mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 10:33:39 +00:00
559 lines
17 KiB
C++
559 lines
17 KiB
C++
#include "../Platform/stdafx.h"
|
|
#include "../Headers/net.minecraft.world.phys.h"
|
|
#include "../Headers/net.minecraft.world.level.h"
|
|
#include "../Headers/net.minecraft.world.h"
|
|
#include "RailTile.h"
|
|
|
|
RailTile::Rail::Rail(Level* level, int x, int y, int z) {
|
|
this->level = level;
|
|
this->x = x;
|
|
this->y = y;
|
|
this->z = z;
|
|
|
|
int id = level->getTile(x, y, z);
|
|
|
|
// 4J Stu - We saw a random crash near the end of development on XboxOne
|
|
// orignal version where the id here isn't a tile any more Adding this check
|
|
// in to avoid that crash
|
|
m_bValidRail = isRail(id);
|
|
if (m_bValidRail) {
|
|
int direction = level->getData(x, y, z);
|
|
if (((RailTile*)Tile::tiles[id])->usesDataBit) {
|
|
usesDataBit = true;
|
|
direction = direction & ~RAIL_DATA_BIT;
|
|
} else {
|
|
usesDataBit = false;
|
|
}
|
|
updateConnections(direction);
|
|
}
|
|
}
|
|
|
|
RailTile::Rail::~Rail() {
|
|
for (int i = 0; i < connections.size(); i++) {
|
|
delete connections[i];
|
|
}
|
|
}
|
|
|
|
void RailTile::Rail::updateConnections(int direction) {
|
|
if (m_bValidRail) {
|
|
for (int i = 0; i < connections.size(); i++) {
|
|
delete connections[i];
|
|
}
|
|
connections.clear();
|
|
MemSect(50);
|
|
if (direction == DIR_FLAT_Z) {
|
|
connections.push_back(new TilePos(x, y, z - 1));
|
|
connections.push_back(new TilePos(x, y, z + 1));
|
|
} else if (direction == DIR_FLAT_X) {
|
|
connections.push_back(new TilePos(x - 1, y, z));
|
|
connections.push_back(new TilePos(x + 1, y, z));
|
|
} else if (direction == 2) {
|
|
connections.push_back(new TilePos(x - 1, y, z));
|
|
connections.push_back(new TilePos(x + 1, y + 1, z));
|
|
} else if (direction == 3) {
|
|
connections.push_back(new TilePos(x - 1, y + 1, z));
|
|
connections.push_back(new TilePos(x + 1, y, z));
|
|
} else if (direction == 4) {
|
|
connections.push_back(new TilePos(x, y + 1, z - 1));
|
|
connections.push_back(new TilePos(x, y, z + 1));
|
|
} else if (direction == 5) {
|
|
connections.push_back(new TilePos(x, y, z - 1));
|
|
connections.push_back(new TilePos(x, y + 1, z + 1));
|
|
} else if (direction == 6) {
|
|
connections.push_back(new TilePos(x + 1, y, z));
|
|
connections.push_back(new TilePos(x, y, z + 1));
|
|
} else if (direction == 7) {
|
|
connections.push_back(new TilePos(x - 1, y, z));
|
|
connections.push_back(new TilePos(x, y, z + 1));
|
|
} else if (direction == 8) {
|
|
connections.push_back(new TilePos(x - 1, y, z));
|
|
connections.push_back(new TilePos(x, y, z - 1));
|
|
} else if (direction == 9) {
|
|
connections.push_back(new TilePos(x + 1, y, z));
|
|
connections.push_back(new TilePos(x, y, z - 1));
|
|
}
|
|
MemSect(0);
|
|
}
|
|
}
|
|
|
|
void RailTile::Rail::removeSoftConnections() {
|
|
if (m_bValidRail) {
|
|
for (unsigned int i = 0; i < connections.size(); i++) {
|
|
Rail* rail = getRail(connections[i]);
|
|
if (rail == NULL || !rail->connectsTo(this)) {
|
|
delete connections[i];
|
|
connections.erase(connections.begin() + i);
|
|
i--;
|
|
} else {
|
|
delete connections[i];
|
|
MemSect(50);
|
|
connections[i] = new TilePos(rail->x, rail->y, rail->z);
|
|
MemSect(0);
|
|
}
|
|
delete rail;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RailTile::Rail::hasRail(int x, int y, int z) {
|
|
if (!m_bValidRail) return false;
|
|
if (isRail(level, x, y, z)) return true;
|
|
if (isRail(level, x, y + 1, z)) return true;
|
|
if (isRail(level, x, y - 1, z)) return true;
|
|
return false;
|
|
}
|
|
|
|
RailTile::Rail* RailTile::Rail::getRail(TilePos* p) {
|
|
if (!m_bValidRail) return NULL;
|
|
if (isRail(level, p->x, p->y, p->z))
|
|
return new Rail(level, p->x, p->y, p->z);
|
|
if (isRail(level, p->x, p->y + 1, p->z))
|
|
return new Rail(level, p->x, p->y + 1, p->z);
|
|
if (isRail(level, p->x, p->y - 1, p->z))
|
|
return new Rail(level, p->x, p->y - 1, p->z);
|
|
return NULL;
|
|
}
|
|
|
|
bool RailTile::Rail::connectsTo(Rail* rail) {
|
|
if (m_bValidRail) {
|
|
AUTO_VAR(itEnd, connections.end());
|
|
for (AUTO_VAR(it, connections.begin()); it != itEnd; it++) {
|
|
TilePos* p = *it; // connections[i];
|
|
if (p->x == rail->x && p->z == rail->z) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool RailTile::Rail::hasConnection(int x, int y, int z) {
|
|
if (m_bValidRail) {
|
|
AUTO_VAR(itEnd, connections.end());
|
|
for (AUTO_VAR(it, connections.begin()); it != itEnd; it++) {
|
|
TilePos* p = *it; // connections[i];
|
|
if (p->x == x && p->z == z) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int RailTile::Rail::countPotentialConnections() {
|
|
int count = 0;
|
|
|
|
if (m_bValidRail) {
|
|
if (hasRail(x, y, z - 1)) count++;
|
|
if (hasRail(x, y, z + 1)) count++;
|
|
if (hasRail(x - 1, y, z)) count++;
|
|
if (hasRail(x + 1, y, z)) count++;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
bool RailTile::Rail::canConnectTo(Rail* rail) {
|
|
if (!m_bValidRail) return false;
|
|
if (connectsTo(rail)) return true;
|
|
if (connections.size() == 2) {
|
|
return false;
|
|
}
|
|
if (connections.empty()) {
|
|
return true;
|
|
}
|
|
|
|
TilePos* c = connections[0];
|
|
|
|
return true;
|
|
}
|
|
|
|
void RailTile::Rail::connectTo(Rail* rail) {
|
|
if (m_bValidRail) {
|
|
MemSect(50);
|
|
connections.push_back(new TilePos(rail->x, rail->y, rail->z));
|
|
MemSect(0);
|
|
|
|
bool n = hasConnection(x, y, z - 1);
|
|
bool s = hasConnection(x, y, z + 1);
|
|
bool w = hasConnection(x - 1, y, z);
|
|
bool e = hasConnection(x + 1, y, z);
|
|
|
|
int dir = -1;
|
|
|
|
if (n || s) dir = DIR_FLAT_Z;
|
|
if (w || e) dir = DIR_FLAT_X;
|
|
|
|
if (!usesDataBit) {
|
|
if (s && e && !n && !w) dir = 6;
|
|
if (s && w && !n && !e) dir = 7;
|
|
if (n && w && !s && !e) dir = 8;
|
|
if (n && e && !s && !w) dir = 9;
|
|
}
|
|
if (dir == DIR_FLAT_Z) {
|
|
if (isRail(level, x, y + 1, z - 1)) dir = 4;
|
|
if (isRail(level, x, y + 1, z + 1)) dir = 5;
|
|
}
|
|
if (dir == DIR_FLAT_X) {
|
|
if (isRail(level, x + 1, y + 1, z)) dir = 2;
|
|
if (isRail(level, x - 1, y + 1, z)) dir = 3;
|
|
}
|
|
|
|
if (dir < 0) dir = DIR_FLAT_Z;
|
|
|
|
int data = dir;
|
|
if (usesDataBit) {
|
|
data = (level->getData(x, y, z) & RAIL_DATA_BIT) | dir;
|
|
}
|
|
|
|
level->setData(x, y, z, data);
|
|
}
|
|
}
|
|
|
|
bool RailTile::Rail::hasNeighborRail(int x, int y, int z) {
|
|
if (!m_bValidRail) return false;
|
|
TilePos tp(x, y, z);
|
|
Rail* neighbor = getRail(&tp);
|
|
if (neighbor == NULL) return false;
|
|
neighbor->removeSoftConnections();
|
|
bool retval = neighbor->canConnectTo(this);
|
|
delete neighbor;
|
|
return retval;
|
|
}
|
|
|
|
void RailTile::Rail::place(bool hasSignal, bool first) {
|
|
if (m_bValidRail) {
|
|
bool n = hasNeighborRail(x, y, z - 1);
|
|
bool s = hasNeighborRail(x, y, z + 1);
|
|
bool w = hasNeighborRail(x - 1, y, z);
|
|
bool e = hasNeighborRail(x + 1, y, z);
|
|
|
|
int dir = -1;
|
|
|
|
if ((n || s) && !w && !e) dir = DIR_FLAT_Z;
|
|
if ((w || e) && !n && !s) dir = DIR_FLAT_X;
|
|
|
|
if (!usesDataBit) {
|
|
if (s && e && !n && !w) dir = 6;
|
|
if (s && w && !n && !e) dir = 7;
|
|
if (n && w && !s && !e) dir = 8;
|
|
if (n && e && !s && !w) dir = 9;
|
|
}
|
|
if (dir == -1) {
|
|
if (n || s) dir = DIR_FLAT_Z;
|
|
if (w || e) dir = DIR_FLAT_X;
|
|
|
|
if (!usesDataBit) {
|
|
if (hasSignal) {
|
|
if (s && e) dir = 6;
|
|
if (w && s) dir = 7;
|
|
if (e && n) dir = 9;
|
|
if (n && w) dir = 8;
|
|
} else {
|
|
if (n && w) dir = 8;
|
|
if (e && n) dir = 9;
|
|
if (w && s) dir = 7;
|
|
if (s && e) dir = 6;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dir == DIR_FLAT_Z) {
|
|
if (isRail(level, x, y + 1, z - 1)) dir = 4;
|
|
if (isRail(level, x, y + 1, z + 1)) dir = 5;
|
|
}
|
|
if (dir == DIR_FLAT_X) {
|
|
if (isRail(level, x + 1, y + 1, z)) dir = 2;
|
|
if (isRail(level, x - 1, y + 1, z)) dir = 3;
|
|
}
|
|
|
|
if (dir < 0) dir = DIR_FLAT_Z;
|
|
|
|
updateConnections(dir);
|
|
|
|
int data = dir;
|
|
if (usesDataBit) {
|
|
data = (level->getData(x, y, z) & RAIL_DATA_BIT) | dir;
|
|
}
|
|
|
|
if (first || level->getData(x, y, z) != data) {
|
|
level->setData(x, y, z, data);
|
|
|
|
AUTO_VAR(itEnd, connections.end());
|
|
for (AUTO_VAR(it, connections.begin()); it != itEnd; it++) {
|
|
Rail* neighbor = getRail(*it);
|
|
if (neighbor == NULL) continue;
|
|
neighbor->removeSoftConnections();
|
|
|
|
if (neighbor->canConnectTo(this)) {
|
|
neighbor->connectTo(this);
|
|
}
|
|
delete neighbor;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RailTile::isRail(Level* level, int x, int y, int z) {
|
|
int tile = level->getTile(x, y, z);
|
|
return tile == Tile::rail_Id || tile == Tile::goldenRail_Id ||
|
|
tile == Tile::detectorRail_Id;
|
|
}
|
|
|
|
bool RailTile::isRail(int id) {
|
|
return id == Tile::rail_Id || id == Tile::goldenRail_Id ||
|
|
id == Tile::detectorRail_Id;
|
|
}
|
|
|
|
// 4jcraft, changed from isSolidRender() to false, _init was changed by
|
|
// 4jstudios to take in a bool to avoid calling isSolidRender before the vptr is
|
|
// set,
|
|
RailTile::RailTile(int id, bool usesDataBit)
|
|
: Tile(id, Material::decoration, false) {
|
|
this->usesDataBit = usesDataBit;
|
|
this->setShape(0, 0, 0, 1, 2 / 16.0f, 1);
|
|
|
|
iconTurn = NULL;
|
|
}
|
|
|
|
bool RailTile::isUsesDataBit() { return usesDataBit; }
|
|
|
|
AABB* RailTile::getAABB(Level* level, int x, int y, int z) { return NULL; }
|
|
|
|
bool RailTile::blocksLight() { return false; }
|
|
|
|
bool RailTile::isSolidRender(bool isServerLevel) { return false; }
|
|
|
|
HitResult* RailTile::clip(Level* level, int xt, int yt, int zt, Vec3* a,
|
|
Vec3* b) {
|
|
updateShape(level, xt, yt, zt);
|
|
return Tile::clip(level, xt, yt, zt, a, b);
|
|
}
|
|
|
|
void RailTile::updateShape(
|
|
LevelSource* level, int x, int y, int z, int forceData,
|
|
std::shared_ptr<TileEntity>
|
|
forceEntity) // 4J added forceData, forceEntity param
|
|
{
|
|
int data = level->getData(x, y, z);
|
|
if (data >= 2 && data <= 5) {
|
|
setShape(0, 0, 0, 1, 2 / 16.0f + 0.5f, 1);
|
|
} else {
|
|
setShape(0, 0, 0, 1, 2 / 16.0f, 1);
|
|
}
|
|
}
|
|
|
|
Icon* RailTile::getTexture(int face, int data) {
|
|
if (usesDataBit) {
|
|
if (id == Tile::goldenRail_Id) {
|
|
if ((data & RAIL_DATA_BIT) == 0) {
|
|
return icon;
|
|
} else {
|
|
return iconTurn; // Actually the powered rail on version
|
|
}
|
|
}
|
|
} else if (data >= 6)
|
|
return iconTurn;
|
|
return icon;
|
|
}
|
|
|
|
bool RailTile::isCubeShaped() { return false; }
|
|
|
|
int RailTile::getRenderShape() { return Tile::SHAPE_RAIL; }
|
|
|
|
int RailTile::getResourceCount(Random random) { return 1; }
|
|
|
|
bool RailTile::mayPlace(Level* level, int x, int y, int z) {
|
|
if (level->isTopSolidBlocking(x, y - 1, z)) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void RailTile::onPlace(Level* level, int x, int y, int z) {
|
|
if (!level->isClientSide) {
|
|
updateDir(level, x, y, z, true);
|
|
|
|
if (id == Tile::goldenRail_Id) {
|
|
neighborChanged(level, x, y, z, id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RailTile::neighborChanged(Level* level, int x, int y, int z, int type) {
|
|
if (level->isClientSide) return;
|
|
|
|
int data = level->getData(x, y, z);
|
|
int dir = data;
|
|
if (usesDataBit) {
|
|
dir = dir & RAIL_DIRECTION_MASK;
|
|
}
|
|
bool remove = false;
|
|
|
|
if (!level->isTopSolidBlocking(x, y - 1, z)) remove = true;
|
|
if (dir == 2 && !level->isTopSolidBlocking(x + 1, y, z)) remove = true;
|
|
if (dir == 3 && !level->isTopSolidBlocking(x - 1, y, z)) remove = true;
|
|
if (dir == 4 && !level->isTopSolidBlocking(x, y, z - 1)) remove = true;
|
|
if (dir == 5 && !level->isTopSolidBlocking(x, y, z + 1)) remove = true;
|
|
|
|
if (remove) {
|
|
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
|
|
level->setTile(x, y, z, 0);
|
|
} else {
|
|
if (id == Tile::goldenRail_Id) {
|
|
bool signal = level->hasNeighborSignal(x, y, z);
|
|
signal = signal ||
|
|
findGoldenRailSignal(level, x, y, z, data, true, 0) ||
|
|
findGoldenRailSignal(level, x, y, z, data, false, 0);
|
|
|
|
bool changed = false;
|
|
if (signal && (data & RAIL_DATA_BIT) == 0) {
|
|
level->setData(x, y, z, dir | RAIL_DATA_BIT);
|
|
changed = true;
|
|
} else if (!signal && (data & RAIL_DATA_BIT) != 0) {
|
|
level->setData(x, y, z, dir);
|
|
changed = true;
|
|
}
|
|
|
|
// usually the level only updates neighbors that are in the same
|
|
// y plane as the current tile, but sloped rails may need to
|
|
// update tiles above or below it as well
|
|
if (changed) {
|
|
level->updateNeighborsAt(x, y - 1, z, id);
|
|
if (dir == 2 || dir == 3 || dir == 4 || dir == 5) {
|
|
level->updateNeighborsAt(x, y + 1, z, id);
|
|
}
|
|
}
|
|
} else if (type > 0 && Tile::tiles[type]->isSignalSource() &&
|
|
!usesDataBit) {
|
|
Rail* rail = new Rail(level, x, y, z);
|
|
if (rail->countPotentialConnections() == 3) {
|
|
updateDir(level, x, y, z, false);
|
|
}
|
|
delete rail;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RailTile::updateDir(Level* level, int x, int y, int z, bool first) {
|
|
if (level->isClientSide) return;
|
|
Rail* rail = new Rail(level, x, y, z);
|
|
rail->place(level->hasNeighborSignal(x, y, z), first);
|
|
delete rail;
|
|
}
|
|
|
|
bool RailTile::findGoldenRailSignal(Level* level, int x, int y, int z, int data,
|
|
bool forward, int searchDepth) {
|
|
if (searchDepth >= 8) {
|
|
return false;
|
|
}
|
|
|
|
int dir = data & RAIL_DIRECTION_MASK;
|
|
|
|
bool checkBelow = true;
|
|
switch (dir) {
|
|
case DIR_FLAT_Z:
|
|
if (forward) {
|
|
z++;
|
|
} else {
|
|
z--;
|
|
}
|
|
break;
|
|
case DIR_FLAT_X:
|
|
if (forward) {
|
|
x--;
|
|
} else {
|
|
x++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (forward) {
|
|
x--;
|
|
} else {
|
|
x++;
|
|
y++;
|
|
checkBelow = false;
|
|
}
|
|
dir = DIR_FLAT_X;
|
|
break;
|
|
case 3:
|
|
if (forward) {
|
|
x--;
|
|
y++;
|
|
checkBelow = false;
|
|
} else {
|
|
x++;
|
|
}
|
|
dir = DIR_FLAT_X;
|
|
break;
|
|
case 4:
|
|
if (forward) {
|
|
z++;
|
|
} else {
|
|
z--;
|
|
y++;
|
|
checkBelow = false;
|
|
}
|
|
dir = DIR_FLAT_Z;
|
|
break;
|
|
case 5:
|
|
if (forward) {
|
|
z++;
|
|
y++;
|
|
checkBelow = false;
|
|
} else {
|
|
z--;
|
|
}
|
|
dir = DIR_FLAT_Z;
|
|
break;
|
|
}
|
|
|
|
if (isGoldenRailWithPower(level, x, y, z, forward, searchDepth, dir)) {
|
|
return true;
|
|
}
|
|
if (checkBelow &&
|
|
isGoldenRailWithPower(level, x, y - 1, z, forward, searchDepth, dir)) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool RailTile::isGoldenRailWithPower(Level* level, int x, int y, int z,
|
|
bool forward, int searchDepth, int dir) {
|
|
int tile = level->getTile(x, y, z);
|
|
if (tile == Tile::goldenRail_Id) {
|
|
int tileData = level->getData(x, y, z);
|
|
int myDir = tileData & RAIL_DIRECTION_MASK;
|
|
|
|
if (dir == DIR_FLAT_X &&
|
|
(myDir == DIR_FLAT_Z || myDir == 4 || myDir == 5)) {
|
|
return false;
|
|
}
|
|
if (dir == DIR_FLAT_Z &&
|
|
(myDir == DIR_FLAT_X || myDir == 2 || myDir == 3)) {
|
|
return false;
|
|
}
|
|
|
|
if ((tileData & RAIL_DATA_BIT) != 0) {
|
|
if (level->hasNeighborSignal(x, y, z)) {
|
|
return true;
|
|
} else {
|
|
return findGoldenRailSignal(level, x, y, z, tileData, forward,
|
|
searchDepth + 1);
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int RailTile::getPistonPushReaction() { return Material::PUSH_NORMAL; }
|
|
|
|
void RailTile::registerIcons(IconRegister* iconRegister) {
|
|
Tile::registerIcons(iconRegister);
|
|
if (id == Tile::goldenRail_Id) {
|
|
iconTurn = iconRegister->registerIcon(L"goldenRail_powered");
|
|
} else {
|
|
iconTurn = iconRegister->registerIcon(L"rail_turn");
|
|
}
|
|
}
|