4jcraft/Minecraft.World/Blocks/RailTile.cpp
2026-03-13 17:06:56 -05:00

559 lines
17 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.h"
#include "RailTile.h"
RailTile::Rail::Rail(Level* level, int x, int y, int z) {
this->level = level;
this->x = x;
this->y = y;
this->z = z;
int id = level->getTile(x, y, z);
// 4J Stu - We saw a random crash near the end of development on XboxOne
// orignal version where the id here isn't a tile any more Adding this check
// in to avoid that crash
m_bValidRail = isRail(id);
if (m_bValidRail) {
int direction = level->getData(x, y, z);
if (((RailTile*)Tile::tiles[id])->usesDataBit) {
usesDataBit = true;
direction = direction & ~RAIL_DATA_BIT;
} else {
usesDataBit = false;
}
updateConnections(direction);
}
}
RailTile::Rail::~Rail() {
for (int i = 0; i < connections.size(); i++) {
delete connections[i];
}
}
void RailTile::Rail::updateConnections(int direction) {
if (m_bValidRail) {
for (int i = 0; i < connections.size(); i++) {
delete connections[i];
}
connections.clear();
MemSect(50);
if (direction == DIR_FLAT_Z) {
connections.push_back(new TilePos(x, y, z - 1));
connections.push_back(new TilePos(x, y, z + 1));
} else if (direction == DIR_FLAT_X) {
connections.push_back(new TilePos(x - 1, y, z));
connections.push_back(new TilePos(x + 1, y, z));
} else if (direction == 2) {
connections.push_back(new TilePos(x - 1, y, z));
connections.push_back(new TilePos(x + 1, y + 1, z));
} else if (direction == 3) {
connections.push_back(new TilePos(x - 1, y + 1, z));
connections.push_back(new TilePos(x + 1, y, z));
} else if (direction == 4) {
connections.push_back(new TilePos(x, y + 1, z - 1));
connections.push_back(new TilePos(x, y, z + 1));
} else if (direction == 5) {
connections.push_back(new TilePos(x, y, z - 1));
connections.push_back(new TilePos(x, y + 1, z + 1));
} else if (direction == 6) {
connections.push_back(new TilePos(x + 1, y, z));
connections.push_back(new TilePos(x, y, z + 1));
} else if (direction == 7) {
connections.push_back(new TilePos(x - 1, y, z));
connections.push_back(new TilePos(x, y, z + 1));
} else if (direction == 8) {
connections.push_back(new TilePos(x - 1, y, z));
connections.push_back(new TilePos(x, y, z - 1));
} else if (direction == 9) {
connections.push_back(new TilePos(x + 1, y, z));
connections.push_back(new TilePos(x, y, z - 1));
}
MemSect(0);
}
}
void RailTile::Rail::removeSoftConnections() {
if (m_bValidRail) {
for (unsigned int i = 0; i < connections.size(); i++) {
Rail* rail = getRail(connections[i]);
if (rail == NULL || !rail->connectsTo(this)) {
delete connections[i];
connections.erase(connections.begin() + i);
i--;
} else {
delete connections[i];
MemSect(50);
connections[i] = new TilePos(rail->x, rail->y, rail->z);
MemSect(0);
}
delete rail;
}
}
}
bool RailTile::Rail::hasRail(int x, int y, int z) {
if (!m_bValidRail) return false;
if (isRail(level, x, y, z)) return true;
if (isRail(level, x, y + 1, z)) return true;
if (isRail(level, x, y - 1, z)) return true;
return false;
}
RailTile::Rail* RailTile::Rail::getRail(TilePos* p) {
if (!m_bValidRail) return NULL;
if (isRail(level, p->x, p->y, p->z))
return new Rail(level, p->x, p->y, p->z);
if (isRail(level, p->x, p->y + 1, p->z))
return new Rail(level, p->x, p->y + 1, p->z);
if (isRail(level, p->x, p->y - 1, p->z))
return new Rail(level, p->x, p->y - 1, p->z);
return NULL;
}
bool RailTile::Rail::connectsTo(Rail* rail) {
if (m_bValidRail) {
AUTO_VAR(itEnd, connections.end());
for (AUTO_VAR(it, connections.begin()); it != itEnd; it++) {
TilePos* p = *it; // connections[i];
if (p->x == rail->x && p->z == rail->z) {
return true;
}
}
}
return false;
}
bool RailTile::Rail::hasConnection(int x, int y, int z) {
if (m_bValidRail) {
AUTO_VAR(itEnd, connections.end());
for (AUTO_VAR(it, connections.begin()); it != itEnd; it++) {
TilePos* p = *it; // connections[i];
if (p->x == x && p->z == z) {
return true;
}
}
}
return false;
}
int RailTile::Rail::countPotentialConnections() {
int count = 0;
if (m_bValidRail) {
if (hasRail(x, y, z - 1)) count++;
if (hasRail(x, y, z + 1)) count++;
if (hasRail(x - 1, y, z)) count++;
if (hasRail(x + 1, y, z)) count++;
}
return count;
}
bool RailTile::Rail::canConnectTo(Rail* rail) {
if (!m_bValidRail) return false;
if (connectsTo(rail)) return true;
if (connections.size() == 2) {
return false;
}
if (connections.empty()) {
return true;
}
TilePos* c = connections[0];
return true;
}
void RailTile::Rail::connectTo(Rail* rail) {
if (m_bValidRail) {
MemSect(50);
connections.push_back(new TilePos(rail->x, rail->y, rail->z));
MemSect(0);
bool n = hasConnection(x, y, z - 1);
bool s = hasConnection(x, y, z + 1);
bool w = hasConnection(x - 1, y, z);
bool e = hasConnection(x + 1, y, z);
int dir = -1;
if (n || s) dir = DIR_FLAT_Z;
if (w || e) dir = DIR_FLAT_X;
if (!usesDataBit) {
if (s && e && !n && !w) dir = 6;
if (s && w && !n && !e) dir = 7;
if (n && w && !s && !e) dir = 8;
if (n && e && !s && !w) dir = 9;
}
if (dir == DIR_FLAT_Z) {
if (isRail(level, x, y + 1, z - 1)) dir = 4;
if (isRail(level, x, y + 1, z + 1)) dir = 5;
}
if (dir == DIR_FLAT_X) {
if (isRail(level, x + 1, y + 1, z)) dir = 2;
if (isRail(level, x - 1, y + 1, z)) dir = 3;
}
if (dir < 0) dir = DIR_FLAT_Z;
int data = dir;
if (usesDataBit) {
data = (level->getData(x, y, z) & RAIL_DATA_BIT) | dir;
}
level->setData(x, y, z, data);
}
}
bool RailTile::Rail::hasNeighborRail(int x, int y, int z) {
if (!m_bValidRail) return false;
TilePos tp(x, y, z);
Rail* neighbor = getRail(&tp);
if (neighbor == NULL) return false;
neighbor->removeSoftConnections();
bool retval = neighbor->canConnectTo(this);
delete neighbor;
return retval;
}
void RailTile::Rail::place(bool hasSignal, bool first) {
if (m_bValidRail) {
bool n = hasNeighborRail(x, y, z - 1);
bool s = hasNeighborRail(x, y, z + 1);
bool w = hasNeighborRail(x - 1, y, z);
bool e = hasNeighborRail(x + 1, y, z);
int dir = -1;
if ((n || s) && !w && !e) dir = DIR_FLAT_Z;
if ((w || e) && !n && !s) dir = DIR_FLAT_X;
if (!usesDataBit) {
if (s && e && !n && !w) dir = 6;
if (s && w && !n && !e) dir = 7;
if (n && w && !s && !e) dir = 8;
if (n && e && !s && !w) dir = 9;
}
if (dir == -1) {
if (n || s) dir = DIR_FLAT_Z;
if (w || e) dir = DIR_FLAT_X;
if (!usesDataBit) {
if (hasSignal) {
if (s && e) dir = 6;
if (w && s) dir = 7;
if (e && n) dir = 9;
if (n && w) dir = 8;
} else {
if (n && w) dir = 8;
if (e && n) dir = 9;
if (w && s) dir = 7;
if (s && e) dir = 6;
}
}
}
if (dir == DIR_FLAT_Z) {
if (isRail(level, x, y + 1, z - 1)) dir = 4;
if (isRail(level, x, y + 1, z + 1)) dir = 5;
}
if (dir == DIR_FLAT_X) {
if (isRail(level, x + 1, y + 1, z)) dir = 2;
if (isRail(level, x - 1, y + 1, z)) dir = 3;
}
if (dir < 0) dir = DIR_FLAT_Z;
updateConnections(dir);
int data = dir;
if (usesDataBit) {
data = (level->getData(x, y, z) & RAIL_DATA_BIT) | dir;
}
if (first || level->getData(x, y, z) != data) {
level->setData(x, y, z, data);
AUTO_VAR(itEnd, connections.end());
for (AUTO_VAR(it, connections.begin()); it != itEnd; it++) {
Rail* neighbor = getRail(*it);
if (neighbor == NULL) continue;
neighbor->removeSoftConnections();
if (neighbor->canConnectTo(this)) {
neighbor->connectTo(this);
}
delete neighbor;
}
}
}
}
bool RailTile::isRail(Level* level, int x, int y, int z) {
int tile = level->getTile(x, y, z);
return tile == Tile::rail_Id || tile == Tile::goldenRail_Id ||
tile == Tile::detectorRail_Id;
}
bool RailTile::isRail(int id) {
return id == Tile::rail_Id || id == Tile::goldenRail_Id ||
id == Tile::detectorRail_Id;
}
// 4jcraft, changed from isSolidRender() to false, _init was changed by
// 4jstudios to take in a bool to avoid calling isSolidRender before the vptr is
// set,
RailTile::RailTile(int id, bool usesDataBit)
: Tile(id, Material::decoration, false) {
this->usesDataBit = usesDataBit;
this->setShape(0, 0, 0, 1, 2 / 16.0f, 1);
iconTurn = NULL;
}
bool RailTile::isUsesDataBit() { return usesDataBit; }
AABB* RailTile::getAABB(Level* level, int x, int y, int z) { return NULL; }
bool RailTile::blocksLight() { return false; }
bool RailTile::isSolidRender(bool isServerLevel) { return false; }
HitResult* RailTile::clip(Level* level, int xt, int yt, int zt, Vec3* a,
Vec3* b) {
updateShape(level, xt, yt, zt);
return Tile::clip(level, xt, yt, zt, a, b);
}
void RailTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
int data = level->getData(x, y, z);
if (data >= 2 && data <= 5) {
setShape(0, 0, 0, 1, 2 / 16.0f + 0.5f, 1);
} else {
setShape(0, 0, 0, 1, 2 / 16.0f, 1);
}
}
Icon* RailTile::getTexture(int face, int data) {
if (usesDataBit) {
if (id == Tile::goldenRail_Id) {
if ((data & RAIL_DATA_BIT) == 0) {
return icon;
} else {
return iconTurn; // Actually the powered rail on version
}
}
} else if (data >= 6)
return iconTurn;
return icon;
}
bool RailTile::isCubeShaped() { return false; }
int RailTile::getRenderShape() { return Tile::SHAPE_RAIL; }
int RailTile::getResourceCount(Random random) { return 1; }
bool RailTile::mayPlace(Level* level, int x, int y, int z) {
if (level->isTopSolidBlocking(x, y - 1, z)) {
return true;
}
return false;
}
void RailTile::onPlace(Level* level, int x, int y, int z) {
if (!level->isClientSide) {
updateDir(level, x, y, z, true);
if (id == Tile::goldenRail_Id) {
neighborChanged(level, x, y, z, id);
}
}
}
void RailTile::neighborChanged(Level* level, int x, int y, int z, int type) {
if (level->isClientSide) return;
int data = level->getData(x, y, z);
int dir = data;
if (usesDataBit) {
dir = dir & RAIL_DIRECTION_MASK;
}
bool remove = false;
if (!level->isTopSolidBlocking(x, y - 1, z)) remove = true;
if (dir == 2 && !level->isTopSolidBlocking(x + 1, y, z)) remove = true;
if (dir == 3 && !level->isTopSolidBlocking(x - 1, y, z)) remove = true;
if (dir == 4 && !level->isTopSolidBlocking(x, y, z - 1)) remove = true;
if (dir == 5 && !level->isTopSolidBlocking(x, y, z + 1)) remove = true;
if (remove) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
} else {
if (id == Tile::goldenRail_Id) {
bool signal = level->hasNeighborSignal(x, y, z);
signal = signal ||
findGoldenRailSignal(level, x, y, z, data, true, 0) ||
findGoldenRailSignal(level, x, y, z, data, false, 0);
bool changed = false;
if (signal && (data & RAIL_DATA_BIT) == 0) {
level->setData(x, y, z, dir | RAIL_DATA_BIT);
changed = true;
} else if (!signal && (data & RAIL_DATA_BIT) != 0) {
level->setData(x, y, z, dir);
changed = true;
}
// usually the level only updates neighbors that are in the same
// y plane as the current tile, but sloped rails may need to
// update tiles above or below it as well
if (changed) {
level->updateNeighborsAt(x, y - 1, z, id);
if (dir == 2 || dir == 3 || dir == 4 || dir == 5) {
level->updateNeighborsAt(x, y + 1, z, id);
}
}
} else if (type > 0 && Tile::tiles[type]->isSignalSource() &&
!usesDataBit) {
Rail* rail = new Rail(level, x, y, z);
if (rail->countPotentialConnections() == 3) {
updateDir(level, x, y, z, false);
}
delete rail;
}
}
}
void RailTile::updateDir(Level* level, int x, int y, int z, bool first) {
if (level->isClientSide) return;
Rail* rail = new Rail(level, x, y, z);
rail->place(level->hasNeighborSignal(x, y, z), first);
delete rail;
}
bool RailTile::findGoldenRailSignal(Level* level, int x, int y, int z, int data,
bool forward, int searchDepth) {
if (searchDepth >= 8) {
return false;
}
int dir = data & RAIL_DIRECTION_MASK;
bool checkBelow = true;
switch (dir) {
case DIR_FLAT_Z:
if (forward) {
z++;
} else {
z--;
}
break;
case DIR_FLAT_X:
if (forward) {
x--;
} else {
x++;
}
break;
case 2:
if (forward) {
x--;
} else {
x++;
y++;
checkBelow = false;
}
dir = DIR_FLAT_X;
break;
case 3:
if (forward) {
x--;
y++;
checkBelow = false;
} else {
x++;
}
dir = DIR_FLAT_X;
break;
case 4:
if (forward) {
z++;
} else {
z--;
y++;
checkBelow = false;
}
dir = DIR_FLAT_Z;
break;
case 5:
if (forward) {
z++;
y++;
checkBelow = false;
} else {
z--;
}
dir = DIR_FLAT_Z;
break;
}
if (isGoldenRailWithPower(level, x, y, z, forward, searchDepth, dir)) {
return true;
}
if (checkBelow &&
isGoldenRailWithPower(level, x, y - 1, z, forward, searchDepth, dir)) {
return true;
}
return false;
}
bool RailTile::isGoldenRailWithPower(Level* level, int x, int y, int z,
bool forward, int searchDepth, int dir) {
int tile = level->getTile(x, y, z);
if (tile == Tile::goldenRail_Id) {
int tileData = level->getData(x, y, z);
int myDir = tileData & RAIL_DIRECTION_MASK;
if (dir == DIR_FLAT_X &&
(myDir == DIR_FLAT_Z || myDir == 4 || myDir == 5)) {
return false;
}
if (dir == DIR_FLAT_Z &&
(myDir == DIR_FLAT_X || myDir == 2 || myDir == 3)) {
return false;
}
if ((tileData & RAIL_DATA_BIT) != 0) {
if (level->hasNeighborSignal(x, y, z)) {
return true;
} else {
return findGoldenRailSignal(level, x, y, z, tileData, forward,
searchDepth + 1);
}
}
}
return false;
}
int RailTile::getPistonPushReaction() { return Material::PUSH_NORMAL; }
void RailTile::registerIcons(IconRegister* iconRegister) {
Tile::registerIcons(iconRegister);
if (id == Tile::goldenRail_Id) {
iconTurn = iconRegister->registerIcon(L"goldenRail_powered");
} else {
iconTurn = iconRegister->registerIcon(L"rail_turn");
}
}