4jcraft/Minecraft.World/Level/Storage/LevelStorage.h
2026-03-08 22:43:44 +01:00

38 lines
1 KiB
C++

#pragma once
#include "../../IO/Files/ConsoleSavePath.h"
class PlayerIO;
class Dimension;
class ChunkStorage;
class LevelData;
class Player;
class File;
class ConsoleSaveFile;
class LevelStorage
{
public:
static const std::wstring NETHER_FOLDER;
static const std::wstring ENDER_FOLDER;
virtual LevelData *prepareLevel() = 0;
virtual void checkSession() = 0;
virtual ChunkStorage *createChunkStorage(Dimension *dimension) = 0;
virtual void saveLevelData(LevelData *levelData, std::vector<std::shared_ptr<Player> > *players) = 0;
virtual void saveLevelData(LevelData *levelData) = 0;
virtual PlayerIO *getPlayerIO() = 0;
virtual void closeAll() = 0;
virtual ConsoleSavePath getDataFile(const std::wstring& id) = 0;
virtual std::wstring getLevelId() = 0;
public:
virtual ConsoleSaveFile *getSaveFile() { return NULL; }
virtual void flushSaveFile(bool autosave) {}
// 4J Added
virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale) { return 0; }
};