4jcraft/Minecraft.World/Blocks/TorchTile.cpp
2026-03-13 17:06:56 -05:00

190 lines
6.6 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "TorchTile.h"
TorchTile::TorchTile(int id) : Tile(id, Material::decoration, false) {
this->setTicking(true);
}
AABB* TorchTile::getAABB(Level* level, int x, int y, int z) { return NULL; }
AABB* TorchTile::getTileAABB(Level* level, int x, int y, int z) {
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
}
void TorchTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
setShape(level->getData(x, y, z));
}
void TorchTile::setShape(int data) {
int dir = data & 7;
float r = 0.15f;
if (dir == 1) {
setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
} else if (dir == 2) {
setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
} else if (dir == 3) {
setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
} else if (dir == 4) {
setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
} else {
r = 0.1f;
setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
}
}
bool TorchTile::isSolidRender(bool isServerLevel) { return false; }
bool TorchTile::isCubeShaped() { return false; }
int TorchTile::getRenderShape() { return Tile::SHAPE_TORCH; }
bool TorchTile::isConnection(Level* level, int x, int y, int z) {
if (level->isTopSolidBlocking(x, y, z)) {
return true;
}
int tile = level->getTile(x, y, z);
if (tile == Tile::fence_Id || tile == Tile::netherFence_Id ||
tile == Tile::glass_Id || tile == Tile::cobbleWall_Id) {
return true;
}
return false;
}
bool TorchTile::mayPlace(Level* level, int x, int y, int z) {
if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) {
return true;
} else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) {
return true;
} else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) {
return true;
} else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) {
return true;
} else if (isConnection(level, x, y - 1, z)) {
return true;
}
return false;
}
int TorchTile::getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue) {
int dir = itemValue;
if (face == 1 && isConnection(level, x, y - 1, z)) dir = 5;
if (face == 2 && level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
dir = 4;
if (face == 3 && level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
dir = 3;
if (face == 4 && level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
dir = 2;
if (face == 5 && level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
dir = 1;
return dir;
}
void TorchTile::tick(Level* level, int x, int y, int z, Random* random) {
Tile::tick(level, x, y, z, random);
if (level->getData(x, y, z) == 0) onPlace(level, x, y, z);
}
void TorchTile::onPlace(Level* level, int x, int y, int z) {
if (level->getData(x, y, z) == 0) {
if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) {
level->setData(x, y, z, 1);
} else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) {
level->setData(x, y, z, 2);
} else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) {
level->setData(x, y, z, 3);
} else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) {
level->setData(x, y, z, 4);
} else if (isConnection(level, x, y - 1, z)) {
level->setData(x, y, z, 5);
}
}
checkCanSurvive(level, x, y, z);
}
void TorchTile::neighborChanged(Level* level, int x, int y, int z, int type) {
if (checkCanSurvive(level, x, y, z)) {
int dir = level->getData(x, y, z);
bool replace = false;
if (!level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true) &&
dir == 1)
replace = true;
if (!level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true) &&
dir == 2)
replace = true;
if (!level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true) &&
dir == 3)
replace = true;
if (!level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true) &&
dir == 4)
replace = true;
if (!isConnection(level, x, y - 1, z) && dir == 5) replace = true;
if (replace) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
}
}
}
bool TorchTile::checkCanSurvive(Level* level, int x, int y, int z) {
if (!mayPlace(level, x, y, z)) {
if (level->getTile(x, y, z) == id) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
}
return false;
}
return true;
}
HitResult* TorchTile::clip(Level* level, int x, int y, int z, Vec3* a,
Vec3* b) {
setShape(level->getData(x, y, z));
return Tile::clip(level, x, y, z, a, b);
}
void TorchTile::animateTick(Level* level, int xt, int yt, int zt,
Random* random) {
int dir = level->getData(xt, yt, zt);
double x = xt + 0.5f;
double y = yt + 0.7f;
double z = zt + 0.5f;
double h = 0.22f;
double r = 0.27f;
if (dir == 1) {
level->addParticle(eParticleType_smoke, x - r, y + h, z, 0, 0, 0);
level->addParticle(eParticleType_flame, x - r, y + h, z, 0, 0, 0);
} else if (dir == 2) {
level->addParticle(eParticleType_smoke, x + r, y + h, z, 0, 0, 0);
level->addParticle(eParticleType_flame, x + r, y + h, z, 0, 0, 0);
} else if (dir == 3) {
level->addParticle(eParticleType_smoke, x, y + h, z - r, 0, 0, 0);
level->addParticle(eParticleType_flame, x, y + h, z - r, 0, 0, 0);
} else if (dir == 4) {
level->addParticle(eParticleType_smoke, x, y + h, z + r, 0, 0, 0);
level->addParticle(eParticleType_flame, x, y + h, z + r, 0, 0, 0);
} else {
level->addParticle(eParticleType_smoke, x, y, z, 0, 0, 0);
level->addParticle(eParticleType_flame, x, y, z, 0, 0, 0);
}
}
bool TorchTile::shouldTileTick(Level* level, int x, int y, int z) {
return level->getData(x, y, z) == 0;
}