4jcraft/Minecraft.World/Entities/Mobs/SnowMan.cpp
2026-03-13 17:06:56 -05:00

81 lines
3 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.entity.ai.goal.h"
#include "../../Headers/net.minecraft.world.entity.ai.goal.target.h"
#include "../../Headers/net.minecraft.world.entity.ai.navigation.h"
#include "../../Headers/net.minecraft.world.entity.monster.h"
#include "../../Headers/net.minecraft.world.entity.projectile.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.damagesource.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Util/SharedConstants.h"
#include "../../../Minecraft.Client/Textures/Textures.h"
#include "SnowMan.h"
#include "../../Util/SoundTypes.h"
SnowMan::SnowMan(Level* level) : Golem(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_SNOWMAN; // 4J was "/mob/snowman.png";
this->setSize(0.4f, 1.8f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(
1, new ArrowAttackGoal(this, 0.25f, ArrowAttackGoal::SnowballType,
SharedConstants::TICKS_PER_SECOND * 1));
goalSelector.addGoal(2, new RandomStrollGoal(this, 0.2f));
goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(4, new RandomLookAroundGoal(this));
targetSelector.addGoal(
1, new NearestAttackableTargetGoal(this, typeid(Monster), 16, 0, true));
}
bool SnowMan::useNewAi() { return true; }
int SnowMan::getMaxHealth() { return 4; }
void SnowMan::aiStep() {
Golem::aiStep();
if (this->isInWaterOrRain()) hurt(DamageSource::drown, 1);
{
int xx = Mth::floor(x);
int zz = Mth::floor(z);
if (level->getBiome(xx, zz)->getTemperature() > 1) {
hurt(DamageSource::onFire, 1);
}
}
for (int i = 0; i < 4; i++) {
int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f);
int yy = Mth::floor(y);
int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f);
if (level->getTile(xx, yy, zz) == 0) {
if (level->getBiome(xx, zz)->getTemperature() < 0.8f) {
if (Tile::topSnow->mayPlace(level, xx, yy, zz)) {
level->setTile(xx, yy, zz, Tile::topSnow_Id);
}
}
}
}
}
int SnowMan::getDeathLoot() { return Item::snowBall_Id; }
void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
// drop some feathers
int count = random->nextInt(16);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::snowBall_Id, 1);
}
}