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109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
#include "../Platform/stdafx.h"
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#include "DerivedLevelData.h"
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DerivedLevelData::DerivedLevelData(LevelData* wrapped) {
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this->wrapped = wrapped;
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}
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void DerivedLevelData::setTagData(CompoundTag* tag) {
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wrapped->setTagData(tag);
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}
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CompoundTag* DerivedLevelData::createTag() { return wrapped->createTag(); }
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CompoundTag* DerivedLevelData::createTag(
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std::vector<std::shared_ptr<Player> >* players) {
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return wrapped->createTag(players);
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}
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__int64 DerivedLevelData::getSeed() { return wrapped->getSeed(); }
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int DerivedLevelData::getXSpawn() { return wrapped->getXSpawn(); }
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int DerivedLevelData::getYSpawn() { return wrapped->getYSpawn(); }
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int DerivedLevelData::getZSpawn() { return wrapped->getZSpawn(); }
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__int64 DerivedLevelData::getTime() { return wrapped->getTime(); }
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__int64 DerivedLevelData::getSizeOnDisk() { return wrapped->getSizeOnDisk(); }
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CompoundTag* DerivedLevelData::getLoadedPlayerTag() {
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return wrapped->getLoadedPlayerTag();
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}
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std::wstring DerivedLevelData::getLevelName() {
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return wrapped->getLevelName();
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}
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int DerivedLevelData::getVersion() { return wrapped->getVersion(); }
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__int64 DerivedLevelData::getLastPlayed() { return wrapped->getLastPlayed(); }
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bool DerivedLevelData::isThundering() { return wrapped->isThundering(); }
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int DerivedLevelData::getThunderTime() { return wrapped->getThunderTime(); }
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bool DerivedLevelData::isRaining() { return wrapped->isRaining(); }
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int DerivedLevelData::getRainTime() { return wrapped->getRainTime(); }
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GameType* DerivedLevelData::getGameType() { return wrapped->getGameType(); }
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void DerivedLevelData::setSeed(__int64 seed) {}
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void DerivedLevelData::setXSpawn(int xSpawn) {}
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void DerivedLevelData::setYSpawn(int ySpawn) {}
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void DerivedLevelData::setZSpawn(int zSpawn) {}
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void DerivedLevelData::setTime(__int64 time) {}
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void DerivedLevelData::setSizeOnDisk(__int64 sizeOnDisk) {}
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void DerivedLevelData::setLoadedPlayerTag(CompoundTag* loadedPlayerTag) {}
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void DerivedLevelData::setDimension(int dimension) {}
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void DerivedLevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn) {}
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void DerivedLevelData::setLevelName(const std::wstring& levelName) {}
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void DerivedLevelData::setVersion(int version) {}
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void DerivedLevelData::setThundering(bool thundering) {}
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void DerivedLevelData::setThunderTime(int thunderTime) {}
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void DerivedLevelData::setRaining(bool raining) {}
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void DerivedLevelData::setRainTime(int rainTime) {}
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bool DerivedLevelData::isGenerateMapFeatures() {
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return wrapped->isGenerateMapFeatures();
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}
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void DerivedLevelData::setGameType(GameType* gameType) {}
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bool DerivedLevelData::isHardcore() { return wrapped->isHardcore(); }
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LevelType* DerivedLevelData::getGenerator() { return wrapped->getGenerator(); }
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void DerivedLevelData::setGenerator(LevelType* generator) {}
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bool DerivedLevelData::getAllowCommands() {
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return wrapped->getAllowCommands();
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}
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void DerivedLevelData::setAllowCommands(bool allowCommands) {}
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bool DerivedLevelData::isInitialized() { return wrapped->isInitialized(); }
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void DerivedLevelData::setInitialized(bool initialized) {}
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int DerivedLevelData::getXZSize() { return wrapped->getXZSize(); }
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int DerivedLevelData::getHellScale() { return wrapped->getHellScale(); }
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