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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../Models/EnderCrystalModel.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.boss.enderdragon.h"
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#include "EnderCrystalRenderer.h"
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EnderCrystalRenderer::EnderCrystalRenderer() {
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currentModel = -1;
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this->shadowRadius = 0.5f;
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}
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void EnderCrystalRenderer::render(std::shared_ptr<Entity> _crystal, double x,
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double y, double z, float rot, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type EnderCrystal rather than std::shared_ptr<Entity> we have here - do
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// some casting around instead
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std::shared_ptr<EnderCrystal> crystal =
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std::dynamic_pointer_cast<EnderCrystal>(_crystal);
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if (currentModel != EnderCrystalModel::MODEL_ID) {
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model = new EnderCrystalModel(0);
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currentModel = EnderCrystalModel::MODEL_ID;
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}
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float tt = crystal->time + a;
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glPushMatrix();
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glTranslatef((float)x, (float)y, (float)z);
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bindTexture(
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TN_MOB_ENDERDRAGON_ENDERCRYSTAL); // 4J was
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// "/mob/enderdragon/crystal.png"
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float hh = sin(tt * 0.2f) / 2 + 0.5f;
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hh = hh * hh + hh;
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model->render(crystal, 0, tt * 3, hh * 0.2f, 0, 0, 1 / 16.0f, true);
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glPopMatrix();
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} |