4jcraft/Minecraft.World/IO/Streams/Compression.cpp
2026-03-13 17:06:56 -05:00

516 lines
18 KiB
C++

#include "../../Platform/stdafx.h"
#include "Compression.h"
#if defined __ORBIS__ || defined __PS3__ || defined _DURANGO || \
defined _WIN64 || defined __linux__
// zconf.h defines "typedef unsigned char Byte" which conflicts with the
// project's "class Byte" from BasicTypeContainers.h (via stdafx.h).
// Rename zlib's Byte to zlib_Byte before the include so the typedef lands
// under that alias; Bytef (= Byte FAR) will resolve to zlib_Byte as well.
#define Byte zlib_Byte
#include <zlib.h>
#undef Byte
#endif
#if defined __PSVITA__
#include "../../../Minecraft.Client/Platform/PSVita/PSVitaExtras/zlib.h"
#elif defined __PS3__
#include "../../../Minecraft.Client/Platform/PS3/PS3Extras/EdgeZLib.h"
#endif //__PS3__
unsigned int Compression::tlsIdx = 0;
Compression::ThreadStorage* Compression::tlsDefault = NULL;
Compression::ThreadStorage::ThreadStorage() { compression = new Compression(); }
Compression::ThreadStorage::~ThreadStorage() { delete compression; }
void Compression::CreateNewThreadStorage() {
ThreadStorage* tls = new ThreadStorage();
if (tlsDefault == nullptr) {
pthread_key_create(&tlsIdx, nullptr);
tlsDefault = tls;
}
pthread_setspecific(tlsIdx, tls);
}
void Compression::UseDefaultThreadStorage() {
pthread_setspecific(tlsIdx, tlsDefault);
}
void Compression::ReleaseThreadStorage() {
ThreadStorage* tls =
(ThreadStorage*)pthread_getspecific(tlsIdx); // POSIX equivalent
if (tls != tlsDefault) {
delete tls;
}
}
Compression* Compression::getCompression() {
ThreadStorage* tls = (ThreadStorage*)pthread_getspecific(tlsIdx);
return tls->compression;
}
HRESULT Compression::CompressLZXRLE(void* pDestination, unsigned int* pDestSize,
void* pSource, unsigned int SrcSize) {
EnterCriticalSection(&rleCompressLock);
// static unsigned char rleBuf[1024*100];
unsigned char* pucIn = (unsigned char*)pSource;
unsigned char* pucEnd = pucIn + SrcSize;
unsigned char* pucOut = (unsigned char*)rleCompressBuf;
// Compress with RLE first:
// 0 - 254 - encodes a single byte
// 255 followed by 0, 1, 2 - encodes a 1, 2, or 3 255s
// 255 followed by 3-255, followed by a byte - encodes a run of n + 1 bytes
PIXBeginNamedEvent(0, "RLE compression");
do {
unsigned char thisOne = *pucIn++;
unsigned int count = 1;
while ((pucIn != pucEnd) && (*pucIn == thisOne) && (count < 256)) {
pucIn++;
count++;
}
if (count <= 3) {
if (thisOne == 255) {
*pucOut++ = 255;
*pucOut++ = count - 1;
} else {
for (unsigned int i = 0; i < count; i++) {
*pucOut++ = thisOne;
}
}
} else {
*pucOut++ = 255;
*pucOut++ = count - 1;
*pucOut++ = thisOne;
}
} while (pucIn != pucEnd);
unsigned int rleSize = (unsigned int)(pucOut - rleCompressBuf);
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Secondary compression");
Compress(pDestination, pDestSize, rleCompressBuf, rleSize);
PIXEndNamedEvent();
LeaveCriticalSection(&rleCompressLock);
// printf("Compressed from %d to %d to %d\n",SrcSize,rleSize,*pDestSize);
return S_OK;
}
HRESULT Compression::CompressRLE(void* pDestination, unsigned int* pDestSize,
void* pSource, unsigned int SrcSize) {
EnterCriticalSection(&rleCompressLock);
// static unsigned char rleBuf[1024*100];
unsigned char* pucIn = (unsigned char*)pSource;
unsigned char* pucEnd = pucIn + SrcSize;
unsigned char* pucOut = (unsigned char*)rleCompressBuf;
// Compress with RLE first:
// 0 - 254 - encodes a single byte
// 255 followed by 0, 1, 2 - encodes a 1, 2, or 3 255s
// 255 followed by 3-255, followed by a byte - encodes a run of n + 1 bytes
PIXBeginNamedEvent(0, "RLE compression");
do {
unsigned char thisOne = *pucIn++;
unsigned int count = 1;
while ((pucIn != pucEnd) && (*pucIn == thisOne) && (count < 256)) {
pucIn++;
count++;
}
if (count <= 3) {
if (thisOne == 255) {
*pucOut++ = 255;
*pucOut++ = count - 1;
} else {
for (unsigned int i = 0; i < count; i++) {
*pucOut++ = thisOne;
}
}
} else {
*pucOut++ = 255;
*pucOut++ = count - 1;
*pucOut++ = thisOne;
}
} while (pucIn != pucEnd);
unsigned int rleSize = (unsigned int)(pucOut - rleCompressBuf);
PIXEndNamedEvent();
LeaveCriticalSection(&rleCompressLock);
// Return
if (rleSize <= *pDestSize) {
*pDestSize = rleSize;
memcpy(pDestination, rleCompressBuf, *pDestSize);
} else {
#ifndef _CONTENT_PACKAGE
assert(false);
#endif
}
return S_OK;
}
HRESULT Compression::DecompressLZXRLE(void* pDestination,
unsigned int* pDestSize, void* pSource,
unsigned int SrcSize) {
EnterCriticalSection(&rleDecompressLock);
// 4J Stu - Fix for #13676 - Crash: Crash while attempting to load a world
// after updating TU Some saves can have chunks that decompress into very
// large sizes, so I have doubled the size of this buffer Ideally we should
// be able to dynamically allocate the buffer if it's going to be too big,
// as most chunks only use 5% of this buffer
// 4J Stu - Changed this again to dynamically allocate a buffer if it's
// going to be too big
unsigned char* pucIn = NULL;
// const unsigned int staticRleSize = 1024*200;
// static unsigned char rleBuf[staticRleSize];
unsigned int rleSize = staticRleSize;
unsigned char* dynamicRleBuf = NULL;
if (*pDestSize > rleSize) {
rleSize = *pDestSize;
dynamicRleBuf = new unsigned char[rleSize];
Decompress(dynamicRleBuf, &rleSize, pSource, SrcSize);
pucIn = (unsigned char*)dynamicRleBuf;
} else {
Decompress(rleDecompressBuf, &rleSize, pSource, SrcSize);
pucIn = (unsigned char*)rleDecompressBuf;
}
// unsigned char *pucIn = (unsigned char *)rleDecompressBuf;
unsigned char* pucEnd = pucIn + rleSize;
unsigned char* pucOut = (unsigned char*)pDestination;
while (pucIn != pucEnd) {
unsigned char thisOne = *pucIn++;
if (thisOne == 255) {
unsigned int count = *pucIn++;
if (count < 3) {
count++;
for (unsigned int i = 0; i < count; i++) {
*pucOut++ = 255;
}
} else {
count++;
unsigned char data = *pucIn++;
for (unsigned int i = 0; i < count; i++) {
*pucOut++ = data;
}
}
} else {
*pucOut++ = thisOne;
}
}
*pDestSize = (unsigned int)(pucOut - (unsigned char*)pDestination);
// printf("Decompressed from %d to %d to %d\n",SrcSize,rleSize,*pDestSize);
if (dynamicRleBuf != NULL) delete[] dynamicRleBuf;
LeaveCriticalSection(&rleDecompressLock);
return S_OK;
}
HRESULT Compression::DecompressRLE(void* pDestination, unsigned int* pDestSize,
void* pSource, unsigned int SrcSize) {
EnterCriticalSection(&rleDecompressLock);
// unsigned char *pucIn = (unsigned char *)rleDecompressBuf;
unsigned char* pucIn = (unsigned char*)pSource;
unsigned char* pucEnd = pucIn + SrcSize;
unsigned char* pucOut = (unsigned char*)pDestination;
while (pucIn != pucEnd) {
unsigned char thisOne = *pucIn++;
if (thisOne == 255) {
unsigned int count = *pucIn++;
if (count < 3) {
count++;
for (unsigned int i = 0; i < count; i++) {
*pucOut++ = 255;
}
} else {
count++;
unsigned char data = *pucIn++;
for (unsigned int i = 0; i < count; i++) {
*pucOut++ = data;
}
}
} else {
*pucOut++ = thisOne;
}
}
*pDestSize = (unsigned int)(pucOut - (unsigned char*)pDestination);
LeaveCriticalSection(&rleDecompressLock);
return S_OK;
}
HRESULT Compression::Compress(void* pDestination, unsigned int* pDestSize,
void* pSource, unsigned int SrcSize) {
// Using zlib for x64 compression - 360 is using native 360 compression and
// PS3 a stubbed non-compressing version of this
#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || \
defined __PSVITA__ || defined __linux__
SIZE_T destSize = (SIZE_T)(*pDestSize);
int res = ::compress((Bytef*)pDestination, (uLongf*)&destSize,
(Bytef*)pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return ((res == Z_OK) ? S_OK : -1);
#elif defined __PS3__
std::uint32_t destSize = (std::uint32_t)(*pDestSize);
bool res = EdgeZLib::Compress(pDestination, &destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return ((res) ? S_OK : -1);
#else
SIZE_T destSize = (SIZE_T)(*pDestSize);
HRESULT res = XMemCompress(compressionContext, pDestination, &destSize,
pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return res;
#endif
}
HRESULT Compression::Decompress(void* pDestination, unsigned int* pDestSize,
void* pSource, unsigned int SrcSize) {
if (m_decompressType !=
m_localDecompressType) // check if we're decompressing data from a
// different platform
{
// only used for loading a save from a different platform (Sony cloud
// storage cross play)
return DecompressWithType(pDestination, pDestSize, pSource, SrcSize);
}
// Using zlib for x64 compression - 360 is using native 360 compression and
// PS3 a stubbed non-compressing version of this
#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || \
defined __PSVITA__ || defined __linux__
SIZE_T destSize = (SIZE_T)(*pDestSize);
int res = ::uncompress((Bytef*)pDestination, (uLongf*)&destSize,
(Bytef*)pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return ((res == Z_OK) ? S_OK : -1);
#elif defined __PS3__
std::uint32_t destSize = (std::uint32_t)(*pDestSize);
bool res = EdgeZLib::Decompress(pDestination, &destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return ((res) ? S_OK : -1);
#else
SIZE_T destSize = (SIZE_T)(*pDestSize);
HRESULT res = XMemDecompress(decompressionContext, pDestination,
(SIZE_T*)&destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return res;
#endif
}
// MGH - same as VirtualDecompress in PSVitaStubs, but for use on other
// platforms (so no virtual mem stuff)
#ifndef _XBOX
void Compression::VitaVirtualDecompress(
void* pDestination, unsigned int* pDestSize, void* pSource,
unsigned int SrcSize) // (LPVOID buf, SIZE_T dwSize, LPVOID dst)
{
std::uint8_t* pSrc = (std::uint8_t*)pSource;
int Offset = 0;
int Page = 0;
int Index = 0;
std::uint8_t* Data = (std::uint8_t*)pDestination;
while (Index != SrcSize) {
// is this a normal value
if (pSrc[Index]) {
// just copy it across
Data[Offset] = pSrc[Index];
Offset += 1;
} else {
// how many zeros do we have
Index += 1;
int Count = pSrc[Index];
// to do : this should really be a sequence of memsets
for (int i = 0; i < Count; i += 1) {
Data[Offset] = 0;
Offset += 1;
}
}
Index += 1;
}
*pDestSize = Offset;
}
#endif
HRESULT Compression::DecompressWithType(void* pDestination,
unsigned int* pDestSize, void* pSource,
unsigned int SrcSize) {
switch (m_decompressType) {
case eCompressionType_RLE: // 4J-JEV, RLE is just that; don't want to
// break here though.
case eCompressionType_None:
memcpy(pDestination, pSource, SrcSize);
*pDestSize = SrcSize;
return S_OK;
case eCompressionType_LZXRLE: {
#if (defined _XBOX || defined _DURANGO || defined _WIN64)
SIZE_T destSize = (SIZE_T)(*pDestSize);
HRESULT res = XMemDecompress(decompressionContext, pDestination,
(SIZE_T*)&destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return res;
#else
assert(0);
#endif
} break;
case eCompressionType_ZLIBRLE:
#if (defined __ORBIS__ || defined __PS3__ || defined _DURANGO || \
defined _WIN64 || defined __linux__)
if (pDestination != NULL)
return ::uncompress(
(Bytef*)pDestination, (unsigned long*)pDestSize,
(const Bytef*)pSource, SrcSize); // Decompress
else
break; // Cannot decompress when destination is NULL
#else
assert(0);
break;
#endif
case eCompressionType_PS3ZLIB:
#if (defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || \
defined _WIN64)
// Note that we're missing the normal zlib header and footer so
// we'll use inflate to decompress the payload and skip all the CRC
// checking, etc
if (pDestination != NULL) {
// Read big-endian srcize from array
std::uint8_t* pbDestSize =
reinterpret_cast<std::uint8_t*>(pDestSize);
std::uint8_t* pbSource =
reinterpret_cast<std::uint8_t*>(pSource);
for (int i = 3; i >= 0; i--) {
pbDestSize[3 - i] = pbSource[i];
}
byteArray uncompr = byteArray(*pDestSize);
// Build decompression stream
z_stream strm;
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.next_out = uncompr.data;
strm.avail_out = uncompr.length;
// Skip those first 4 bytes
strm.next_in = reinterpret_cast<std::uint8_t*>(pSource) + 4;
strm.avail_in = SrcSize - 4;
int hr = inflateInit2(&strm, -15);
// Run inflate() on input until end of stream
do {
hr = inflate(&strm, Z_NO_FLUSH);
// Check
switch (hr) {
case Z_NEED_DICT:
case Z_DATA_ERROR:
case Z_MEM_ERROR:
case Z_STREAM_ERROR:
(void)inflateEnd(&strm);
assert(false);
}
} while (hr != Z_STREAM_END);
inflateEnd(
&strm); // MGH - added, to clean up zlib, was causing a
// leak on Vita when dowloading a PS3 save
// Copy the uncompressed data to the destination
memcpy(pDestination, uncompr.data, uncompr.length);
*pDestSize = uncompr.length;
// Delete uncompressed data
delete uncompr.data;
return S_OK;
} else
break; // Cannot decompress when destination is NULL
#else
assert(0);
#endif
}
assert(false);
return -1;
}
Compression::Compression() {
// Using zlib for x64 compression - 360 is using native 360 compression and
// PS3 a stubbed non-compressing version of this
#if !(defined __ORBIS__ || defined __PS3__)
// The default parameters for compression context allocated about 6.5MB,
// reducing the partition size here from the default 512KB to 128KB brings
// this down to about 3MB
XMEMCODEC_PARAMETERS_LZX params;
params.Flags = 0;
params.WindowSize = 128 * 1024;
params.CompressionPartitionSize = 128 * 1024;
XMemCreateCompressionContext(XMEMCODEC_LZX, &params, 0,
&compressionContext);
XMemCreateDecompressionContext(XMEMCODEC_LZX, &params, 0,
&decompressionContext);
#endif
#if defined _XBOX
m_localDecompressType = eCompressionType_LZXRLE;
#elif defined __PS3__
m_localDecompressType = eCompressionType_PS3ZLIB;
#else
m_localDecompressType = eCompressionType_ZLIBRLE;
#endif
m_decompressType = m_localDecompressType;
InitializeCriticalSection(&rleCompressLock);
InitializeCriticalSection(&rleDecompressLock);
}
Compression::~Compression() {
#if !(defined __ORBIS__ || defined __PS3__ || defined __PSVITA__)
XMemDestroyCompressionContext(compressionContext);
XMemDestroyDecompressionContext(decompressionContext);
#endif
DeleteCriticalSection(&rleCompressLock);
DeleteCriticalSection(&rleDecompressLock);
}
void Compression::SetDecompressionType(ESavePlatform platform) {
switch (platform) {
case SAVE_FILE_PLATFORM_X360:
Compression::getCompression()->SetDecompressionType(
Compression::eCompressionType_LZXRLE);
break;
case SAVE_FILE_PLATFORM_PS3:
Compression::getCompression()->SetDecompressionType(
Compression::eCompressionType_PS3ZLIB);
break;
case SAVE_FILE_PLATFORM_XBONE:
case SAVE_FILE_PLATFORM_PS4:
case SAVE_FILE_PLATFORM_PSVITA:
case SAVE_FILE_PLATFORM_WIN64:
Compression::getCompression()->SetDecompressionType(
Compression::eCompressionType_ZLIBRLE);
break;
default:
assert(0);
break;
}
}
/*Compression gCompression;*/