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33 lines
1.4 KiB
C
33 lines
1.4 KiB
C
#pragma once
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#include "ConsoleGameRulesConstants.h"
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#include "GameRuleManager.h"
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#include "LevelRules/Rules/GameRule.h"
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#include "LevelRules/RuleDefinitions/GameRuleDefinition.h"
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#include "LevelRules/RuleDefinitions/LevelRuleset.h"
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#include "LevelRules/RuleDefinitions/NamedAreaRuleDefinition.h"
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#include "LevelRules/RuleDefinitions/CollectItemRuleDefinition.h"
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#include "LevelRules/RuleDefinitions/CompleteAllRuleDefinition.h"
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#include "LevelRules/RuleDefinitions/CompoundGameRuleDefinition.h"
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#include "LevelRules/RuleDefinitions/UseTileRuleDefinition.h"
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#include "LevelRules/RuleDefinitions/UpdatePlayerRuleDefinition.h"
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#include "LevelRules/RuleDefinitions/AddItemRuleDefinition.h"
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#include "LevelRules/RuleDefinitions/AddEnchantmentRuleDefinition.h"
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#include "LevelGeneration/LevelGenerationOptions.h"
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#include "LevelGeneration/ApplySchematicRuleDefinition.h"
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#include "LevelGeneration/ConsoleGenerateStructure.h"
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#include "LevelGeneration/ConsoleGenerateStructureAction.h"
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#include "LevelGeneration/StructureActions/XboxStructureActionGenerateBox.h"
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#include "LevelGeneration/StructureActions/XboxStructureActionPlaceBlock.h"
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#include "LevelGeneration/StructureActions/XboxStructureActionPlaceContainer.h"
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#include "LevelGeneration/StructureActions/XboxStructureActionPlaceSpawner.h"
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#include "LevelGeneration/BiomeOverride.h"
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#include "LevelGeneration/StartFeature.h"
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#include "LevelRules/Rules/GameRulesInstance.h"
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