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73 lines
2 KiB
C++
73 lines
2 KiB
C++
#pragma once
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class LevelType;
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class Abilities;
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class LevelData;
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// 4J Stu - Was Java enum class
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class GameType {
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public:
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static GameType* NOT_SET;
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static GameType* SURVIVAL;
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static GameType* CREATIVE;
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static GameType* ADVENTURE;
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static void staticCtor();
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private:
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int id;
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std::wstring name;
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GameType(int id, const std::wstring& name);
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public:
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int getId();
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std::wstring getName();
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void updatePlayerAbilities(Abilities* abilities);
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bool isReadOnly();
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bool isCreative();
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bool isSurvival();
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static GameType* byId(int id);
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static GameType* byName(const std::wstring& name);
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};
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class LevelSettings {
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private:
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__int64 seed;
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GameType* gameType;
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bool generateMapFeatures;
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bool hardcore;
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bool newSeaLevel;
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LevelType* levelType;
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bool allowCommands;
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bool startingBonusItems; // 4J - brought forward from 1.3.2
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int m_xzSize; // 4J Added
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int m_hellScale;
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void _init(__int64 seed, GameType* gameType, bool generateMapFeatures,
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bool hardcore, bool newSeaLevel, LevelType* levelType,
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int xzSize,
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int hellScale); // 4J Added xzSize and hellScale param
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public:
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LevelSettings(__int64 seed, GameType* gameType, bool generateMapFeatures,
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bool hardcore, bool newSeaLevel, LevelType* levelType,
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int xzSize,
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int hellScale); // 4J Added xzSize and hellScale param
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LevelSettings(LevelData* levelData);
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LevelSettings*
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enableStartingBonusItems(); // 4J - brought forward from 1.3.2
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LevelSettings* enableSinglePlayerCommands();
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bool hasStartingBonusItems(); // 4J - brought forward from 1.3.2
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__int64 getSeed();
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GameType* getGameType();
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bool isHardcore();
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LevelType* getLevelType();
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bool getAllowCommands();
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bool isGenerateMapFeatures();
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bool useNewSeaLevel();
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int getXZSize(); // 4J Added
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int getHellScale(); // 4J Added
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static GameType* validateGameType(int gameType);
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};
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