4jcraft/Minecraft.World/Util/Direction.cpp
2026-03-13 17:06:56 -05:00

41 lines
1.5 KiB
C++

#include "../Platform/stdafx.h"
#include "Direction.h"
#include "Facing.h"
const int Direction::STEP_X[] = {0, -1, 0, 1};
const int Direction::STEP_Z[] = {1, 0, -1, 0};
// for [direction] it gives [tile-face]
int Direction::DIRECTION_FACING[4] = {Facing::SOUTH, Facing::WEST,
Facing::NORTH, Facing::EAST};
// for [facing] it gives [direction]
int Direction::FACING_DIRECTION[] = {UNDEFINED, UNDEFINED, NORTH,
SOUTH, WEST, EAST};
int Direction::DIRECTION_OPPOSITE[4] = {Direction::NORTH, Direction::EAST,
Direction::SOUTH, Direction::WEST};
// for [direction] it gives [90 degrees clockwise direction]
int Direction::DIRECTION_CLOCKWISE[] = {Direction::WEST, Direction::NORTH,
Direction::EAST, Direction::SOUTH};
// for [direction] it gives [90 degrees counter clockwise direction]
int Direction::DIRECTION_COUNTER_CLOCKWISE[] = {
Direction::EAST, Direction::SOUTH, Direction::WEST, Direction::NORTH};
int Direction::RELATIVE_DIRECTION_FACING[4][6] = {
// south
{Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST,
Facing::WEST},
// west
{Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH,
Facing::SOUTH},
// north
{Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST,
Facing::EAST},
// east
{Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH,
Facing::NORTH}};