4jcraft/Minecraft.World/Entities/Monster.cpp
2026-03-13 17:06:56 -05:00

143 lines
4.2 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.damagesource.h"
#include "../Headers/net.minecraft.world.effect.h"
#include "../Headers/net.minecraft.world.item.enchantment.h"
#include "Monster.h"
#include "../../Minecraft.Client/Minecraft.h"
void Monster::_init() { attackDamage = 2; }
Monster::Monster(Level* level) : PathfinderMob(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
// 4J Stu - Only the most derived classes should call this
// this->defineSynchedData();
_init();
xpReward = Enemy::XP_REWARD_MEDIUM;
}
void Monster::aiStep() {
float br = getBrightness(1);
if (br > 0.5f) {
noActionTime += 2;
}
PathfinderMob::aiStep();
}
void Monster::tick() {
PathfinderMob::tick();
if (!level->isClientSide && (level->difficulty == Difficulty::PEACEFUL ||
Minecraft::GetInstance()->isTutorial()))
remove();
}
std::shared_ptr<Entity> Monster::findAttackTarget() {
#ifndef _FINAL_BUILD
if (app.GetMobsDontAttackEnabled()) {
return std::shared_ptr<Player>();
}
#endif
std::shared_ptr<Player> player =
level->getNearestAttackablePlayer(shared_from_this(), 16);
if (player != NULL && canSee(player)) return player;
return std::shared_ptr<Player>();
}
bool Monster::hurt(DamageSource* source, int dmg) {
if (PathfinderMob::hurt(source, dmg)) {
std::shared_ptr<Entity> sourceEntity = source->getEntity();
if (rider.lock() == sourceEntity || riding == sourceEntity) return true;
if (sourceEntity != shared_from_this()) {
this->attackTarget = sourceEntity;
}
return true;
}
return false;
}
/**
* Performs hurt action, returns if successful
*
* @param target
* @return
*/
bool Monster::doHurtTarget(std::shared_ptr<Entity> target) {
int dmg = attackDamage;
if (hasEffect(MobEffect::damageBoost)) {
dmg += (3 << getEffect(MobEffect::damageBoost)->getAmplifier());
}
if (hasEffect(MobEffect::weakness)) {
dmg -= (2 << getEffect(MobEffect::weakness)->getAmplifier());
}
DamageSource* damageSource = DamageSource::mobAttack(
std::dynamic_pointer_cast<Mob>(shared_from_this()));
bool didHurt = target->hurt(damageSource, dmg);
delete damageSource;
if (didHurt) {
int fireAspect = EnchantmentHelper::getFireAspect(
std::dynamic_pointer_cast<Mob>(shared_from_this()));
if (fireAspect > 0) {
target->setOnFire(fireAspect * 4);
}
std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(target);
if (mob != NULL) {
ThornsEnchantment::doThornsAfterAttack(shared_from_this(), mob,
random);
}
}
return didHurt;
}
void Monster::checkHurtTarget(std::shared_ptr<Entity> target, float distance) {
if (attackTime <= 0 && distance < 2.0f && target->bb->y1 > bb->y0 &&
target->bb->y0 < bb->y1) {
attackTime = 20;
doHurtTarget(target);
}
}
float Monster::getWalkTargetValue(int x, int y, int z) {
return 0.5f - level->getBrightness(x, y, z);
}
bool Monster::isDarkEnoughToSpawn() {
int xt = Mth::floor(x);
int yt = Mth::floor(bb->y0);
int zt = Mth::floor(z);
if (level->getBrightness(LightLayer::Sky, xt, yt, zt) > random->nextInt(32))
return false;
int br = level->getRawBrightness(xt, yt, zt);
if (level->isThundering()) {
int tmp = level->skyDarken;
level->skyDarken = 10;
br = level->getRawBrightness(xt, yt, zt);
level->skyDarken = tmp;
}
return br <= random->nextInt(8);
}
bool Monster::canSpawn() {
// 4J Stu
// Fix for #8265 - AI: Monsters will flash briefly on the screen around
// Monster Spawners when the game settings are set to Peaceful.
return isDarkEnoughToSpawn() && PathfinderMob::canSpawn() &&
level->difficulty > Difficulty::PEACEFUL;
}