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99 lines
3 KiB
C++
99 lines
3 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.entity.h"
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#include "../Headers/net.minecraft.world.entity.item.h"
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#include "../Headers/net.minecraft.world.phys.h"
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#include "../Headers/net.minecraft.world.h"
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#include "DetectorRailTile.h"
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#include "../Headers/net.minecraft.h"
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DetectorRailTile::DetectorRailTile(int id) : RailTile(id, true) {
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setTicking(true);
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icons = NULL;
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}
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int DetectorRailTile::getTickDelay() { return 20; }
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bool DetectorRailTile::isSignalSource() { return true; }
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void DetectorRailTile::entityInside(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> entity) {
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if (level->isClientSide) {
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return;
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}
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int data = level->getData(x, y, z);
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if ((data & RAIL_DATA_BIT) != 0) {
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return;
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}
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checkPressed(level, x, y, z, data);
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}
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void DetectorRailTile::tick(Level* level, int x, int y, int z, Random* random) {
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if (level->isClientSide) return;
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int data = level->getData(x, y, z);
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if ((data & RAIL_DATA_BIT) == 0) {
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return;
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}
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checkPressed(level, x, y, z, data);
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}
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bool DetectorRailTile::getSignal(LevelSource* level, int x, int y, int z,
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int dir) {
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return (level->getData(x, y, z) & RAIL_DATA_BIT) != 0;
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}
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bool DetectorRailTile::getDirectSignal(Level* level, int x, int y, int z,
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int facing) {
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if ((level->getData(x, y, z) & RAIL_DATA_BIT) == 0) return false;
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return (facing == Facing::UP);
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}
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void DetectorRailTile::checkPressed(Level* level, int x, int y, int z,
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int currentData) {
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bool wasPressed = (currentData & RAIL_DATA_BIT) != 0;
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bool shouldBePressed = false;
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float b = 2 / 16.0f;
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std::vector<std::shared_ptr<Entity> >* entities = level->getEntitiesOfClass(
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typeid(Minecart),
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AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 1 - b, z + 1 - b));
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if (!entities->empty()) {
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shouldBePressed = true;
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}
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if (shouldBePressed && !wasPressed) {
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level->setData(x, y, z, currentData | RAIL_DATA_BIT);
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level->updateNeighborsAt(x, y, z, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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level->setTilesDirty(x, y, z, x, y, z);
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}
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if (!shouldBePressed && wasPressed) {
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level->setData(x, y, z, currentData & RAIL_DIRECTION_MASK);
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level->updateNeighborsAt(x, y, z, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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level->setTilesDirty(x, y, z, x, y, z);
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}
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if (shouldBePressed) {
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level->addToTickNextTick(x, y, z, id, getTickDelay());
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}
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delete entities;
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}
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void DetectorRailTile::registerIcons(IconRegister* iconRegister) {
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icons = new Icon*[2];
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icons[0] = iconRegister->registerIcon(L"detectorRail");
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icons[1] = iconRegister->registerIcon(L"detectorRail_on");
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}
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Icon* DetectorRailTile::getTexture(int face, int data) {
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if ((data & RAIL_DATA_BIT) != 0) {
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return icons[1];
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}
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return icons[0];
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} |