4jcraft/Minecraft.World/Util/JavaIntHash.h
2026-03-13 17:06:56 -05:00

69 lines
2.1 KiB
C

#pragma once
// Java doesn't have a default hash value for ints, however, the hashmap itself
// does some "supplemental" hashing, so our ints actually get hashed by code as
// implemented below. std templates *do* have a standard hash for ints, but it
// would appear to be a bit expensive so matching the java one for now anyway.
// This code implements the supplemental hashing that happens in java so we can
// match what their maps are doing with ints.
struct IntKeyHash {
int operator()(const int& k) const {
// 4jcraft added h to be unsigned, to not cast it later
unsigned int h = k;
h += ~(h << 9);
h ^= (h >> 14);
h += (h << 4);
h ^= (h >> 10);
return h;
}
};
struct IntKeyEq {
bool operator()(const int& x, const int& y) const { return x == y; }
};
// This hash functor is taken from the IntHashMap java class used by the game,
// so that we can use a standard std hashmap with this hash rather than
// implement the class itself
struct IntKeyHash2 {
int operator()(const int& k) const {
unsigned int h = (unsigned int)k;
h ^= (h >> 20) ^ (h >> 12);
return (int)(h ^ (h >> 7) ^ (h >> 4));
}
};
// This hash functor is taken from the LongHashMap java class used by the game,
// so that we can use a standard std hashmap with this hash rather than
// implement the class itself
struct LongKeyHash {
int hash(const int& k) const {
unsigned int h = (unsigned int)k;
h ^= (h >> 20) ^ (h >> 12);
return (int)(h ^ (h >> 7) ^ (h >> 4));
}
int operator()(const __int64& k) const {
return hash((int)(k ^ (((__uint64)k) >> 32)));
}
};
struct LongKeyEq {
bool operator()(const __int64& x, const __int64& y) const { return x == y; }
};
struct eINSTANCEOFKeyHash {
int operator()(const eINSTANCEOF& k) const {
unsigned int h = (unsigned int)k;
h ^= (h >> 20) ^ (h >> 12);
return (int)(h ^ (h >> 7) ^ (h >> 4));
}
};
struct eINSTANCEOFKeyEq {
bool operator()(const eINSTANCEOF& x, const eINSTANCEOF& y) const {
return x == y;
}
};