4jcraft/Minecraft.World/Util/ThreadName.cpp
2026-03-13 17:06:56 -05:00

39 lines
1.2 KiB
C++

#include "../Platform/stdafx.h"
// From Xbox documentation
typedef struct tagTHREADNAME_INFO {
DWORD dwType; // Must be 0x1000
LPCSTR szName; // Pointer to name (in user address space)
DWORD dwThreadID; // Thread ID (-1 for caller thread)
DWORD dwFlags; // Reserved for future use; must be zero
} THREADNAME_INFO;
void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName) {
#ifndef __PS3__
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
#if (defined _WINDOWS64 | defined _DURANGO)
__try {
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD),
(ULONG_PTR*)&info);
} __except (GetExceptionCode() == 0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION
: EXCEPTION_EXECUTE_HANDLER) {
}
#endif
#ifdef _XBOX
__try {
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD),
(DWORD*)&info);
} __except (GetExceptionCode() == 0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION
: EXCEPTION_EXECUTE_HANDLER) {
}
#endif
#endif // __PS3__
}