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https://github.com/4jcraft/4jcraft.git
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94 lines
3.8 KiB
C++
94 lines
3.8 KiB
C++
#include "../../Platform/stdafx.h"
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#include "CaveFeature.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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bool CaveFeature::place(Level* level, Random* random, int x, int y, int z) {
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float dir = random->nextFloat() * PI;
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double rd = 8;
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double x0 = x + 8 + Mth::sin(dir) * rd;
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double x1 = x + 8 - Mth::sin(dir) * rd;
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double z0 = z + 8 + Mth::cos(dir) * rd;
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double z1 = z + 8 - Mth::cos(dir) * rd;
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double y0 = y + random->nextInt(8) + 2;
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double y1 = y + random->nextInt(8) + 2;
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double radius = random->nextDouble() * 4 + 2;
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double fuss = random->nextDouble() * 0.6;
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__int64 seed = random->nextLong();
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random->setSeed(seed);
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std::vector<TilePos*> toRemove;
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for (int d = 0; d <= 16; d++) {
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double xx = x0 + (x1 - x0) * d / 16;
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double yy = y0 + (y1 - y0) * d / 16;
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double zz = z0 + (z1 - z0) * d / 16;
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double ss = random->nextDouble();
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double r = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
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double hr = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
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// 4J Stu Added to stop cave features generating areas previously place
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// by game rule generation
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if (app.getLevelGenerationOptions() != NULL) {
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LevelGenerationOptions* levelGenOptions =
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app.getLevelGenerationOptions();
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bool intersects = levelGenOptions->checkIntersects(
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(xx - r / 2), (yy - hr / 2), (zz - r / 2), (xx + r / 2),
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(yy + hr / 2), (zz + r / 2));
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if (intersects) {
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// app.DebugPrintf("Skipping cave feature generation as it
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// overlaps a game rule structure\n");
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return false;
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}
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}
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for (int x2 = (int)(xx - r / 2); x2 <= (int)(xx + r / 2); x2++)
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for (int y2 = (int)(yy - hr / 2); y2 <= (int)(yy + hr / 2); y2++)
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for (int z2 = (int)(zz - r / 2); z2 <= (int)(zz + r / 2);
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z2++) {
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double xd = ((x2 + 0.5) - xx) / (r / 2);
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double yd = ((y2 + 0.5) - yy) / (hr / 2);
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double zd = ((z2 + 0.5) - zz) / (r / 2);
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if (xd * xd + yd * yd + zd * zd <
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random->nextDouble() * fuss + (1 - fuss)) {
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if (!level->isEmptyTile(x2, y2, z2)) {
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for (int x3 = (x2 - 2); x3 <= (x2 + 1); x3++)
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for (int y3 = (y2 - 1); y3 <= (y2 + 1); y3++)
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for (int z3 = (z2 - 1); z3 <= (z2 + 1);
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z3++) {
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if (x3 <= x || z3 <= z ||
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x3 >= x + 16 - 1 ||
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z3 >= z + 16 - 1)
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return false;
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if (level->getMaterial(x3, y3, z3)
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->isLiquid())
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return false;
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}
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toRemove.push_back(new TilePos(x2, y2, z2));
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}
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}
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}
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}
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AUTO_VAR(itEnd, toRemove.end());
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for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++) {
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TilePos* p = *it; // toRemove[i];
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level->setTileNoUpdate(p->x, p->y, p->z, 0);
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}
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itEnd = toRemove.end();
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for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++) {
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TilePos* p = *it; // toRemove[i];
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if (level->getTile(p->x, p->y - 1, p->z) == Tile::dirt_Id &&
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level->getDaytimeRawBrightness(p->x, p->y, p->z) > 8) {
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level->setTileNoUpdate(p->x, p->y - 1, p->z, Tile::grass_Id);
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}
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delete p;
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}
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return true;
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} |