4jcraft/Minecraft.World/Entities/Mobs/Cow.cpp
2026-03-13 17:06:56 -05:00

99 lines
3.7 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/com.mojang.nbt.h"
#include "../../Headers/net.minecraft.world.entity.ai.navigation.h"
#include "../../Headers/net.minecraft.world.entity.ai.goal.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.stats.h"
#include "Cow.h"
#include "../../../Minecraft.Client/Textures/Textures.h"
#include "../MobCategory.h"
Cow::Cow(Level* level) : Animal(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_COW; // 4J was L"/mob/cow.png";
this->setSize(0.9f, 1.3f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new PanicGoal(this, 0.38f));
goalSelector.addGoal(2, new BreedGoal(this, 0.2f));
goalSelector.addGoal(3, new TemptGoal(this, 0.25f, Item::wheat_Id, false));
goalSelector.addGoal(4, new FollowParentGoal(this, 0.25f));
goalSelector.addGoal(5, new RandomStrollGoal(this, 0.2f));
goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(7, new RandomLookAroundGoal(this));
}
bool Cow::useNewAi() { return true; }
int Cow::getMaxHealth() { return 10; }
int Cow::getAmbientSound() { return eSoundType_MOB_COW_AMBIENT; }
int Cow::getHurtSound() { return eSoundType_MOB_COW_HURT; }
int Cow::getDeathSound() { return eSoundType_MOB_COW_HURT; }
float Cow::getSoundVolume() { return 0.4f; }
int Cow::getDeathLoot() { return Item::leather->id; }
void Cow::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
// drop some leather
int count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::leather_Id, 1);
}
// and some meat
count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++) {
if (isOnFire()) {
spawnAtLocation(Item::beef_cooked_Id, 1);
} else {
spawnAtLocation(Item::beef_raw_Id, 1);
}
}
}
bool Cow::interact(std::shared_ptr<Player> player) {
std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (item != NULL && item->id == Item::bucket_empty->id) {
player->awardStat(GenericStats::cowsMilked(),
GenericStats::param_cowsMilked());
if (--item->count <= 0) {
player->inventory->setItem(
player->inventory->selected,
std::shared_ptr<ItemInstance>(new ItemInstance(Item::milk)));
} else if (!player->inventory->add(std::shared_ptr<ItemInstance>(
new ItemInstance(Item::milk)))) {
player->drop(
std::shared_ptr<ItemInstance>(new ItemInstance(Item::milk)));
}
return true;
}
return Animal::interact(player);
}
std::shared_ptr<AgableMob> Cow::getBreedOffspring(
std::shared_ptr<AgableMob> target) {
// 4J - added limit to number of animals that can be bred
if (level->canCreateMore(GetType(), Level::eSpawnType_Breed)) {
return std::shared_ptr<Cow>(new Cow(level));
} else {
return nullptr;
}
}