4jcraft/Minecraft.World/WorldGen/Features/FlowerFeature.cpp
2026-03-13 17:06:56 -05:00

35 lines
1.3 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "FlowerFeature.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
FlowerFeature::FlowerFeature(int tile) { this->tile = tile; }
bool FlowerFeature::place(Level* level, Random* random, int x, int y, int z) {
// 4J Stu Added to stop tree features generating areas previously place by
// game rule generation
if (app.getLevelGenerationOptions() != NULL) {
LevelGenerationOptions* levelGenOptions =
app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x - 8, y - 4, z - 8,
x + 8, y + 4, z + 8);
if (intersects) {
// app.DebugPrintf("Skipping reeds feature generation as it overlaps
// a game rule structure\n");
return false;
}
}
for (int i = 0; i < 64; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2)) {
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) {
level->setTileNoUpdate(x2, y2, z2, tile);
}
}
}
return true;
}