4jcraft/Minecraft.Client/Commands/TeleportCommand.cpp
2026-03-13 17:10:10 -05:00

98 lines
3.9 KiB
C++

#include "../Platform/stdafx.h"
#include "../MinecraftServer.h"
#include "../Network/PlayerList.h"
#include "../Player/ServerPlayer.h"
#include "../Network/PlayerConnection.h"
#include "../../Minecraft.World/Headers/net.minecraft.commands.h"
#include "../../Minecraft.World/Headers/net.minecraft.network.packet.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.dimension.h"
#include "TeleportCommand.h"
EGameCommand TeleportCommand::getId() { return eGameCommand_Teleport; }
void TeleportCommand::execute(std::shared_ptr<CommandSender> source,
byteArray commandData) {
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
PlayerUID subjectID = dis.readPlayerUID();
PlayerUID destinationID = dis.readPlayerUID();
bais.reset();
PlayerList* players = MinecraftServer::getInstance()->getPlayerList();
std::shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
std::shared_ptr<ServerPlayer> destination =
players->getPlayer(destinationID);
if (subject != NULL && destination != NULL &&
subject->level->dimension->id == destination->level->dimension->id &&
subject->isAlive()) {
subject->ride(nullptr);
subject->connection->teleport(destination->x, destination->y,
destination->z, destination->yRot,
destination->xRot);
// logAdminAction(source, "commands.tp.success", subject->getAName(),
// destination->getAName());
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess,
subject->getName(), eTYPE_SERVERPLAYER,
destination->getName());
if (subject == source) {
destination->sendMessage(subject->getName(),
ChatPacket::e_ChatCommandTeleportToMe);
} else {
subject->sendMessage(destination->getName(),
ChatPacket::e_ChatCommandTeleportMe);
}
}
// if (args.length >= 1) {
// MinecraftServer server = MinecraftServer.getInstance();
// ServerPlayer victim;
// if (args.length == 2 || args.length == 4) {
// victim = server.getPlayers().getPlayer(args[0]);
// if (victim == null) throw new PlayerNotFoundException();
// } else {
// victim = (ServerPlayer) convertSourceToPlayer(source);
// }
// if (args.length == 3 || args.length == 4) {
// if (victim.level != null) {
// int pos = args.length - 3;
// int maxPos = Level.MAX_LEVEL_SIZE;
// int x = convertArgToInt(source, args[pos++], -maxPos,
//maxPos); int y = convertArgToInt(source, args[pos++],
//Level.minBuildHeight, Level.maxBuildHeight); int z =
//convertArgToInt(source, args[pos++], -maxPos, maxPos);
// victim.teleportTo(x + 0.5f, y, z + 0.5f);
// logAdminAction(source, "commands.tp.coordinates",
//victim.getAName(), x, y, z);
// }
// } else if (args.length == 1 || args.length == 2) {
// ServerPlayer destination =
//server.getPlayers().getPlayer(args[args.length - 1]); if (destination ==
//null) throw new PlayerNotFoundException();
// victim.connection.teleport(destination.x, destination.y,
//destination.z, destination.yRot, destination.xRot); logAdminAction(source,
//"commands.tp.success", victim.getAName(), destination.getAName());
// }
//}
}
std::shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(
PlayerUID subject, PlayerUID destination) {
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writePlayerUID(subject);
dos.writePlayerUID(destination);
return std::shared_ptr<GameCommandPacket>(
new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray()));
}