4jcraft/Minecraft.World/Blocks/MycelTile.cpp
2026-03-13 17:06:56 -05:00

67 lines
2.4 KiB
C++

#include "../Platform/stdafx.h"
#include "MycelTile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.h"
#include "../Headers/net.minecraft.world.h"
MycelTile::MycelTile(int id) : Tile(id, Material::grass) {
iconTop = NULL;
iconSnowSide = NULL;
setTicking(true);
}
Icon* MycelTile::getTexture(int face, int data) {
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
return icon;
}
Icon* MycelTile::getTexture(LevelSource* level, int x, int y, int z, int face) {
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
Material* above = level->getMaterial(x, y + 1, z);
if (above == Material::topSnow || above == Material::snow)
return iconSnowSide;
else
return icon;
}
void MycelTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(L"mycel_side");
iconTop = iconRegister->registerIcon(L"mycel_top");
iconSnowSide = iconRegister->registerIcon(L"snow_side");
}
void MycelTile::tick(Level* level, int x, int y, int z, Random* random) {
if (level->isClientSide) return;
if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS &&
Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) {
level->setTile(x, y, z, Tile::dirt_Id);
} else {
if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) {
for (int i = 0; i < 4; i++) {
int xt = x + random->nextInt(3) - 1;
int yt = y + random->nextInt(5) - 3;
int zt = z + random->nextInt(3) - 1;
int above = level->getTile(xt, yt + 1, zt);
if (level->getTile(xt, yt, zt) == Tile::dirt_Id &&
level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS &&
Tile::lightBlock[above] <= 2) {
level->setTile(xt, yt, zt, id);
}
}
}
}
}
void MycelTile::animateTick(Level* level, int x, int y, int z, Random* random) {
Tile::animateTick(level, x, y, z, random);
if (random->nextInt(10) == 0)
level->addParticle(eParticleType_townaura, x + random->nextFloat(),
y + 1.1f, z + random->nextFloat(), 0, 0, 0);
}
int MycelTile::getResource(int data, Random* random, int playerBonusLevel) {
return Tile::dirt->getResource(0, random, playerBonusLevel);
}