputParams* loadingParams =
|
|
new LoadingInputParams();
|
|
loadingParams->func =
|
|
&CGameNetworkManager::ExitAndJoinFromInviteThreadProc;
|
|
loadingParams->lpParam = (void*)&m_InviteData;
|
|
|
|
UIFullscreenProgressCompletionData* completionData =
|
|
new UIFullscreenProgressCompletionData();
|
|
completionData->bShowBackground = true;
|
|
completionData->bShowLogo = true;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
completionData->type = e_ProgressCompletion_NoAction;
|
|
loadingParams->completionData = completionData;
|
|
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_FullscreenProgress,
|
|
loadingParams);
|
|
}
|
|
|
|
break;
|
|
case eAppAction_JoinFromInvite: {
|
|
SetAction(i, eAppAction_Idle);
|
|
|
|
// 4J Stu - Move this state block from
|
|
// IPlatformNetwork::ExitAndJoinFromInviteThreadProc,
|
|
// as g_NetworkManager.JoinGameFromInviteInfo ultimately can
|
|
// call NavigateToScene,
|
|
/// and we should only be calling that from the main thread
|
|
app.SetTutorialMode(false);
|
|
|
|
g_NetworkManager.SetLocalGame(false);
|
|
|
|
JoinFromInviteData* inviteData = (JoinFromInviteData*)param;
|
|
// 4J-PB - clear any previous connection errors
|
|
Minecraft::GetInstance()->clearConnectionFailed();
|
|
|
|
app.DebugPrintf(
|
|
"Changing Primary Pad on an invite accept - pad was "
|
|
"%d, and is now %d\n",
|
|
ProfileManager.GetPrimaryPad(),
|
|
inviteData->dwUserIndex);
|
|
ProfileManager.SetLockedProfile(inviteData->dwUserIndex);
|
|
ProfileManager.SetPrimaryPad(inviteData->dwUserIndex);
|
|
|
|
// change the minecraft player name
|
|
Minecraft::GetInstance()->user->name =
|
|
convStringToWstring(ProfileManager.GetGamertag(
|
|
ProfileManager.GetPrimaryPad()));
|
|
|
|
bool success = g_NetworkManager.JoinGameFromInviteInfo(
|
|
inviteData->dwUserIndex, // dwUserIndex
|
|
inviteData->dwLocalUsersMask, // dwUserMask
|
|
inviteData->pInviteInfo); // pInviteInfo
|
|
|
|
if (!success) {
|
|
app.DebugPrintf("Failed joining game from invite\n");
|
|
// return hr;
|
|
|
|
// 4J Stu - Copied this from XUI_FullScreenProgress to
|
|
// properly handle the fail case, as the thread will no
|
|
// longer be failing
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(
|
|
IDS_CONNECTION_FAILED, IDS_CONNECTION_LOST_SERVER,
|
|
uiIDA, 1, ProfileManager.GetPrimaryPad());
|
|
|
|
ui.NavigateToHomeMenu();
|
|
ui.UpdatePlayerBasePositions();
|
|
}
|
|
} break;
|
|
case eAppAction_ChangeSessionType: {
|
|
// If we are not in gameplay yet, then wait until the server
|
|
// is setup before changing the session type
|
|
if (g_NetworkManager.IsInGameplay()) {
|
|
// This kicks off a thread that waits for the server to
|
|
// end, then closes the current session, starts a new
|
|
// one and joins the local players into it
|
|
|
|
SetAction(i, eAppAction_Idle);
|
|
|
|
if (!GetChangingSessionType() &&
|
|
!g_NetworkManager.IsLocalGame()) {
|
|
SetGameStarted(false);
|
|
SetChangingSessionType(true);
|
|
SetReallyChangingSessionType(true);
|
|
|
|
// turn off the gamertags in splitscreen for the
|
|
// primary player, since they are about to be made
|
|
// fullscreen
|
|
ui.HideAllGameUIElements();
|
|
|
|
if (!ui.IsSceneInStack(
|
|
ProfileManager.GetPrimaryPad(),
|
|
eUIScene_EndPoem)) {
|
|
ui.CloseAllPlayersScenes();
|
|
}
|
|
ui.ShowOtherPlayersBaseScene(
|
|
ProfileManager.GetPrimaryPad(), true);
|
|
|
|
// Remove this line to fix:
|
|
// #49084 - TU5: Code: Gameplay: The title crashes
|
|
// every time client navigates to 'Play game' menu
|
|
// and loads/creates new game after a "Connection to
|
|
// Xbox LIVE was lost" message has appeared.
|
|
// app.NavigateToScene(0,eUIScene_Main);
|
|
|
|
LoadingInputParams* loadingParams =
|
|
new LoadingInputParams();
|
|
loadingParams->func =
|
|
&CGameNetworkManager::
|
|
ChangeSessionTypeThreadProc;
|
|
loadingParams->lpParam = nullptr;
|
|
|
|
UIFullscreenProgressCompletionData* completionData =
|
|
new UIFullscreenProgressCompletionData();
|
|
completionData->bRequiresUserAction = true;
|
|
completionData->bShowBackground = true;
|
|
completionData->bShowLogo = true;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
if (ui.IsSceneInStack(
|
|
ProfileManager.GetPrimaryPad(),
|
|
eUIScene_EndPoem)) {
|
|
completionData->type =
|
|
e_ProgressCompletion_NavigateBackToScene;
|
|
completionData->scene = eUIScene_EndPoem;
|
|
} else {
|
|
completionData->type =
|
|
e_ProgressCompletion_CloseAllPlayersUIScenes;
|
|
}
|
|
loadingParams->completionData = completionData;
|
|
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_FullscreenProgress,
|
|
loadingParams);
|
|
}
|
|
} else if (g_NetworkManager.IsLeavingGame()) {
|
|
// If we are leaving the game, then ignore the state
|
|
// change
|
|
SetAction(i, eAppAction_Idle);
|
|
}
|
|
} break;
|
|
case eAppAction_SetDefaultOptions:
|
|
SetAction(i, eAppAction_Idle);
|
|
SetDefaultOptions((C_4JProfile::PROFILESETTINGS*)param, i);
|
|
|
|
// if the profile data has been changed, then force a
|
|
// profile write It seems we're allowed to break the 5
|
|
// minute rule if it's the result of a user action
|
|
CheckGameSettingsChanged(true, i);
|
|
|
|
break;
|
|
|
|
case eAppAction_RemoteServerSave: {
|
|
// If the remote server save has already finished, don't
|
|
// complete the action
|
|
if (GetGameStarted()) {
|
|
SetAction(ProfileManager.GetPrimaryPad(),
|
|
eAppAction_Idle);
|
|
break;
|
|
}
|
|
|
|
SetAction(i, eAppAction_WaitRemoteServerSaveComplete);
|
|
|
|
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
|
|
ui.CloseUIScenes(i, true);
|
|
}
|
|
|
|
// turn off the gamertags in splitscreen for the primary
|
|
// player, since they are about to be made fullscreen
|
|
ui.HideAllGameUIElements();
|
|
|
|
LoadingInputParams* loadingParams =
|
|
new LoadingInputParams();
|
|
loadingParams->func = &Game::RemoteSaveThreadProc;
|
|
loadingParams->lpParam = nullptr;
|
|
|
|
UIFullscreenProgressCompletionData* completionData =
|
|
new UIFullscreenProgressCompletionData();
|
|
completionData->bRequiresUserAction = false;
|
|
completionData->bShowBackground = true;
|
|
completionData->bShowLogo = true;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
if (ui.IsSceneInStack(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_EndPoem)) {
|
|
completionData->type =
|
|
e_ProgressCompletion_NavigateBackToScene;
|
|
completionData->scene = eUIScene_EndPoem;
|
|
} else {
|
|
completionData->type =
|
|
e_ProgressCompletion_CloseAllPlayersUIScenes;
|
|
}
|
|
loadingParams->completionData = completionData;
|
|
|
|
loadingParams->cancelFunc =
|
|
&Game::ExitGameFromRemoteSave;
|
|
loadingParams->cancelText = IDS_TOOLTIPS_EXIT;
|
|
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_FullscreenProgress,
|
|
loadingParams);
|
|
} break;
|
|
case eAppAction_WaitRemoteServerSaveComplete:
|
|
// Do nothing
|
|
break;
|
|
case eAppAction_FailedToJoinNoPrivileges: {
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
C4JStorage::EMessageResult result = ui.RequestErrorMessage(
|
|
IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
|
|
IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad());
|
|
if (result != C4JStorage::EMessage_Busy)
|
|
SetAction(i, eAppAction_Idle);
|
|
} break;
|
|
case eAppAction_ProfileReadError:
|
|
// Return player to the main menu - code largely copied from
|
|
// that for handling eAppAction_PrimaryPlayerSignedOut,
|
|
// although I don't think we should have got as far as
|
|
// needing to halt the server, or running the game, before
|
|
// returning to the menu
|
|
if (!app.GetGameStarted())
|
|
MinecraftServer::HaltServer(true);
|
|
|
|
if (g_NetworkManager.IsInSession()) {
|
|
app.SetAction(
|
|
i, eAppAction_PrimaryPlayerSignedOutReturned);
|
|
} else {
|
|
app.SetAction(
|
|
i, eAppAction_PrimaryPlayerSignedOutReturned_Menus);
|
|
MinecraftServer::resetFlags();
|
|
}
|
|
break;
|
|
|
|
case eAppAction_BanLevel: {
|
|
// It's possible that this state can get set after the game
|
|
// has been exited (e.g. by network disconnection) so we
|
|
// can't ban the level at that point
|
|
if (g_NetworkManager.IsInGameplay() &&
|
|
!g_NetworkManager.IsLeavingGame()) {
|
|
// primary player would exit the world, secondary would
|
|
// exit the player
|
|
if (ProfileManager.GetPrimaryPad() == i) {
|
|
SetAction(i, eAppAction_ExitWorld);
|
|
} else {
|
|
SetAction(i, eAppAction_ExitPlayer);
|
|
}
|
|
}
|
|
} break;
|
|
case eAppAction_LevelInBanLevelList: {
|
|
unsigned int uiIDA[2];
|
|
uiIDA[0] = IDS_BUTTON_REMOVE_FROM_BAN_LIST;
|
|
uiIDA[1] = IDS_EXIT_GAME;
|
|
|
|
// pass in the gamertag format std::string
|
|
wchar_t wchFormat[40];
|
|
INetworkPlayer* player =
|
|
g_NetworkManager.GetLocalPlayerByUserIndex(i);
|
|
|
|
// If not the primary player, but the primary player has
|
|
// banned this level and decided not to unban then we may
|
|
// have left the game by now
|
|
if (player) {
|
|
swprintf(wchFormat, 40, L"%ls\n\n%%ls",
|
|
player->GetOnlineName());
|
|
|
|
C4JStorage::EMessageResult result =
|
|
ui.RequestErrorMessage(
|
|
IDS_BANNED_LEVEL_TITLE, IDS_PLAYER_BANNED_LEVEL,
|
|
uiIDA, 2, i,
|
|
&Game::BannedLevelDialogReturned, this,
|
|
wchFormat);
|
|
if (result != C4JStorage::EMessage_Busy)
|
|
SetAction(i, eAppAction_Idle);
|
|
} else {
|
|
SetAction(i, eAppAction_Idle);
|
|
}
|
|
} break;
|
|
case eAppAction_DebugText:
|
|
// launch the xui for text entry
|
|
{
|
|
SetAction(i, eAppAction_Idle);
|
|
}
|
|
break;
|
|
|
|
case eAppAction_ReloadTexturePack: {
|
|
SetAction(i, eAppAction_Idle);
|
|
Minecraft* pMinecraft = Minecraft::GetInstance();
|
|
pMinecraft->textures->reloadAll();
|
|
pMinecraft->skins->updateUI();
|
|
|
|
if (!pMinecraft->skins->isUsingDefaultSkin()) {
|
|
TexturePack* pTexturePack =
|
|
pMinecraft->skins->getSelected();
|
|
|
|
DLCPack* pDLCPack = pTexturePack->getDLCPack();
|
|
|
|
bool purchased = false;
|
|
// do we have a license?
|
|
if (pDLCPack &&
|
|
pDLCPack->hasPurchasedFile(
|
|
DLCManager::e_DLCType_Texture, L"")) {
|
|
purchased = true;
|
|
}
|
|
}
|
|
|
|
// 4J-PB - If the texture pack has audio, we need to switch
|
|
// to this
|
|
if (pMinecraft->skins->getSelected()->hasAudio()) {
|
|
Minecraft::GetInstance()->soundEngine->playStreaming(
|
|
L"", 0, 0, 0, 1, 1);
|
|
}
|
|
} break;
|
|
|
|
case eAppAction_ReloadFont: {
|
|
app.DebugPrintf(
|
|
"[Consoles_App] eAppAction_ReloadFont, ingame='%s'.\n",
|
|
app.GetGameStarted() ? "Yes" : "No");
|
|
|
|
SetAction(i, eAppAction_Idle);
|
|
|
|
ui.SetTooltips(i, -1);
|
|
|
|
ui.ReloadSkin();
|
|
ui.StartReloadSkinThread();
|
|
|
|
ui.setCleanupOnReload();
|
|
} break;
|
|
|
|
case eAppAction_TexturePackRequired: {
|
|
unsigned int uiIDA[2];
|
|
|
|
uiIDA[0] = IDS_TEXTUREPACK_FULLVERSION;
|
|
uiIDA[1] = IDS_TEXTURE_PACK_TRIALVERSION;
|
|
|
|
// Give the player a warning about the texture pack missing
|
|
ui.RequestErrorMessage(
|
|
IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE,
|
|
IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2,
|
|
ProfileManager.GetPrimaryPad(),
|
|
&Game::TexturePackDialogReturned, this);
|
|
SetAction(i, eAppAction_Idle);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Any TMS actions?
|
|
|
|
eTMS = app.GetTMSAction(i);
|
|
|
|
if (eTMS != eTMSAction_Idle) {
|
|
switch (eTMS) {
|
|
// TMS++ actions
|
|
case eTMSAction_TMSPP_RetrieveFiles_CreateLoad_SignInReturned:
|
|
case eTMSAction_TMSPP_RetrieveFiles_RunPlayGame:
|
|
SetTMSAction(i, eTMSAction_TMSPP_UserFileList);
|
|
break;
|
|
|
|
case eTMSAction_TMSPP_UserFileList:
|
|
// retrieve the file list first
|
|
SetTMSAction(i, eTMSAction_TMSPP_XUIDSFile);
|
|
break;
|
|
case eTMSAction_TMSPP_XUIDSFile:
|
|
SetTMSAction(i, eTMSAction_TMSPP_DLCFile);
|
|
|
|
break;
|
|
case eTMSAction_TMSPP_DLCFile:
|
|
SetTMSAction(i, eTMSAction_TMSPP_BannedListFile);
|
|
break;
|
|
case eTMSAction_TMSPP_BannedListFile:
|
|
// If we have one in TMSPP, then we can assume we can ignore
|
|
// TMS
|
|
SetTMSAction(i, eTMSAction_TMS_RetrieveFiles_Complete);
|
|
break;
|
|
|
|
// SPECIAL CASE - where the user goes directly in to Help &
|
|
// Options from the main menu
|
|
case eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions:
|
|
case eTMSAction_TMSPP_RetrieveFiles_DLCMain:
|
|
// retrieve the file list first
|
|
SetTMSAction(i, eTMSAction_TMSPP_DLCFileOnly);
|
|
break;
|
|
case eTMSAction_TMSPP_RetrieveUserFilelist_DLCFileOnly:
|
|
SetTMSAction(i, eTMSAction_TMSPP_DLCFileOnly);
|
|
|
|
break;
|
|
|
|
case eTMSAction_TMSPP_DLCFileOnly:
|
|
SetTMSAction(i, eTMSAction_TMSPP_RetrieveFiles_Complete);
|
|
break;
|
|
|
|
case eTMSAction_TMSPP_RetrieveFiles_Complete:
|
|
SetTMSAction(i, eTMSAction_Idle);
|
|
break;
|
|
|
|
// TMS files
|
|
/* case
|
|
eTMSAction_TMS_RetrieveFiles_CreateLoad_SignInReturned: case
|
|
eTMSAction_TMS_RetrieveFiles_RunPlayGame: #ifdef 0
|
|
SetTMSAction(i,eTMSAction_TMS_XUIDSFile_Waiting);
|
|
// pass in the next app action on the call or callback
|
|
completing
|
|
app.ReadXuidsFileFromTMS(i,eTMSAction_TMS_DLCFile,true);
|
|
#else
|
|
SetTMSAction(i,eTMSAction_TMS_DLCFile);
|
|
#endif
|
|
break;
|
|
|
|
case eTMSAction_TMS_DLCFile:
|
|
SetTMSAction(i,eTMSAction_TMS_BannedListFile);
|
|
|
|
break;
|
|
|
|
case eTMSAction_TMS_RetrieveFiles_HelpAndOptions:
|
|
case eTMSAction_TMS_RetrieveFiles_DLCMain:
|
|
SetTMSAction(i,eTMSAction_Idle);
|
|
|
|
break;
|
|
case eTMSAction_TMS_BannedListFile:
|
|
|
|
break;
|
|
|
|
*/
|
|
case eTMSAction_TMS_RetrieveFiles_Complete:
|
|
SetTMSAction(i, eTMSAction_Idle);
|
|
// if(StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,pClass))
|
|
// {
|
|
// // save device already
|
|
// selected
|
|
// // ensure we've applied
|
|
// this player's settings
|
|
// app.ApplyGameSettingsChanged(ProfileManager.GetPrimaryPad());
|
|
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad);
|
|
// }
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// loadMediaArchive and loadStringTable moved to ArchiveManager/LocalizationManager
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int Game::BannedLevelDialogReturned(
|
|
void* pParam, int iPad, const C4JStorage::EMessageResult result) {
|
|
Game* pApp = (Game*)pParam;
|
|
|
|
if (result == C4JStorage::EMessage_ResultAccept) {
|
|
} else {
|
|
if (iPad == ProfileManager.GetPrimaryPad()) {
|
|
pApp->SetAction(iPad, eAppAction_ExitWorld);
|
|
} else {
|
|
pApp->SetAction(iPad, eAppAction_ExitPlayer);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if defined(_DEBUG_MENUS_ENABLED)
|
|
bool Game::DebugArtToolsOn() {
|
|
return m_debugOptions.debugArtToolsOn(
|
|
GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()));
|
|
}
|
|
#endif
|
|
|
|
void Game::SetDebugSequence(const char* pchSeq) {
|
|
InputManager.SetDebugSequence(pchSeq, [this]() -> int {
|
|
// printf("sequence matched\n");
|
|
m_debugOptions.setDebugOptions(!m_debugOptions.settingsOn());
|
|
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
if (app.DebugSettingsOn()) {
|
|
app.ActionDebugMask(i);
|
|
} else {
|
|
// force debug mask off
|
|
app.ActionDebugMask(i, true);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
});
|
|
}
|
|
|
|
int Game::GetLocalPlayerCount(void) {
|
|
int iPlayerC = 0;
|
|
Minecraft* pMinecraft = Minecraft::GetInstance();
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
if (pMinecraft != nullptr && pMinecraft->localplayers[i] != nullptr) {
|
|
iPlayerC++;
|
|
}
|
|
}
|
|
|
|
return iPlayerC;
|
|
}
|
|
|
|
|
|
|
|
// Installed DLC callback
|
|
|
|
|
|
// 4J-JEV: For the sake of clarity in DLCMountedCallback.
|
|
#if defined(_WINDOWS64)
|
|
#define CONTENT_DATA_DISPLAY_NAME(a) (a.szDisplayName)
|
|
#else
|
|
#define CONTENT_DATA_DISPLAY_NAME(a) (a.wszDisplayName)
|
|
#endif
|
|
|
|
#undef CONTENT_DATA_DISPLAY_NAME
|
|
|
|
// void Game::InstallDefaultCape()
|
|
// {
|
|
// if(!m_bDefaultCapeInstallAttempted)
|
|
// {
|
|
// // we only attempt to install the cape once per launch of the
|
|
// game m_bDefaultCapeInstallAttempted=true;
|
|
//
|
|
// std::wstring wTemp=L"Default_Cape.png";
|
|
// bool bRes=app.IsFileInMemoryTextures(wTemp);
|
|
// // if the file is not already in the memory textures, then read
|
|
// it from TMS if(!bRes)
|
|
// {
|
|
// std::uint8_t *pBuffer=nullptr;
|
|
// std::uint32_t dwSize=0;
|
|
// // 4J-PB - out for now for DaveK so he doesn't get the
|
|
// birthday cape #ifdef _CONTENT_PACKAGE
|
|
// C4JStorage::ETMSStatus eTMSStatus;
|
|
// eTMSStatus=StorageManager.ReadTMSFile(ProfileManager.GetPrimaryPad(),C4JStorage::eGlobalStorage_Title,C4JStorage::eTMS_FileType_Graphic,
|
|
// L"Default_Cape.png",&pBuffer, &dwSize);
|
|
// if(eTMSStatus==C4JStorage::ETMSStatus_Idle)
|
|
// {
|
|
// app.AddMemoryTextureFile(wTemp,pBuffer,dwSize);
|
|
// }
|
|
// #endif
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
|
|
// int Game::DLCReadCallback(void*
|
|
// pParam,C4JStorage::DLC_FILE_DETAILS *pDLCData)
|
|
// {
|
|
//
|
|
//
|
|
// return 0;
|
|
// }
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Name: InitTime()
|
|
// Desc: Initializes the timer variables
|
|
//-------------------------------------------------------------------------------------
|
|
void Game::InitTime() {
|
|
// Save the start time
|
|
m_Time.qwTime = time_util::clock::now();
|
|
|
|
// Zero out the elapsed and total time
|
|
m_Time.qwAppTime = {};
|
|
m_Time.fAppTime = 0.0f;
|
|
m_Time.fElapsedTime = 0.0f;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Name: UpdateTime()
|
|
// Desc: Updates the elapsed time since our last frame.
|
|
//-------------------------------------------------------------------------------------
|
|
void Game::UpdateTime() {
|
|
auto qwNewTime = time_util::clock::now();
|
|
auto qwDeltaTime = qwNewTime - m_Time.qwTime;
|
|
|
|
m_Time.qwAppTime += qwDeltaTime;
|
|
m_Time.qwTime = qwNewTime;
|
|
|
|
m_Time.fElapsedTime = std::chrono::duration<float>(qwDeltaTime).count();
|
|
m_Time.fAppTime = std::chrono::duration<float>(m_Time.qwAppTime).count();
|
|
}
|
|
|
|
bool Game::isXuidDeadmau5(PlayerUID xuid) {
|
|
auto it = DLCController::MojangData.find(xuid); // 4J Stu - The .at and [] accessors
|
|
// insert elements if they don't exist
|
|
if (it != DLCController::MojangData.end()) {
|
|
MOJANG_DATA* pMojangData = DLCController::MojangData[xuid];
|
|
if (pMojangData && pMojangData->eXuid == eXUID_Deadmau5) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Game::StoreLaunchData() {}
|
|
|
|
void Game::ExitGame() {}
|
|
|
|
// Invites
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// FatalLoadError
|
|
//
|
|
// This is called when we can't load one of the required files at startup
|
|
// It tends to mean the files have been corrupted.
|
|
// We have to assume that we've not been able to load the text for the game.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void Game::FatalLoadError() {}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Game Host options
|
|
|
|
void Game::SetGameHostOption(eGameHostOption eVal,
|
|
unsigned int uiVal) {
|
|
GameHostOptions::set(eVal, uiVal);
|
|
}
|
|
|
|
|
|
unsigned int Game::GetGameHostOption(eGameHostOption eVal) {
|
|
return GameHostOptions::get(eVal);
|
|
}
|
|
|
|
|
|
|
|
|
|
void Game::processSchematics(LevelChunk* levelChunk) {
|
|
m_gameRules.processSchematics(levelChunk);
|
|
}
|
|
|
|
void Game::processSchematicsLighting(LevelChunk* levelChunk) {
|
|
m_gameRules.processSchematicsLighting(levelChunk);
|
|
}
|
|
|
|
void Game::loadDefaultGameRules() {
|
|
m_gameRules.loadDefaultGameRules();
|
|
}
|
|
|
|
void Game::setLevelGenerationOptions(
|
|
LevelGenerationOptions* levelGen) {
|
|
m_gameRules.setLevelGenerationOptions(levelGen);
|
|
}
|
|
|
|
const wchar_t* Game::GetGameRulesString(const std::wstring& key) {
|
|
return m_gameRules.GetGameRulesString(key);
|
|
}
|
|
|
|
|
|
|
|
// PNG_TAG_tEXt, FromBigEndian, GetImageTextData, CreateImageTextData moved to MenuController
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::wstring Game::getEntityName(eINSTANCEOF type) {
|
|
switch (type) {
|
|
case eTYPE_WOLF:
|
|
return app.GetString(IDS_WOLF);
|
|
case eTYPE_CREEPER:
|
|
return app.GetString(IDS_CREEPER);
|
|
case eTYPE_SKELETON:
|
|
return app.GetString(IDS_SKELETON);
|
|
case eTYPE_SPIDER:
|
|
return app.GetString(IDS_SPIDER);
|
|
case eTYPE_ZOMBIE:
|
|
return app.GetString(IDS_ZOMBIE);
|
|
case eTYPE_PIGZOMBIE:
|
|
return app.GetString(IDS_PIGZOMBIE);
|
|
case eTYPE_ENDERMAN:
|
|
return app.GetString(IDS_ENDERMAN);
|
|
case eTYPE_SILVERFISH:
|
|
return app.GetString(IDS_SILVERFISH);
|
|
case eTYPE_CAVESPIDER:
|
|
return app.GetString(IDS_CAVE_SPIDER);
|
|
case eTYPE_GHAST:
|
|
return app.GetString(IDS_GHAST);
|
|
case eTYPE_SLIME:
|
|
return app.GetString(IDS_SLIME);
|
|
case eTYPE_ARROW:
|
|
return app.GetString(IDS_ITEM_ARROW);
|
|
case eTYPE_ENDERDRAGON:
|
|
return app.GetString(IDS_ENDERDRAGON);
|
|
case eTYPE_BLAZE:
|
|
return app.GetString(IDS_BLAZE);
|
|
case eTYPE_LAVASLIME:
|
|
return app.GetString(IDS_LAVA_SLIME);
|
|
// 4J-PB - fix for #107167 - Customer Encountered: TU12: Content:
|
|
// UI: There is no information what killed Player after being slain
|
|
// by Iron Golem.
|
|
case eTYPE_VILLAGERGOLEM:
|
|
return app.GetString(IDS_IRONGOLEM);
|
|
case eTYPE_HORSE:
|
|
return app.GetString(IDS_HORSE);
|
|
case eTYPE_WITCH:
|
|
return app.GetString(IDS_WITCH);
|
|
case eTYPE_WITHERBOSS:
|
|
return app.GetString(IDS_WITHER);
|
|
case eTYPE_BAT:
|
|
return app.GetString(IDS_BAT);
|
|
default:
|
|
break;
|
|
};
|
|
|
|
return L"";
|
|
}
|
|
|
|
// m_dwContentTypeA moved to DLCController
|
|
|
|
|
|
|
|
|
|
|
|
int32_t Game::RegisterMojangData(wchar_t* pXuidName, PlayerUID xuid,
|
|
wchar_t* pSkin, wchar_t* pCape) {
|
|
int32_t hr = 0;
|
|
eXUID eTempXuid = eXUID_Undefined;
|
|
MOJANG_DATA* pMojangData = nullptr;
|
|
|
|
// ignore the names if we don't recognize them
|
|
if (pXuidName != nullptr) {
|
|
if (wcscmp(pXuidName, L"XUID_NOTCH") == 0) {
|
|
eTempXuid =
|
|
eXUID_Notch; // might be needed for the apple at some point
|
|
} else if (wcscmp(pXuidName, L"XUID_DEADMAU5") == 0) {
|
|
eTempXuid = eXUID_Deadmau5; // Needed for the deadmau5 ears
|
|
} else {
|
|
eTempXuid = eXUID_NoName;
|
|
}
|
|
}
|
|
|
|
if (eTempXuid != eXUID_Undefined) {
|
|
pMojangData = new MOJANG_DATA;
|
|
memset(pMojangData, 0, sizeof(MOJANG_DATA));
|
|
pMojangData->eXuid = eTempXuid;
|
|
|
|
wcsncpy(pMojangData->wchSkin, pSkin, MAX_CAPENAME_SIZE);
|
|
wcsncpy(pMojangData->wchCape, pCape, MAX_CAPENAME_SIZE);
|
|
DLCController::MojangData[xuid] = pMojangData;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
MOJANG_DATA* Game::GetMojangDataForXuid(PlayerUID xuid) {
|
|
return DLCController::MojangData[xuid];
|
|
}
|
|
|
|
int32_t Game::RegisterConfigValues(wchar_t* pType, int iValue) {
|
|
int32_t hr = 0;
|
|
|
|
// #ifdef 0
|
|
// if(pType!=nullptr)
|
|
// {
|
|
// if(wcscmp(pType,L"XboxOneTransfer")==0)
|
|
// {
|
|
// if(iValue>0)
|
|
// {
|
|
// app.m_bTransferSavesToXboxOne=true;
|
|
// }
|
|
// else
|
|
// {
|
|
// app.m_bTransferSavesToXboxOne=false;
|
|
// }
|
|
// }
|
|
// else if(wcscmp(pType,L"TransferSlotCount")==0)
|
|
// {
|
|
// app.m_uiTransferSlotC=iValue;
|
|
// }
|
|
//
|
|
// }
|
|
// #endif
|
|
|
|
return hr;
|
|
}
|
|
|
|
#if defined(_WINDOWS64)
|
|
#elif defined(__linux__)
|
|
#else
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// DLC
|
|
|
|
|
|
|
|
|
|
// AUTOSAVE
|
|
void Game::SetAutosaveTimerTime(void) {
|
|
int settingValue = GetGameSettings(ProfileManager.GetPrimaryPad(), eGameSetting_Autosave);
|
|
m_saveManager.setAutosaveTimerTime(settingValue);
|
|
}
|
|
|
|
void Game::SetTrialTimerStart(void) {
|
|
m_fTrialTimerStart = m_Time.fAppTime;
|
|
mfTrialPausedTime = 0.0f;
|
|
}
|
|
|
|
float Game::getTrialTimer(void) {
|
|
return m_Time.fAppTime - m_fTrialTimerStart - mfTrialPausedTime;
|
|
}
|
|
|
|
bool Game::IsLocalMultiplayerAvailable() {
|
|
unsigned int connectedControllers = 0;
|
|
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
|
|
if (InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i))
|
|
++connectedControllers;
|
|
}
|
|
|
|
bool available = RenderManager.IsHiDef() && connectedControllers > 1;
|
|
|
|
return available;
|
|
|
|
// Found this in GameNetworkManager?
|
|
// #ifdef 0
|
|
// iOtherConnectedControllers =
|
|
// InputManager.GetConnectedGamepadCount();
|
|
// if((InputManager.IsPadConnected(userIndex) ||
|
|
// ProfileManager.IsSignedIn(userIndex)))
|
|
// {
|
|
// --iOtherConnectedControllers;
|
|
// }
|
|
// #else
|
|
// for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
// {
|
|
// if( (i!=userIndex) && (InputManager.IsPadConnected(i) ||
|
|
// ProfileManager.IsSignedIn(i)) )
|
|
// {
|
|
// iOtherConnectedControllers++;
|
|
// }
|
|
// }
|
|
// #endif
|
|
}
|
|
|
|
// 4J-PB - language and locale function
|
|
|
|
// (moved to manager class)
|
|
|
|
std::wstring Game::getFilePath(std::uint32_t packId,
|
|
std::wstring filename,
|
|
bool bAddDataFolder,
|
|
std::wstring mountPoint) {
|
|
std::wstring path =
|
|
getRootPath(packId, true, bAddDataFolder, mountPoint) + filename;
|
|
File f(path);
|
|
if (f.exists()) {
|
|
return path;
|
|
}
|
|
return getRootPath(packId, false, true, mountPoint) + filename;
|
|
}
|
|
|
|
enum ETitleUpdateTexturePacks {
|
|
// eTUTP_MassEffect = 0x400,
|
|
// eTUTP_Skyrim = 0x401,
|
|
// eTUTP_Halo = 0x402,
|
|
// eTUTP_Festive = 0x405,
|
|
|
|
// eTUTP_Plastic = 0x801,
|
|
// eTUTP_Candy = 0x802,
|
|
// eTUTP_Fantasy = 0x803,
|
|
eTUTP_Halloween = 0x804,
|
|
// eTUTP_Natural = 0x805,
|
|
// eTUTP_City = 0x01000806, // 4J Stu - The released City pack had a
|
|
// sub-pack ID eTUTP_Cartoon = 0x807, eTUTP_Steampunk = 0x01000808, // 4J
|
|
// Stu - The released Steampunk pack had a sub-pack ID
|
|
};
|
|
|
|
#if defined(_WINDOWS64)
|
|
std::wstring titleUpdateTexturePackRoot = L"Windows64\\DLC\\";
|
|
#else
|
|
std::wstring titleUpdateTexturePackRoot = L"CU\\DLC\\";
|
|
#endif
|
|
|
|
std::wstring Game::getRootPath(std::uint32_t packId,
|
|
bool allowOverride, bool bAddDataFolder,
|
|
std::wstring mountPoint) {
|
|
std::wstring path = mountPoint;
|
|
if (allowOverride) {
|
|
switch (packId) {
|
|
case eTUTP_Halloween:
|
|
path = titleUpdateTexturePackRoot + L"Halloween Texture Pack";
|
|
break;
|
|
};
|
|
File folder(path);
|
|
if (!folder.exists()) {
|
|
path = mountPoint;
|
|
}
|
|
}
|
|
|
|
if (bAddDataFolder) {
|
|
return path + L"\\Data\\";
|
|
} else {
|
|
return path + L"\\";
|
|
}
|
|
}
|