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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#include "../Platform/stdafx.h"
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#include "MemoryTracker.h"
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#include "../../Minecraft.World/IO/Streams/IntBuffer.h"
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#include "../../Minecraft.World/IO/Streams/ByteBuffer.h"
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#include "../../Minecraft.World/IO/Streams/FloatBuffer.h"
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std::unordered_map<int, int> MemoryTracker::GL_LIST_IDS;
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std::vector<int> MemoryTracker::TEXTURE_IDS;
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int MemoryTracker::genLists(int count) {
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int id = glGenLists(count);
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GL_LIST_IDS.insert(std::pair<int, int>(id, count));
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return id;
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}
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int MemoryTracker::genTextures() {
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int id = glGenTextures();
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TEXTURE_IDS.push_back(id);
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return id;
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}
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void MemoryTracker::releaseLists(int id) {
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AUTO_VAR(it, GL_LIST_IDS.find(id));
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if (it != GL_LIST_IDS.end()) {
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glDeleteLists(id, it->second);
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GL_LIST_IDS.erase(it);
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}
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}
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void MemoryTracker::releaseTextures() {
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for (int i = 0; i < TEXTURE_IDS.size(); i++) {
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glDeleteTextures(TEXTURE_IDS.at(i));
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}
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TEXTURE_IDS.clear();
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}
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void MemoryTracker::release() {
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// for (Map.Entry<Integer, Integer> entry : GL_LIST_IDS.entrySet())
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for (AUTO_VAR(it, GL_LIST_IDS.begin()); it != GL_LIST_IDS.end(); ++it) {
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glDeleteLists(it->first, it->second);
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}
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GL_LIST_IDS.clear();
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releaseTextures();
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}
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ByteBuffer* MemoryTracker::createByteBuffer(int size) {
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// 4J - was ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder())
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ByteBuffer* bb = ByteBuffer::allocate(size);
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return bb;
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}
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IntBuffer* MemoryTracker::createIntBuffer(int size) {
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return createByteBuffer(size << 2)->asIntBuffer();
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}
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FloatBuffer* MemoryTracker::createFloatBuffer(int size) {
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return createByteBuffer(size << 2)->asFloatBuffer();
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} |