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88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "StructureStart.h"
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#include "StructurePiece.h"
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#include "../../Util/BoundingBox.h"
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StructureStart::StructureStart() {
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boundingBox = NULL; // 4J added initialiser
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}
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StructureStart::~StructureStart() {
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for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
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delete (*it);
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}
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delete boundingBox;
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}
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BoundingBox* StructureStart::getBoundingBox() { return boundingBox; }
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std::list<StructurePiece*>* StructureStart::getPieces() { return &pieces; }
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void StructureStart::postProcess(Level* level, Random* random,
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BoundingBox* chunkBB) {
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AUTO_VAR(it, pieces.begin());
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while (it != pieces.end()) {
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if ((*it)->getBoundingBox()->intersects(chunkBB) &&
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!(*it)->postProcess(level, random, chunkBB)) {
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// this piece can't be placed, so remove it to avoid future
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// attempts
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it = pieces.erase(it);
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} else {
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it++;
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}
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}
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}
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void StructureStart::calculateBoundingBox() {
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boundingBox = BoundingBox::getUnknownBox();
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for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
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StructurePiece* piece = *it;
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boundingBox->expand(piece->getBoundingBox());
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}
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}
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void StructureStart::moveBelowSeaLevel(Level* level, Random* random,
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int offset) {
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const int MAX_Y = level->seaLevel - offset;
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// set lowest possible position (at bedrock)
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int y1Pos = boundingBox->getYSpan() + 1;
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// move up randomly within the available span
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if (y1Pos < MAX_Y) {
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y1Pos += random->nextInt(MAX_Y - y1Pos);
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}
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// move all bounding boxes
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int dy = y1Pos - boundingBox->y1;
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boundingBox->move(0, dy, 0);
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for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
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StructurePiece* piece = *it;
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piece->getBoundingBox()->move(0, dy, 0);
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}
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}
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void StructureStart::moveInsideHeights(Level* level, Random* random,
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int lowestAllowed, int highestAllowed) {
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int heightSpan =
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highestAllowed - lowestAllowed + 1 - boundingBox->getYSpan();
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int y0Pos = 1;
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if (heightSpan > 1) {
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y0Pos = lowestAllowed + random->nextInt(heightSpan);
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} else {
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y0Pos = lowestAllowed;
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}
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// move all bounding boxes
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int dy = y0Pos - boundingBox->y0;
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boundingBox->move(0, dy, 0);
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for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
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StructurePiece* piece = *it;
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piece->getBoundingBox()->move(0, dy, 0);
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}
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}
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bool StructureStart::isValid() { return true; } |