4jcraft/Minecraft.World/Level/DerivedLevelData.cpp
2026-03-13 17:06:56 -05:00

109 lines
3.2 KiB
C++

#include "../Platform/stdafx.h"
#include "DerivedLevelData.h"
DerivedLevelData::DerivedLevelData(LevelData* wrapped) {
this->wrapped = wrapped;
}
void DerivedLevelData::setTagData(CompoundTag* tag) {
wrapped->setTagData(tag);
}
CompoundTag* DerivedLevelData::createTag() { return wrapped->createTag(); }
CompoundTag* DerivedLevelData::createTag(
std::vector<std::shared_ptr<Player> >* players) {
return wrapped->createTag(players);
}
__int64 DerivedLevelData::getSeed() { return wrapped->getSeed(); }
int DerivedLevelData::getXSpawn() { return wrapped->getXSpawn(); }
int DerivedLevelData::getYSpawn() { return wrapped->getYSpawn(); }
int DerivedLevelData::getZSpawn() { return wrapped->getZSpawn(); }
__int64 DerivedLevelData::getTime() { return wrapped->getTime(); }
__int64 DerivedLevelData::getSizeOnDisk() { return wrapped->getSizeOnDisk(); }
CompoundTag* DerivedLevelData::getLoadedPlayerTag() {
return wrapped->getLoadedPlayerTag();
}
std::wstring DerivedLevelData::getLevelName() {
return wrapped->getLevelName();
}
int DerivedLevelData::getVersion() { return wrapped->getVersion(); }
__int64 DerivedLevelData::getLastPlayed() { return wrapped->getLastPlayed(); }
bool DerivedLevelData::isThundering() { return wrapped->isThundering(); }
int DerivedLevelData::getThunderTime() { return wrapped->getThunderTime(); }
bool DerivedLevelData::isRaining() { return wrapped->isRaining(); }
int DerivedLevelData::getRainTime() { return wrapped->getRainTime(); }
GameType* DerivedLevelData::getGameType() { return wrapped->getGameType(); }
void DerivedLevelData::setSeed(__int64 seed) {}
void DerivedLevelData::setXSpawn(int xSpawn) {}
void DerivedLevelData::setYSpawn(int ySpawn) {}
void DerivedLevelData::setZSpawn(int zSpawn) {}
void DerivedLevelData::setTime(__int64 time) {}
void DerivedLevelData::setSizeOnDisk(__int64 sizeOnDisk) {}
void DerivedLevelData::setLoadedPlayerTag(CompoundTag* loadedPlayerTag) {}
void DerivedLevelData::setDimension(int dimension) {}
void DerivedLevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn) {}
void DerivedLevelData::setLevelName(const std::wstring& levelName) {}
void DerivedLevelData::setVersion(int version) {}
void DerivedLevelData::setThundering(bool thundering) {}
void DerivedLevelData::setThunderTime(int thunderTime) {}
void DerivedLevelData::setRaining(bool raining) {}
void DerivedLevelData::setRainTime(int rainTime) {}
bool DerivedLevelData::isGenerateMapFeatures() {
return wrapped->isGenerateMapFeatures();
}
void DerivedLevelData::setGameType(GameType* gameType) {}
bool DerivedLevelData::isHardcore() { return wrapped->isHardcore(); }
LevelType* DerivedLevelData::getGenerator() { return wrapped->getGenerator(); }
void DerivedLevelData::setGenerator(LevelType* generator) {}
bool DerivedLevelData::getAllowCommands() {
return wrapped->getAllowCommands();
}
void DerivedLevelData::setAllowCommands(bool allowCommands) {}
bool DerivedLevelData::isInitialized() { return wrapped->isInitialized(); }
void DerivedLevelData::setInitialized(bool initialized) {}
int DerivedLevelData::getXZSize() { return wrapped->getXZSize(); }
int DerivedLevelData::getHellScale() { return wrapped->getHellScale(); }