4jcraft/Minecraft.World/WorldGen/Features/SpringFeature.cpp
2026-03-13 17:06:56 -05:00

49 lines
1.8 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "SpringFeature.h"
SpringFeature::SpringFeature(int tile) { this->tile = tile; }
bool SpringFeature::place(Level* level, Random* random, int x, int y, int z) {
// 4J Stu Added to stop spring features generating areas previously place by
// game rule generation
if (app.getLevelGenerationOptions() != NULL) {
LevelGenerationOptions* levelGenOptions =
app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z);
if (intersects) {
// app.DebugPrintf("Skipping spring feature generation as it
// overlaps a game rule structure\n");
return false;
}
}
if (level->getTile(x, y + 1, z) != Tile::rock_Id) return false;
if (level->getTile(x, y - 1, z) != Tile::rock_Id) return false;
if (level->getTile(x, y, z) != 0 &&
level->getTile(x, y, z) != Tile::rock_Id)
return false;
int rockCount = 0;
if (level->getTile(x - 1, y, z) == Tile::rock_Id) rockCount++;
if (level->getTile(x + 1, y, z) == Tile::rock_Id) rockCount++;
if (level->getTile(x, y, z - 1) == Tile::rock_Id) rockCount++;
if (level->getTile(x, y, z + 1) == Tile::rock_Id) rockCount++;
int holeCount = 0;
if (level->isEmptyTile(x - 1, y, z)) holeCount++;
if (level->isEmptyTile(x + 1, y, z)) holeCount++;
if (level->isEmptyTile(x, y, z - 1)) holeCount++;
if (level->isEmptyTile(x, y, z + 1)) holeCount++;
if (rockCount == 3 && holeCount == 1) {
level->setTile(x, y, z, tile);
level->setInstaTick(true);
Tile::tiles[tile]->tick(level, x, y, z, random);
level->setInstaTick(false);
}
return true;
}